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[✗] [Creature] Gowlur


AmericanSimp
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Gowlur

 

Description

 

The Gowlur’s are a hulking breed of ape that range in size from four feet to a rumored twelve feet. Just like their varieing heights, the Gowlur has a wide range of weights ranging from 200 pounds to upwards of almost 2000 pounds. Gowlur’s tend to have long arms and legs while their body and head often take on most of their bulk. Pelts of a Gowlur bear a wide variety of colors ranging from Red, Blue, Green, Black, and rarely White. Some of the most defining features of the Gowlur are it’s protruding face and lack of a tail. These creatures are not friendly by any means, and are a true embodiment of the wild. 

 

 

Discovery

 

As the orcs began to flee from the Arcas to the jungles of Almaris, they soon found the jungles already belonged to a more ferocious inhabitant. Within a few day’s the orcish camps began to report screams that’d chill the spine of any uruk, man, elf, or dwarf. The screams belonged to that of the Gowlur’s, and as time went on the Gowlur’s screams were soon joined by those of an orcish origin.

 

 

Behavior

 

Within the jungles of Almaris, Gowlur’s can often be seen stalking, sleeping, and climbing around in search of their food. Often sitting at the tops of the massive trees within the jungle, Gowlur’s rely on their eye sight for the majority of their actions. Being omnivores the Gowlur tends to prefer eating plants, but when their farseeing eyes cannot find any they turn to more ferocious ways to feed. Should one encounter a hungry Gowlur they’d quickly be met with the scream that has terrorized orcish camps since their first few day’s in Almaris. Following the scream would be the presentation of the Gowlur’s set of fangs ranging in size from 1-6 inches. 

 

 

Lifespan

Gowlur’s can live from anywhere between 100-150 years old though once a Gowlur reaches the ripe age of 100, their ability to climb quickly begins to falter. 

 

Types

 

Just like any descendant race, Gowlur’s come in different sizes and shapes such as those listed below

 

 

 

Bub’Gow: 

 

The descendants that fear orcs often tell tales of their Ologs, the massive creatures that are capable of striking fear into anyone. But within the hearts of the orcish race lies a folk tale, depicting a legendary breed of Gowlur known as the Bub’Gow. Stories say that the Bub’Gow stalk their prey for days, torturing them with their screams from a distance until the time to strike is ideal. Screams of a Bub’Gow are often heard, shaking the earth and soul of every living thing within the jungles of Almaris, but no one has ever seen one….

 

Abilities/Traits: 

 

  • Bears a strength nearly triple that of an olog

  • Bub’Gow hold a remarkable set of eyes capable of finding the smallest of creatures

  • Screams from the Bub’Gow often strike fear into those that wish to live

 

Weaknesses:

 

  • Movements of the Bub’Gow are often extremely slow 

  • Relies on sight to function

  • In the dark the Bub’Gow is quite vulnerable

 

Redlines: 

 

  • 8-12 feet tall, 1200-2000 pounds 

  • Should the Bub’Gow lose its eyesight, the creature will shut down

  • Bigger the Bub’Gow the slower it’s movements become 

 

 

 

Nub’Gow:

 

Known to terrorize orcish camps rather often, the Nub’Gow is the most common of the Gowlur species. Unlike its mythical brother, the Nub’Gow species tends to roam in packs of 3-5. Like wolves these packs of Gowlur’s have an alpha, and in dire times the alpha has been know to sacrifice itself for the pack. The scream of a Nub’Gow is higher pitched than that of a Bub’Gow, and it’s movements are noticeably faster. 

 

Abilities: 

 

  • Known to bait or trap its prey prior to an actual attack

  • Like it’s brother the Nub’Gow holds a remarkable set of eyes capable of finding the smallest of creatures

  • Screams of a Nub’Gow often don’t scare creatures, but rather draw their attention 

 

Weaknesses:

 

  • Should the Nub’Gow lose its vision the creature loses the ability to function on its own

  • When separated from its pack the Nub’Gow tends to become frantic and scared 

  • Nub’Gow are extremely vulnerable when in the dark

 

Redlines:

  • 6-8 feet tall, 800-1200 pounds 

  • Without eyesight the Nub’Gow will shut down 

  • Faster than a Bub’Gow but still sluggish in it’s movements the larger the beast becomes

 

 

 

Mini’Gow

 

Found within the caves of the jungles within Almaris is the rabid Gowlur known as the Mini’Gow. Tiny but mighty, this species of Gowlur thrives in the dark finding and eating all forms of life within their caves. Mini’Gow are known to have anywhere between 1-12 within their packs in a cave. The scream they offer is the rather high pitched, and when multiple scream at once in close proximity orcs have been known to go deaf. 

 

Abilities: 

 

  • Mini’Gow tend to attack like rabid dogs using hit and run tactics 

  • Nocturnal, thrives in the darkness

  • Mini’Gow are the fastest of their kind, but also the weakest of the Gowlur’s

  • Screams of the Mini’Gow when done in large groups have been known to take the hearing of those nearby 

 

Weaknesses:

 

  • Eyes of the Mini’Gow don’t adjust to light well, unlike the other Gowlur subtypes 

  • Mini’Gow are extremely flammable, like that of a leaf

  • Being extremely tiny, the Mini’Gow is quite frail

 

Redlines:

  • 4-6 feet tall, 200-800 pounds 

  • Requires eyesight to perform any task

  • Extremely fast but weak

  • ET mounted Mini’Gow cannot utilize deafening scream ability 

 

Location/Geography: Found within any of the vast jungles of Almaris

 

Tameability:

 

On the rare chance you survive an encounter with a Gowlur the ability to keep one them as a pet  is possible. Should the eyesight of the Gowlur disappear so would it’s ability to function alone. Through persistence you can become the eyes of the Gowlur, but should you become the eyes it’s hands and feet become yours. No ordinary creature can be mounted on a Gowlur, you cannot not do anything other than guide the blinded creature. Should you start doing another action aside from talking on the back of this monkey you may quickly be dismounted without warning. 

 

Taming/Mount Redlines:

 

  • Requires the creature be blinded temporarily or permanently

  • Rider cannot do any combat or non-combat actions while mounted and moving besides talking.

  • If stationary you can do non-combat emotes without worry.

  • Will not kill or harm for its rider, but will pin players down, if rider dismounts then Gowlur releases the player. This is only to be utilized by ET/ST riders 

  • Can’t do anything on its own beside basic non-combat emotes when blinded without a mounted rider

  • Will flee from/attack rider and all other players if sight is regained

  • Can only be acquired through roleplay in an event run by ET/ST 

  • When kept as a pet, the creature cannot be mounted, and offers no combat abilities in any form (Non-ET/ST). 

  • ONLY Event team or Story Team members can mount these creatures and utilize their combat

 

Mechanics:

Can be represented using a horse or item given by ET. Role played through environmental emotes not as a playable character. 



 

 

 

Art found by Qizu, Creature lore made by little ole AmericanSimp

Edit 1 - Formating & Clarifications added
Edit 2 - Changing Monkey to Ape & Slight grammar fixes


 

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+1'd it last time, will +1 it forever

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1 hour ago, AstienGreenhart said:

[OOC] Note: Monkeys have tails. If it doesn't it's an ape.


That I did not know! Thank you very much my friend

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mmmm... monke. more creatures for orcs! +1

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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