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The House of Asul'onn


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House Asul'onn

 

♫♫♫

 

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House Asul’onn was founded in the year 348 E.S, after its matriarch, Tarathiel, was disowned from the Elyra family. After a period of civil unrest within the Kingdom of Hanseti-Ruska, Tarathiel had tossed the matriarch of the Elyra’s son to the streets from her home, due to the boy’s repeated and flagrant history of violence towards both humans and Mali. Cast from her family as a result of her actions, Tarathiel found newfound freedom, now unburdened by the chains of her upbringing. 

 

It was with such freedom that the ‘Ame had found solace in her own family that she had accrued over her years in Haense; her own adopted children, and the comfortable life she had forged for herself lending well to the Elfess’ normally calm and meek demeanor. Spurred by her own daughter to do so, Tarathiel eventually came to found her own family; Asul’onn. ‘Born of the Sun.’

 

The house of Asul’onn is a newer family within the Kingdom, made up of those lost and wayward souls who find their ways to Tarathiel’s doorstep, and become part of her family. Predominantly Mali, the house is open to all who would need help in finding their way in this life, and attaining the peace or grace they seek. 

 

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House Tradition

 

 

The Sunlit Path is one of two philosophies that those of the house apply to their daily lives. Primarily taking the form of a set of tenets, it is up to the individual members of the family on how they apply this mindset to everyday life. 

 

Spread the Light

The first in a set of four tenets, this tenet is simple in its premise, though broad in its complexity. To spread the light is to spread life, vibrance, and happiness wherever one may go, and to become the sun in the lives of others. Often, it is through art, music, food, or other such performative acts that this is accomplished, but so long as the light is spread, the method is irrelevant.

 

A task often easier said than done, but it is this task of bettering others and brightening their days that often leads to the truest happiness, though the welfare of the self is nothing to be overlooked. Kindness to others is oft repaid thricefold, and a friendship fostered in this manner is a friendship that lasts a lifetime. 

 

Drive Back the Darkness

The second tenet, working hand-in-hand with the first, is often one followed while carrying out the other three. To be the sun is to naturally banish the darkness from whence it came, though the definition of "darkness" is vague, and at times, all-encompassing. 

 

This tenet is largely regarded as calling for those of the Path to make an active effort to quell unhappiness, poverty, or anything else that may cause pain or discomfort. While it could also be interpreted as a rallying cry to fight back the likes of the Undead, or those of an otherwise darker persuasion, at its core, it's a much more civilian pursuit. 

 

Walk with the Sun’s Grace

The third tenet of the Path, to walk with the grace of the sun is to live with the ideals of the Path in mind, as well as the family ideal of True Grace. 

 

Put simply, this tenet asks those of the house to bring the philosophy and lifestyle of the family to the forefront of their own lives, so that they may display the best of themselves and their kin, in the eyes of others. 

 

Embrace The Sunlight

While the happiness of others is something to be considered, the happiness of oneself is nothing to be ignored, either. To spread the light properly, one must also ensure that their own light is embraced thusly, so that they may properly give of themselves unto others as fully as they may deserve. 

 

The fourth tenant calls for the individual to take care of themselves, in mind, body, and soul. To embrace themselves, and their own happiness and livelihood. That is not to say it calls for selfishness, but rather, stalwart acceptance and love for the person that one has become. To stand up for one's beliefs. To cherish themselves, so that they may become the best individual that they can possibly be; it is only through such elevation, that others too, may be uplifted.

 

True Grace

 

Rejecting the notion of inherent superiority over others, those of House Asul’onn instead strive to achieve an ideal most simply referred to as ‘True Grace.’ Primarily, this takes the form of living within one’s means, ensuring that nothing they use goes to waste, and living life to the fullest. While this is the second of the philosophies subscribed to by those of the House, it is no less important than the first, and oft works hand-in-hand with the Sunlit Path in guiding one to happiness. 

 

While the idea of ‘True Grace’ may seem to dictate eschewing finer luxuries, such could not be further from the truth; The principle merely serves to ground oneself in reality, rather than a thin veneer of vanity and snobbishness. As such, one could still possess a great deal of wealth, and maintain the ideal of ‘True Grace,’ only violating the ideal when they indulge in the likes of classist behaviors, or any behavior which may give one the perception of superiority over their fellow descendant based on their bloodline, race, creed, or wealth. 

 

To act with grace is to act with humility, kindness, and a sense of selflessness born of good-will and benevolence towards one's fellow descendants. If an individual is to be judged as inferior, it shall be due to their own conduct as people, not for things that they cannot change. 

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Atypical of the usual Haeseni naming conventions, ‘Asul’onn’ comes from the Elven tongue, meaning ‘Born of the Sun.’ 

 

Bastards of the house are given the choice to take the surname ‘Ker’onn,’ which translates more directly as ‘Born of the night.’

 

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The culinary arts are yet another thing appreciated by those of the family, and play a large part in the family’s celebrations. Notably, those of the House would generally prefer spiced foods and wines; not for their connotations as status symbols or shows of wealth, but rather, for the flavors and aromas offered by the dishes. 

 

Hippocras is a notable family favorite, as well as sauces such as Galyntine. Meats are usually rubbed and seasoned with a blend of spices, usually on the hotter side. Due to the available foods in the regions surrounding Karosgrad, some favored meats of choice would be that of fish, wild game, pork, and wild fowl. Usually, such meat would be hunted by the family itself, rather than bought from others, as the hunt and acquiring one’s own means to live is a respected tradition among the House.

 

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Music plays a large part in the Asul'onn  family's celebrations and merriment, with most members of the family holding at least minor musical talent. Fittingly, the music preferred by the family for most occasions is that of cheery,  far more "folksy" tunes, with instruments such as the hurdy-gurdy, fiddle, lute, and flute preferred. 

 

For more somber or formal occasions, dark and hopeful songs would be preferred; The likes of the piano and harp, and the cello in particular would be a favorite in the case of balls and funerals.

 

Above all else, music serves as yet another form of expression for those of the family, and those among the House with large amounts of musical talent in particular would be respected as any other artisan would be. 

 

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Despite remaining largely rooted in civilian trades, that is not to say that the House is averse to conflict. When their livelihood and family must be protected, the willingness of the House to fight is ever-present, and it will often be encouraged to march off to war in the name of the Koeng. 

 

Ultimately, conflict is just another form of expression to those of Asul’onn, and it is not uncommon to see most treat it as simply another way to dance. For this reason, polearms are often preferred, due to their reach and relative simplicity, as well as the ability to “dance” out of reach of their foes in combat. 

 

The weapons and armor of the house are a most curious thing. Usually possessing a dull golden lustre, the metal and the method in which it is forged is a closely guarded secret among the family, though it is entirely mundane and non-magical in nature. The result of this process is a metal which holds the strength of steel, while requiring less maintenance than a contemporary metal, due to its non-corrosive properties.   

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Spoiler

OOC:

 

Recruitment is most preferably done through RP, rather than the forum post itself. That being said, it can honestly be as easy as asking. Tarathiel, IRP, is a very motherly figure, who doesn't object to taking new people under her wing. 

 

The purpose of this particular house is to give the non-human side of Haense something to congregate around, as well as provide genuinely high quality RP in regards to cooking RP, Music RP, etc. where we can, and to have fun while doing it. Not quite a traditional 'Ame seed, but not quite your typical House either. I would, in particular, like to thank Juli, Zaerie, MadysenB, Livrose, Fenharel, and Lillyeveans for their support in helping me bring this to life! 

 

If you'd like to discuss anything in this post with me, feel free to contact me on discord!

 

Discord ID: Salty Alty#7030

 

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"A true Haeseni patriot. I am proud to serve alongside Tarathiel in the Duma. May her family prosper and serve Haense faithfully," commented Lukas Rakoczy upon seeing the poster.

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"It is only natural, trash only begets more trash," scoffed an armored Toross Elyra, resting his weary head in the cabin of a creaking ship. "Most Elyra don't have the.. reserved palette for the taste of boot- well, save for some," he knudged his younger brother Amthalion in the elbow, motioning to the history piece. @BobBox

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Revas_Sig.png beamed as she noticed the new poster of her mother's making. "Goo' on ya, Haelun! We won' le' criminals tain' our family name."

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2 minutes ago, rukio said:
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Sunlit path. Praising XAN intensifies. 

 

 

Spoiler

No XAN here... ONLY GODAN!

Lowkey though I just like happy sunny vibes. Plz no copyright strike me, Xan.

 

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Amthalion Elyra yawned, a hand soon covering his mouth "Change your name after you've been cast aside, the Elyra marks still rest on your skin - a reminder of the family that you have failed in the past."

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