Jump to content

Farrador Lair Application


NikoNiko
 Share

Recommended Posts

Lair PRO MC Name: Vitalian


 

Lair Name: The Order of the Orrir'Ullral


 

Proposed Lair Locations (Highlight 3 on the map):
Whole map for reference (Tiles 1, 10, 11 and 30)
whole_map.PNG

(Preferred location, would be closer to roads)
no_snow.PNG
Spot 1: On the shore of the lake
Spot 2: On the top of the mountain

(would still work, but it's very isolated)
snow.PNG

Spot 1 and 2: both near the ice lake

if this were to get accepted, we might need just a few blocks out of the 50x50 tile to terraform the build nicely with the surroundings

 

Lair Lore (could link to an existing creature or other lore) (1000 words minimum):

Culture lore:
https://docs.google.com/document/d/1AnCjfJlk5HgTNL3WS4tlG1nXH9U6919zMutBTECdNiM/edit?usp=sharing

Ranks:
https://docs.google.com/document/d/1948VR4OzHo5nKAoDYTM1k5UXG7F6817uMwrvL-DDXu4/edit?usp=sharing

Council Structure:
https://docs.google.com/document/d/1ZnTKDRPuoXjax6nOzXxDgSj6e4XwJFxsS3_jtONvJM4/edit?usp=sharing


 

Lair Build and Infrastructure (photos required):

2021-05-30_23.29.52.png
2021-05-30_23.30.02.png
2021-05-30_23.30.21.png


View all sides:

Guild_view_side_1.png
Guild_view_side_2.png

Guild_view_side_3.png
Guild_view_side_4.png

Stables:
Guild_view_stables_1.png
Guild_view_stables_2.png
Guild_view_stables_3.png

Tavern with view of the fight pit:
Guild_view_tavern_1.png
Guild_view_tavern_2.png
Guild_view_tavern_3.png
Guild_view_tavern_4.png

The fight pit and beast cells:
Guild_view_pit_1.png
Guild_view_pit_2.png
Guild_view_pit_3.png

The guild hall:
Guild_view_guild_9.png

Parts of the guild (Common room, clinic and training area):
Guild_view_guild_3.png
Guild_view_guild_4.png
Guild_view_guild_8.png
Guild_view_guild_6.png

The underground (Stairs, archives and brewery):
Guild_view_underground_1.png
Guild_view_underground_2.png
Guild_view_underground_3.png
Guild_view_underground_4.png

Total height of the underground portion:
Underground_view_1.png

 

 

Why can you not accomplish the niche of this lair’s roleplay in an existing settlement or nation? (We expect a substantial answer for this, not just ‘I don’t like them’).

Having our primary guildhall that is not restricted to the confines and obligations of a larger nation results in granting the respective guild with an independent, more autonomous, and more diverse player base that is inclusive to a broader spectrum of players and guild members. Hosting events within a nation often requires ROs permission, which could greatly affect the events we have planned and will plan in the future, being in charge of our own territory would decrease the limits to our ideas. For a guild that thrives off diversity in knowledge such as our own, being unbound from larger allegiances is crucial for maximizing player activity, roleplay quality, roleplay realism, and full access to working around the continent.
 

What does this lair add to the greater world around them?:

Farrador provides a roadside rp hub for players to invest in and develop their character, an open tavern for travellers and a potential place to stay for anyone interested in the guild. 

It contributes a new type of monster hunting guild with its own systems, beliefs and roles, it can rather easily affect the world around it with its expansive culture and history, inciting development and interest, offering an opportunity to join a different culture and engage with its rp. The guild is (for the most part) apolitical, and therefore has no need to be interfered with by wars started in other nations, and rather can contribute to the great narrative with its own struggles that hope to effect and make itself clear on the land around it. With (almost) weekly player run events, that range from simple collection quests to proper monster hunting expeditions we hope to engage not only guild members, but also anyone passing by.

Link to post
Share on other sites

Unfortunately, this application has been denied. If you would like further information please contact me on Discord.
Zindran#2300

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...