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Badminton, the Sport of Gentlemen - A Rules Handbook


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BADMINTON

The Sport of Gentlemen

 

A Rules Handbook

by 

Yuliya Styrne

 

HUiJUfL.png

 

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Two Ladies with Badminton Racquets

1807

 

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INTRODUCTION

 

It is a fact acknowledged by most physicians that the body requires rigorous exercise to promote good health. How unfortunate it is, then, that so many opt to forego the upkeep of their bodies. Perhaps they find sport uncomfortable or ungainly or otherwise inaccessible. Perhaps, like me, they are physically disabled or elderly and cannot take exercise as others do. The solution to their woes and mine, however, has at last arrived in the elegant and simple sport known as badminton. Badminton is a sport that can be enjoyed by men, women, the young, and the old alike.

 

Badminton is a sport played using racquets to hit a  'birdie' (a ball with a cone of feathers attached to the back) over a net. It's played on a court bisected into four quadrants and divided in half by the net. The most common form of badminton is played with two players. However, four or even six player variants are not unheard of. The goal of badminton is to never allow the birdie to touch the ground. If the birdie touches the ground on your side of the court, your opponent receives a point. 

 

Games are played until one player wins a total of 11 points. Shorter games may be played with a total of 5 points - or longer games may be played to 21 points.

 

For the disabled and elderly, a seated variant may be played on a half-court. 

 

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A young girl and a young gentleman exchanging a birdie

1805

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RULES

 

Badminton operates on a few simple rules.

 

At the start of the game, a simple coin toss may be used to determine who serves. The server must successfully hit the birdie over the net. 

 

The server has two chances to fail before they fault and cede a point to their opponent. A fault occurs when the server fails to strike the birdie, the birdie hits the net, or the birdie touches the ground on their side of the court.

 

Serves must be made with the opponents standing on opposite sides of the net in diagonal squares. 

 

Every time the ball is served, it initiates a volley. In order to conclude the volley, a point must scored by either the server or their opponent. 

 

Once the birdie is successfully served, the opponent may strike it with their racquet to return it over the net. If they miss the birdie and it lands on their side of the court (or if they hit it and it strikes the net and/or the ground on their side of the court), the server wins a point. 

 

Out-of-bounds hits are considered a fault. When the birdie flies out-of-bounds, the person who last struck it is considered at fault and their opponent gains a point at their expense. Players are not allowed to cross the court lines and travel out-of-bounds during the volley either.

 

Players must never touch the net with either their bodies or their racquets during the volley. This counts as a fault if it occurs and their opponent will win a point. 

 

Once the point is won, the two opponents will switch squares (remaining diagonal) and the individual who lost the volley will be called upon to serve next. 

 

Players are not allowed to hit the birdie until it has passed fully over the net. They are not allowed to reach across the net into their opponent's court. 

 

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Illustration of Players on the Augustine Palace Badminton Court

1806

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((OOC RULES))

 

HOW TO SERVE

 

Spoiler

 

Two players stand on either side of the net positioned diagonally from one another. We'll refer to them as the Server (Player 1) and the Opponent (Player 2). Players should emote every time they roll.

 

Do /roll 2 to determine who serves. 

 

The server will /roll 12. 

 

If the result is:

 

1-4 - The server fails to hit the ball, or hits it into the net, or hits it out of bounds. If you roll between 1 and 4 twice, you fault and the other side gets a point.

 

5-9 - The server hits the ball over the net. A volley is initiated and the opponent gets a chance to hit it back. There are special rules for the volley. (See below.)

 

10-11 - This is a "vicious serve" and requires the opponent to roll above a 9 to hit it back successfully. If they roll below a 9, they fault and the server wins the point.

 

12 - If the server rolls a 12, this is a "perfect strike" and the opponent automatically misses and loses the volley. The server gains a point.

 

 

VOLLEY RULES

 

Spoiler

 

If the server rolls between 5 and 11, they hit the birdie over the net and a volley is initiated - meaning the opponent has a chance to hit the birdie back. The server and their opponent will hit the birdie back and forth until a point is won.

 

When the birdie is successfully served, the opponent will do /roll 12.

 

If the result is

 

1-4 - The opponent faults. This can be emoted as them missing the birdie, hitting the birdie into the net, or hitting the birdie out of bounds. The server wins the point.

 

5-9 - The opponent successfully hits the birdie back over the net. (Unless the server rolled a "vicious serve" - if so, this roll faults and the server wins the point.)

 

10-11 - This is a "vicious return" and the server must roll above a 9 to hit it back successfully. If they roll below a 9, the server faults and the opponent wins the point.

 

12 - If the opponent rolls a 12, this is a "perfect strike" and the server automatically misses and loses the volley. The opponent gains a point. 

 

 

ADVANTAGE/DISADVANTAGE MODIFIERS

 

Spoiler

 

Advantage modifiers can be added to the rolls during the volley and can turn the tide of the game. Advantage and disadvantage only takes the last two rolls of the game into account. 

 

During the volley, if the server rolls a 9 and the opponent rolls a 5 -

 

The server can add the difference (4) to their total roll. Meaning, on their next roll, they can roll out of 16. They gain advantage.

 

The opponent subtracts the difference (4) from their total roll. Meaning, on their next roll, they must roll out of 8. They suffer disadvantage. 

 

In short, you add or subtract from your total roll depending on whether or not your roll was higher or lower.

 

If both players roll the same number, no advantage or disadvantage is conferred.

 

If you roll over 12, you crit and receive double points.

 

Badminton can be played without advantage and disadvantage modifiers for a simplified game.

 

 

EXAMPLE GAMES

 

(In a "real" game, each roll would be accompanied by an appropriate emote. However, for the sake of brevity and clarity, I've chosen to omit emotes just to show how the roll mechanics work.)

 

Game 1

 

Spoiler

James and Quentin are playing a game of badminton.
James serves and rolls a 7 out of 12.
Quentin returns and rolls a 9 out of 12.
James takes disadvantage and subtracts the difference (9-7=2) from his total roll. His total roll is now 10.
James rolls 6 out of 10.
Quentin takes advantage and adds the difference (9-6=3) to his total roll. His total roll is now 15.
Quentin rolls a 5 out of 15.
James takes advantage and adds the difference (6-5=1) to his total roll. His total roll is now 13.
James rolls a 7 out of 13.
Quentin takes disadvantage and subtracts the difference (7-5=2) from his total roll. His total roll is now 10.
Quentin rolls a 9 out of 10.
James takes disadvantage and subtracts the difference from his total roll. His total roll is now 10.
James rolls a 10 out of 10. This is a "vicious return" and Quentin must roll above 9 to hit it back successfully.
Quentin also takes disadvantage and subtracts the difference (10-9=1) from his total roll. His total roll is now 11.
Quentin rolls a 7 out of 11. Quentin faults and fails to return the birdie successfully. Volley ends and point goes to James.

 

Game 2

 

Spoiler

Yuliya and Simon are playing a game of badminton.
Simon serves and rolls a 9 out of 12.
Yuliya returns and rolls a 10 out of 12. This is a "vicious return" and Simon must roll above a 9 to hit it back successfully.
Simon takes disadvantage and subtracts the difference (10-9=1) from his total roll. His total roll is now 11.
Simon rolls an 11 out of 11. This is a "vicious return" and Yuliya must roll above a 9 to hit it back successfully.
Yuliya takes disadvantage and subtracts the difference (11-10=1) from her total roll. Her total roll is now 11.
Yuliya rolls 8 out of 11. She faults and fails to return the birdie successfully. Volley ends and the point goes to Simon.

 

Game 3

 

Spoiler

Joseph and Anne are playing a game of badminton.
Anne serves and rolls a 7 out of 12.
Joseph returns with a 7 out of 12. Neither side gains advantage or disadvantage.
Anne rolls a 10 out of 12. This is a "vicious return" and Joseph must roll above a 9 to hit it back successfully.
Joseph takes disadvantage and subtracts the difference (10-7=3) from his total roll. His total roll is now 9.
Joseph rolls 5 out of 9. He faults and fails to return the birdie successfully. Volley ends and the point goes to Anne.

 

Game 4

 

Spoiler

Edward and John are playing a game of badminton.
Edward serves and rolls a 6 out of 12.
John returns and rolls an 8 out of 12.
Edward takes disadvantage and subtracts the difference (8-6=2) to his total roll. His total roll is now 10.
Edward rolls a 10 out of 10. This is a "vicious return" and John must roll above a 9 to hit it back successfully.
John takes disadvantage and subtracts the difference (10-8=2) from his total roll. His total roll is now 10.
John rolls a 10 out of 10. Advantages and disadvantages are nullified. Both players return to totals of 12.
Edward returns and rolls a 7 out of 12. 
John returns and rolls a 5 out of 12.
Edward gains advantage and adds the difference (7-5=2) to his total roll. His total roll is now 14.
Edward rolls a 13 out of 14. He crits by rolling above 12 and gains double points. The volley ends and Edward wins 2 points. 


 

 

 

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Edward Napier goes shopping for Badmington shorts.

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Quentin rolls four 12's in a row, jumping into the and air swinging his racket with the force of a cannon, slicing the birdie in half and casting it into the sand and creating an impact crater the size of a small child

"Heh... nothin personell, James...."

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