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[✓] [World Lore] Magegold | Arcaurum


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Magegold Ore/Arcaurum Ore (Raw Form)


Magegold, otherwise known as Arcaurum, is a notably magical, gold-like metalloid that exists in the realms of Eos and Aos with a notable prolificness. Found both deep below the earth, and in highish crags and cliff-faces, Arcaurum veins can be found nearly anywhere, though found most commonly in veins of quartz in its native form. Mining it out of the earth is no more easy or difficult than mining anything else out.

Magegold ‘ore’ standardly looks identical to veins of native gold, or aurum. In truth, seemingly exactly like gold to those not specifically trained to notice its differences. The main tell-tale difference of mage-gold ore and native-gold is its strikingly light-weight in comparison to standard gold. When separated from its rock, unrefined magegold nuggets weigh only two-thirds of that which a  gold nugget of the same size would weigh. Likewise, magegold ore, if put above a flame, would begin to heat up far quicker than standard gold, and is capable of being melted down completely in under half a minute by a low forge flame into a vividly red molten liquid. Likewise, unlike standard aurum, magegold ore will naturally resist any form of magical purification or inspection, wether through transfiguration, or shamanism, magegold ore will resist such completely. A transfigurationist being unable to either feel the component parts of the ore, nor separate it apart, hence demanding the ore be refined through more mundane means. It is notably not resistant to magic which aims to heat, or shape it,or otherwise, only identify or separate it.

These qualities are actually not due to the mage-gold itself, but due to the unique chemical structure of the ore it is contained in. Magegold ore is a unique combination of elemental Arcaurum, and lithium, being comprised of roughly 40% lithium, and 60% Arcaurum. This chemical structure gives the magegold an identical appearance to gold, however grants it its bizarre qualities in ore form.


Applications (Raw Form)

 

Magegold ore is relatively useless. Though it looks pretty, and is somewhat light, it is little more than a chunk metally rock. Though it can be melted quicker than normal gold, this melted ore is not particularly insulative, nor able to radiate heat well, making it less effective than even burning oil as thermal weaponry. Likewise, mage-gold ore lacks the anti-undead effects of standard aurum chunks.

 



Red Lines (Raw Form)


-Magegold ore looks identical to native gold, and other than its weight, quick melting time, and magical differences, is visually indiscernible from gold.

-Magegold ore cannot be sensed, refined, or separated magically, (Mainly to keep people from getting hunks of elemental lithium.) though is susceptible to any other magic stimuli like anything else.

-Magegold ore is not receptive to enchantments, nor particularly effective against undead.

-Magegold, and its ore, does not require a node, nor ST oversight to be gathered, refined, nor worked. However, enchanted items made with magegold does require ST oversight and signatures where applicable.

 

golden-crystal-marvel-contest-of-champio
Magegold/Arcaurum (Refined Form)

 


Refined Magegold, dubbed simply Magegold, or Arcaurum, is distinctly different from gold both in appearance, strength, and qualities. First and foremost, magegold bears a ever so slightly darker coloration than standard aurum, however, it bears a slight, yet clearly notable translucence, with most bright lights vaguely passing through its surface, and shining a dim yellow light out its opposite side, even refracting the light if faceted like a gem to do so . Despite its significantly differing appearance, magegold weighs the exact same as standard gold, to the point that if one were to cast 2 of the same object, one out of aurum, and one out of Arcaurum, they would have the exact same weight and distribution of weight.
The softness and malleability of magegold is extreme, to the extent that a medium sized coin of magegold could be bent, and broken apart by hand with notable effort. A dagger blade of magegold would be so weak that one could snap the blade over one’s knee with little difficulty, and a firm mace strike would immediately snap- or even shatter such a blade. This combined with its weight makes it nigh useless for functional weapons or armor.

Magegold is exceptionally soft and malleable, and does not require any notable heat to be shaped. Though it is able to be both hot, and cold forged (though with some matter of delicateness given its fragility), it is still able to be melted down and cast just as easily. Likewise, unlike its ore form, magegold is notably extra receptive to being shaped via magical means, those with magical abilities able to shape or change the metal finding it far less fatiguing than most any other substance to work with. However, magegold lacks the anti-undead burn of aurum, and is completely useless for such a task.

If enchanted, (and the relevant magic does not have its own description of enchanted mage-gold, which would apply instead of this one), items made of magegold will have a vague, swirling glow in their center, looking akin to glowing, flowing water, swirling inconsistently on itself. This glow is only noticeable up close, with the light, nor the movement within the item noticeable unless holding the item up to one’s eye, or in complete and total darkness.

 

Applications (Refined Form)


Magegold, other than its use for jewelery or baubles due to its visible beauty, is exceptionally receptive to enchantments, more than nearly any other substance in existence. Though a small gem of magegold may be made for use as a mana-gem for enchantments, its ability to be used for enchantment scales with the size of the magegold item itself, allowing for objects made entirely of mage-gold to be used for some of the most powerful enchantments known to the descendants.*
 

 

Red Lines (Refined Form)
 

-Magegold has no notable anti-undead qualities.

-The glow of enchanted magegold, unless stated otherwise with specific enchantment lore, is barely noticeable.

-Magegold is notably fragile, with most magegold items able to be destroyed or significantly damaged with strikes from most weapons.

-*Magegold does not empower enchantments, though it has the capacity for greater enchantments than any other material (at the time of writing). These enchantments, or requirement for magegold in said enchantments must be written down in their own respective lore-pieces.

-Magegold bears a melting temperature of roughly 1,000 degrees celsius, 



Refining Technique
 

 

Magegold ore is laughably easy to refine. Given it is standardly found in its native form, all ‘refining’ magegold requires is its separation from whatever stone it was found on, and melting it down. Magegold ore, due to its high lithium content, bears a melting temperature of 700 degrees celsius. If heated to 700 degrees celsius or higher for 30 seconds, the ore shall catch fire in a brilliant red flame, and instantaneously melt. The magegold must be continually heated, and kept in its liquid form for a minimum of 4 minutes, in which all the lithium shall be burnt away. Should the metal be cooled before the lithium has burnt away, it shall create an impure alloy, which will be functionally identical to the ore, both magic rejecting and weak.

Once the lithium is burnt away, the melted metal can be cooled, and cast into ingots or whatever shape one pleases with little issue.
 


Refining Red Lines
 

-The lithium component of magegold ore is irrecoverable, and unable to be either isolated, nor gathered up.

-Magegold ore must have all its lithium burnt away to be properly refined.

-Alloys with magegold, though well possible, are by no means advantageous. If mixed with ferrous metals, it would make the alloy yellowish, weak akin to gold, yet not have any notable capacity for holding enchantments. If mixed with aurum, it would weaken aurum's undead harming capabilities, make an alloy ever so slightly weaker than gold, yet not have any special capacity for enchantment. Though certain high magegold content alloys could be made as to make a colored, vaguely translucent metal, none will be strong at all, nor have any special capacity  for enchantment.


-At the initial refinement of magegold ore, the melting temperature is 700 degrees celsius due to its lithium content. After being refined, and all its lithium content removed, magegold bears a melting temperature of roughly 1,000 degrees
 celsius.

 


Purpose (OOC)

 

Magegold has been a part of LOTC for years and years and years, and despite a post being made specifically saying magegold isnt required anymore as a material, or a distinction between materials, its been very specifically mentioned as part of a half dozen lore-posts (including one by the person who wrote that magegold wasn’t a thing anymore???) and also written to be a required part of certain enchantments. This piece was written both to re-interpret magegold in a fun and flavorful way, and to actually define the stuff for all the magics and lore-stuffs using it.

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Me like shiny   +1

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On 11/11/2020 at 6:03 PM, Quavinir_Twiceborn said:

-Magegold ore cannot be sensed, refined, or separated magically, (Mainly to keep people from getting hunks of elemental lithium.) though is susceptible to any other magic stimuli like anything else.

Don’t really understand this one. It’s already a red-line in tfig that you can’t use fission to get elements otherwise unobtainable. Additionally, forging/refining/craftin processes cannot be accurately replicated with transmutation unless one has prior knowledge.

 

Besides that arbitrary red-line, it’s not bad.

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5 hours ago, CaesarTheFirst said:

Don’t really understand this one. It’s already a red-line in tfig that you can’t use fission to get elements otherwise unobtainable. Additionally, forging/refining/craftin processes cannot be accurately replicated with transmutation unless one has prior knowledge.

 

Besides that arbitrary red-line, it’s not bad.

This is actually due to metal elementalism (and/or any future iterations of magic that may try something similar.) which can apparently circumvent all of that and magically refine things perfectly. Not actually due to transfiguration.

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1 hour ago, Quavinir_Twiceborn said:

This is actually due to metal elementalism (and/or any future iterations of magic that may try something similar.) which can apparently circumvent all of that and magically refine things perfectly. Not actually due to transfiguration.

Ah, that makes sense. Forgive me for jumping the gun.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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