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[✗] [Magic Amendment] Transfiguration Tweaks


Johann
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Enchantment Clarification and Additions

This clarification seeks to elucidate the chiefly vague and incoherent mechanics behind the functionality of enchantments, aspiring to give it a much more believable explanation as well as perform a few flavourful tweaks so that the archetype is more consistent with existing lore. 

 

The following is what shall be added to the enchantment section:

 

Implements for Enchantments:

As the strength and resplendence of an enchantment greatens, so too does the cost of mana for the functionality of said feats, though lesser enchantments harbour such negligible effects that implements are not necessary, anything greater requires a means by which an artificial mana pool can be stored - this is achieved in Transfiguration through the use of “implements”, materials receptive to active mana, and capable of storing said mana. Evidently, the more powerful the enchantment, the higher quality of implement that is required. All acceptable, conventional implements that may be used for enchantments are as follows:

 

Magegold: Can be used to power any enchantment if plated in adequate proportions

Mana Crystals: Variable applicability depending on rarity.

Arcanium: Applicable up to grand enchantments, though MArts using this implement remain a possibility.

Thanhium: MArt tier if used in adequate quantities, more than enough for grand enchantments. One thanhium ingot can be used to make three thanhium gems as grand enchantment batteries, with an additional use for T5 spells, two additional uses for T4 spells, and so forth.

 

Mana Crystals for Enchantments:

Precious minerals remarkably receptive to the energies of the Void, acting as reservoirs of active mana for many powerful Voidal enchantments since days immemorial. Transfigurationists hold great value for these materials in their craft for it is, after all, the cornerstone of an enchantment’s functionality. The quality of gems is indeed proportional to its usefulness in the storage of active mana, with higher ‘tier’ gems such as diamond utilised in grand enchantments, whereas more common gems such as topaz given application in less powerful variants.

 

The classification and applications of different tiered gems are as follows:

 

Low-tier: All “mundane” gems such as amber, lapis, topaz, and so forth. Applicable for lesser enchants, but not necessary.

Mid-tier: Ruby, sapphire, emerald, and any other gems of equivalent rarity. Applicable for potent enchantments.

High-tier: Diamond and any other gems of equivalent rarity; covering the object to be enchanted. Applicable for grand enchantments.

 

Naturally, high-tier gems may be used for enchantments of an inferior power scale to grand, however this does not mean the opposite is true, for one may not use a mid-tier gem to power enchantments better than potent.

 

Passive Regeneration of Enchantments:

The self-powering property of contemporary enchantments primarily hinges upon a singular gimmick in the creation of enchantments, performed after the active mana blueprint for the desired spell has been infused within the item. Mana crystals, magegold, and other materials receptive of mana, in this context, act as mere vessels for this artificial mana pool that is created by the transfigurationist upon the inception of the enchanted object, yet what truly replenishes this reservoir lies in a minute feat of Voidal tearing embedded within, wherein there is a constant diffusion and siphoning of Voidal energies from the Void between instances of use, which is in turn be repurposed by the enchantment for use in its spell.

 

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Warding and Abjuration Amendment

Warding and Abjuration have always suffered from a lack of use or appreciation in thematic value by void mages, with its incredibly circumstantial nature not entirely aided by stringent requirements for an abjuration or ward to be cast against a magic. It is this glaring issue that this amendment intends to fix, by giving practitioners of Transfiguration more incentive to use this field of the magic, but also bettering its narrative bearing as a field which truly reflects the experience of a Voidal mage.

 

The following contains what is currently implemented in the lore:

 

Spoiler

 

Warding and Abjuration Red-lines:

- You cannot Ward and Abjure magic that you, or someone accompanying, do not have an MA in.

- You must master a magic (Be tier 3 at least) in order to ward/abjure it. You cannot pick up an MA and drop it a week later and be capable of warding/abjuring it.

 

 

 

Which would be changed to:

 

- You cannot Ward and Abjure magic that you have not possessed an MA in.

- You must master a magic (be Tier 5) in order to ward/abjure it. You cannot pick up an MA and drop it a week later and be capable of warding/abjuring it.

- You may only enchant Ward Shields onto objects that you possess an active MA in.

 

 

Citations

Johann (Writer)

Sorcerio (Consultation)

 

Isaac's Transfiguration Lore: 

[✓] [Magic Lore] - Transfiguration: Artisans of the Arcane - Voidal - The Lord Of The Craft

 

 

 

 

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8 minutes ago, BrandNewKitten said:

The abjuration fixes seem more strict. Perhaps an explanation regarding what these changes would fix? 

 

Though the minimum tier requirement was raised for abjurations and wards to be casted, it was more so done as a compromise for the fact that you would now be able to ward/abjure any magic you have previously had a T5 MA in before, as opposed to being restricted to MAs you currently have. 

 

It makes sense that a mage would still have an instrinsic understanding of a magic they previously mastered, therefore allowing them to ward/abjure it even after they've dropped it. However, I could make it so that for MAs a mage currently has, T3 is the requirement, whereas to abjure MAs they once had before, they have had to be T5 during the time the MA was active. 

 

The changes are really just so that abjuration and warding aren't entirely useless most of the time, and that there is more skill expression for experienced and practiced mages who can use more abjuration/warding against other mages.

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57 minutes ago, Johann said:

 

Though the minimum tier requirement was raised for abjurations and wards to be casted, it was more so done as a compromise for the fact that you would now be able to ward/abjure any magic you have previously had a T5 MA in before, as opposed to being restricted to MAs you currently have. 

 

It makes sense that a mage would still have an instrinsic understanding of a magic they previously mastered, therefore allowing them to ward/abjure it even after they've dropped it. However, I could make it so that for MAs a mage currently has, T3 is the requirement, whereas to abjure MAs they once had before, they have had to be T5 during the time the MA was active. 

 

The changes are really just so that abjuration and warding aren't entirely useless most of the time, and that there is more skill expression for experienced and practiced mages who can use more abjuration/warding against other mages.


Thank you for the clarification.

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My name is Salty Alty, and I approve this lore piece. 

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2 minutes ago, altiar1011 said:

My name is Salty Alty, and I approve this lore piece. 

Become ST 

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Wait a minute, this isn’t archons...

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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