Llir 5713 Popular Post Share Posted May 19, 2021 Hello all, We want to outline the plan for the warclaim postponed from last weekend between Oren and Norland. First off, I want to personally apologize for the delays and technical issues last weekend, and more importantly the lack of communication about what was going on. Collectively, a lot of time was wasted, and we did not deliver the kind of experience that we had hoped for. This post aims to remedy that, and be fully transparent on the plan for the battle and the technical details. Test Fight A number of identified issues have been already resolved in the queue system and war-server, and work is continuing to be done to assure any remaining issues are found. We are planning to host a full test this coming Thursday, at 6 PM EST. For this test, please be on the main server at this time with gear ready, and a broadcast will notify you how to join. Technical staff will be in https://discord.ggo/lotc during the fight to discuss details further. We’re hoping to have a good turnout, so that any issues can be resolved before Saturday. Note: inventory will not be lost on death on the war-server, so do not worry about losing gear. Battle Plan The battle will be taking place on Saturday, May 22nd at 4 PM EST. Players are encouraged to rally at 3 PM EST, and the war-server queue will begin moving players in at 3:30 PM EST. An uncapped fight will be attempted, with a close eye being kept on performance metrics such as TPS, ping, and lag spikes. If it is found that the war-server can not handle the expected turnout (evidence of excessive rubber-banding, packet loss, general unplayability), then PVP will be turned off, the death tracker will be cleared, and all players will be sent back to the main server. Should performance be acceptable, the fight will proceed as normal, and a winner will be declared when the other side has been eliminated. Contingency Plan Should the uncapped fight have to be called off, we aim to start the contingency plan by 4:30 PM EST. For all fights Saturday, inventory loss on death will be disabled so that if a reset is required, mass refunds do not slow things down. Further, removing item drops will reduce server lag. The contingency plan will work as follows: A 50v50 fight will be set-up, with players being pulled to the war-server by the queue system based on their position in the roster as configured by their leadership (this has already been done, though may be modified until the fighting begins Saturday). The PVP will occur until one side has eliminated the other. The victorious side will be sent back to their spawn area, and their roster will be replenished up to 50 players from those waiting in the queue. The losing side will have up to 50 new players brought onto the war server, based off the roster rankings Players who die in one fight may not participate in a subsequent one. The above process will continue until one side has no players remaining to replenish their roster. The other side will be declared victorious. Should the 50v50 fight also be unplayable (determined during the first fight), we will reset and scale down to the same process but with 25v25, though this is a worst-case scenario, the server should be able to handle 100 players without significant issues. Fortifications Finally, a note on fortifications since I have been seeing quite a bit of questions surrounding them. I have clarified with Moderation that fortifications in warring nations are almost entirely acceptable, with the exception of tiles that are actively being disputed (as in, warclaims have been scheduled). In these disputed areas, fortifications can occur on existing structures, up to the day before a siege (none of which are currently planned for this war), though excessive PVP modifications may be removed. Also, as a general rule, if an area is actively involved in a war or note, builds must meet our Build Standards. A personal note... I really hope that things go over smoothly this weekend, and that we all have a fun time. I wanted more than anybody to see a the war server function as intended, a lot of work has been done on it since last summer, and it was heartbreaking to see everything fall apart on Sunday due to what at the end of the day was around 3 simple (though critical) bugs. I understand many of you were disappointed and upset, rightfully so. Proper testing and more clear communication could have avoided many of the headaches that occurred, and that's on me. I could go on and try to make excuses about how I ran out of time, but even with that, other things could have been done such as a smaller main-server fight, or postponing it before everyone wasted their time Sunday. At the end of the day, communication is key, and that was the real issue last weekend. Though it's not productive for me to dwell on past mistakes, all that can be done is to look to how things can be improved in the future. Once again, I want to sincerely apologize for these technical and communication issues, and assure you I am working on improving technical communication and getting both myself and my team more organized. I hope that this post addresses many of your concerns, and that we're able to showcase how great this community can be this weekend. On a completely unrelated note, the Tech Team is currently recruiting Java Developers. If you know anybody who may be interested, please send them my way. Cheers, — Llir, on behalf of the War Team p.s. Against the advice of my colleagues I am keeping this post unlocked so that people can ask questions about the test fight, the plan for Saturday, or any other questions about the war server. Please don't make extra work for the Moderation team, they're busy enough. 52 Link to post Share on other sites More sharing options...
Narthok 9213 Share Posted May 19, 2021 really good direction from the admin team on both the back warps on spawns and the contingency plan for warclaims. Love to see it, 2 Link to post Share on other sites More sharing options...
Valaryon 513 Share Posted May 19, 2021 Mad respect for taking the time to sit down with nearly two-hundred players and having to get screamed at for over an hour. It shows you care, I hope this test goes well and I know the Community respects you and this new Admin Team much more with the efforts you all have shown to listening to the community. 9 Link to post Share on other sites More sharing options...
Bhased 3587 Share Posted May 19, 2021 can we play overwatch tonight 4 Link to post Share on other sites More sharing options...
aiden0023 1374 Share Posted May 19, 2021 les gooo Link to post Share on other sites More sharing options...
Sorcerio 4594 Share Posted May 19, 2021 yay Link to post Share on other sites More sharing options...
Elite Snipes 3542 Share Posted May 19, 2021 I like clicking lol Link to post Share on other sites More sharing options...
Hanrahan 2884 Share Posted May 19, 2021 man while i was very wroth in the moment this is the best way to handle it, apologize, explain the mistake, then lay out a concrete and open plan about how you will fix it in the future we love to see it :) 1 Link to post Share on other sites More sharing options...
jdesarno 380 Share Posted May 19, 2021 Mordhau pvp or i'm not interested. 5 Link to post Share on other sites More sharing options...
Shmeepicus 3942 Share Posted May 19, 2021 Llir o7 ty man Link to post Share on other sites More sharing options...
DrakeHaze. 2481 Share Posted May 19, 2021 @LlirCan I fight in round 1 of the 50v50 and then in round 2 on an alt? If not what precautions are in place to prevent me from being on the roster twice on two different accounts? Link to post Share on other sites More sharing options...
Xx_BloodStalk_xX 2120 Share Posted May 19, 2021 Thanks Llir ! Link to post Share on other sites More sharing options...
Arashiha 294 Share Posted May 19, 2021 and sadly the damage has been done and i know like 20 people who outright refuse to try again after the disaster of sunday :( 1 Link to post Share on other sites More sharing options...
excited 10833 Share Posted May 19, 2021 11 minutes ago, Arashiha said: and sadly the damage has been done and i know like 20 people who outright refuse to try again after the disaster of sunday :( touch grass :) i.e., with minecraft, technical errors happen. I'm happy you guys will make it outside and not go to the warclaim tbh, if it doesn't make you happy, don't go 4 Link to post Share on other sites More sharing options...
Arashiha 294 Share Posted May 19, 2021 1 minute ago, Excitedly said: touch grass :) I think thats there idea, they have better stuff to do with there weekend. 3 Link to post Share on other sites More sharing options...
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