squakhawk 7303 Popular Post Share Posted January 6, 2021 Background/Origin Fear is a potent and insidious pain. A pain which encompasses all things- the living, the dead- demons and gods alike. An ephemeral pain which arises from doubts, persists in our thoughts and eats at our dreams. Fear is the oldest pain- perhaps because it preceded the first of it. Yet, there is one fear- shared by the aforementioned, which effects all things. Deific, mundane, unholy, righteous. The unknown. The Void remains the most mysterious, unmastered force that exists within The Creator’s universe. Something that likely even precedes it’s making. Filled with insurmountable horrors, behemoths, monstrosities and nightmares, The Void discriminates not the host of the primal fear it inspires. No being is safe from it, no being immune. Our pale disc immune to the cosmic entities which creep upon it’s outskirts. It is but by their fortune so often they are invited in. Voidal Magi, though many claim to be the first between elves and men, it is undoubted so many claim to be a master of their craft. It is but our nature afterall. It is those truly enlightened- those so few outcasted for speaking a forbidden truth, who with certainty understand one thing. That gods, beasts, men - they pale in their insignificance to The Void. That despite short tricks and magical wonder wrought of The Void by these spellweavers - we know nothing. Magic Explanation Voidstalking is a more permanent apparition of the void upon Aos and Eos by Descendants. A Voidstalker is ‘created’ when a more permanent manifestation of the void upon the physical plane becomes embedded into one’s soul and psyche- showing upon one’s person or not depending upon their fortitude mentally and physically. “The Gift” is this envoy or representation of the void which clings upon a descendant’s mortal soul. Tearing a gate within, in effect the descendant becomes a physical voidal anchor; slowly twisting the fleshed gates which had cause it to manifest, aswell as continuously drinking and draining the life around it’s vessel so rich in quantity. “The Gift” would at first manifest as mental effect- the inner architecture of one’s psyche and persona eaten away by this infallible host. As a Voidstalker continues upon their forsaken path, they would find themselves physically eaten away- the price being paid of a flawed form to host such intangible, infinite power. Voidstalking is the more permanent, objective “spillage” of The Void onto the physical world, using it’s host as a vessel to spread it’s corruption. Voidstalking requires 3 slots dedicated to Voidal Magic to learn. One’s Voidstalking will go dormant if they lose knowledge or practice of Voidal Arts. Voidstalking is self-taught, initiated through ritual. Voidstalking is a Feat and one would make an app for so. This app requires aiding-magi to place their approval on the FA. Voidstalking is mutually exclusive with other Voidal Feats (Eminence, Scion, or Artificery) Augmented knowledge and understanding of the void’s workings allows Voidstalkers to perform rituals and maintain a deeper connection and knowledge to the void than any other. Connection A Voidstalker dedicates themselves to the more finer workings of the outer void- acting as an emissary of the dark beyond. A fanatic of the cold, infinite void, a Voidstalker would effectively act as a barrier between planes- a bridge between either side of The Veil. A fortress of one’s body- the invitation of a guest into one’s living. A Voidstalker’s soul to be a corrupted and twisted thing shared with The Void. In essence- an anchor, an everlasting presence upon the physical, by their ritual of dedication. Becoming a Voidstalker is not too dissimilar from creating a more permanent anchor upon the material. Requiring another Voidstalker or a greater source of mana (An Obelisk, Tear, or Voidal Hollow), the initial mana channeled would wither and wear the soul as it lays open and defenseless - the secondary source fueling a more artificial presence. A tear itself within one’s soul, acting then as this aforementioned gateway. Once the soul has been tainted, the new Voidstalker may tread their own path. Redlines -A Voidstalker, while bearing a "tainted" soul, is one ineligible to be purged due to the knowledge-based power, over inherent or gifted power. Purging would yield no pain, but perhaps an abnormality if one were to suffer under so. This stacks with other affects- should one bear a purge-able being upon ones person or soul, it would yield the effect (granted by the purge-able being or soul), aswell the clear abnormality and oddity. -A Voidstalker requires connection from another Voidstalker or a greater source of mana. This ritual is considered 'open knowledge'. Physical Effects A Voidstalker, in effect acting as a living, breathing Mana Anchor- is not without it’s detriments. As a much more pure and clear source of The Void, a Voidstalker would be much more susceptible to Voidal Poisoning. This enhanced poisoning would effectively be twice as effective than upon any normal magi, certainly making any Voidstalker lithe and sickly. This low constitution would lead to The Void potentially manifesting upon the user itself as their body withers from their unnatural stain. Small-to-large portions of the body may have Voidal Taint physically manifest upon themselves, the flesh softening and weakening due to the amount of corruption draining and eating away at the body. Given this demand by the body to keep up, a Voidstalker would likely be a being constantly starved for energy. High intakes of food, a constant weariness and a never-restful sleep, leaving the tortured mortal form of a Voidstalker frequently physically exhausted- on top of the pre-existing voidal poisoning. This comes with two important "Side-Effects". When Connected, a Voidstalker's spells may be more unstable and corrupted depending upon how far along they are in their progression - Not quite affecting strength of the spell, but denoting to the interference of the beyond within their spells. Despite unlimited casting-stamina, the Voidstalker's mortal form is still at risk. Overwhelming ones self by far-exceeding a normal casting limit would brutalize the form of the Voidstalker, causing them to be more lithe, weak, vulnerable to fainting and even sudden death should they continue past their normal limit. This means the Voidstalker, no matter when casting, during post or prior (connection), The Voidstalker would be much more exhaustible and weak physically than any other magi. Redlines -There is no defined limit for either listed side effect of Connection and Casting-Stamina, and it is both up to the player to roleplay adequately and correctly as unique side effects to make a character visibly different and significantly more susceptible to weakness. Mental Effects The mind of a Voidstalker is one traditionally considered tortured. Infatuated with misconception and prophecy- a Voidstalker of any standard capacity would like suffer of any of the following isolated conditions or symptoms- unique to each experience and with certainty afflicting their daily life. Most fuel a sense of impending doom, almost as if “Marked for death”. Any Voidstalker could carry a multitude of these- but always displaying it as a core of their personality change, taking a forefront to their mind and character. -Delusions, varying of any kind - Delusions of Grandeur, Non-bizarre delusions, or Mood-Congruent Delusions. -Paranoia -Minor hallucinations (hearing voices or sounds which are not there, seeing things from the corners of ones eye which are aswell not there) -Frequent nightmares, if not nightly -Intrusive thoughts come far more frequently, and of much more unnerving topics -Impulsivity, and a lack of self control -Sleep Paralysis -Plummeting self confidence, no self esteem -Self loathing -Intense, unending anxiety -Inability to concentrate, focus, or think -Mood swings However, should one unfortunate Voidstalker decide to take the path of ascension and invite a second consciousness within their mind- they would open themselves to extended mental effects. Expanding upon the old, one would, in addition to an intensifying and increasing of old symptoms, begin to develop new issues relating to their condition. The Second Mind Inviting another consciousness within one’s own is without-doubt lifechanging. One would be under constant judgement and scrutiny of this second consciousness, completely alien to the material. This foreign-psyche would, without fail, be judgemental and intrusive. Weighing in on ones thoughts and feelings, toying with them and berating the Voidstalker. Perhaps praise for wrong or evil actions committed, it would be impossible to control. Impulses would grow stronger, intrusive thoughts would always be the first to one’s mind. One would never feel alone or unwatched, which would without doubt weigh heavily and toll upon one’s mind and well-being. This foreign entity is different for each user- some bearing names, some not. They carry no opinion, no affiliation, simply a disdain for what they are and everything they see- aswell a deep-rooted hatred and anger of which they cannot act on, and may attempt to use The Voidstalker as vessel for. This Second Mind would simply act as an unwilling observer- a watcher unwanting to fulfill such a role as they are trapped within the mind of a Voidstalker. As time goes on, it’s influence over the mind of The Voidstalker would strengthen and gain deeper roots- making it far more difficult to discern one consciousness from another. A Voidstalker hosting a second consciousness would have the original mental effects multiply and deeply intensify. Aswell, the effects of the second mind listed above. Redlines -The Second Mind does not host knowledge which it would offer to a Voidstalker or any other. -The Second Mind would only take over the body under the condition it would immediately kill itself, PKing the character. The absolute closest it could do would be to “Compulse” the user to say or do something. -The Second Mind will never merge or become one with a users own psyche. When the Voidstalkers psyche would surrender or become less present than the second mind’s, the second mind would immediately act for The Voidstalker’s body to commit suicide. -The Second Mind may not be “tamed” or “befriended”, and may not be manifested in any other way but one’s mind. -The Second Mind may be purged by a paladin, or cleansed upon a spirit-walk by a shaman. Doing so would leave the mental effects previously-present permanently a stain upon one’s persona. Should one gain a Second Mind again, the effects would even further intensify- likely to a debilitating point. This would be marked upon the FA. -The Second Mind would force far-greater mental distress and strain upon the persona of a Voidstalker, causing them to be generally unpleasant and unnerving to be within the presence of. Spells and Abilities [Passive [Noncombat] - Aura Sensory Understanding the inner workings and machinations of The Outer Void, a Voidstalker would be able to discern the fine-tunings and interactions of mana within or around an object. “Blessed” with knowledge of the infinite, a Voidstalker would effortlessly understand the greater method of the object’s creation. A Voidal Magi possessing this feat may be able to discern whether an object was of origin of The Outer Void or The Material. Effectively able to discern whether something is of make of some Voidal Being (and if so, which type specifically), or if it is wrought from artificial presence of the void by Enchantment, or other methods crafted by descendants. Redlines -To sense something, a Voidstalker requires in being touch-range of it, but does not need to necessarily touch so. -A Voidstalker cannot decipher what an item particularly is, only if it is wrought of Descendant Creation, or something greater. [Passive] [Noncombat] - Drain Acting as a living portal beyond The Veil is not without it’s drawbacks. As an acting representative of The Outer Void, the immense amount of mana radiating from the Voidstalker would rapidly and gradually corrupt life around it- just as if an Obelisk, Tear, or Hollow had been there for some time. A Voidstalker would, within a five meter radius, gradually wither life surrounding it. Ranging from seconds to hours, small natural life surrounding the magi would wither and suffer as the intense voidal presence nearby corrupted and drained it. Redlines -Any life surrounding the Voidstalker for prolonged time (a narrative hour) would begin to wither and suffer. It would return to normal slowly afterward unless otherwise specified by the Voidstalker, requiring Blight Healing’s [Purging] to remove blight. -A Voidstalker’s Drain does not affect anything with more than a lesser soul. This means only things like Flora may be effected. [Passive] [Noncombat] - Living Tether A portal to the Beyond, a living tether. A Voidstalker has torn apart their soul to allow this connection to the black beyond the veil to stay- with so, a Voidstalker may reap the benefits of a sowed dedicancy to the void by it’s manipulation for creation. An infinite supply, such far beyond what any mortal would be able to conjure. A Voidstalker acts as a walking mana-anchor, allowing them to act as a mobile mana-obelisk for things such as MArt Creation, Arcanium Creation, Recharging, and so on. Aswell, a Voidstalker would face no fatigue in their casting whatsoever. Redlines -A Voidstalker always gives the effects listed above. -A Voidstalker would count for a -4 modifier when creating Arcanium. -Abjuration in any form would bring incredible harm to a Voidstalker, akin to a searing-hot blade passing fully through the spot struck. -Just because a Voidstalker faces no casting fatigue, does not mean they are not still greatly physically hindered or exhaustible. -Despite a lack of casting fatigue, overexerting onesself would deeply harm and potentially even destroy their form- uncertain of their limits, a Voidstalker is highly prone to killing ones self by overexerting their own body's capability by voidal corruption. This is up to the Voidstalker to roleplay and interpret, and the ST to rule on legality should it come to question. [Spell] [Combat] - Arcane Replenishment A Voidstalker can utilize their ability of supplying their own mana to benefit a stronger/more-skilled mage in times of distress. They may choose a mage in order to utilize some of their mana and providing it to them, where the mage that is being targeted will not be fatigued at all for the duration of the spell they casted as if they have not casted in the first place. However, with every benefit there must be a downfall. The Voidstalkers are vulnerable during this stage due to the curse of the horrors binding with the Voidstalker's movement ability, leading to their inability to react nor move during the time of casting, and the supplying must not be interrupted in order for the ally to utilize all the mana supplied efficiently. The 'spell' depends on the type of emote the one benefiting from the mana supply to 'cast.' The tier you're on depends on how many times you may supply an ally. For example, If the allying mage decides to perform a spell for 5 consecutive emotes, the Voidstalker must not be interrupted for the time being. Once the allying mage casts their spell, the Voidstalker has successfully utilized their mana supply once out of the slots available depending on your tier, as if the mage has not casted in the first place, negating the fatigue effects for that type of spell. Spoiler Tier One: You may only supply a mage for one spell per combat. (One Slot per combat available) Tier Two: You may supply a mage for two spells per combat. (Two slots per combat available) Tier Three: You may supply a mage for three spells per combat. (Three slots per combat available.) They also have the advantage of using the voidal horror's whispering in order to block them from any external voices that may lose their connection, however this is only made if the voidstalker underwent the ascension ritual. Redlines - You may only supply for only one mage at a time, as the Voidstalker does not have the ability to divide the supply among a group. - Due to the Voidal horror's curse, loud noises cannot disconnect them as the curse's voice overlaps the loud noise that may lose a mage's connection usually. However, being knocked out or physically affected during combat will lose the utilization of the mana supply, however this may only be for T3 Voidstalkers who underwent the ascension ritual - A Voidstalker may still be able to cast their own spells once using up all slots, however their strength and speed will be much lower than it is normally, making them somewhat vulnerable for the OOC Cooldown as it takes from their own mana, and would mana fatigue them, just not physically. - A Voidstalker is completely unable to move or react to anything during the casting time, however they may cancel it if they see threat. - A Voidstalker may only supply their mana from a 10-15 radius maximum [Spell] [Combat] - Wither A harrowing messenger of the infinite, one’s burden of weakness is not one unmeant to be shared. Twisting the tumultuous gateway one had ripped within their soul, one may extend their gift to another. Unfortunately not all bodies are meant to receive such blessing. The Voidstalker is eligible after [1 Connect + 1 Charge + 1 Cast] emotes to afflict someone with physical weakness and exhaustion similar to their own, lasting until the end of combat or for a narrative hour; Causing the target to be greatly hindered in all physical capabilities. This exhaustion is fleeting and brief - as an unsuitable host for corruption would quickly recover after Four [4] emotes of exhaustion, then returned as if they were "Winded" but not physically or endurance-wise hindered by Voidal Poisoning. Redlines -A target affected by Wither would have the effects last for four emotes, recovering on the fifth, or for one narrative hour noncombat. -A target affected by Wither would suffer voidal weakness and exhaustion akin to the Voidstalker, listed in the physical effects above for Four emotes after the spell has cast. Afterward, they would merely be "Winded" - strength and stamina for the most part restored to what it was pre-withering. -A target may not have the effects of Withering stacked upon them, or reapplied while they are withered. -Only one target may be withered at a time. -A Voidstalker may move and react at half-pace while casting Wither. This includes on a connect and disconnect emote- should the Voidstalker stop casting or be interrupted, they will still move and react half-pace upon that emote. -Requires line of sight [Spell] [Combat] - Invasion Fool’s tales make believe that one always invites an esteemed guest within their home- intent aside, they could never break in by force. Benevolent is the beyond to grant one such capabilities to breach into the veil of one’s mind- an uninvited benefactor to enlighten the unknowing. A Voidstalker may, upon a target bearing an intelligent mind, after [1 Connect + 1 Charge + 1 Cast] emotes, afflict them with whispers, thoughts, hallucinations, or impulses considered intrusive and unwelcome - Interrupting any focus one may have held with certainty. Redlines -Invasion would interrupt any form of focus-intensive activity (Spellcasting, bow-archery, concentration/channels, etc) -Invasion may only target creatures bearing more-than-lesser souls. This means any creature other than plants and animals. -Invasion’s impulses and thoughts would not be compulsory, but would be akin to an incredible “want”, or “tug” to do something. -Any effects of this spell are up to the target upon how they would react. -The voices invading one's mind are either coherent or incoherent by choice of the target. It is an uncontrolled, temporary-invasion by the secondary consciousness upon another foreign psyche and not the voidstalker projecting to another. -Invasion would last for one emote in combat, or a minute in non-combat narrative. -A Voidstalker may move and react at half-pace while casting Invasion. -Invasion is only accessible and castable by one with a Secondary Consciousness. -Requires line of sight [Ritual] [Noncombat] - Ascension of Consciousness Understanding the inferiority of one’s mind, a more intelligent and enlightened presence is welcome within the head of one suffering delusion. With the use of a “Unwilling Beneficiary”, a Voidstalker may invite this greater conscious within a more permanent manifestation and residence within one’s own psyche. Doing so, altering one’s persona greatly- thinning the line between The Voidstalker and The Void. Using a living offering, a Voidstalker would “Invite” a greater being of The Void into their mind and conscious. Effectively sharing it, one would suffer then from the “Greater Mental Effects” mentioned above. With Ascension of Consciousness, one would be eligible than for Escape to The Infinite and Invasion. Redlines -Ascension of Consciousness does not have a defined emote count as it is meant to be explored and roleplayed as one would semi-permanently affect their character. -Having less than 3 slots dedicated to a Voidal Magic would have the secondary consciousness leave akin to a shade, permanently damaging the mind. The same goes for if one drops Voidstalking. -The secondary consciousness is strictly there for flavor and does not provide any mechanical or meaningful benefit outside of flavor. -The Secondary Consciousness acts as a mental barrier, absorbing any affects which may invade ones mind (Mental Magic and Illusion) for one (total, not each) spell per combative encounter, or 8 narrative hours. -The secondary consciousness enables the “Greater Mental Effects”, mandating them. -A living descendant sacrifice is required to perform Ascension of Consciousness. They may either be killed or suffer a mental wipe of at least the last 24 narrative hours. Optionally more if agreed upon. These memories lost would be irrecoverable by any means. [Ritual] [Noncombat] - Escape to The Infinite A twisted priest of the stars, a Voidstalker would dream of being amongst them. The fleshed prison which has held their greater mind too weak and brittle for their ambition. The only path forward is escape. From within the veil to out, body and soul forever lost. A Voidstalker performing this rite would ascend beyond their mortal form, their soul twisted and ripped as their consciousness moves beyond and manifests in The Outer Void as a horror, or some other Voidal Being- immortalized amongst the stars they had once worshipped. Redlines -Escape to The Infinite is irreversible. -Escape to The Infinite does not have a defined emote-count and is meant to be explored and roleplayed as one would want as it is an end to their character. -Escape to The Infinite is a hard-pk. One may not shunt or anything similar out of so. -Escape to The Infinite acts as an endgame storywise, and does not provide any benefit other than for roleplay purposes. -One may have creative freedom using “Escape to The Infinite”. As example - would could have their consciousness manifest into something of a spell, or trapped within some form of item alternative to the ritual succeeding. Both require MArt, and should explicitly be described as a cause of so. -Escape to The Infinite is only accessible and castable by one with a Secondary Consciousness. -Escape to The Infinite shreds the soul and makes it completely irrecoverable. This means one cannot experience any form of afterlife or be involved in any other magic or CA. Tier Progression Tier 1 A Voidstalker would have mental and physical changes immediately take shape, albeit in a minor form. They would be eligible to cast Aura Sensory and Arcane Replenishment. This Tier lasts two weeks. Tier 2 A Voidstalker would have mental and physical changes fully set in. They would passively begin to Drain and act as a Living Tether, and may share their curse by using Wither. This Tier lasts two weeks. Tier 3 A Voidstalker would be at the height of their corruption, although optionally worsening as time goes on flavorwise. They are eligible to perform the rite Ascension of Consciousness, and afterward may cast Invasion and perform the rite Escape to The Infinite. References https://www.lordofthecraft.net/forums/topic/152537-✓-magic-cognatism-rewrite/ https://www.lordofthecraft.net/forums/topic/170429-✗-voidal-domains-cognatism-addition-voidal-feat/ https://www.lordofthecraft.net/forums/topic/187962-shelved✓-magic-lore-unsound-mages-eyes-of-oshoggdos/ https://www.lordofthecraft.net/forums/topic/194507-feat-magic-lore-the-keepers-of-knowledge/ Purpose There are a dozen different ways people rp voidal magic. Servitude fills the niche of a sort of horrific, lovecraftian unknown aesthetic which some believe Voidal Magic to, or should, be under. Focusing on delusion, the unknown, horror and anxieties, Servitude fills a cult-like aesthetic Voidal Magic has long since needed. Credits Squak (Write) Johann (Inspiration) Witchlore (Review & Consultation) Zidoax (Review & Consultation) Zarsies (Review & Consultation) Auric_Saint (Review) 30 Link to post Share on other sites More sharing options...
Cobbler 613 Share Posted January 6, 2021 34 minutes ago, SquakHawk said: Mood swings 2 Link to post Share on other sites More sharing options...
JustMeMorgan 1000 Share Posted January 6, 2021 Squakhawk you can have my kids +1 1 Link to post Share on other sites More sharing options...
frill 2276 Share Posted January 6, 2021 Spoiler Its* Link to post Share on other sites More sharing options...
Jentos 6814 Share Posted January 6, 2021 oh hey will you look at that real Voidal magic 3 Link to post Share on other sites More sharing options...
Hephaestus 1317 Share Posted January 6, 2021 Woke up from my evening nap today at 22:45 in a cold sweat today; when it came to me, that actual voidal magic was being written, and then it came to me that this alibi could be the thing to allow for me to nap peacefully once again. 1 Link to post Share on other sites More sharing options...
Nozgoth 2897 Share Posted January 6, 2021 (edited) based voidal magic Edited January 6, 2021 by Nozoa 1 Link to post Share on other sites More sharing options...
IsaaKc 1225 Share Posted January 7, 2021 Okay this is cool and this is what voidal magic should be. Now take all current voidal magic, make it and rework it to be nonvoidal, then pass this. I love this Squak, but I honestly do not want to see this existing under the same category as descartes fireball magic. 3 Link to post Share on other sites More sharing options...
Valannor 6345 Share Posted January 7, 2021 This is gonna be my comment for the big trio, but these are all really high quality feats. I love em. Good heccin work, Squak! 35 minutes ago, CaesarTheFirst said: Okay this is cool and this is what voidal magic should be. Now take all current voidal magic, make it and rework it to be nonvoidal, then pass this. I love this Squak, but I honestly do not want to see this existing under the same category as descartes fireball magic. So take all of the evos and make a new subset of magic... Arcane, maybe? 2 Link to post Share on other sites More sharing options...
Glade 521 Share Posted January 7, 2021 This just feels right. It works perfectly with the themes of the void. +100 Link to post Share on other sites More sharing options...
Liv 484 Share Posted January 7, 2021 Spooky! I cannot wait for someone to roleplay this lore incorrectly because why not! But love this epic voidal pro feat yes : ) Link to post Share on other sites More sharing options...
justDEWit 133 Share Posted January 7, 2021 solid lore fs +1+1+1+1 Link to post Share on other sites More sharing options...
DISCOLIQUID 1956 Share Posted January 10, 2021 @SquakHawk This lore is really well written, but I have a problem with balance. This feat, compared to the others, has a rather pesky set of control combat abilities which do not bode well. If I'm wrong about how these spells seem to work, I'd ask that you clarify the lore a little too. I'm just going off of what I can read, but I may be misinterpreting how these abilities are used. Dedicating three slots to voidal magic means that learning this feat pairs up with fighting well through magical means. This Feat (0 slot magic) gains the ability to checkmate any other opponent pretty quickly, either denying them the ability to cast or fight back physically through Wither or Invasion, on top of an expanded mana pool. Consider that 'weakening the target to the strength of the voidal mage' is way too strict a debuff, many targets may vastly different in base strength, like Orcs, Ologs. This also does not specify acceptable targets. Anyone with flesh & blood? Event creatures? This also means that any descendent target originally wearing heavy armor before being targeted by drain is going to be completely useless, as mages are by lore unable to fight with that weight. Compare this to the Mystic Blade's Ennervation -- which has strict guidelines for physical touch, a scaling Tier list, and only lasts a certain duration. Wither is a three emote cast (medium speed), but you can cast Wither at range, and it lasts for the whole combat, can't miss in anyway (seems to autohit?), doesn't require sustained concentration either. I think you should remove Wither entirely. Maybe write it as a debuff-rider you can weave into another spell, like affecting the people hit with your "air evocation" with an additional temporary sluggishness, though - I think Invasion & the expanded manapool are strong enough to carry this subtype as deadly in combat, especially as an anti-mage/anti-archer Feat. Invasion doesn't have an emote-cost guideline, and to cast it can essentially work as a counter-spell. You could use it on the last emote of a four emote spell from another mage, or even to disrupt an archer's firing shot. This puts them down a lot in the emote-count. If we look to other 'disruptive' combat abilities like transfigurations abjuration, translocation's double-portal, and we understand that lots of these voidstalkers will also have access to these abilities? Then they get all this without it taking any slots? Someone could go a full five into Void and this gives them an incredible, debuff based, combat efficacy against seemingly any strategy. Combine this with (as written) an unending casting stamina? When I consider the Voidal Eminent, it makes it clear that the offensive abilities are raised. Still a little worrying for a 0 slot feat with a pretty easy to fill rider, but there's no promise you get off your Voidal Boosted Fire Wave -- it may take 7+ emotes to charge, and then you're out. And the explusion ability pretty clearly says you're out of the fight once you've used it. To me, the Voidstalkers infinite mana stamina is very similar to the expulsion ability - except that instead of launching a nuke, you might be able to eek out a few more well calculated spells. It adds a very interesting strategy to voidal mage combat, and I really like it. Buuuut then you throw in this mega-debuff that can obliterate anyone in armor in 3 emotes, a counter-spell that's arguably more effective than abjurations, and I get a little worried. The rest of the piece is genius. 3 Link to post Share on other sites More sharing options...
DISCOLIQUID 1956 Share Posted January 23, 2021 On 1/10/2021 at 3:22 PM, Sri said: @DISCOLIQUID Don't know if this is stupid on my part, but the lore says Direct Touch which I assume is touching the skin or at the very least touching thin clothing. I would assume someone in armor would be immune from direct touch unless they were not wearing armor over specific areas. I also can not imagine a mage being able to touch a person with any physical strength for multiple emotes a time when they are pretty much entirety vulnerable. Though there is definitely potential for abuse. Alright I’ve reread the piece a few times and I really cannot find where it says that Wither requires physical touch Link to post Share on other sites More sharing options...
Glade 521 Share Posted January 23, 2021 2 hours ago, DISCOLIQUID said: Alright I’ve reread the piece a few times and I really cannot find where it says that Wither requires physical touch It appears I misread it. Either way that would be my suggestion for a change, to add that redline. 1 Link to post Share on other sites More sharing options...
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