Anore 2006 Popular Post Share Posted January 4, 2021 Heyo, sorry I'm late. Over the past months to even a year, the server has been sort of in a limbo of not having a definitive set of war rules and guidelines for how the community can proceed with meaningful conflict. After the project changed hands a couple times we put together a team and created a system over the past month. While some wars have been allowed to proceed they lacked consistency, staff backing and a sense of urgency for conflict to be taken seriously. We have now finished our first draft of LoTC's new War System. Learning from the frustrations of the past and trying to mitigate potential conflicts of interest, the current emphasis for a new war system rests on the reason players have for going to war. As well, we hope to provide as many pre-thought methods in which we moderate conflict when dealing with war. Doing this helps create a transparent and inclusive way to “play the game”, and an atmosphere where a biased Moderator or troublesome leader isn’t just making things up on the spot. The following system serves as the base guideline for how major conflicts can be handled on the server. At all times, the players have the ability to override virtually everything about the system so long as there is unanimous assent. These are the game rules that we will hold everyone to and shall enforce when the players are unable to come to an agreement normally. When considering how the war system should work, we need to ensure that whatever we create will still function in absence of working plugins, war servers, or other helpful tools. As well, the main intent is to create a system that allows for a little creative or fluid dynamism and doesn't get lost in trying to collect war scores or data points. This idea can be most easily expressed as a “tug of war” when actually fighting the war. The final drive for this system is to create something that isn't too bogged down by trying to account for EVERY possible conflict or war condition. It’s a game people play while playing the game and we need to start by creating the base game that simply works. We can always release hotfixes and expansions later once we see how things work or garner new inspiration from the real world testing. To access the war rules and guidelines please go under the rules section to the War Rules Tab Feedback, Hotfixes and Updates With wars, this post and these rules are not the final stop on our path to creating meaningful conflict on the server, as we are doing with the server rules, player feedback is incredibly important, as is transparency. So in addition to server rules, there will also be a post with a change log of any changes made to the system. In addition to hot fixes and player suggestions, we also have a set of planned updates or expansions on the war system as well: Planned Expansions Internal Conflict - January 2021 Religious Conflict Naval Conflict 34 Link to post Share on other sites More sharing options...
QliphothicCorvid 177 Share Posted January 4, 2021 Second 1 Link to post Share on other sites More sharing options...
Bhased 3587 Share Posted January 4, 2021 1 minute ago, Anore said: Planned Expansions war expansions like settlers of catan 5 Link to post Share on other sites More sharing options...
AnonymousAlexa 3877 Share Posted January 4, 2021 LET'S GO 1 Link to post Share on other sites More sharing options...
Qaz_The_Great 1189 Share Posted January 4, 2021 nice 1 Link to post Share on other sites More sharing options...
jdesarno 380 Share Posted January 4, 2021 Time for conquest. Vroom vroom. 1 Link to post Share on other sites More sharing options...
Hanrahan 2884 Share Posted January 4, 2021 without reading this i know that the results are in all battles will be fought on proxy in mount and blade warband awesome good job team!! 5 Link to post Share on other sites More sharing options...
Tainted_ace 133 Share Posted January 4, 2021 I love these rules.... basket wanna grab water sometime? Link to post Share on other sites More sharing options...
Muddy_Buddy 243 Share Posted January 4, 2021 the abbreviations, it hurts Link to post Share on other sites More sharing options...
Masouri 2131 Share Posted January 4, 2021 epic 1 Link to post Share on other sites More sharing options...
TheCapybara 1803 Share Posted January 4, 2021 Can we get a shark pog moment ment in the chat my dudes? 2 Link to post Share on other sites More sharing options...
Burnsider 4542 Share Posted January 4, 2021 I'm a simple man. I see a long-awaited war rules post, I rep it. 1 Link to post Share on other sites More sharing options...
yandeer 731 Share Posted January 4, 2021 With the Wartime Raid rules, it states that in case of a defender victory the raid size cap for nations/settlements/lairs will be reduced by six players. Above that, in section 3, it says that a raid upon a lair will be capped at six players. Does this mean that if a lair wins a raid upon them the attackers are now no longer allowed to raid the lair, given their max raid cap is now at a sum of zero players total? PS: there are two sections 3s under the Wartime Raids category. Link to post Share on other sites More sharing options...
AlphaMoist 1707 Share Posted January 4, 2021 Can't wait for malgonious to come back and go mad at the noob recruiting Link to post Share on other sites More sharing options...
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