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[✓] Medical Pack 1


Sybbyl0127
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Cough Syrup

Distilled Water base
1x Order

1x Sound

2x Peace

 

Creation: Gently warm the distilled water base and mix in the required symbols until fully dissolved. When the liquid is clear and you see no particles left within, let it cool and bottle.

 

Effects: A soothing clear liquid which when slowly drank will provide relief to the inner-mouth and throat area. This is effective against irritation of the throat, or sores within the mouth. Its effects last roughly 1-2 narrative hours, and it is a relatively safe treatment that can be used as needed with no real fear of overdose.

 

- Only effective when drank slowly

- Has no effect if diluted in a drink / liquid

- Cannot overdose, the syrup is very safe to drink.

- T1, Common

- Does not require ST Signing

 

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Pain Reducer

Distilled Water base

1x Vigour

2x Endurance

2x Balance

1x Clarity

1x Peace

 

Creation: Heat the distilled water base until boiling, then take off the heat. While it is still hot, add the symbols in order as listed until completely dissolved. Then seal the concoction in a closed container and let it cool naturally.

 

Effects: When drank directly, sensations of faint to bordering on severe pain will be near completely reduced, or heavily dulled. While under the effects of the potion the body will have a less severe reaction to pain, though sensation may still be felt it will leave the body very loose and difficult to control. The potion makes it nearly impossible to exert very much strength, standing and walking will be incredibly difficult, and lifting objects will not be possible.

 

When diluted in food or drink, the potion would be significantly less effective for intended purposes. While no loss in strength would occur, minor aches or pains, even migraines, could be reduced if not eliminated in this diluted form.

 

- Must be drank directly, or diluted in food/drink for lesser effect.
- Nearly all sensation is lost, though some pressure sensation is still felt
- Standing, walking, or moving in calculated fashions will be extremely difficult and ill-advised
- Dexterous tasks are basically impossible, and lifting objects above 2-3lbs will also not be doable.

- The effects will last roughly 4-5 Narrative hours, if doses are taken with at least 1 narrative hour between when the effects wear off it is safe to continue taking it. "Overdose" will simply result in complete paralyzed sensation for the duration of the effects.

- The effects are lessened significantly if diluted in drink / liquids, and must be taken without dilution in order to work fully.

- T2, Common

- Does not require ST Signage

 

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Coagulator

Fire: Burning x1

Impediment x2

Slowness x1

A spoon of salt

 

Creation: Burning and Impediment symbols should be brewed together into boiling water first. Then, mix in the measure of slowness and begin to boil this mixture over medium to high heat until it thickens up considerably. When there's perhaps half the amount of water left than what you started with, pour in the spoonful of salt and mix it in until it is completely dissolved. Then set this aside and let it cool, after which, grind the hardened paste down into a powdered form and bottle.


Effects: When exposed to liquid the powder will heat up and congeal, cauterizing wounds and absorbing pooling blood.

 

- Attempting to eat or drink the powder will cause congealing of the blood internally, resulting in blood clots and potentially strokes.

- Tier 2, Common

- Does not require ST Signing

 

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Burn Relief

A lard/Oil Base

Coldness x2

Peace x2

[Fragrance may be added, optional]

 

Creation: In no particular order, when the coldness and peace symbols are slowly mixed into a lard or oil base it will take on a snowish white color.

 

Effects: When this ointment is applied to a burn, patch of irritation, rash, or other irritable non-open wounds, the area will be soothed by a fresh cooling feeling that is slow acting and even across the surface. The effect will last roughly 1-2 narrative hours before it would need to be replaced. A single measure of Silence can also be added to ointment to give it a longer lasting numbing effect on the applied area, extending its use to 2-3 narrative hours. The substance poses no danger, though it is recommended to let wounds be open to the air on occasion, it can be re-applied as needed with no side effects.

 

- Must be directly applied to the affected area.

- Effects last 1-2 narrative hours, or 2-3 narrative hours with the extra silence symbol, this must be displayed in the item text.

- Tier 1, Common

- Does not require ST Signing

 

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Contact Purifier

Distilled Water Base

Grace x1

Death x1

Purity x2

 

Creation: Gently heat the distilled water until it is warm, then completely dissolve the mixture of Grace into it before continuing. When there are no particulates left, add the measure of Death, give it a moment to swirl within the mixture and then add the two measures of Purity. Slowly stir this without agitating the liquid too much until everything is dissolved. Prepare your intended container by boiling it in hot water to ensure it is entirely clean. While the container is still somewhat hot, pour the purifier liquid in and let these cool down naturally, then cork.

 

Effects: This liquid, when applied to a surface will sizzle and bubble as it thoroughly cleans and purifies where it touches. It will work effectively against any mundane contaminants, but will not have an effect on magical or unnatural substances.

 

- Not an anti-venom or cure all, if drank it will cause the person to become violently ill as their body rejects it.

- Pouring it into a mud puddle won't get rid of mud, but it will clean dirt of mud out of a wound.

- Tier 1, Common

- Does not require ST Signing

 

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Credits:

FreeHongKong for the original Medical Pack

Nivndil for helping with the details

 

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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Lore has been implemented onto the primary lore page. If you believe this is a mistake, please contact ST administration/management.

 

 

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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