SquakHawk 1640 Popular Post Share Posted February 11 Hi LOTC, Story Manager SquakHawk here. We hope everyone has been having a good start to their February. ST has been hard at work with several new changes and additions that we are excited to share with you. Lore Rules Update If there is one paragraph you pay attention to on this update, please let it be this. We have updated the lore rules along with death & revival rules, and urge all players to refresh themselves. While mostly unchanged and just providing specifics and clarification, some new rules were added - worked on by ST, ST Management, and Administration. https://www.lordofthecraft.net/rules/ MArt Shelvings Second, we are doing some cleanup with MArts. Many of the current ‘active’ MArts have been lost to time. There are numerous ones unaccounted for and plenty others which have been marked for denial. For reference, of the 70 current MArts, 43 are unaccounted for. Of these 43, we plan to deny at least 22 of them. The remaining MArts -- which still make sense in lore but currently do not have an ‘owner’ -- may be redistributed through events. It is not guaranteed that all inactive MArts will be given out. For example, personal MArts, like a Druid’s staff, will not find new homes. MArts which relate to magics or races as a whole, and not specific characters, will potentially have the opportunity to be redistributed. These will be done through events put on by the story team. Keep an eye out for the beginnings of these storylines and you might just find yourself with a wonderful new trinket Not all MArts will be redistributed. MArts not currently in possession of a player, or that have a logged owner, have a chance to be redistributed for purposes of family/clan/nation/magic culture, interest, or so on. Botany Update We're throwing in a small clarification on botany and herbs - clarifying any need to go to an ST for questions. Through this helpful list made by Sorcerio, here is an easy list of open-RP herbs and the like, alongside herbs which require gathering from ST Nodes. If you believe your herb is misplaced here, contact Story Management or Sorcerio and we'll get it sorted. Housemagery Selfteach Books Next, we have a mistake on our part with housemagery book copies. There was an oversight that allowed for players to copy ST signed books and make them seem like legitimate selfteach books. From here on out, these books are considered invalid and you will be unable to learn the magic through them. Additionally when selfteaching, instead of posting a screenshot on the MA with the book, we ask that students make an /sreq for an ST to validate the application. This only applies to selfteaching magics/feats with books. Other magics continue as always. Mineral Nodes Mineral nodes are going to be released soon! The ST is currently working on getting these nodes placed down, and we’ve updated the Material Compendium to go along with it. Tier 4 nodes are manually harvested under the previous system of /sreq-ing to harvest. The team has been optimized and expanded to allow quicker sreq times, and far-less headache on ST Logging. Per request by ST & Lorewriter, Lunarite has been upped to a Tier4 node. Tier 3 nodes are automated with long cooldowns. Imagine the current herb system we have in vortex, but with the materials in the post above. These will be Personal Cooldowns, with multiple throughout the map - all bearing ST Signature. We also plan to re-add tier 2 nodes. These materials don’t require ST signature, and can simply be spawned in by a player like prior- merely adding to enrich the world around. For those of you wondering how to get your hands on Carbarum -- look no further than Vortex. It’ll eventually find its way there, once the rest of the progression is sorted out! Not to mention we’re working once more on Material Events, in which materials of all kinds can and will be distributed- potentially Carbarum aswell. Finally, we plan to be adding ‘gathering areas’ for lore materials, which will be periodically placed as areas that players can roleplay gathering materials in. Think of mini-event sites catered specifically towards materials. Thank you to Lumii for writing up this post, and to the LST for working so tirelessly on these projects to get them out smooth and well. 33 Quote Link to post Share on other sites
CalZium 605 Share Posted February 11 mine diamonds play minecraft 2 Quote Link to post Share on other sites
Luv 2402 Share Posted February 11 doin’ the lord’s work, I can’t BEE-lieve it. 0 Quote Link to post Share on other sites
Burnsider 751 Share Posted February 11 "Witnessing (or fabricating) a character's non-PK death and ruling the individual to be "Undead" when learning they have been revived is permitted." Just clarifying. Most rules are things you can't do. But this says "is permitted." is that a typo and meant to say "is not permitted?" 1 Quote Link to post Share on other sites
SquakHawk 1640 Author Share Posted February 11 1 minute ago, Burnsider said: "Witnessing (or fabricating) a character's non-PK death and ruling the individual to be "Undead" when learning they have been revived is permitted." Just clarifying. Most rules are things you can't do. But this says "is permitted." is that a typo and meant to say "is not permitted?" It's been brought up more than a few times on the clarity of the rule. Due to how contested that rule may be sometimes, we wanted to throw in a clarification that something like that is indeed allowed given how it wasn't quite outlined before, and moreso just up to discretion of the current Moderation/Story team. 1 Quote Link to post Share on other sites
RhythmrhymE 108 Share Posted February 11 "Items! Items! More Items!" -a Goblin 0 Quote Link to post Share on other sites
BonesOfTheEarth 1321 Share Posted February 11 ST making updates to server rules... My theory of them taking over the server is coming true... Admit it, green tags - You've been found out and your days are numbered! 3 Quote Link to post Share on other sites
NotEvilAtAll 3740 Share Posted February 11 Not the biggest fan on the call to specifically permit calling characters undead because monks revived them. I feel as though it could lead to the problems of everybody calling everybody else undead that made it controversial in past wars, due to its association with PK shaming and execution posts for characters who didn't PK. Also no pipeweed REEEEEE. 0/10 worst story team ever. halflings will cancel you on twitter just like how we cancelled aardvarks. 1 Quote Link to post Share on other sites
chaosgamer_ 526 Share Posted February 11 Boomsteel Boomsteel Boomsteel 0 Quote Link to post Share on other sites
Tiresiam 102 Share Posted February 11 (edited) Spoiler Witnessing (or fabricating) a character's non-PK death and ruling the individual to be "Undead" when learning they have been revived is permitted. In my opinion this shouldn't be allowed. I've seen too often now during times of conflict on lotc people trying to force or peer pressure others by shaming them into a PK even when they abide by the rules. If the person IC cannot be aware that they died, and that they have no memory of it then why should other people be able to hold onto their prior corpse and wave it around in their face? It promotes poor role-play and OOC bullying and I think this should be looked at again because this is the sort of thing that Staff should be in place to prevent and not endorse. It would honestly be better if death was final and there were no monks to revive someone because it removes the problem entirely. As a community we should really just pick one instead of just fence-sitting. Edited February 11 by Tiresiam 7 Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.