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[✗] [Feat] Arcane Sculpting


Sorcerio
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Arcane Sculpting

Whereas the magi of yore once conjured domes to defend cities, and harnessed pure beams of arcane energy to smite their foes, such potent arts have been lost to the annals of time, whisked away from the world at the fickle whim of the void. Nonetheless, attempts to recover such an art have been the aspiration of many magi since then, seeking once more to harness the esoteric force known as Arcanism to fuel their profound machinations. Such was the work of a small congregation of magi in the realm of Almaris, who in their desire to reattain the great works of Rivel, brought forth an art similar to that which had been lost. This, Arcane Sculpting, was the straining of mana to form objects of pure evoked energy, allowing mages to employ the art of "Arcanism" in their artificeries.  

 

 

Explanation

Arcane Sculpting is the conjuring of pure, raw mana and moulding it in order to conjure arcane energy and moulding it into a variety of shapes. This process, known otherwise as “straining”, may be used to create walls, gates, and even weapons by means of artificery.

 

  • Arcane Sculpting is a Feat, it does not take up a slot.
  • Arcane Sculpting requires a valid Transfiguration MA.
  • Arcane Sculpting can be learned under one with a TA.
  • Arcane Sculpting cannot be self-taught.

 

Though meticulous, the art itself does not require as much time to learn as fully-fledged voidal magics or evocations. One needs only a valid teacher and be actively practicing transfiguration in order to learn it, capable of doing so over the span of at least one IRL week, though likely over the course of multiple lessons. The process can at first be exhausting, though it may become more familiar over time.


 

Straining Mana

The process of straining is straightforward, though meticulous, requiring that the mage be present at a Voidal Tear and funnel out raw mana, the tear acting as an essential filter through which it is channelled. This would require the mage maintain a degree of focus unable to be performed in combat, thus making it impossible to use this process combatively. Strained mana typically takes the form of a pale or “alien” glass that glows the form of the mage’s aura, though need not necessarily be translucent should the mage wish. However, this energy fleeting, and unless bound to the material world by means of enchantment and mage-gold, it will dissipate into wisp and return to the Void. 

 

As the mana is woven into a concrete form, the mage may begin to shape it as they wish, binding it as either Soft-Strained or Hard-Strained mana, as expanded upon below. 

 

Spoiler

 

Soft-Strained: Soft-Strained Mana is generally much more malleable and translucent, ideal for basic enchantments or shapes, such as a vase, a hovering light, or other artistic and aesthetic objects. It has the general consistency and durability of regular glass, and thus, may be shattered with relative ease, making it unideal for combat or objects that must support large amounts of weight, such as bridges or windows. Soft-strained mana can appear fine and detailed, though any visible “sharp” points would not do much to cause damage even if it was deliberately used to do such, at most only scraping against the skin and snapping itself.

 

- Soft-Strained Mana cannot be used combatively and is meant for minor aesthetic objects. It can be bound via enchantment requiring the creator’s signature/approval. This type of mana cannot be stronger than clay or glass, and will easily shatter.

 

Hard-Strained: Hard-Strained Mana requires much more effort to perform, and oftentimes may require multiple mages in a circle or ritual if the project is especially large. Mana in this form can be made to take on the texture and durability of steel, making it ideal for weapons and objects that may need to support weight, such as bridges. Being as durable as regular steel, hard-strained mana can be as heavy as steel too. It is oftentimes less translucent than soft-strained mana, though does glow slightly brighter as well. However, to bind this type of mana to the material world would necessitate greater aids, such as mage-gold, to effectively hold it. These applications of strained mana will require ST approval in order to be valid, with objects like swords requiring signing, and structures such as bridges requiring validation as well.

 

- Hard-Strained Mana, though usable combatively if made beforehand, requires magegold binding and must be ST signed/approved if used in enchantments or structures. This type of mana cannot be stronger than steel on its own, and will require moderate to significant equivalent force to break.

 

 

 

General Redlines

- Without enchantment, strained mana will fade away once connection is broken.

- Straining Mana cannot be performed in any combative scenario. It should be emoted as an exhausting process that demands a significant amount of the mage’s attention.

- Strained Mana is always active and cannot be turned off, save for instances of gates or bridges made with strained mana, though a sword could not be toggled.

- Armor cannot be made with strained mana. Soft-Strained Mana can be used to add details to armor, though you cannot create an entire set from strained mana alone. 

- All forms of strained mana are weak to general forms of mana-dispersion, including thanhium, resonance, abjuration, and so on, which will cause them to break/disperse. 

- Any structures made from strained mana are limited to their regular mechanical functions, including bridges, gates, and lift structures of any kind.

- Straining must be performed at a Voidal Tear, though structures such as gates or bridges may be connected to such from long distances via mana leylines.

- Reasonability and discretion are required. Particularly large projects or structures, such as domes encompassing entire cities, etc. may require MArts.  

 

 

Purpose and Citations

Spoiler

 

The purpose of this lore is fairly simple: to revive the niche of arcane structures and objects in the absence of arcanism, without necessarily bringing back what was otherwise an overly versatile and rather bland magic. While its previous attempt was denied due to concerns of over-complication and gatekeeping, this piece seeks to simplify the lore, making it slightly more accessible while still staying in the realm of reasonability. 

 

Sorcerio - Author

Lhindir - Previous Attempt

Isaac - Consultation

Johann - Consultation

 

https://www.lordofthecraft.net/forums/topic/198457-✗-voidal-feat-arcane-sculpting/

https://www.lordofthecraft.net/forums/topic/146712-the-arcanists-blade-a-flavor-addition-to-arcanism-and-transfiguration/

 

 

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******* a

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**** it, I'm gonna say it, Mana Lightsabers. 

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Pun lore, therefore based.

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fix old lore before writing new lore or ill fill your dms with spam

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Yeah okay when Lhindir posts it, it’s okay, but when Pun reposts it it’s the hottest stuff the universe, **** you too mate

 

+1

Edited by IsaaKc
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On 5/22/2021 at 6:15 PM, BrandNewKitten said:

Who the *u** is Rivel?

must be a distant cousin of Iatrilemar Elervathar

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On 5/27/2021 at 8:55 AM, IsaaKc said:

must be a distant cousin of Iatrilemar Elervathar


This is now canon. 
 

(but no seriously I tried to search for info on Rivel but could not find any)

 

edit: Wait wait wait… isn’t Rivel the floating city from Athera? 
 

edit 2: This lore would work for me if I was playing. It pulls in all the “simple” mechanics of Arcanism that were cultural fixations. 

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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