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Submission for Myrzym, WAAGH-Beast of the Highlands


Cheezzy_Garlik
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Name of the creature:

Myrzym


(Optional) Link to a picture of the creature + name of the artist:

Myrzym.jpg

 

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MYRZYM, WAAGH-BEAST OF THE HIGHLANDS

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Is this creature tamable and if so, how:

 

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Breeding & Taming

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Taming this beast is no small feat. To tame it as an adult is virtually impossible as its too old to take commands. It is so difficult to tame this beast because of its immense size. The best time to tame it is when its small, as a calf. While its a calf its also easier to imprint upon the Myrzm. If a tamed Myrzym no matter the age was left out of the care of its owner for too long, it would become restless, doing everything in its power to find its owner, like a mother elephant would do for their kalf. A Myrzym only takes one mate for its entire life, and if their mate passes they will not breed with another Myrzym.

 

Imprinting is the act of the owner playing itself as the “parent” or caretaker of the Myrzym. Imprinting on a Myrzym is absolutely crucial if the myrzym is destined for the field of battle, as it only boosts their maternal and protective instincts. The bond between owner and Myrzym is something that shouldn’t be taken lightly. To fully imprint and assert yourself as the alpha over the Myrzym is a long and hard process, taking the majority of their kalf years. To assert yourself as the alpha over the beast is best done in its kalf years due to its smaller size than its full grown counterparts, so at this time it is inexperienced and weaker. Though defeating it in a fight is still hard even for an Uruk. The kalf will Buck up and fight for its dominance and the owner must keep a steady grip on their myrzym while training to make sure that the beast is aware of who’s in charge. Fighting a kalf Myrzym is akin to fighting a very large dog, as they stand 3 feet tall from birth and continue to go to at least 10 feet when they reach the adult stage. Throughout these years asserting your dominance MUST be done in its kalf years, because as soon as it hits its adolescent stage, if not fully imprinted upon and disciplined they will rebel against their owner. If fully imprinted on and disciplined by its adolescent years, the Myrzym knows who’s its alpha and won’t leave its herd, meaning once it’s owner is set it cannot change.


The lifespan of a Myrzym is usually between 60-70, most living up to 65 if they lived a somewhat relaxed life. Though much ike a horse, Myrzym can simply work themselves to death by their heart exploding. Within the long lifespan of a Myrzym they experience 4 stages: Kalf, Adolescent, Adult, and elderly.

First 10 years of its life are spent as a kalf, where its ideal to imprint upon the Myrzym and teach them the bulk of its training. These years are used to decide its usage to the clan and training them for it.

Next 15 years the Myrmzym spends as an adolescent where it isnt impossible to train it but it is much harder than it was when it was a kalf, much like a normal teenager. These years are spent progressing in their decided “profession”

Within the span of its next 35 years it lives as an adult, where it grows to its full height and strength. It spends the bulk of its life either working or fighting.

And for its for the next 1-10 years the Myrzm’s life because to drain, its bones begin to ache and its efficiency whether in battle or as a workhorse begins to fade. Though this do not mean they are decommissioned, they are worked just as much as a younger myrzym. At the end of these years the Myrzym will eventually die.


 

Myrzym are bred just like any other mammal, i'm sure i don't have to go into detail. Though when myrzym are born it is almost impossible for more than one offspring. The mother is very protective of her kalf though so in order for it to be taken from the mother must be asleep or unable to protect her kalf, like if it was caged up, though this is almost dishonorable for an owner to do, and it is much more preferred to take the kalf while the mother and kalf are asleep.

 

The natural habitat for the Myrzym are deserts, savannahs or wastelands, living in places with extreme heat. Choosing to live in this area not only because Gazigash wanted to test the Raguk wishing to claim this beast by forcing them through extreme turmoil underneath the sun that scorches their skin. But because the Myrzym are able to live in such an environment and stay away from predators.

 


Can you use this in combat:

Yes

 

Habitats - Check all that apply:

Desert
Savannah

 

Summary of the creature:

 

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Appearance

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The appearance of the Myrzym is that of pure disgust. Hideous and malformed creatures. They stand anywhere from 10-13 feet in height and have the weight from anywhere between 1500 lbs. To a ton (2000 lbs.). Their skin is that of red, though it ranges in many shades, from a muddy red to a deep bright red, though usually they have flesh that alike of fresh blood. Their body has many deformations such as misshapen and curved tusks,  large curved backs and small ears. Though they still bear most of the same appearances with normal elephants.

 

The tusks of a Myrzym are its most prized trait, it can have as many two all the way to 6 tusks, tho it is mostly common to have 4 tusks and could have a shape ranging from completely straight or having several loops. The reasoning as for why the tusks are so important is like an orcs tusks, it is their entire identity as well as a show of strength. A Myrzym’s tusks as well as its body is usually decorated with paints, tattoos, jewelry and armor (when the event of a battle is at hand).
 

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Usage

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Clan Raguk, a brood of crimson skinned orcs dedicated to one thing, the efficiency of The War Nation of Krugmar. Raguk is like a machine, each member a key part in the function of the machine on the battlefield as well on the homefield. A clan of workers and warriors alike needs a mount to best suit both occupations and the Myrzym is exactly that.

 

When a Myrzym is smaller and weaker, usually the runts of the herd they are destined to be work horses, spending almost their entire lives hauling ores and weapons place to place, like giant tow trucks. While being smaller and weaker than the warrior counterparts, though this is not a dishonorable position, and these beasts of burden are given the same respect as the great warrior Myrzym who are rode into battle.


 

And for the selected few who are the biggest and baddest of the herd. These Myrzym were made for one thing, total annihilation. Clad in armor and sharpened tusks these behemoths are sent to war, with a raguk atop their saddle and chain reins in their mouth. Legends tell of a small raiding party of Raguks all atop backs of Myrmzm were able to decimate an entire village in 2 hours.

 

 

Characteristics of the creature:

 

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Behavior

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Myrzym are naturally docile creatures unless (if tamed) commanded to attack or if the herd is threatened (if wild) in which case the largest Myrzyms of the herd will relentlessly attack those who threaten it until they are squished. 

 

The personality of a Myrzym is as unique as their tusks, their personality can range from anything as being extremely humble and playful to having a thirst for blood that can rival the hungriest olog. A myrzym shares a trait that all myrzym, elephants and mammoths alike all share, the familial bond it forms with its herd. The overwhelming protective instincts a myrzym shares for tis herd, whether it be tamed or wild, will always protect its herd, and/or owner if applicable. The relationship between a myrzym and its owner is that of a police dog and its officer partner, they work hand in hand, though one is obviously an alpha and a beta. With Myrzym and descendants, Myrzym dont find it necessary to assert their dominance over another creature unless theirs is challenged. So in order for a myrzym to be taught to take commands, it is recommended they are a kalf, and they must be beaten by their owner, with no use of unfair advantages such as weapons or traps. Asserting whos the alpha between Myrzym and owner is that of brain and brawn, the owner must prove its smarter than the myrzym as well as stronger.

 

THe diet of a Myrzym isn’t too complex, but it is vast. As a kalf, Myrzym usually drink milk harvested from the mother, while safe for descendants to consume it isn’t recommended because it carries a sour taste, like a bad goat milk. Later in life they are purely herbivores, eating large amounts of vegetation too keep their large bodies functioning.

 

 

(Optional) Origins of the creature:

 

 

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History of the Myrzym
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As Raguks toiled within their mines and forges, each Clan had they symbol, a special mount or beast to make their presence known among the field of battle. Clan Lur had their wolves, fierce hunters who rivals the skills of Lur himself, Clan Gorkil had their Boars to ride into battle with thundering hooves against the bloodsoaked soil. Clan Ram had their WAAGH horses that were as crazy as them. The red skinned orcs of Clan Raguk seeked a mount of their own, something to ride into the fields of war on the back of, to strike fear in their opponents. Yet the plains of Vailor blessed the blood stained Raguks with such a prize as a beloved mount.

 

The creation of the Myrzym is a mystery shrouded beneath a coat of blood and bone. If one were to look deep enough one could find stories of a Wargoth of Clan Raguk venturing out to find the beast for his Clan to find sacred. He toiled through wind and rain, sun and snow, for months, possibly years he searched for a beast to take home to his Clan that could live up to his expectations. Gazigash, the spirit of blood and bone, the mother of the Raguk Clan, took notice of the scorched goth.

 

So she did what none could expect. She took the rotting flesh and bone that laid in her plane and conjured it to a beast none could imagine. The beast she created was soon to be known by the name of Myrzym. Horrific and deformed creatures created from corpses of various creatures. Nobody knows the exact reason for this, maybe she took pity upon the Raguk, maybe this Raguk was her champion and she wished to bless him. The truth only she can tell you herself.

 

 

Strengths/Weaknesses

 

 

STRENGTHS!

-As being such a massive beast their ability to haul large cargos from place to place is greatly valued and utilized by Clan Raguk.

-Being incredibly large also goes hand in hand with their incredible strength, that equal to a mammoth during the Ice Age, if specially bred for being a WAAGH-Beast then they are slightly stronger than their smaller counterparts, but the average is about the strength of a mammoth.

- Myrzym’s natural habitat is in places of extreme heat, so they are able to store large amounts of water within their trunks and slowly feed it to themselves throughout a span of one RP month (1 OOC day).

- A myrzym is no stupid creature, having the mental capacity and intelligence as any other elephant could

- Myrzym are able to carry up to 3 Uruks atop their back or 5 normal descendants (humans or elves).

- A myrzym’s skin is very thick, as thick a normal elephants leaving it slightly more resistant to basic slashes and cuts, though if a blade were sharp enough or the swing perfectly placed, the skin could be cut through like an ologs flesh.

 

WEAKNESSES!

-Because the Myrzym are so massive, they require immense amount of energy to fuel the laborious tasks they work. Only in times of great need will a Myrzym rashin the water they require to live, otherwise they will just consume it in one sitting.

-The size of the Myrzym and whatever its carrying, be it warriors or cargo they move very slow, but are not slugs. If a Myrzyms dominance is challenged they are known to charge head on into their opponent to clash its tusks head on, when they are at full speed they can move p to 25 miles an hour. Though this comes at a great price and severely drawings their energy if they sprint for more than 15 seconds a charge.

- When a Myrzym reaches its elderly stage of life, its chances of death are greatly increased, the chances of ts heart exploding through work or just through not being physically strong enough to fight as well as a younger Myrzyms.

- After each battle or very heavy workload a Myrzym does, they require a heavy amount of rest to come back to full strength, requiring constant feeding and rest for an RP month (1 OOC Day).

 

 

 

Red Lines

 

Redlines

-Myrzym are not race-locked

- In order to be tamed, a Myrzym must be stolen from its mother.

- Myrzym are only allowed to be used in events for combat related reasons
  - if used against anything over than events: such as banditry rp or any other combat related roleplay outside ST events, the rp will be voided.

- A Myrzym is allowed to be used in non-combat related rp such as slice of life roleplay.

-A Myrzym can be portrayed as a horse as a minecraft counterpart.

-Myrzym can only have 1 kalf per breeding session

-A Myrzym may only have 1 breeding session every 3 rp years (3 OOC weeks)

- If a Myrzym dies, it is pk’d and it may not come back.

-Myrzym may only be used in  ST ran events, slice of life roleplay and as a mount in roleplay, though they are not able to be used in combat with other players.

- Myrzym while able to work themselves to death (which results in a pk), the owner must allow it to take breaks to rest after each event its used in (1 irl day)

-Myrzym must be at least adult stage of life to be ridden by an uruk

-Myrzym must be at least adolescent stage of life to be usable in events, in which they follow the guidelines of Mounts and pets

-Because of the Myrzym’s thick skin, they are slightly resistant to slashes and cuts

-because of their massive size, Myrzyms are incredibly slow, but immensely strong.

-Wild Myrzym are only found in places with extreme heat, and they are never fully grown to their maximum size due to their inconsistent eating habits and that they aren't being specially bred for war.

 

 

Availability:

Common - Anyone can RP finding this creature.

 

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Special Thanks to Suicidum for the help in making this lore

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