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[✗] [Magic Lore] Farseers: Farseer Blessing List


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Farseer Blessing List
This lore acts as a companion piece to the Farseer Rework (LINK)

 




Several Blessings found below do not strictly follow the mechanics outlined in the “Tier Strength Table”. These have been marked with a
*
and should be read over carefully. Although this table was created to simplify blessings, in cases such as Healing and Enchanting-focused blessings more care had to be taken to provide mechanics that were fair, balanced, and reasonable when scaled. If you have any questions or concerns about these Blessings don’t be afraid to contact your friendly neighbourhood Shaman ST.

NB: When the Duration of a Blessing is outlined as a certain amount of ‘Days’, this represents ‘Real-Life’ days, which are 24 hours long starting at the moment the Blessing is completed.



 

Blessing of Enrohk: Empowerment
Spirit of Bloodlust, Savagery, War
Emotional Blessing
 

Spoiler

 

Rp Description:   

An Emotional Blessing that pushes a creature towards a more frenzied state, often used before battle or ritualistic fights. Imparts an effect similar to Orcish Bloodlust with the potency depending on which level the blessing was cast at. Can’t be imparted on Descendants without consent but may have unintended consequences, so Farseers beware.

Mechanics:
- A Descendant will find themselves pushed towards violent or savage thoughts, making them inclined towards provoking or initiating fights.
- Although a Descendant can always attempt to resist the urge to attack “friendlies”*, as soon as this blessing causes a creature (Lesser/Inferior Soul) to go against its nature it will attack anything nearby without regard to its pacts or training.
- Must be imparted with both IC and OOC consent


Duration:
Superior Souls: 1 in-combat Emote * Tier of Blessing (5 Emotes Max)
Lesser/Inferior Souls: 30 Narrative Minutes * Tier of Blessing (2.5 Hours Max)

Red Lines:
- * Whether or not a Descendant can/will resist attacking friendlies is up to the person playing them. This decision cannot be forced.
- Does not grant strength or vigor, only tenacity and a drive for violence.
- This differs from blessings imparting courage, in that it can cause a creature to perform stupid or rash actions rather than boldly courageous ones.
-A Tier Five Blessing is identical to a Tier Four, but with a longer duration. There can be no permanent Emotional effects from this Blessing. 

 


 


 

*Blessing of Kotrestruu: Empowerment/Enchanting
Spirit of Memory and the Recording of Knowledge
Physical Blessing
 

Spoiler

Rp Description:
A willing Descendant blessed by Kotresstru is granted the ability to take one of their memories and store it permanently within a single, non-enchanted item. Any recollection of the event is wiped from their minds while the item in question will impart this memory, as a vision, to any who touch it.
Example: The Sapphire

Mechanics:
- The very first item touched by the Descendant will be imbued with a memory or scene ten emotes (or less than one page of text) long.
- One cannot move within or have any control over the vision once it is set in motion- It plays back like a recording, scripted and unchanging.
- Being thrown into this vision is jarring, and leaves whoever touches it stunned for a minimum of one (1) emote.
- The clarity of the memory depends on the Tier at which it’s cast:
Tier Three: Faces and locations (Including the scenery about the vision) are pulled out of focus, unrecognisable. Every voice but that of the memory-owner is muffled and incoherent, though tonality can be determined. Writings or runes of any kind are indecipherable. The vision appears more as a haze of shapes and features. Vague echoes of emotion from the memory can be felt, but their source is likely uncertain.
Tier Four: The scenery of the vision is pulled into focus and noises, including voices, are recalled as clearly as they were heard in the original memory. Unlike the landscape displayed in the vision, faces are still unrecognisable, just like any sort of written or carved information glanced at or investigated. The emotions that the memory-owner felt are more clearly placed, and feel- though still distant- almost like one’s own.
Tier Five: A crystal-clear representation of the memory is contained in the item, throwing whoever touches it into a simulacrum of an original event. Landscapes show dazzling views, voices sound rich and full of emotion, and the thoughts passing through the mind of the memory owner slip into one’s own, as if you were truly in that moment. Any written information can be focused on and (if understood) read.

Duration:
Superior Souls: The Blessing lasts until a single object no larger than a meter cubed is touched, or 10 minutes * Tier of Blessing (50 Minutes Max). The memory is then retained within this object permanently.

Red Lines:
- When Undercast, a stored memory has its clarity lowered but is spread to an amount of items equal to the amount of Descendants that would usually be targeted at that Undercast Tier.
- Cannot be used to store the memory of or leading up to a PC’s death of any variety.
- Item or blessing cannot be used in crp in any capacity.
- The vision is received without context, though the owner of the memory themselves may be able to piece it together.


 


 

Blessing of Vulka: Empowerment
Spirit of Warfare, strategy, and siegecraft
Emotional Blessing
 

Spoiler

Rp Description:
A Blessing of Vulka imparts within a creature, plant or Descendant a desire to defend or fortify their home or the region surrounding them. Flora targeted by this Blessing may twist into virulent brambles or rough terrain, creatures such as ants or wolves grow defensive or territorial of their regions, and Descendants might find within themselves a propensity for erecting walls, digging trenches, or simply boarding up their windows to great effect.

Mechanics:
- A Descendant won’t become better at building defenses, but will have a greater drive to do so. This doesn’t grant greater skill in crafting or in warfare.
- All emotional effects subside once the duration has been reached. Creatures are immediately less territorial and plants will no longer cause rough terrain.
- When it comes to Warclaims, this blessing is solely aesthetic and won’t aid the defenders unless the Mod overseeing the warclaim and an ST actor agree to a PVE element being introduced.
- Similar to Raid rules, an area affected by this blessing must have a sign placed stating the date at which the blessing was cast and that blessing’s duration. If this is in a locked region contact a moderator for assistance.

Duration:
Superior Souls: 30 Narrative Minutes * Tier of Blessing (2.5 N. Hours Max)
Lesser/Inferior Souls: 1 day * Tier of Blessing (5 Days Max)
Plants: 2 days * Tier of Blessing (10 Days Max)

Red Lines:
-A Tier Five Blessing is identical to a Tier Four, but with a longer duration. There can be no permanent Emotional effects from this Blessing. 


 



Blessing of Jevex: Empowerment
Spirit of Order, Hard Work, and Self-Sacrifice
Physical/Emotional Blessings
 

Spoiler

 

Rp Description:

Physical: A Physical Blessing of Jevex imparts a creature with increased stamina, allowing them to exert themselves for a longer period of time. Whether it be in building cities or felling them, those with a Physical blessing of Jevex will find each piece of work comes with less strain that it usually would.
Emotional: Draws a creature towards a desire for Order and Self-Sacrifice, prompting them to perform actions to further either. Those with an Emotional blessing of Jevex are more willing to dedicate themselves towards a cause, though weaker blessings won’t prompt them to act against their nature to this end. Must be consensual.

Mechanics:
- Descendants or other creatures are granted the stamina or desire to work on whatever they want, or is closest at hand.
- Once the blessings’ durations have ended the creature or descendant will be both physically and emotionally drained, incapable of any further strenuous activity.
- The physical blessing doesn’t directly impact the strength of a creature or a descendant. If they couldn’t lift a boulder before, they can’t now.
- In combat, one should only roleplay this blessing as giving only the above boons. They aren’t stronger, more resistant to pain or more skilled in battle. But swinging a mallet or blocking a blow won’t wind them quite as easily as it once would have.
- This blessings can’t shift the values of a creature to have them work on something they don’t believe in or see any value in, but it can urge an already passionate but naturally lazy/fatigued Descendant or creature to work.

Duration:
Superior Souls: 3 in-combat Emotes or 30 Narrative Minutes * Tier of Blessing (15 Emotes or 2.5 N. Hours Max)
Lesser/Inferior Souls: 1 Narrative Hour * Level of Blessing (5 N. Hours Max)

Red Lines:
- A Tier Five Emotional Blessing will have the effects outlined in the Farseer Tier Guide, and won’t have a duration (Meaning the max. Duration for an emotional blessing is 2 Narrative Hours). 

 

 
 




Shezept: Empowerment
Spirit of Revenge, Plots, and Stealth
Physical Blessing
 

Spoiler

 

Rp Description:
Those blessed by Shezept are ushered into quiet, silence and stealth. A creature’s movements, actions and bodily functions (Breathing, coughing, yelling, etc.) become muffled, indistinct, or completely silenced depending on the strength of blessing. This only affects the direct actions of a creature, so while the footsteps of a potential sleuth may go unheard, a vase knocked over on the way in is likely to alert unwanted attention.

Mechanics:
- The muffling effect of this blessing extends only to the creature blessed and the objects they wear on their person, but not to other objects they interact with. The exception to this is footsteps (for flavour’s sake).
- Creatures empowered by the same blessing can hear each other (and all the noises that are affected by this blessing) as normal. This effect extends to the Farseer as well.

- When cast at Tier Five, all affected noises are completely silent. Tier Two blessings share this effect, but can only target plants.

- Casting this blessing on plants at any tier will completely silence them. Undercasting this blessing will allow for a greater area of foliage to be affected for a shorter duration.

 

Duration:
Superior Souls: 30 Narrative Minutes * Tier of Blessing (2.5 N.Hours Max)

Lesser/Inferior Souls: 1 Narrative Hour * Tier of Blessing (5 N.Hours Max)

Plants: 2 Days * Tier of Blessing (10 Days Max)

 

Red Lines:

- Naturally, plant people count as beings with Superior Souls, and can only be completely silenced by a Potent-strength Blessing.
- Two people blessed at Semi-Potent strength and greater can essentially use /message to communicate.

 


 



*Blessing of Ogrol: Empowerment.
Physical Blessing
Spirit of Despair, sapped strength, and Entrapment
 

Spoiler

 

Rp Description:
A Physical Blessing with a very specific use. This blessing can be cast while in chains, manacles, or any form of cage, not requiring physical movement whatsoever. It can bless anything with a Lesser or Superior Soul with an increased affinity for escaping bonds of a physical nature, granting them skills in contortion, lockpicking… Or hitting a door in just the right way that it’s knocked from its hinges.

Mechanics:
- The person blessed will be forced to roll for their escape, able to make three attempts at each individual lock.
/roll 20 (Tier Three)(Tier Four)(Tier Five)
Chains, bindings, etc: (15+) (13+) (10+)
Wood Door: (15+) (13+) (10+)
Iron Door: (17+) (15+) (13+)
Glass window: (10+) (8+) (6+)
Wood (fence) window: (13+) (11+) (10+)
Iron (bar) window: (17+) (15+) (13+)


Duration:
Superior Souls: 10 Narrative Minutes * Tier of Blessing (50 N. Minutes Max, or 3 consecutive failures)
Lesser/Inferior Souls: 30 Narrative Minutes * Tier Of Blessing (2.5 N. Hours Max, or 3  consecutive failures)

Red Lines:
- Can only be used to escape an area, not to break into one. 

- Can be cast on animals. The Farseer will make their rolls for them.
- Can’t stack with Blessing of Ghorza in any capacity.

 


 

Blessing of Arwa: Empowerment
Spirit of Fertility, Harvest and Farming
Physical Blessing
 

Spoiler

Rp Description:
The Blessing of Arwa- a gift much sought-after by farmers, foresters and families alike- grants fertility, energy and growth to whatever life it touches. In creatures with Superior Souls it increases the likelihood of bearing a child whereas for plants and animals it bolsters their growth and yield.

Mechanics:
Superior Souls
- Starting at a Tier Three blessing the fertility of a single Superior Souled creature is bolstered, increasing their chances of producing a healthy child.
- This is more for roleplay flavor more than anything else. It should be noted, however, that the blessing will affect Elves much less than other races giving them, at the highest tier, no more than double their original chances of having a child. It’s common (Though not enforced by server rules) for elves to roll a D100 and have a 90+ result in a child. In this case, take the following table.
- No Blessing: 90+ Success
- T3 Blessing: 86+ Success
- T4 Blessing: 83+ Success
- T3 Blessing: 80+ Success

Plants
- Plants will grow and spread more quickly and produce a greater yield, even those not tended by descendant hands.
- Plants become more stalwart and resilient to inhospitable environments (such as the Orcish desert), however still require all the usual nutrients to grow.

Duration:
Plants: 1 days * Tier of Blessing (5 Days Max)

Red Lines:
- This is not a love potion/spell, and doesn’t share any of its effects. It will only impact fertility.
- Any and all FTB rules (And punishments) stay the same.
- Does not affect any plant under Druidic influence. Cannot clear taint or tame plants affected by magical influence.
- Blessing plants does not allow communion with or control of plants in any capacity.
- At T5, this blessing can double the speed of growth in plants, and thus should not be roleplayed similarly (or even at a comparative strength) to Druidic energy imbuement. It is a slow blessing that invigorates the land over a middling period of time.


 

*Blessing of Akezo: Healing/Empowerment
Spirit of healing, health and vitality
Physical/Emotional Blessing
 

Spoiler

 

Rp Description:
A curious Physical/Emotional Blessing with numerous caveats, intricacies and mysteries that grants a Creature the ability to heal wounds or weaknesses, new or old, over several sessions of visions


Mechanics:
-This Blessing takes several sessions of vision-centred roleplay (performed iteratively) to heal a person or creature of an injury or non-magical impairment.
- Upon initial casting, basic wounds and infirmities (slight bleeds, gashes, bruises, etc.) will stitch themselves up. Any life-threatening injuries will also become stabilised, however won’t be fully healed and will be left impaired.
- At this point, if the wound is more than a minor one this Blessing will heal the injury over several sessions. The worse the injury, the more sessions it will take to heal.
- These sessions/visions are similar in nature to Spirit Walks and should revolve around the character confronting/overcoming their injury or some thematic representation of that.
(As always, any flare is up to the Shaman themselves!)
-There must be a minimum of one (irl) day between sessions, and a maximum of three. If this isn’t satisfied the healing will fail and the wound festers.

Tier Three: Lasts One session.
Tier Four: Lasts Two sessions
Tier Five : Lasts Three Sessions

Injuries:
Healed on the spot:
Slight bleeds, gashes and bruises.

Healed after the First session:
Stab wounds, cracked bones, bad bruising/burns, and old impairments (E.g. bad leg).

Healed after the Second session:
Bad breaks, numerous stab wounds, slashes, punctured lungs and more serious impairments (E.g cataracts).

 

Healed after the Third session:
Initially life-threatening injuries, severed body parts (See Red Lines) and serious impairments (Eg. Blindness, See Red Lines).

Red Lines:
- Unless it’s healed on the spot, injuries blessed by a Farseer will not heal by themselves between sessions. The only time they’ll heal is during/after one of the visions.

- If a wound will take Three sessions to heal, but the Farseer only casts a Tier Three blessing (That lasts One session), the blessing has to be recast after this session for the healing to progress. Otherwise, the wound will stay unhealed as per above.

- The visions/sessions can be done in person (A Farseer guides the person through it), over an in-game message (A Farseer OOCly provides the person with a vision which hits them ‘out of the blue’) or through another medium (Discord). Screenshots should be taken for all of the above.

- Body parts can be reattached with this magic, however the blessing has to be imparted within five irl hours of the limb/extremity being severed. It cannot, in any capacity, regrow something from nothing (such as growing back eyes, replacing old, cut off limbs), but it can lessen the pain from those injuries.

- When healing impairments such as blindness, it should be noted that this blessing cannot dispel any magic/curse that might be causing impairment. If magic is actively causing blindness, a blessing of Akezo won’t heal this.
- Likewise, this blessing cannot purge venom or poison from a mortal’s body. 

 


 




Blessing of Freygoth: Empowerment
Spirit of the Wilds, Nature and Animals
Emotional Blessing
 

Spoiler

Rp Description:
Fierce beasts and fiendish botany alike are settled by this blessing, having their minds and natures pulled away from feral distrust and defensiveness. Areas that are often too dangerous for foreigners to set foot on can open their paths to a cautious Farseer, making this blessing best placed on untamed lands or unfriendly creatures.

Mechanics:
Lesser/Inferior Souls:
- Creatures will become less territorial and more docile. At blessings of greater strength this can cause them to go against their nature, allowing passage and even tolerance to brave intruders.
- This is temporary. A blessing of Freygoth doesn’t allow the taming of any animal with a lesser/inferior soul.

Plants:
- Plants will grow less erratically and appear almost as if tended within a garden. Opposes the blessing of Vulka, and will clear rough/dangerous terrain caused by the plant (should it not be under Druidic influence).
- The change within plants occurs more quickly than in the blessing of Arwa, but lasts for a much shorter time.

Duration:
Lesser Souls: 10 Narrative Minutes * Tier of Blessing (50 N. Minutes Max)
Inferior Souls: 20 Narrative Minutes * Tier of Blessing (100 N. Minutes Max)
Plants: 30 Narrative Minutes * Level of Blessing (2.5 N. Hours Max)

Red Lines
- Cannot, under any circumstances, affect any beings with a Superior Soul.
- Likewise can’t affect Elder Trees, Soul Trees or the like.
- Does not improve the yield or growth speed of plants or animals.
-A Tier Five Blessing is identical to a Tier Four but with a longer duration. There can be no permanent Emotional effects from this Blessing.
- Cannot affect plants or animals being influenced by Druids or Druidic magic.



*Blessing of Ghorza: Empowerment
Physical/Emotional Blessing
Spirit of Travel, movement, and fortune both good and bad
 

Spoiler

 

Roleplay Description:

An odd Blessing that’s neither wholly Physical or Emotional, but is a mix of both. A person blessed by Ghorza will become luckier, and perceive themselves as luckier for the duration of the blessing. It imparts a peculiar worldview upon the afflicted such that, even should fortune not quite favor them, they would take it in stride as if it was all part of the grand plan, altogether unhindered by anything that should rightly phase them.

Mechanics:
- A Blessing of Ghorza can be cast upon 1 Descendant at Tier Two. This does not allow the blessing to be undercast to a Tier Two level to affect more people.
- This Tier Two blessing is purely aesthetic, cannot be used in combat, and adds no benefit to the /roll command.

- Blessings cast at Tier Three, Tier Four and Tier Five will bolster any and all /rolls:
Tier Three: Add or subtract up to 2 on a /roll 20 (or 10% of max roll).
Tier Four: Add or subtract up to 4 on a /roll 20 (or 20% of max roll).
Tier Five: Add or subtract up to 8 on a /roll 20 (or 40% of max roll).

Duration:
Superior Souls: 2 in-combat or 30 Narrative Minutes* Tier of Blessing (10 Emotes or 3 N. Hours Max)

Red Lines:
- A Tier Five Blessing has the mechanics of a Tier Four Emotional as in the Farseer Tier Outline.  There can be no permanent Emotional effects from this Blessing.
- Can’t be used to break into/out of doors, signs, trapdoors, etc, but CAN be used in combat, should /roll be used. Pvp/Defender Default applies in this circumstance unless /roll is agreed upon by all parties involved.
- If the /roll command is not being used in Combat any benefits from this blessing in said combat are purely aesthetic and cannot be used to gain an upper hand.
- Can’t stack with Blessing of Ogrol in any capacity.

 


 


 

Blessing of Kezt: Empowerment
Emotional Blessings
Spirit of honour and bravery
 

Spoiler

 

Roleplay Description:

This blessing instils the essence of bravery and the drive to act on one’s moral beliefs within a person or creature. As this isn’t a Physical blessing it will not aid in these endeavours in any corporal way, but may prompt a reluctant character to make a difference where otherwise they would have stayed quiet- should the blessing be cast at a high enough level.

Mechanics:
- Conventionally servile/docile creatures, especially those being treated poorly, will be pushed towards acts of bravery, valour or honour.

- It is up to the player to decide How they will act bravely or honourably and, in some situations, it may turn out to be detrimental to the Shaman. For example, attempting to urge a quivering slave into participating in a fight will just as likely press them to escape as to bend to the whip.

- Blessing Strength rules apply here; this spell cannot make a creature go against its nature at strengths lower than Tier Four.
- Any creature that went directly went against their normal nature as a result of this blessing will attempt to flee the situation at the end of the blessing’s duration.

Duration:
Superior Souls: 3 in-combat or 20 Narrative Minutes * Tier of Blessing (12 Emotes/80 N. Minutes Max)
Lesser/Inferior Souls: 3 in-combat Emotes or 1 Narrative Hour * Tier of Blessing (12 Emotes/5 N. Hours Max)

 

Red Lines:
- A Tier Five Emotional Blessing will have the effects outlined in the Farseer Tier Outline, and won’t have a duration (Meaning the max. Duration for an emotional blessing is 12 Emotes).
- A Tier Five Emotional Blessing can be placed upon any creature with a Superior/Lesser/Inferior soul. Yes, that means ants, too.

 

 


 

Blessing of Thulezia: Empowerment/Illusion

Physical BlessingSpirit of Lust, Pleasure and Beauty
 

Spoiler

 

Roleplay Description:

All things are temporary; beauty especially. This blessing places a charm upon a creature with a Superior Soul that causes those that can see or hear them to perceive them as objectively beautiful, handsome or refined; at any rate, deserving of their attention. It can lend a crippled soul a few hours of self-esteem, a mischievous goblin or hag a tremendous amount of fun, or a King or Queen their people’s eyes, ears, and potentially hearts during a speech or declaration. When Thulezia’s blessing touches a plant it will grow, over the duration, a several strangely-coloured leaves, thistles, brambles or beads that can be distilled to make a potent perfume or cologne; the Shaman’s choice. 


Mechanics:
Superior Souls:

- Those that (oocly) want to resist the effects of the spell can use the command /roll 20. 11 and above is a success, and nothing changes for them.

- People that resist the effects of the Blessing won’t be aware of it, except for in the behaviors of people around them.

- Works only in blessings of Tier Four strength or greater, and only upon one superior soul per blessing, no matter the tier of the Blessing or Farseer.

- The appearance of the creature does not change, but nevertheless those affected by the spell will consider them more beautiful or regal (These aesthetics are up to the player that’s been blessed.)
Plants:
- A plant will produce the perfume-scented flora in whatever form seems most fitting.
- The perfume or the altered flora isn’t poisonous or harmful in any way.
- Each plant in the area only produces one such leaf, though they’re always coloured in such a way to make them easy to find.

Duration:
Superior Souls: 30 Narrative Minutes * Tier of Blessing (2.5 N. Hours Max)
Plants: Takes 5 Hours - 30 Narrative Minutes * Tier of Blessing (2.5 Hours Min) to grow.

Red Lines:

- Farseers are not affected by their own blessing in regards to a Descendant Blessing.

- Cannot, under any circumstances, be used to dictate the behavior of other peoples’ characters. It adds gravitas to your character, but does not let you dictate other players’ responses to that gravitas in any capacity. As an extent to this, using this blessing to prompt an FTB should be considered rape and will be punished as such as per server rules.
- The perfume produced by this blessing isn’t magical, but (For the duration of the blessing), the single leaf or petal of the plant would be. 

 

 

 


 

Blessing of Isuz: Empowerment
Emotional Blessing
Spirit of love, caring, and tranquillity
 

Spoiler

 

Roleplay Description:

The Blessing of Isuz imparts thoughts of peace and calmness upon any creature it touches, quelling rioting thoughts, emotions or concerns. It’s used just as often to stop fights as to give mercy to those whose emotions are causing them pain and turmoil unseen to most eyes.

 

Mechanics:
- A creature with a Superior Soul has its mind pulled away from violence and turmoil. Peaceful thoughts replace warring ones, and tranquility replaces chaos.
- Those affected may feel more compassionate towards their previous adversaries, however this is a temporary effect and is no substitute for the blessing of Paxahru.
- This blessing cannot be cast upon any descendant in combat except at Tier Four.
- If any of the creatures blessed are in combat, they can choose to perform a /roll 20. 11 and above is a success, and they will remain unaffected, but aware that something has tried to calm them.
- The rest of this blessing strictly follows the outlines in the Farseer Tier Outline.

Duration
Superior Souls: 1 in-combat Emote or 5 Narrative Minutes * Level of Blessing (5 Emotes or 20 N. Minutes Max)

Red Lines
- Cannot lessen physical pain in any capacity. Even with this blessing someone injured will still feel all of their current injuries as normal, even if they become more composed.
- A Tier Five Emotional Blessing will have the effects outlined in the Farseer Tier Guide, and won’t have a Max. Duration.
- Not a love potion! 

 


 


  

Blessing of Leyd: Empowerment
Physical Blessing
Spirit of dominance and physical strength
 

Spoiler

Roleplay Description:
Leyd’s Blessing twists muscle and sinew to change a creature’s Strength and Height. Halflings might find themselves thrust to wuthering heights and Humans empowered with newfound brawn, however if a small being grows too tall even enhanced muscles won’t hold them upright, and if an Uruk yearns to grow stronger, they must shrink to pack a bigger punch.

Mechanics:
- A blessing of Leyd will always make a creature stronger, but it may raise or lower the height of a creature depending on that creature’s natural height and the blessing Tier. See the table below.
- If a creature’s height is raised or lowered by more than 1'5" their movements should be considered off-balanced and the duration of the blessing is halved.

Height Change:
Tier Two: The non-descendant creature is raised (or lowered) to 5 ft. in height.
Tier Three: The creature is raised (or lowered) to 6 ft. in height.
Tier Four: The creature is raised (or lowered) to 6.5 ft. in height.
Tier Five: The creature is raised (or lowered) to 7 ft. in height.

-The strength granted by this blessing is not a flat rate and follows the descriptions of the Farseer Tier Outline.
-Although (Thankfully) painless, the transformation is incapacitating and the creature in question must spend two (2) emotes describing their change, with guidance from the Farseer. This brings the total required emotes for this ritual to seven(!).
- Strangely, this blessing does not affect any creature/race naturally taller than 9 ft.


Duration:
Superior/Lesser Soul: 8 in-combat Emotes or 30 Narrative Minutes (Not affected by Tier).

Red Lines
- Cannot affect Ologs or any other creatures with a height greater than 9 ft.
- This blessing can be used to lower the height of a creature hostile to you, so long as it’s shorter than 9 ft.
- When the blessing ends, the creature will be physically exhausted and incapable of any strenuous activity. 

 





 

 

Edited by Ilikefooddude
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