nickrocky213 792 Popular Post Share Posted April 15, 2021 As many of you may know, the new combat update for LOTC has been in the works for a while, a lot of tweaks were made following player feedback, and I don’t doubt that after this we will make many more. Today Surge 1.1 will be moving from Alpha to Beta, what this means is Coal VIP+ will now be able to access the beta server. If you are looking for instructions on how to join the open beta, just scroll past this next bit for now. Though I highly encourage everyone taking the time to read this to read the patch notes section and the content update section following it. Patch Notes Legend [+] Addition [~] Change/bugfix [-] Removal [#] Work in progress [!] Note Major Changes [~] Re Added the Weapon Cap [+] Added the ability to dual wield one handed weapons [-] Removal of the limit on allowing players to use Hotkey F to switch off hands with vortex items. [+] Added horse armor within Surge [+] Added Pikes as dismount weapons [+] Added Spears as a melee/short ranged piercing weapon [+] Added a 15 second cooldown after being forcefully dismounted by a pike [+] Added Shields properly into combat [~] Buffed Splintering on great axes to deal 80% of a shields current durability when the perk applies [~] Fixed various bugs regarding off hand’s and perk’s failing to apply. [~] Buffed Splintering to deal 100 durability damage to a shield when the perk applies on war axes [~] Buffed Piercing to deal 10% of an armor piece’s max durability when the perk applies [~] Increased damage by 1 heart on horseback for pikes and great axes [~] Modified all chances for a perk to apply on weapons [!] The perk chances for weapons can be found on their item descriptions. [-] Removed longbows and lances [!] When this change comes to main all long and short bows will merge into becoming just bows. Arrows [+] Addition of modular arrows [+] Implementation of Arrow perks, which give special effects when they hit players [!] Most Arrow perks happen 100% of the time, its just special abilities for arrows, see Arrow Perks under the Content section for more information regarding Arrow perks. [~] Increased the damage floor for arrows [~] Fixed bug where arrows dealt damage to Minecraft durability but not Vortex durability [-] Removal of vortex_arrow, old arrows will be turned into Flint-Applewood Basic Fletched Arrows. [#] Aquatic Fletching's are currently being worked on, this post will be updated when they are implemented fully. [#] While the arrow buffs are in they still require a fair bit of play testing before I would be comfortable calling them complete. Horses/Mounts [+] Addition of horses and tiers for horses [!] All horses currently on the map will be grandfathered into a tier based on their speed stat. [+] Addition of horse whistles [+] Addition of /bridle to allow for the theft of horses mechanically [!] On the main server proper roleplay must still be done to steal horses with /bridle. Further /bridle will not be able to be used on LoTC until Vortex 1.0.0. [+] Addition of Innate Armor + Armor toughness for horses [+] Addition of horse armors for each of the metal tiers in Vortex 1.0.0 Content Arrow Overview All arrows are now crafted from components, these components can be crafted by simply interacting with the woodworking table. The arrows are then crafted by having the items on you and interacting with the same table All arrows have 3 components the head, the arrow body, and the fletching Heads Flint - Effect: Cheap - Arrows are broken after they hit something, for instance if a flint arrow hits the ground the item breaks Bronze - Effect: Well Placed Shot - Arrows have a chance to become critical hit arrows. Ferrum - Effect: Skilled Hunter I - Arrows deal additional damage to low level hunting mobs Steel - Effect: Skilled Hunter II - Arrows deal additional damage to high level hunting mobs Aurum - Effect: Bane of the Undead II - Arrows deal more damage to mobs marked as undead Slayer Steel - Effect: Bane of the Undead I - Arrows deal more damage to mobs marked as undead Black Ferrum - Effect: Does extra durability damage to held shields per hit Bluesteel - Effect: Double Coated - If dipped in a potion effect, the duration of that effect is doubled. Arrow Body's All arrow bodies have three attributes on them, their carrying ability, their damage, and their velocity. Carrying ability is how many potion effects/special effects an arrow can carry. Velocity is how fast an arrow hits its target. Apple - 0 Carry, +25% damage, normal velocity Maple - 1 Carry, +25% damage, increased velocity Elm - 0 Carry, +50% damage, increased velocity Walnut - 2 Carry, +50% damage, decreased velocity Hickory - 1 Carry, +75% damage, decreased velocity Cherry - 0 Carry, +75% damage, normal velocity Twinwood - 1 Carry, +75% damage, normal velocity Fletching's Fletchings are another neat attribute buff but can seriously give you an upper hand especially if in some serious combat. Basic Fletching - Effect: Nothing Harpy Fletching - Effect: Deal an additional heart of damage to players at or below 50% Bokolo Fletching - Effect: Increased Bow Knockback (Punch 1) Aquatic Fletching - Effect: Currently WIP Weapon Cap A player at max can carry: 1 Carbarum Item 2 Shields 3 Weapons 5 Pieces of Armor For each item that is above the capacity you will be granted 1 additional level of slowness. For example, if a player has 5 items, they will be given slowness 2 for being over the cap. NOTE: Weapon Cap will have measures implemented on main to allow for the mass movement of weapons, and prevent ‘weapon griefing’ in pvp. Horses Horses are in the Beta test under supervision of me, I would like to arrange various cavalry tests for horses as they have been fully implemented. Dual Wielding Dual wielding is where a player can choose to use two one-handed weapons in their main and offhands. The result is 50% offhand’s chance to apply its perk being either added to the main hand or rolled for independently. Ex. Mainhand and Offhand are ferrum maces, the effect is that the main hand gives its +8% chance to stun and the offhand gives +4% chance to stun for a total chance of 12% to stun. Ex. Mainhand is a Ferrum Spear and offhand is a ferrum mace, the effect is that the main hand has a 28% chance to pierce the opponents armor, and the offhand gives the player a 4% chance to stun them. How to join the Open-Beta To join the open beta all you need to do is be on version 1.16.4+ and simply type /openbeta. At this time open beta is locked to Coal VIP+ but in the future I would like to test uncapped skirms for performance which will likely allow all players to participate. Basic Commands for the Open Beta /vortex kit list - Lists the kits for pvp /vrepair - Repairs your armor/weapons Beta-Resource Pack We were able to cobble together a pack for our beta test, it is completely optional though it will show you what weapons your opponent is using and lays out a base for people to expand upon with their own textures if they wish. https://drive.google.com/file/d/1w6C8lt49vrUWrs3uYYY3cE6bxRV_oBPw/view?usp=sharing A note from Nickrocky First I would like to give a HUGE thanks to my Alpha Testers that helped me balance a ton of these new features and rebalance the old ones. Not to mention the countless hours of preliminary bug testing to clean up the beta experience. Now that the Surge 1.1 Beta is now fully in swing I will be focusing a ton of my efforts on continuing to work on the Vortex 1.0.0 patch but I will also be working on an ItemEdit update and the return of the Hookah plugin. Please keep in mind that I am only one person and I can't always answer everyone but I’ll try my best. Anyways, have fun with the Surge 1.1 beta, this has truly been a long time coming. 43 Link to post Share on other sites More sharing options...
Orlanth 3525 Share Posted April 15, 2021 WOOO 2 Link to post Share on other sites More sharing options...
BobBox 3202 Share Posted April 15, 2021 Time to get back on the grind Link to post Share on other sites More sharing options...
Mr. Etan 2839 Share Posted April 15, 2021 This is cool and all.. but I personally think this is a lot for a server that's supposed to be all roleplay..... 29 Link to post Share on other sites More sharing options...
Gandhi 2658 Share Posted April 15, 2021 p-poggers.... Link to post Share on other sites More sharing options...
Orlanth 3525 Share Posted April 15, 2021 2 minutes ago, Tox said: This is cool and all.. but I personally think this is a lot for a server that's supposed to be all roleplay..... What better for RP than accurate mechanical representation! 5 Link to post Share on other sites More sharing options...
Ryloth 4312 Share Posted April 15, 2021 *spends a year and a half making dragonscale dracanium megadeath armor irp *armor gets nerfed by ST *surge comes out with bluesteel megadeath metal *cry remove vortex 7 minutes ago, nickrocky213 said: Weapon Cap A player at max can carry: 1 Carbarum Item 2 Shields 3 Weapons 5 Pieces of Armor also idk if based or cursed 7 Link to post Share on other sites More sharing options...
Masouri 2131 Share Posted April 15, 2021 so crp default on open beta? 5 Link to post Share on other sites More sharing options...
tasty_cheesecake 915 Share Posted April 15, 2021 its back in black 1 Link to post Share on other sites More sharing options...
Knights5544 472 Share Posted April 15, 2021 Cool beans! Link to post Share on other sites More sharing options...
aiden0023 1374 Share Posted April 15, 2021 finally, arrow buffs 1 Link to post Share on other sites More sharing options...
PrinceJose270 678 Share Posted April 15, 2021 29 minutes ago, Tox said: This is cool and all.. but I personally think this is a lot for a server that's supposed to be all roleplay..... I agree, It's cool and all, but it's making LOTC feel a bit more... PVP focus, rather then Roleplay focus. I wont say it's bad at all, but I feel like in my own opinion this is slowly drawing away from RP a little bit, duel wielding someone can do IRP as effectively as in Vortex. It's still a neat development never the less. 26 minutes ago, Masouri said: so crp default on open beta? Bet. and i might add just because why not :P Weapon Cap A player at max can carry: 1 Carbarum Item 2 Shields 3 Weapons 5 Pieces of Armor I doubt people will be running about with Carbarum weapons outside of beta just because it's so rare even if you had double mining. So I wonder how this will go unless wonder items somehow come back :P When will hookahs return 2 Link to post Share on other sites More sharing options...
monkeypoacher 6993 Share Posted April 15, 2021 2 hours ago, Tox said: This is cool and all.. but I personally think this is a lot for a server that's supposed to be all roleplay..... what exactly would you have nickrocky do? 3 Link to post Share on other sites More sharing options...
AudTheOdd 242 Share Posted April 15, 2021 Please I beg, we need more inventory space or storage somehow. If someone wants to be prepared for CRP and PVP their inventory will basically have close to no free slots. 3 Link to post Share on other sites More sharing options...
NotEvilAtAll 9926 Share Posted April 15, 2021 3 hours ago, monkeypoacher said: what exactly would you have nickrocky do? I’d have him bring back 1.8 but I’m biased sooo 2 Link to post Share on other sites More sharing options...
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