Jump to content

[✗] Orcish Horn Lore [Rewrite - Resubmission]


Qizu
 Share

Recommended Posts

| ORCISH HORN LORE |

 



image?w=624&h=352&rev=20&ac=1&parent=1ecaemecBDBBwqsAQYcTPwIQtbegQBLieKs4SIkRDO7o

Horns, one of the greatest achievements of the orcish race. The presence of horns is often associated with the most prestigious or elite of the orcish race and are a symbol of great honor.
 

 


ATTAINING
When one is ready to dedicate themselves to that of achieving horns, they must first seek out a spirit in which they are ready to devote themselves too for the rest of their lifetime. This may be any lesser or greater spirit, a notable lesser spirit, or even a greater spirit. However the greater the spirit the greater the devotion to them is needed.  Most orcs pursuing the task of attaining horns are urged to have come in contact with this spirit or atleast gain a reasonable amount of knowledge with the spirit so that they may properly serve this spirit throughout their life. 

To declare your devotion to a spirit, one must first create a shrine to the respective spirit. This shrine shall need to include things that please the spirit, for example an Arwa shrine would include aspects of agriculture. If choosing a greater ancestral spirit, you will need the guidance of a shaman. When completed with this, one must make a great sacrifice to the shrine to make their devotion known. This may include the head of a great beast, the body of one who acts against the spirits, purifying tainted nature around the area, and so on. More information in regards to typical sacrifices are listed below. To begin this process one must seek out a shaman that will guide them through this journey, so that the shaman may communicate between spirit and worshipper.

Once recognized by the spirit, orcs will begin to notice a pain growing beneath their skin. This comes from that of the bone core in which horns consist of beginning to form from the skull of the orc. To further grow these horns, those seeking to achieve them will be required to make continuous sacrifices towards their spirits within the mortal realm. These may be self sacrifices, sacrifices towards the respective spirit, or even mass sacrifices in which you lead.

Horns are only attainable by those of the orcish race. No half breeds.

 

 



GROWTH
Once the growing process has begun, constant sacrifice will be required to continue this process. For each week of sacrifices, a visit with the spirit will need to be required so that you may move on onto your next task. Examples of these sacrifices are listed above.

When moving forwards with the sacrificing process horns will continue to slowly grow at a steady rate. Some things to keep in mind that if your character is not fully devoting themselves to the spirit of their choosing this process will continue onwards at a very slow rate as the spirit will not be pleased. You will also need to complete a minimum of one great sacrifice each week; the growing process does not continue if the sacrifice is not met. For example week one starts after the first sacrifice, week two starts after the second. Below are the times in which orcs may grow their horns at an IRL time rate,

[1 Week]
At this stage orcs will achieve that of the pain beneath their skin as the initial tissue of bone from their skull begins to grow.

[2 Weeks]
The horns will begin to break through the surface of the skin, causing bleeding and immense pain. This is a bothersome pain in which users will not be able to push off to the side unless numbed via medication.

[3 Weeks]
By now one full inch of horns will be erected from the skull of the orc. 

 

[4 Weeks]
During this time, pain will continue onwards as the skin around the base of the horn begins to spread. At the end of the 4th week, the horns will reach a maximum of 2.5 inches.

 

[5 Weeks+]
At this stage an orc has achieved all that they can upon the mortal realm without visiting the spirit for each task. From now on, they will need to come into contact with their selected spirit to receive every task afterwards. These tasks come off as quite challenging and push the orc in question to their limits. Once the task is completed it will spur another week of growth. Growing at a rate of 1-2.5 inches each time.

Shall your horn be removed or broken, the growth will resume at the point of breaking. However if broken into the core, massive amounts of pain shall surge into your head. Migraines, blacking out, bloodlust, and so on are quite common. This will continue until the horn is fully repaired by moving forwards with the growth process.

 

 


SACRIFICES
When making sacrifices to your selected spirit, you must please them greatly as well as visit them throughout the process. Some sacrifices spirits may look for are as follows,

-Warlike spirits may require you to slay a great enemy in the field of battle, or even pledge your life in leading a section of the local militia. Some other common sacrifices would be that of mass sacrifices of different enemies of the current city.

-Nature themed spirits may ask their followers to plant large fields that could feed an entire nation, or to collect a bushel of the rarest herbs in the region to burn at their shrine.

-Ancestral spirits will most likely require those seeking to gain horns through their power to complete a great feat in the name of their respective clan, or if they do not have one, even ask you to raise a force to worship them. Some other tasks or sacrifices that these spirits may ask you to do are that of forging a relic that will be passed down in their name, and then putting it to a great use. If you contact Lur, you may find yourself leading multiple hunts against beasts like Basilisks, Minotaurs, and Wyverns.

These tasks are no easy accomplishment as they require many to years of self sacrifice to complete.

 



TYPES OF HORNS
The different types of spirits will cause the growth of different types of horns based on that of their moral alignment and their domains. Below is a listing of the different options in which orcs will find themselves able to grow.

 

| CROWN OF HORNS |
image?w=371&h=501&rev=6&ac=1&parent=1ecaemecBDBBwqsAQYcTPwIQtbegQBLieKs4SIkRDO7o

The Crown of Horns is gifted to orcs who find themselves aligning with spirits typically associated with being “Taboo”. Some examples of these spirits can be Ikuras, Kor, or even Rolfizh. Those who find themselves with these types of horns may find themselves in questionable conversations in regards to which spirit they are devoted to. These horns consist of a bone core which is surrounded by layers of keratin. For each of these horns, they may only reach a maximum of 5 inches.


| DUAL HORNS |
image?w=435&h=570&rev=6&ac=1&parent=1ecaemecBDBBwqsAQYcTPwIQtbegQBLieKs4SIkRDO7o

To achieve any form of dual horns, users will need to find themselves devoting to a spirit related to forms of combat. These horns can come in the form of bull horns, ram horns, or even two horns coming out from the top of the forehead. Some spirits that will provide these types of horns are Leyd, Kezt, and Vulka. These horns consist of a bone core which is surrounded by layers of keratin. These horns will only grow to be 10 inches long at maximum from base to tip. If exceeding 7 inches curvature will begin.

|TRI HORNS |
image?w=624&h=364&rev=6&ac=1&parent=1ecaemecBDBBwqsAQYcTPwIQtbegQBLieKs4SIkRDO7o

Those looking to find themselves with three horns, they will need to come into contact with a neutral/passive spirit. These horns grow as two larger horns and one small horn, or two smaller horns and one larger. The core of these horns consists of bones with layers of keratin around them. The maximum size a larger horn can get, is 6 inches, while the smaller horn can reach 4.

|QUAD HORNS |
image?w=551&h=501&rev=7&ac=1&parent=1ecaemecBDBBwqsAQYcTPwIQtbegQBLieKs4SIkRDO7o

Those who seek that of Quad horns will need to devote themselves to that of a greater ancestral spirit. These are the most prized set of horns as they require the most devotion and work to attain. These horns consist of a bone core which is surrounded by layers of keratin. These horns will only grow to be 10 inches long at maximum from base to tip and will only affect two of the four horns. If these horns exceed 7 inches they will begin to form a curve. The second set of horns will only reach a maximum of four inches.

 

 



REDLINES
-To grow horns you must have a Shaman oversee this process so that it can not be abused by players randomly growing horns.
-Those who have a tainted soul may not grow horns.
-Sacrifices may displease a spirit if done wrong.
-You cannot change your devoted spirit unless they are within the same realm, however this will anger the spirit greatly preventing you from any growth for 1 IRL month.

-Screenshots must be taken of every sacrifice relating to attaining horns and growing them.
-Horns from Greater Ancestrals require full Shaman Guidance.

-An orc must be a minimum age of 30 to attain horns.
-In combat horns will become damaged as any other bone on the body. However the use of them will weaken them greatly. With an orc’s strength, it prohibits the use of horns in combat.


 

 



PURPOSE
The purpose of rewriting this lore is rather simple. My goal is to provide a version of the lore that makes it so that this horn lore is not locked away by a mere 4 players, but onto about 27. I also want to clarify things on the current lore aswell as make the lore more immersive into the different spirits. Horns within both lore rewrites are an excellent way to grow your character and create roleplay. However within the past lore limiting this feature to only be granted by lutaumans, has led the lore to not be used within the past 12 months.

 

 



CREDITS
Spirit Lore
https://www.lordofthecraft.net/forums/topic/192906-deity-lore-the-spirits/
Old Lore
https://www.lordofthecraft.net/forums/topic/167194-racial-lore-orcish-horns/
Writer - Qizu

 


 

Spoiler

 

Quad Horn Spirits [Greater Ancestrals]
Krug
Lur 

Rax 

Gorkil

Braduk 

Dom

Ugluk

Azog

Kurak 

Tor 

Trickster 

Bralkor

Jarkun 

Yar 

Yaggo 

Dregort

Grumbag 

Vargo 

Dual Horn Spirits [Combative Spirits]
Enrohk
Vulka
Kezt
Leyd
Dazkur
Levaz
Eques
Kaas
Trokorl

Neutral Spirits
Ublulhar
Ghorza
Jevex
Theruz
Betharuz
Kotrestruu
Letrothak
Amul
Brimztra
Scorthuz
Drelthok
Gentharuz
Velkumezt
Votar
Freygoth
Ankrus
Arwa
Akezo

Luara
Ramakhet
Isuz
Urin
Aztran
Eathruz
Laklul
Jezdurka
Zagbal

 

Crown Spirits [Taboo Spirits]
Shez
Ixli
Orgol

Kor
Anyhuluz
Paxahru
Rolfizh
Krathol
Veist

Glutros
Thulezia
Kinul
Kesaroth
Ikuras
Xaakt
Etna

 

 

Link to post
Share on other sites

kinna epic +1

Link to post
Share on other sites

This lore has been denied. 

An updated version of Orcish Horn lore is coming out by the ST within the next week or so pre-approved by administration, included in with other updated pieces. Expect them shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...