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[✗] [Magic Lore] Farseers: Blessing Mechanics


Ilikefooddude
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Farseer Blessings
This lore acts as a companion piece to the Farseer Rework (LINK)


 


Blessings: Empowerment, Rituals

Planewalking, and the abilities that stem from it, are merely means to an end for the enigmatic Farseers of this realm. Although conniving, cajoling and consoling Immortal Spirits take up the brunt of a Farseer’s duties and much more than the brunt of their free time it has often been said that actions are more powerful than words. And so, when Farseers choose to get off their asses and do something about the way of the world (Spiritual or otherwise), they do so through the use of blessings.

Index:
1. Roleplay Description: What can I do? 
2. Roleplay Mechanics: How do I do it?
3. How much stuff can I bless?
3. Blessing Strengths: How much stronger am I at different tiers?
4. Undercasting: What is it and how does it work?
 


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Blessings are a lot easier when you have some peace and quiet.
Solitude (Huussii, Deviatart)




1. Roleplay Description
Blessings are temporary alterations or augmentations put upon any being with a soul or soul essence by a Farseer. They are exclusively unharmful and involve the positive manipulation of a particular Immortal Spirit’s aspect (Or aspects) within a mortal being. One could bless an Uruk with strength-of-muscles through Leyd, a Halfling with honour and daring in battle through Kezt, or even a field of ungrown wheat with fertility through Arwa.

There are three steps a Farseer must undergo to bless a creature or a plant.
a) Connecting to the Spiritual Realm.
b) Calling upon the Spirit they desire, and asking for a deal.
c) Channelling the Spirit’s power and imparting the blessing.

2. Roleplay Mechanics:
a) Connecting to the Spiritual Realm
Minimum Two Emotes
This part is identical to Planewalking, so it won’t be touched upon much here, however it mechanically involves the temporary Relegation of their soul to a particular Spiritual Plane. This cannot be done while a Farseer is participating in active combat, and requires a steady mind and a seated position to perform, as well as, occasionally, a heap of drugs, some musical instruments, and smatterings of Old Blah. Connecting to the Spiritual Realm will take a minimum of two emotes, both of which must contain Old Blah and the use of a Shaman’s tools.
At tier Five, the use of tools (including drugs) is no longer required, as a Farseer becomes capable of travelling to the Spiritual Planes at greater ease than before. Tools are suggested for aesthetic reasons, though.

b) Calling upon a Spirit
Minimum One Emote
This is where a Farseer actually chooses what sort of Blessing they wish to impart, and it requires them to call out into the Spiritual aether for whichever Spirit represents the aspect they want to alter. This step of the blessing takes a minimum of one emote focused on heralding and praising a particular spirit and their aspect in Old Blah.

c) Channelling Spiritual Power
Minimum Two Emotes
The final part of a blessing is channelling the power granted from this temporary pact to a Spirit. This can be done through a variety of aesthetic ways, but it requires a minimum of two emotes independent of the Farseer’s tier.
When a Farseer wishes to cast a Blessing, mana is expended to create a bridge between the Farseer and their chosen Spirit. With the Farseer’s physical form and a Spirit’s power over an aspect, spiritual energy is funneled into a being’s soul, strengthening, weakening or realigning certain aspects or emotions as the Farseer sees fit. Thus, through this process a Farseer can bend the abstract concepts within a creature or a plant to their will.

To those looking on, the great amount of Mana a Farseer expends will, at first, appear to be on nothing much at all. They’ll be surrounded by a substantial amount of swirling aura that hangs in the air, poised and waiting for a Shaman’s direction. Once a spell is cast, it snaps into action. The aura itself can be used as an (ooc’ly necessary) physical tell for how the magic is acting (Although the process is truly invisible), either sticking to a creature, absorbing into their skin, surrounding them, being pushed aside by a seemingly ethereal hand, etc. etc. It is up to the Farseer to add their own flair to this part of the magic, attaching personality and aesthetic to their roleplay as they see fit. It should be noted that although blessings themselves might not be harmful the processes by which they’re imparted can be, and having skin or muscles ache or flashes of visions plague the receiver of a blessing is advised and encouraged. A Blessing might also have specific downsides that are compulsory to roleplay, which will be laid out in the Farseer Blessing List.

More Roleplay Mechanics:
- Part A conforms to all of the redlines of Planewalk connection, and is essentially the same.
- A Blessing is just that: A Blessing. It is never Directly harmful and always imparts a positive boon onto whomever receives it.
- The maximum number of people/creatures/plants a Farseer can Bless is only a maximum: They can cast upon less than this number at will with no change to their Blessing’s effects.
- A Farseer can’t participate in battle when performing a blessing, but can attempt to cast her magic while a fight is taking place. They cannot move, direct their attention away or defend themselves without the ritual being ruined.
- The Farseer has to have met the Spirit they’re calling upon before using them in a blessing. Roleplay in the earlier tiers will be directed to understanding and interacting with individual Immortal Spirits and their aspects.
- The agreement a Farseer forms with a Spirit should be beneficial to that Spirit in some way. For example, a blessing might be made to bolster the potential for healing within a person, and will thus increase Akezo’s power from its prevalence in the Mortal Planes. If it isn’t directly beneficial in this way, a Shaman should be considered in their debt and can’t perform one of these blessings again until an actually beneficial blessing is made. Alternatively, a Farseer can worship that spirit for a while, erect shrines, spread the word of the will, or even bring balance through Witchdoctory.

The Costs of a Blessing
- The agreement a Farseer forms with a Spirit should, as a rule of thumb, be beneficial to that Spirit in some way. Immortal Spirits grow stronger with the spread of their aspects, through the worship of their name or the vanquishing of obstacles in their twisted political paths.
With that in mind, how can you perform a Blessing when it might not be directly in the Spirit’s Favor?
- Erect or give sacrifice to a shrine or place of worship of the Spirit in question.
- Take up a Spiritual Tattoo!
-


Red Lines:
- Unless stated specifically in a blessing’s mechanics, a Farseer cannot bless themselves.
- Every blessing that isn’t a T5 Emotional (See Farseer Tier Outline) is, above all else, temporary. Lingering effects must be approved by an experienced staff member.
- A person (Descendant or otherwise) must be willing and must consent to being blessed (The single notable exception being the blessing of Isuz). This applies both in character and out of it.  
 



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A Farseer can often sway a deal his way through taking up a tattoo. If he’s got enough skin left for it.
Dusk Druid (GuzBoroda, Deviantart)




3. Blessing More Stuff: A List of Souls, and how many a Farseer can bless.
The weaker the soul, the less rigid. Beings with soul blueprints (Descendants, for example) are particularly difficult to manipulate, however lesser creatures, such as those only with soul essence (Plants!), can be altered near en-mass by experienced Farseers.

Superior Souls (Descendants, etc.): Descendants and other beings that mimic their form all hold a soul blueprint that dictates precisely what a being and its soul should be. Because of this, they're the most difficult beings for Farseers to Bless. Superior souls and their Soul Blueprints are both rigid and elastic- resistant to change and eager to snap back to their true forms.

Lesser Souls (Higher animals, creatures): Creatures with intellect and cunning, ranging from rats to whales, all hold Lesser Souls. These types of souls are weaker than Superior ones and, as a result, more of them can be Blessed without tiring a Farseer out.

Inferior Souls (Lower animals, insects): The majority of creatures smaller than a rat (insects, small lizards and fish, for example) have Inferior Souls. Usually acting on base instinct more than anything else, these simple animals can be blessed much more easily than any others.

Soul Essence (Plants): Holding the weakest forms of souls, plants and the soul essence they contain can be blessed so easily that a Farseer often casts upon areas of them rather than individuals.

Blessing Numbers:

Farseers at T3 and above (That aren’t undercasting) can bless this many creatures:
Descendants: 1
Animals: 4
Lesser Creatures: 8
Plants: 10*10 blocks
Farseers at
T2 scan bless the same amount, but cannot bless Descendants.



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A flair for the dramatic is often an even more useful trait than a silver tongue.
Louhi- The first snow (Deepseaweed, Deviatart)




4. Blessing Tier Strengths

 


Tier Two
Physical Blessing: This blessing has an impact, but it certainly won't change the tide of battle or the stature of the weak. It can set hearts beating and muscles pumping as if a creature is instantly ready to fight or act, but little else depending on the specific blessing. A subtle change is seen in plants/foliage, as if they’ve been fertilised or nurtured in a specific way. 

Emotional Blessing: An insistent nudge towards change, as if pressure has been placed upon one's psyche. The affected would feel compelled to act differently, though to an extent that doesn't force them to go against their nature.

Tier Three
Physical Blessing: This blessing holds some weight, and might just make a difference if put in the right place. A creature is noticeably stronger, able to exert itself as if it was at its race's prime or sneak or dance with natural ease with no need for preparation, depending on the specific blessing. Plants act and react quicker to this blessing, and grow as if in the perfect (natural) conditions to follow the mechanics of the blessing cast.
Emotional Blessing: The affected would be able to feel an unnatural change of their person as the blessing it set upon them, as if the direction of their thoughts has been set towards a specific aspect. It still cannot make something go against their nature (A whimpering child won't rush to battle), but this blessing prompts a creature or person to act suddenly and insistently in a certain way depending on the specific blessing.

Tier Four
Physical Blessing: A creature's physical abilities will change beyond their race's natural capabilities, allowing them to perform feats that seem semi-unnatural and, to those looking closely, magically aided. A human could wield orcish-sized weapons with only slight discomfort, or make only the noise of a man in muffled leather while striding forth in full plate. Plants take on supernatural agency, twisting and weaving slowly, but still noticeably, before one's eyes, as if urged onwards by invisible hands.
Emotional Blessing: A person blessed at this level will be prompted to act against their nature as a psyche-bending force is pressed down upon their person. They feel a desperate urge to act differently depending on how they're blessed and won't be held back by personal barriers or beliefs. Here it is important to remember that a Farseer's blessing must be consensual and beneficial to whatever creature they're casting upon, as the lines thereof begin to blur. The effects will depend vitally on the specific blessing.

Tier Five
Physical Blessing: Able to wield a Spirit's power to its maximum potential, a T5 Farseer can impart physical blessings that can beyond a doubt put a dangerous edge upon whatever creatures they wish. A creature may be capable of feats up to 2 times greater than their usual capacity, moving with dangerous speed or violent strength depending on the specific blessing. Plants are bolstered beyond their normal means to form compact, efficient forms of foliage with respect to the blessing at hand. Although they don’t rival a T4 Druid’s effort, they’re still uncannily affected by the influence of the Spirits.
Emotional Blessing: A blessing at this level does not cause an immediate change. Instead, incredibly, it plants an emotional seed. Within the psyche of a creature blessed at this level there is imparted the potential for permanent change. A usually unhappy, guilty person may feel (gently) their thoughts pushed towards more pleasant places or may have their outlook on life set to a more hopeful one. Cowardly beings may feel the first blossoms of bravery within their souls, urging them to act to protect, serve or unite. This can not be forced, OOC'ly or IC'ly in any capacity, and even after being cast can not be enforced by a Farseer upon a person. These blessings act as catalysts for roleplay and change, shaping it in different ways should both the character and the player want it, but not be certain how to get it. If a character has gone down a dark path, and truly wants to change, this is the sort of blessing that can offer that. Contact your local Shaman ST with any questions.
 


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Some Shamans are more flashy than others. Figures.
Meditation (anna_lakisova, Deviantart)



5. Undercasting: A Farseer’s Dimmer Switch
Roleplay Description:
Undercasting a blessing allows a Farseer to cast it as if it were at a lower tier. An Undecast blessing has its potency spread over a larger number of creatures or a greater area of plantlife than a regular blessing but has its effects lowered down one or more tiers. In this way, Farseers can make fine changes where heavy-handed ones would prove dangerous and cast sweeping blessings across large tracts of land, spreading their powers to more of those in need.

Mechanics:
- A Blessing can be Undercast to any tier below the Farseer’s level that is capable of blessing a creature or descendant (For example, a T5 can Undercast blessings to T4, T3 or T2 level). This undercast blessing has the strength and mechanics of a blessing cast at that lower Tier, but can be spread to a greater number of creatures or plants (This amount is dictated in the Table Manners section below).
- The casting ritual and all effects related, aesthetic and otherwise, are identical to those of a blessing of the level cast at. Undercasting can be done without adding any extra emotes to this ritual.
- A Blessing aimed at Descendants cannot be Undercast to Tier Two level since Tier Two Farseers can’t bless Descendants. In a similar fashion, Tier Two Farseers cannot Undercast at all.
- Just as a Farseer doesn’t have to bless their max amount of creatures/plants in a regular blessing, they can bless as few as they want when Undercasting.

Table Manners:
- A handy table can be found below! When casting your regular blessing, just look at the left hand column, under ‘Regular Blessing’. When undercasting by one Tier (For e.g. from T4 to T3) look at the second one. Etc. Etc. Etc.
- You’ve probably noticed that Descendant numbers are weird and different! AH! This is just because you can’t bless descendants at T2- that means there’s no ‘grey’ column, so they’re offset! Simple, right?
- Everything’s colour-coded for ease of reading. If you’re T4, for example, you can undercast by up to II levels, all the way up to the Green columns!
 

 

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Example:
You’ve just become a Tier Three Farseer! Congratulations! As a celebration, you want to bless a small field of wheat with a boon from Arwa, the Spirit of Fertility and Growth. Without undercasting, though, you can only bless a 10*10 area of plants, and your wheat field is 20*20! Luckily, as a T3 Farseer you’re now capable of Undercasting! Since you can bless plants at T2 you can Undercast your blessing so it acts at a T2 level, but impacts a greater amount of creatures! Undercasting by one Tier (From T3 to T2) increases the area of plants you can effect from 10*10 to 20*20- Hurrah!
You double check the spell itself to see if this has any consequences. At Tier Two, the blessing lasts 2 Days (Rather than 3 at T3) and has a more subtle effect upon the plants, as if they’ve simply been fertilised and nurtured by invisible hands.
Now knowing the mechanics you cast your blessing at a T2 level and roleplay the effects/mechanics respectively.

Edited by Ilikefooddude
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