Mickaelhz 3752 Popular Post Share Posted November 30, 2020 International Journal of Banditry and PvPing, November Issue. Fefoon University Press. Mickonomics 101 Banditry is just anotha Vortex grind My name is Professor Mickaelhz and I want to talk to you about the problem of resource drought and its sisterhood with acquisitive crime. What makes people engage in acquisitive crime? A convergence of space and time of likely offenders and suitable targets set against the rapid growth in property suitable for removal by the thieves. Through the universal grind for time-capped game resources and an already established player-base with a propensity to steal, it is only expected that people would resort to theft instead of waiting for nodes to refresh or travelling to said nodes. It is demonstrable that a rise in the income available in legal activities would reduce the incentives to enter illegal activities and thus would reduce the level of offenses”, seen in the new-Vortex setting wherein the income from banditry far outweighs the income and time-investment of acquiring resources outright. (a helpful graph, click so you can look over it.) Arguably, most banditry would not take place if offenders did not believe that they could sell nor have a use for what they stole. By increasing the base utility of the average inventory by creating a diversified grind, the motivation to bandit in face of the risks involved in banditry is greatly increased as it depends on the expectation of getting a good enough "inventory" from the victim of the banditry. By stratifying crafting across far more tools and resources, it only increases the incentive for a bandit to steal goods; the average inventory has far more prospective value due to the greater amount of tools and materials used by the plugin. It is no surprise that increasing banditry rates have been fuelled by a growing expectancy of the part of bandits that players will have high-demand goods and equipment to combat said banditry. This increasing market for valuable goods leads to a recursive increase in the frequency of theft; people get better gear to fight the bandits, and bandits acquire better gear to combat said gear. From the experience of the players on the server, it seems reasonable to suggest that the increased banditry is dependent upon the increased market of goods, Vortex therefore playing an important role in keeping banditry a reliable profession. People must be allowed a margin of safety when acquiring resources. If the economy is constructed to incentivise theft, the average player cannot safely engage with this economy without any appreciable possibility that their goods will be stolen. Vortex and the increased utility value and rarity of the formerly common good turn the risk of theft from a possibility into a probability and have snowballed the loot-pool and subsequent value of rewards from banditry tenfold. Acquisitional resource gathering remains a disparaged and angering alternative to the Vortex grind, but a profitable one so long as the item-economy remains reliant on a grind that ensures a prospective victim of banditry will contain items of value. It is a system designed to optimise theft. 44 Link to post Share on other sites More sharing options...
kipps 714 Share Posted November 30, 2020 Frill says: #Finance 6 Link to post Share on other sites More sharing options...
mika1278 2674 Share Posted November 30, 2020 Very wise dr. Mickaelhz, but how much do you know behind the psychology of bandits being faced by a closed gate? how does this effect Mickonomics? 5 Link to post Share on other sites More sharing options...
Slorbin 1771 Share Posted November 30, 2020 (edited) What about trickle-down Mickonomics, where blood trickles down your knife as you kill another character, not giving them a chance to hand over their cash and just looting it from the dead body? Edited November 30, 2020 by Slorbin 5 Link to post Share on other sites More sharing options...
kipps 714 Share Posted November 30, 2020 15 minutes ago, mika1278 said: Very wise dr. Mickaelhz, but how much do you know behind the psychology of bandits being faced by a closed gate? how does this effect Mickonomics? Dear Mika, 1278th of his name Me and my team at the Beboonlogic Institute of Bandit Psychology (BIBP) have studied this occurence happening. On the basis of our research, we have made a graph: I hope this does satiate your hunger for knowledge Regards Dr. Kippothy, head researcher at the BIBP 7 Link to post Share on other sites More sharing options...
D3F4LT 607 Share Posted November 30, 2020 hmmm, really intresting... how about selling slaves? did their value raise or did it drop? 2 Link to post Share on other sites More sharing options...
Werew0lf 11996 Share Posted November 30, 2020 Professor Dr. Mickaelhz leloon, I am quite happy with your elucidation on the effects of banditry, and adjacent income deflation from this new system. However, I have come to a halt— a pause, if you so call it. Why do I have to angle my pickaxe, thusly wrought of copper, at a certain degree in which it falls before an ore - mind you with a singular click - to retrieve it? Is this known as the vortex-ore phenomenon? And what about the mental state of banditry? I hear they are simply driven by PVP, simple minded folk, with bad roleplay. How do you respond? - Werew0lf, Lord of Gegoon 11 Link to post Share on other sites More sharing options...
Mickaelhz 3752 Author Share Posted November 30, 2020 38 minutes ago, Slorbin said: What about trickle-down Mickonomics, where blood trickles down your knife as you kill another character, not giving them a chance to hand over their cash and just looting it from the dead body? 22 minutes ago, Werew0lf said: Professor Dr. Mickaelhz leloon, I am quite happy with your elucidation on the effects of banditry, and adjacent income deflation from this new system. However, I have come to a halt— a pause, if you so call it. Why do I have to angle my pickaxe, thusly wrought of copper, at a certain degree in which it falls before an ore - mind you with a singular click - to retrieve it? Is this known as the vortex-ore phenomenon? And what about the mental state of banditry? I hear they are simply driven by PVP, simple minded folk, with bad roleplay. How do you respond? - Werew0lf, Lord of Gegoon Dear Werew0lf and Slorbin, also known as Werew0lf number 4516 and oilysnake number 0258 Regarding the trickle-down Mickonomics and the mental state of bandits, Our team at the Beboonian 贝翁 research center in East-Asia has done numerous experiments on this matter. I am happy to share the results with the common folk on the server known as The Lord of the Craft. Before i show you the graph, i must shine light on the pvp aspect of banditry.. which has proven not to have anything to do with the mental state of any road folk. (A graph showing the relation between dopamine in the bandit brain and the amount of free valuables appearing in their inventory) Hopefully this answers your questions, bandits are also people. -Mickaelius, Professor at the BIBP, young speaker of the B of the Boon 9 Link to post Share on other sites More sharing options...
Beamon4 1646 Share Posted November 30, 2020 Chairman Mickael and the Bandit Economics Board meeting to discuss the rising rates of Orenians on the roads. Circa. 0, 2A(1796) 7 Link to post Share on other sites More sharing options...
mika1278 2674 Share Posted November 30, 2020 31 minutes ago, kipps said: Dear Mika, 1278th of his name Me and my team at the Beboonlogic Institute of Bandit Psychology (BIBP) have studied this occurence happening. On the basis of our research, we have made a graph: I hope this does satiate your hunger for knowledge Regards Dr. Kippothy, head researcher at the BIBP This does indeed Satiate my hunger for knowledge on this subject to a degree Dr. Kippothy. though i am more inquired to ask how these so called "Bandits" would deal with such a barrier in their daily lives considering they are usually lively folk that innovate the scene to overcome obstacles as the incentive to storm a city and "raid" the citizens within the city only becomes greater when they stockpile most wealth in one location unlike cities who have their gates opened at all times? 4 Link to post Share on other sites More sharing options...
CombatRolePlay 1708 Share Posted November 30, 2020 My brain has expanded. Thankyou for the enlightenment 5 Link to post Share on other sites More sharing options...
Cheezzy_Garlik 502 Share Posted November 30, 2020 Sinding Labdacus, a man that looked no older than 30 and no younger than 18 gazed upon the document that professor mickaelhz had written, his eyes a cool shade of teal not to light to seem unnatural and not to dark to seem weird. As he slowly exhales in...and out while on the roads of haense and norland doing his daily job of cotton picking, with shears made of a orangish brown copper shears, you could hear the ‘snip’ of the white, pillowy cottons stem rattle in your brain as it was cut smoothly by the orange-brown copper shears. Sinding Labdacus shivered in his black and brown bandit Gambeson as he walked through the icy wastes. His breath turning to snow as he exhaled through his cyan mask. The color fading from a dark green cyan to a lighter blue cyan. As he finished picking the cotton he began his trek back home to his band of rascals. With each step he took the cold earth below him would ‘CRUCH!’. Once he arrived back he would sit down near a fireplace. Sipping on a tankard of apple cider. The cider was warm and spiced and slid down his cold throat. He looked over the document one more time and rolled his eyes “eh, I’ll read it later.” 2 Link to post Share on other sites More sharing options...
Gustando 1453 Share Posted November 30, 2020 Educational, fun, and easy to understand. A 10/10 post once again dr. Michaehz leeloon 2 Link to post Share on other sites More sharing options...
argonian 12836 Share Posted November 30, 2020 how will the great reset affect the bandit economy will you eat the bugs 3 Link to post Share on other sites More sharing options...
DISCOLIQUID 1956 Share Posted November 30, 2020 damn i already wrote this On 11/21/2020 at 8:06 PM, DISCOLIQUID said: As aggregate item rarity goes up, doing shitty bandit RP becomes more valuable. There's no point griefing someone whos bad items you could gather from the cloud temple resource pits in half an hour. Even a merchant going from city to city is unlikely to have to deal with the worst of the worst in terms of robbery RP right now because their items simply aren't worth that much OOC time. They may be worth a few thousand minas at most, chump change honestly. But ohoho, when you can take 128 hours of OOC plugin-work out of someone's inventory by stealing it through terrible gameplay? Then it's incredibly valuable. All of a sudden, you can OOC'ly circumvent having to pay or play in order to gather items. You avoid the hassle of needing to slog through persona cooldowns. This pushes people who are merchants to have to spend even more time gathering PvP items, places the highest burden of loss on them, and drives up the amount of miserably bad bandit RP (read, 95% of bandits). Also, powergaming does exist in PvP. A person who is in high school and can spend however much time they want gathering better gear and practicing minecraft PvP is a powergaming PvP'er, and it's just as unfair and boring to lose to them too. Link to post Share on other sites More sharing options...
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