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[Shelved][✓] [Alchemy] Warforging


Sybbyl0127
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Warforging

 

Warforging in its most basic sense, is the ancient alchemical technique developed by Dwarves of Old many centuries ago, which was used to further decorate their smithing goods with something unique to their clans.

The art of warforging is protected, with very few cases of it slipping out of the hands of Dwarves for centuries. It had once become a forgotten art, but some decades ago a dwarf by the name of Dormin had written detailed accounts of the ancient art, which had traveled through the hands of select dwarves for some time after.

 

Spoiler

 

     Warforging is the alchemical art of producing specialized oils which imbue completed metal items with enhanced aesthetics, such as ethereal bolts of electricity jumping around the metal, or seemingly kinetic flow of lava through illusory cracks.

Items such as tools, armor and weaponry are treated with the oils in order to apply these effects to them, which last seemingly permanently, though they give no true combative advantages, unless you’re quite good with a bluff.

 

 

 

     It was once assumed, by those who translated ancient accounts of these techniques, that a specific material was needed which could absorb these specially created alchemicals. However, in recent years it has been discovered by one particularly devoted Doomforged that with special care, and a few extra steps to the techniques, these oils can be applied to almost any metal.

 

     The only exceptions, found through quite expensive bouts of experimentation were Carbarum, Azhl, Thanhium, and Lunarite. It would seem that the already extreme visual appearances, durability or strange conditions of these metals did not allow for the oils to create desirable effects upon them.

 

  • General redlines:

  • To learn Warforging techniques, one must have an accepted Alchemy application, as well as be taught by someone who knows Warforging already. This is not tracked by the ST, and players are expected to remember or track who they teach / who they learn from.

  • Carbarum, Thanhium, Lunarite, Boomsteel & Azhl have naturally strong aesthetics or high tier densities on their own that make the technique of warforging become contingent and ultimately defective. Warforging cannot be applied to these metals.

  • The oils DO NOT apply any effects other than pure aesthetics, essentially they are just optical illusions and nothing more, intangible, no advantages other than looking really cool.

  • All Warforging potions are Tier 2, and do not require an ST signature.

  • While warforging is not a separate further alchemy requiring its own application to be learned, all potions under Warforging are considered Rare Potions, and therefor must be taught individually in RP by someone else who already knows them in order for your character to be able to create them. 

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Lavaforged

     When applied once, Lavaforging creates the visual appearance of blazing hot metal, as though it had been freshly taken from the forge in which it was created. Though one would find it has no differing temperature from normal, it has a certain intimidating appeal.

 

     If the oil is applied a second time with the same technique, the areas which were appearing as red hot would now be showing as seemingly kinetic flow of molten metal amidst cracks and seems, though these cracks and seems are intangible and have no effect on the metals actual durability.

 

 

Spoiler

 

Recipe:
 

Impediment x4
Lethargy x1
[Fire] Heat x4
Balance x2

Oil base

 

Creation:

 

     To start, prepare your oil base in a metal pot, and keep it warm throughout this process over your low heat source. It should not be boiling, as this could cause the mixture to be set ablaze when the heat symbol is added.

 

     With all of your ingredients properly extracted, they should be kept separate, as they will need to be added in a certain order. Firstly, you will want to add your four counts of Impediment, mixing it into the oil very well.

Then add Lethargy, allowing it to mix in with the liquid base. Once these two ingredients have been added and mixed into the oil well enough so that no residual particles are visible, add your [Fire] Heat ingredient one count at a time, very gently mixing each measure with slow stirs.

The moment all four counts have been mixed in, carefully add your two counts of balance all at once by spreading it over the top in a gentle pour, and allow it to soak into the mixture over time without any stirring. Be sure to keep the oil at a nice warmed temperature over your heat source while this occurs.

 

     When the mixture is completed, it will begin to gently boil, but it is noted that it is not actually boiling temperature. Seal the oil in a container, applying a thin layer of wax over the stoppage so that air does not escape. The oil will continue to perpetually boil, even once it has come back to room temperature.

It is recommended that it be stored in a non-metal container, unless one doesn’t mind the container eventually looking like molten rock, it should not lessen the amount of oil contained within.

 

 

 

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Starforged

 

      Upon being applied, this oil will cause any completed metal object to display what is best described as a shifting night sky. Though one appearance will never resemble another, nor will they hold any accuracy to the true stars in the sky, the metal will be darkened to a deep shifting purple with countless numbers of speckles of light, like stars. Occasionally, some of them will move, twinkle or fade out, while new ones may appear in their place. Speckles of white, yellow and red light will decorate the surface of the treated metal.

 

 

 

Spoiler

 

Recipe:
 

Swiftness x1 

Endurance x2 

Clarity x2 

Light x4

Oil Base

 

Creation:

 

     The oil base should be prepared in a metal container ahead of time, with your extracted ingredients in separate containers from one another. Starting with your prepared Swiftness ingredient, mix this in with the oil well, until no residual particles are visible.

Then take the Endurance measures, and do the same with them in the oil.

 

     With the base prepared now, start adding the Light measures one at a time. Gently add them to the base while stirring it very slowly. As each measure is added, your oil will begin to glow, and brighten with each added measure slowly. Doing this gradually is very important, lest it burn itself out quickly and cease to emit light.

 

     After all measures of light have been added, slowly add Clarity to the mixture, gently stirring it in. This process is delicate, and it should only be handled gently until it is complete.

When two full measures of Clarity have been absorbed into the oil, continue to very gently stir it until the light is quite even across the entire mixture. It should feel somewhat warm to the touch.

Once you are certain it is evenly mixed, allow it to slowly settle on its own and cool in a room temperature environment. Once cooled, it can be safely moved into a container.

One should note that it should be collected in a non-transparent container, in order to preserve its qualities for the longest amount of time.

 

 

 

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Stormforged

 

     In comparison to the others, stormforged oil causes less overall change to the surface of the metal it is applied to. Rather than changing its color, this oil creates the appearance of thin, short arcs of “lightning” that jump chaotically about the metal. Occasionally it may be coupled with the appearance of shifting fogginess on the surface that resembles clouds, which the arcs will propagate within.

 

 

Spoiler

 

Recipe:

 

Life x2 

[Air] Swiftness x1 

Strength x2

[Water] Peace x4

Oil Base

 

Creation:

     Firstly, a thick pair of gloves are recommended for this recipe.

As is normal for most, keep your ingredients in separate containers at the start, and prepare a glass container for this mixture. In the glass container, pour the oil base and let it rest until it’s no longer rippling.

Add two of your [Water] peace measurements to this with no stirring, and then pour in your single measurement of strength.

Let it rest once more without stirring, while the strength and [Water] peace measurements mingle in the oil.

When it is no longer rippling on the surface, it is safe to add your remaining two [Water] peace measurements, however this time you may gently swirl the oil to mix everything together. Now that the general base is set and ready for the rest, get ready with your other ingredients.

Combine your two measurements of Life into one container, holding that in one hand and the [Air] Swiftness measurement in the other.

Quickly dump both of these measurements into the glass container of your prepared oil, giving it some slight force. Small splashes should be okay.

     Take a step back to allow the subsequent reaction, the oil will briefly spark a few times and then suddenly burst into a flurry of electrical arks, it is also advised not to look directly at it while this occurs. When the arks calm down, the recipe will be safe from this point on to handle. The initial reaction was real, but now all that is left is a visual effect of the small arks, you can now distribute it into a container, however, it should not be stored in a metal one or else it will lose its properties over time.

 

 

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Iceforged

 

    Iceforged is one of the more curious amongst the bunch, as it has the strongest illusion. When properly applied to the desired metal, that metal will appear as though it has thickly iced over. This ice is not translucent, however, and rather it takes on some qualities of the metal it was applied to. Now it appears like slightly metallic, thick ice that is frosted over, and gives off a very gentle haze, even though it is not cold at all to the touch. Its surface appears somewhat faceted, though it is infact smooth, giving it a very off and almost unreal appearance.

 

 

Spoiler

 

Recipe:

Slowness x3

Strength x2

Connection x1

Freezing x2

Oil Base

 

Creation:

     Iceforing oil has a slow creation process, as first you will need to prepare your oil. To do so, take your oil and drop a few ice cubes into it, stirring them around in it until the oil is at least somewhat cold, the water from the ice will settle ontop, but this is fine, leave it.

When the oil is cool, in specific order, mix one measurement Slowness into the oil with very gentle and slow stirring motions, then one strength, then slowness, strength, and slowness again. You should no long have any slowness or strength measurements available to use, and the oil should now be quite thick, and almost gelatinous in form. Now you must let this sit over night and rest, save your freezing measurements for the following day.

     When the oil has sat for long enough, it will have formed a thick layer on its top, grab this with a spoon or fork and toss it away. After which, take the container and gently swirl it in your hands, it will slowly become less gelatinous with the movement, do this until it is at least thinned enough that it can be stirred and poured. With a stirring utensil at the ready in one hand, both your freezing measurements in the other, slowly pour the freezing measurement into the prepared oil while keeping an quick and rhythmic pace in stirring, make sure not to allow the oil to solidify, by continuing to stir until the reaction is finished.

You will be able to tell when it is finished by the oddly frosted looking liquid surface, and the gentle haze drifting off the top. At this point, you may stop stirring, and it is safe to pour the oil into a proper container. It is recommended that a glass container be used for this.

 

 

 

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Lightforged

     Though there are different ways in this age to create a similar effect, it changes nothing that the lightforging oil is still one that has followed dwarven tradition alongside the others. Lightforged metals will always appear as though they are emitting light from the texture of their surface, some places a little brighter than others, edges especially glowing slightly brighter. The glow is not perfectly even, but it also has a slight light catching tint to it, as though tiny facets of gems were embedded into the outer layer of the metal underneath the glow, though the actual texture had not changed in the slightest.

 

 

Spoiler

 

Recipe:
Light x3

Purity x2
Vigour x1
Endurance x4

Optional Dye

Oil Base

 

Creation:

     As is the same for the previous, you should start with preparing the oil. Using a glass container and glass stirring spoon, pour one measure of Purity into the oil base, stirring it around to be sure it is mixed in well. Then add a single measure of Endurance, followed by one measure of Light. The mixture will very slowly start to produce a dim, gentle why glow. Now, add another measure of Light while continuously stirring, and then immediately follow this with the second measure of Endurance, and another of Purity. The more you mix from here the stronger the white glow will become. Be careful from this point not to stare directly into the container for too long.

     From this point, while stirring, very slowly drain the rest of the Light measures into the oil by means of a gradual pour, doing so should take several minutes until the remaining two measures are used up. When they're mixed in well and the oil has reached the appropriate brightness of a torch, which it cannot surpass, you must quickly transfer the oil from its current glass container into a container that won't let the light escape through. It can be safely stored like this for quite some time.

 

- Lightforged metals cannot blind people in any way, and may only produce a pure white light. It cannot be tinted, nor can its intensity be altered, it will always glow with the brightness of your average torch.

- When using dyes with lightforging, the glow may only be 1 color, and is not dynamic in any way, or able to shift/fade through hues or actively change color.

 

 

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Credits:
 

Spoiler

 

TimberBuff - Help with recipe balancing

Keefy - Alchemy help

The rest of the ST - Emotional Support

 

Chaotikal - Previous Lore writer

 

 

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No reference / credit to the previous lore? Looks good other than that

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Looks like some good **** to me, Sybbs! Some neat aesthetic stuff to make things fancy is always good to see.

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6 hours ago, Sybbyl0127 said:

Stormforged

 

     In comparison to the others, stormforged oil causes less overall change to the surface of the metal it is applied to. Rather than changing its color, this oil creates the appearance of thin, short arcs of “lightning” that jump chaotically about the metal. Occasionally it may be coupled with the appearance of shifting fogginess on the surface that resembles clouds, which the arcs will propagate within.

v good stuff tho. Solid write

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6 hours ago, BobBox said:

No reference / credit to the previous lore? Looks good other than that

 

Oops! I forgot it :U 
Added!  ^_^ Thanks

 

 

5 hours ago, Hobolympic said:

Where did Lightforging go?

Looks solid tho.

I honest to god have no idea how I forgot an entire potion, lmao!!
Added 😄 Thank you

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this

is

awesome

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator.

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