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[✗] [CA Playable] Legend of Ansach-Ra and the Amonnti


TwilightWolf
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Have you heard of the tale of the monsters within the sands? Shapeshifters, they say they are, of mortal men who have defied our curse by striking an unholy deal with some foul power… They seek the souls of the damned, for it is said the value of a sinner’s spirit is irresistible to the Lord of the Dead Realm. Better repent often, son.”

 

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The Men of the Sands and the City of Gold

 

     Long ago when the four brothers walked among us there existed children of the Father of Man that were blessed with a terrible hunger for knowledge of the world. These men even in the early morning of existence envied Horen’s brothers… they were to be the inheritors of the world, and scorned Malin’s beauty, Urguan’s wealth and spat upon the strength of Krug. While they dare not bare their fangs yet at their kin, a seedling of hate set into their hearts. Fueled by their pride and unyielding loyalty to the Father of Man, they sought to travel the world and steal the wealth of the world for their own.

 

     To the forested halls of Malin the Patriarch of these unnamed peoples traveled, feigning a kind curiosity for all of the splendors of that tranquil place. The men delighted in the beauty of those who commune with the natural world, the forgemasters and musicmasters of the first sons of the Elf Father. They studied their way of carrying themselves with nearly ethereal delicacy… and savored in the mannerisms in which the elves delighted in their life. And so they departed… To the stone-pillared halls of Urguan the Patriarch of these unnamed peoples traveled, concealing his mad love for all of the Dwarf Father’s gold, jewels, and silver fountains with a desire to learn his ways of creating such beauty from the earth. There, too, they sealed away the lust for precious metals and jewels of the world in their tarnished hearts. And so they departed…

 

     Finally they traveled to the savannah hold of the mighty Krug. The strength of his children was a feat that no spoken or written world could accurately describe. In spirit and in body Krug’s folk were truly powerful, and their code of honor was something that perplexed these ambitious men. Why extend the same respect to the other descendants when there was an entire untouched world ready to be conquered, no, inherited by the strongest peoples. Was this world not created for those with the power to impose their own will upon it? Indeed, even these children of Krug had conquered the barren savannah and desert, yet do not desire to rule absolutely? They could not comprehend the way of Krug, and departed his hold with a sour taste upon their tongues… Many years had past and the children of the Four were plenty. Man had made fantastical castles and farms, Elves had unquestioned rule over the forests and nature, Dwarves had made the most grand halls from the mountains themselves… but Krug was humble. His people lived not in splendor, but in harmony with the other descendants, even despite their supreme tenacity in the harsh heat and their superior strength.

 

     Ptolemeht claimed himself as the first Lord of these wandering Men. He was tall in stature and had long, dark hair and ferocious eyes that hungered for domination over all. While his brothers settled in their castles and reached the clouds, his heart demanded he display why the children of Horen would conquer this world and rule as intended… for they were the superior beings blessed with just ambition. He would show his kin the light, by sheer splendor in doing what few could. Ptolemeht would challenge the people that he simply could not match, the children of Krug, and prove that even Men could make the barren sands submit to their will too.

 

     The human lord’s resolve was like iron. His children would dare not refuse him this birthright, and began to construct a city-stronghold like the world had yet seen. Where the sands would blow harshly and scald the skin of the weak, he commanded his kin to heave the earth into submission in great towers and pyramids. Every aspect of the city Ptolemeht commanded to be created took great inspiration from the halls of the Elf Father and the Dwarf Father. But he knew he could not best nor match what Krug and his children had… and despite the magnificence of his creation, his soul seethed in anger at the lack of total perfection his body was given. Gilded peaks of sand arose like mighty crystals, and a desert throne was built atop the chieftest pyramid. Ansach-Ra had arisen as the largest and most complex city ever recorded in ancient times.

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The Curse and the first King of Sands

 

     Prosperity flowed like mighty rivers from the gilded city of Ansach-Ra, and many of Horen’s children flocked in to delight in the example of their superiority over the land and other kin. Horen himself was shocked at the determined ambition of his kin. Somehow Horen could sense a dark omen at the creation of Ansach-Ra, for his children had a demented sense of what the Father of Man wished for his children. Horen did not share in their beliefs of total supremacy, but he also could not and would not deny his children revelry in their magnum opus

 

     The years chiseled away like the architects of Ansach-Ra onto sandstone, and in an instant their progress towards a perfect society came to an abrupt and unfortunate end. When Malin, Krug, Urguan and their father Horen struck their final blow against Iblees… the curse ripped through the people of Ansach-Ra like a great wave against a quiet shore. Those who had lived far beyond what their new ailment would allow withered to dust and nothing in the hot desert wind. The city erupted in a screaming pandemonium. Mothers… Fathers… All were subject to the unyielding power of the curse. Like the pathetic remnants of a dying fire, their people disintegrated with agonizing screams into ash.

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     The people of Ansach-Ra were decimated. The cries of the people who ruled the sand were abhorrent, for they wept not only for their loved folk but for the loss of their supremacy. The city of Gold and Sand grew nearly empty.

In the wake of Lord Ptolemeht’s death, he left a single son that he cherished almost as much as the splendor of his home. Osmundah at the young age of thirteen inherited a city that dwarfed his stature like a single ant upon its mighty hill. Witnessing his father crumble into dust upon the height of his throne bore into his mind. The pain of the first deaths spurned a loathing for this existence. Why must it be Horen’s folk who are denied the luxury to see their work come to fruition? To see the work of their and their children’s hands before being ripped from this now mortal plane into an eternal prison. For that’s what the afterlife was, to the folk of Ansach-Ra… a place where scheming gods place their playthings to entertain them for all eternity. None can escape this fate, and by living a good life one might only lessen the burden of the afterlife upon them… for sinners might indeed suffer in endless, agonizing torment, but was not the stagnation of an eternal existence at the behest of some self-righteous beings torment too?

 

     Osmundah knew as the last brittle pieces of his father carried away with the breeze he would devote the limited time he had in this world to finding a cure. A cure that would ensure their ever-lasting life in this plane as supreme monarchs of the realm. Over other men, dwarves, elves, and the now deformed and ugly orcs. Yes, those disgustingly proud children of Krug certainly received their just reward in Osmundah’s eyes.

The remaining folk of Ansach-Ra fastened chariots, spears, and legions of infantry to march upon the confused and distraught orchish peoples. In a single, bloody night, Ansach-Ra drove the orcs in a frenzied bloodbath from their homes and into wandering caravans. The desert belonged to Ansach-Ra, and now there was none to question their authority. Osmundah gathered the remaining orcs in chains and brought them broken and dispirited to the city where he presented his captives to his priests. There, the boy issued his first decree as ruler of Ansach-Ra

 

“Take these beasts and barter for a cure with whatever power resides over this accursed realm. I refuse to suffer the same fate as my father, and with this I will ensure I rule Ansach-Ra, no, the world undisputed. Do not give these mutated beasts any quarter, do what you must to appease the gods and find me a patron who will do this for me!”

 

     The boy ascended the golden throne and declared himself not lord, but King of Ansach-Ra. With their numbers few, now, there were no dissenting voices. Osmundah’s desire for immortality was too tempting, too… for risking a lack of obedience to the Desert King would surely destroy any hope at restoring their robbed years from them.


 

Akerohtep, Shepherd of Souls and the Charnel Sect

 

     Two decades since the desert was secured for Ansach-Ra the priests of the city worked diligently to perform dark rituals on the misfortuned, the forgotten, and the damned. Osmundah collected many wives and children, spurned by his fear of the shadow of death upon his legacy. He was ferociously protective of his harem, and would seize any wife suspected of infidelity and etomb her alive, and send any competing men to his sect devoted to twisting the souls of men into prizes as bait for any willing entity, god, or patron.

 

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     The Charnel Sect was the body of all of the King’s priests tasked with finding a cure for mortality. Within the sandstone and dark temple of the Sect evil rituals were performed involving the maiming, torture and wicked epxeriments upon the living in hopes of drawing out the essence of life itself to offer as a gift to the gods. The temple had deep crypts of entombed victims, but also served as the mortuary home of the venerated dead as well. Those loyal to Ansach-Ra were given a resting place of splendor and clothed in fine silks and cloth for when the solution to death might be discovered.

 

     The first experiments offered souls to the Dwarven Brathmordakin, for the thought of everlasting life and wealth was very tempting indeed… But these offerings proved most destructive and fatal to the Charnel Sect, with the worst outcome involving the unintentional deaths of three senior priests. The dwarven gods spat on the revolting desires and culture of the Ansach-Ra peoples, they were far too tainted with evil lust to even be auctioned off in their afterlife.

The second experiments offered souls to the Orcish spirits, who roamed the desert freely and frequently. They too would scorn the Charnel Sect with even more ire than the Dwarven Pantheon, for the murder of their orcish kin would only earn them bad voodoo and unfortunate hexes indeed. More priests met untimely ends, most unable to be explained with any reason at all

 

     The final experiments offered souls to the animal spirits of the elven Wild Gods. There is one very prominent Wild God that roams the harsh desert, and its interest had piqued since the first Ansach-Ra people landed in the oases. The cunning Coyote, vision keeper and silent guardian. The Coyote God does not give answers, but instead gifts visions of the past, present and future. A perhaps critical mistake by the Coyote God, but nonetheless visions of life and prosperity were granted to the priests in hopes that dedication to the natural world would grant them peace… The visions caused an uproar in the Charnel Sect, for no rituals had produced any promising results. Would further devotion to this unnamed god grant them the everlasting life they sought? 

     King Osmundah himself stood watch over the next ritual to the Desert God. By some stroke of very poor luck, a lesser daemon of Iblees that hungered for worship and power watched over the ritual that  dark day. Where the Sect was trying to call upon the visions of the Coyote, a demonic voice from deep within a shadowed realm responded and usurped the Coyote’s claim over these people. He appeared to these men as a corrupted mockery of the Wild God. He knew these humans’ fear of death would commit them to anything, even worship of a Daemon.

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“You who seek everlasting life… I am Akerohtep, Lord of the Dead Realm. I will strike a deal with you, persistent ones… In exchange for more souls for my domain, I will extend your life indefinitely. Serve me, and savor riches and life beyond measure. Refuse, and savor a rotting tomb for all eternity!”

 

The Daemon’s intuition was right, the threat of death brought the priests and King to their knees in prayer. The being smiled a wicked smile, and presented a scale of onyx and gold. 

 

“Bring me souls of the wicked, the murderer, the thief and the evil. If their soul weighs more than a feather, they have much delicious regret and blood on their hands… they will serve me well as tormentors of unfortunate travelers to the realm of the Dead. Come… bring me my first gift.”

 

The First Amonnti

 

     King Osmundah was ruthless in his response. He did not for a moment question the Daemon’s request, and offered his most loyal and senior priest to be slaughtered before Akerohtep. This priest had committed countless atrocities, and his soul was heavy indeed… The Deamon swallowed up the soul in its sharp-fanged maw and descended onto the King like a murky, black shadow. There, the King began to twist and convulse in transformation… he was taking the likeness of this Daemon’s coyote mockery. His head erupted a long doggish maw, and his bones cracked and crumbled into a body that towered over his human kin. His skin turned leathery and black, and his eyes burned a deep hateful crimson. His screams silenced all of Ansach-Ra, and the Beast-King finally stood after much anguish in his new bestial form.

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     A wicked laugh rumbled within the temple’s painted stone walls. The Daemon was pleased, very pleased with his new followers’ promise. These humans have long hungered for power, and they would get it this day. He named these daemonic children the Amonnti, beasts with the power to rip the souls out of any mortal husk and offer it to their Daemon Lord for extended years of their life.

And so Ansach-Ra depleted their own population, for they were the children of tainted hearts and ambitious killers. The souls of their own people proved quite potent for satiating the hunger of Akerohtep, and more men were transformed into the servants of the Lord of the Dead.

In this, the fabled city of Ansach-Ra buried beneath the sands, her ever-attentive servants disappearing in the night, and all of its riches lost to the desert forever to be guarded by their dead.


 

 

The Amonnti: Form, Abilities, Traits and Features, and their Patron

 

     The Ammonti is a human that has been cursed with the form of the Deamon Akerohtep in exchange for adding years to their life. The Charnel Sect is rumoured to harbor and propagate these monsters, having hidden lairs in forgotten ends of deserts where they commune most closely with their God. An Amonnti is able to shift from his or her human form into the beast, though the process is incredibly painful and terrifying to behold. Provided that the Amonnti has been diligent in providing souls of particularly undesirable characters, their Daemon God will prolong their life indefinitely. That is not to say that they cannot be killed, for it is quite possible to slay these creatures.

 

     Akerohtep is the patron of the Charnel Sect and the Amonnti. Though it is a Daemon, it was initially unnamed and merely placed its demand for worship and patronage to the people of Ansach-Ra in hopes to strengthen its place within the pantheon. In times prior to be known as Akerohtep, this Daemon was simply a ferry for evil souls from the mortal plane to the realm of Iblees where the souls would suffer for eternity. With new power and status gained from gifting what small dark energy it had into King Osmundah and his sect, he named himself Akerohtep and became the Daemon that decides the fate of all souls who depart their mortal husks and do not have a god to accept them into their rightful afterlife.

 

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     The form of the Ammonti is like that of a bipedal, digitigrade, monstrous coyote with long, perked ears and red eyes. Often described in old wives’ or children’s stories as the boogie man that comes for the souls of sinners, the beasts are very real indeed. They can be both female and male and have either leathery skin or a short coat of pitch-black fur. The more twisted and demented the personality of the Ammonti is, the less fur it tends to have. The smell of ancient tombs and dry rot clings to the aura of this beast, and they bear golden glowing markings on their skin or fur to denote status within the Amonnti pack. They can wield weapons and light armor, but often choose not to as their body lends them potent claws, fangs and muscles. Their claws and teeth are very potent for causing infection should someone survive an encounter. Sustaining this form of the beast can be very taxing for long times, and will of course draw very undesirable attention, and often the maximum duration of the Amonnti form is a few hours at most as it is assumed their prey has already reached the soul-scale by that time. If they procure too few or no souls, their body will begin to wither away like dust in the sand until there is nothing left of the beast.

Amonnti possess no inherent magical casting abilities, but they do bear gilded teeth that have the capability to rip the soul from its victim and send it to the soul-scale of Akerohtep. The process is incredibly hard to master, and often requires its victim to be near death or unconscious for strong spirits can resist the call of Akerohtep, especially those devout in worship of Holy or Druidic Gods. They are incredibly fast and strong, equalling or slightly exceeding the strength of the average orc and able to keep up with the canter of a horse when on all fours.

 

     While the Amonnti are indeed twisted themselves to have descended to such a state, their God demands evil souls… therefore, the Amonnti must be cunning in their victim selection. No soul will do, only those heavy with regret or with troubled conscience. The Ammonti will often infiltrate courts, churches and militaries seeking those that abuse their power or needlessly torment descendants. Therefore in an odd twist of fate, they make excellent witch hunters.

For such bestial monsters of death, they do heed to an ancient hierarchy of the Charnel Sect. One Amonnti oversees the cult, and there have and never will be more than seven living Amonnti at one time. The reason is that there must be a balance maintained to control the beast within, one Amonnti to oversee the soul-scale’s balance, and three Amonnti each for matters of Life and Death respectively.

 

     Some very exceptionally ambitious humans might here the children’s tale of the monsters that seek out the evil men of the world and covet their power, in which the High Priest Amonnti will determine if he is worthy to receive into their cult by tasking him with procuring especially nasty individuals for sacrifice. If successful, he may be granted the power of the Amonnti and join the Cult of Akerohtep.

When an Amonnti dies, his or her soul bypasses the spiritual scale and is sent directly to the Realm of the Dead to serve Akerohtep for eternity. While their Daemon God promises eternal riches and luxury, the comfort of their dead realm is quite questionable… In the mortal realm, a sarcophagus is made and the dead Amonnti’s belongings in life are buried with it.




 

SUMMARY AND RED LINES

 

The Amonnti are NOT immortal. They can die if they do not give their Daemon God souls, and they can be killed just like any other creature. They can be healed if someone wishes, but the features of their physique would prove very difficult to heal.

 

The Amonnti are curiously immune to gold, having teeth made of it themselves. They are however particularly sensitive to ALL holy magics, resulting in serious injuries with even the slightest contact with them. 

 

If an Amonnti has their teeth removed, they cannot send souls to the afterlife and will wither away and die.

 

The Amonnti are neutrally affected by druidism. It is neither potent nor ineffective.

 

The Amonnti have exceptional strength and speed, but must not exceed that of the AVERAGE orc and speed of an AVERAGE horse. These creatures are not the incredible Hulk, and are more cunning in their ways and typically do not pick random fights unless they are infuriated or are fighting for their life.

 

An Ammonti transformation requires 3 emotes to complete and is very painful, often causing short-torm fatigue and discoordination for the first few moments before the creature settles into its own body.

 

An Ammonti cannot spontaneously appear in the world, they must receive the curse of the Daemon Akerotehp under the supervision of an ST.

 

The Ammonti are absolutely loyal to their Sect and do not and will not break off into their own sect, for it would sever their connection to Akerotehp’s deal.

 

These creatures are meant to explore the dark side of LOTC humanity including the envy of other longed lived races, a sense of supremacy, and a physical manifestation of these ideas. The Amonnti are meant to be very twisted and troubled people that are also doomed to live forever in delivering the souls of people like them directly to the mouth of hell. Sound fun? Send me some support and feedback!

 

 

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34 minutes ago, TwilightWolf said:

The Amonnti have exceptional strength and speed, but must not exceed that of the AVERAGE orc and speed of an AVERAGE horse. These creatures are not the incredible Hulk, and are more cunning in their ways and typically do not pick random fights unless they are infuriated or are fighting for their life.

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AHH Egyptian lore has finally been touched!  𓂀

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I do believe that Varg (vuukodlak/vagr/werwulf and associated Children of the Wretch and tied Krekavae) fill the niche of  what you cover within your final redline statement. 

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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