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[Bounty] Vaelya's Infestation


ScreamingDingo
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Heed heed, all ambitious adventurers.

Our company has been scouting out the areas of Vaelya to clean up the rubble left by the settlement that collapsed upon the shores. Their marble towers crumble and we wish to excavate these ruins to benefit our own enterprises. The lovely materials left in this town would be a benefit for us to be able to deal with, but these squatters have been seen picking off our caravans and otherwise occupying the abandoned village.

 

We are looking for those who are not of the faint of heart to drive them out of this area, violence is encouraged but you can do whatever you wish to ensure that they leave. Upon a clear visible evacuation of the area, we will reward those who do this with 100 mina for their troubles.

 

They are violent, ill-equipped and seemingly barbaric. So caution is advised.  They have enough numbers to rival small forces, so if you are planning to enact the justice necessary upon them, be prepared and do not have a queasy stomach.

 

We await the completion of this contract, for Almaris. For the Greater Good.

 

 

- Reginald P. Antsworthy, Excavator Extraodinaire, Head of the Almarian Masonry and Construction Guild (The AMC)

 

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Bounty -

Objective - Remove the Bandit Threat by any means possible

Location - The ruins of Vaelya

Reward - 100 Minas upon a successful removal of the threats in the camp

Difficulty - Medium. Forces will struggle if not prepared and not planned. These foes know how to fight dirty and will drag them down with you if you corner them like rats.

 


 

Spoiler

 

[OOC]

Contact ScreamingDingo to interact with the camp, through discord to arrange a time or in-game. I will limit interactions to start with unless they are explicitly planned so I can prepare. (Don't bring your entire army for 100 minas its not worth it). As of always, this is a dynamic threat and will adapt to how players interact and deal with this. They could change from one day to the next, don't walk in expecting this to be an easy hack and slash, anything is possible.

 

 

 

 

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Ser Brandt Barclay would make a copy of the bounty notice, and show it around the brave Haeseni Knights "Time for an adventure" he cheered with a cheeky smile.

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Rha'kir can be seen cleaning his black steel armor suit while also preparing his alchemical weapons, his normal weaponry, his medicine, his survival gear, and the list goes on about how the Kharajyr overprepares.

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Utayr hears words of this quest and prepares to go forth with friends or any companion!

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The Metinan Company places their stamp upon the document, should it still be unresolved.

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- WARNING -

 

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Heavy Firepower has been spotted with these 'Brigands'. They seem to be in possession of two Vaelyian Lead Belchers. The sounds of these horrific machines of war have stained the battlefields to groups that have come past. Small, marked graves now litter the sides of the city as bandits lay their dead to rest. Any attempts at negotiations with this group will most likely be met with resistance from the constant aggressions. They have bunkered down and become a force to be reckoned with.

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Aeonn would sit along the round table reading a copy of the missive slipping on his magic ring "Im sure whoevers going to reclaim the land needs a shield..." 

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The Merchant Sloop is seen on the docks of the ruined settlement of Vaelya. The bandits themselves hauling supplies and their remaining cannons onto the deck of the ship. A few men are seen with sigils of the Blade and Star on their shoulders, jeers and remarks made against one another as they assemble on the ship. The flames of the ruins of Vaelya are snuffed, its innards littered in cannonshots and the horrors that came from the various groups that attempted to dislodge them.

The ship is spotted sailing towards Freeport. The land of the Free and Questionable. Those that had heard of the group's own plight would now know that their sights are set on the Cloud-Splitter of the South. The Accursed Drake.

 

 

 

[BOUNTY COMPLETED]

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A band of assumed brigands enter the lands of Vaelya only to depart with their numbers swelling. Perhaps vainglorious pursuits were not the best means of resolving this matter.

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