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[✓] [World Lore] The Forsaken Flora


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The Forsaken Flora (DIY Event Lore)

 

Deadly Vines | Nature plants, Fantasy inspiration, Fantasy art

 

 

All that’s written below is lore on various types of plant-esque creatures and things that may be used in DIY events, and by no means can be used casually - meaning no pets, no characters and no use of the things themselves outside of events. Items may be made from the produce of the flora if gained in an event, however must be signed by the player running the DIY event.

 

  • These creatures do not require a CA of any sort and are used explicitly for player events. These must be OOCly coordinated and must be trusted for responsible use.

 

  • May not be tamed or kept as something to grow.

 

  • May not be used to attack other nations.

 

  • May not be used as defense for yourself or other nations.

 

  • Any trophies to be made from these are player-signed and follow any rules listed in the lore. They do not have any extra-special qualities and will not warrant an ST signature.
  • Player-signed materials hold no special or exceptional qualities, and only serve as player-signed trophies.

 

  • This resource is ONLY allowed for DIY events - meaning that which is run by a player for  group(s) of people which has OOCly consented, abuse of this will not be tolerated and any queries regarding anything one may be unsure of should be directed to an ST.

 

Maddening Mandrake

 

A traditionally peaceful foe in possession of a carrot-like figure, a pitiful thing incapable of permanently ridding enemies.

 

Spoiler

 

Physiology

 

Maddening Mandrakes are physically small and weak in stature, about the size of a carrot with a shell of a bark-like substance on the outside to shield them from damage, beyond the basic blunt hit is a mushy inside akin to a potato. Due to this layered figure it generally takes 1-2 hits to destroy a Maddening Mandrake, one to crack their outer shell and the next to smash in their inner shell. Small, twig-like legs and arms support their weight of 2lbs. They have no organs, and their most practical use post-death is consumption to aid someone in sleep. 0’3-1’0 in height.

 

Habitat

 

Maddening Mandrakes are most commonly found in grassy plains or fields, where the top of them sticks out much like a carrot would. Rich, soft soil is a most common nesting place, which it will dig out and then settle in the hole itself. 

 

Behavior

 

When not resting and sleeping they roam around, seeking nutrients from water droplets, berries and small vegetables. They have little regard to Descendant possessions in that they will often take them, though feel incredibly threatened upon seeing any creature larger than them, and will scream and/or try to get away.

 

Abilities

 

Maddening Mandrakes possess a scream like none other, though it can only extend 20 blocks in range (#rp is as far as a Mandrake can sound), it induces a potent drowsiness in those who can hear it, and is incredibly loud.

 

 

  • May not be used as a pet.
  • May not be used as a means of forcing someone to sleep, though those in close proximity should be put to sleep by the effect.
  • May not be used outside of DIY events.
  • May not exceed 2 lbs or deal any physical damage.
  • May not be taller than 1’0.
  • Any trophy given by this will be completely mundane and only be useful for appearance.
  • If consumed, whether boiled into a stew or raw, it will still not force sleep, only sway one already trying to get to sleep toward it.
  • Communion is incredibly difficult,  and may never be used to pacify these creatures. When communion is achieved, it'll most commonly express fear and anguish.



 

Vinisius’ Vines

 

The most cruel of plants, left waiting in crypts and ruins, forced to hunt in the dead of night and squeeze the life from its prey.

 

Spoiler

 

Physiology

 

Thick, weaving vines of a sickly green, red or brown hue that spread rapidly, and wither within a day of their growth, these are also commonly referred to as ‘Hunter Vines’, for they have the durability of gambeson and spread out to catch anything in a 5x5 range. These burn and shrivel in light and high heat, though, once dead, is resistant to light, though remains capable of burning and withering in high heat (such as when exposed to flames). These may be killed with consistent slashes, high heat or a removal of the vine's base.

 

Habitat

 

Vinisius' Vines grow in places of dim to no light, not needing light to survive and instead being highly flammable, an exposure to too much heat or light sources will cause it to recede and shrivel at a fastened rate.

 

Behavior

 

These have no specific mind of their own, rather it is an automatic instinct that lures them into places of filth, disease and grime. Despite what it may seem, these vines have no specific attachment, and may grow it and pull the rest of itself in to give the illusion of ‘crawling’, though it is completely blind and has no comprehension of language, thus each move it make tends to be directed exclusively toward the nearest sounds. Vinisius' Vines will avoid light at all costs, though may at night, or in the shadows, crawl outward in search of prey.

 

Abilities

 

These vines may grapple in anything within a 5x5 radius as a snake might, first wrapping its vines around the nearest part and then attempting to drag the thing in question toward it. From this it will constrict it and keep it there, gradually leeching it of its nutrients through contact of its vines. This will manifest as a gradually increasing hunger on Descendants, and as a gradual withering on a medium-sized animal’s body.

 

 

  • Vines may not be obtained for use, and will decay in sunlight and heat.
  • Vines may not be used by other creatures, and will ensnare anything with meat.
  • Vines may not be befriended.
  • Communion is incredibly difficult,  and may never be used to pacify the vines.
  • Any trophies gained have no mechanical or RP purpose other than serving as trophies, though their durability of gambeson may be taken advantage of.
  • May not be captured alive and used, will die if this were to happen.


 

Green-thumbed Gisquer

 

The culmination of a parasite’s efforts to bind together a vessel for themselves and survive through it, sedentary in lifestyle though vicious in nature.

 

Spoiler

 

Physiology

 

Ranging between heights of 3’0 and 5’0 they bear the basic figure of a common descendant, though  may lack a limb or two. They have no complex or intricate anatomy, for all they have is the mash of plants bound together to make themselves. In their head a large parasite is embedded, wriggly, squirmy and, should it ever be forced out, sentenced to death. The simplest of cuts and the lightest of bruises is enough to kill the parasite, and should it be directly damaged in any form it will shrivel and disintegrate into a useless goo. They are incapable of wearing armour or using any flora stronger than metal, for the parasite is incapable of binding such. The parasite is immune to the effects of the Mandrake for it doesn’t sleep, nor does the vessel itself.

The strongest natural weapon they have is a set of 4 bone-formed teeth in their mouth, two on each row, designed to rip and shred meat, though these are innately bent backwards into the mouth, meaning time and care must be taken to bite into a subject that continues to writhe.

Incapable of understanding common, though may understand simple gestures. 

 

Habitat

 

Gisquers live in quiet areas most suited for the herbs for which they care, and have no specific preference in biome so long as they are able to access both meat and water at least once a week, else the body they pilot decompose and force the parasite out.

 

Behavior

 

Typically cunning and prepared, they bare only the physical strength of the flora that forms them, (save for their sharp teeth) and by no means are capable of defeating a Descendant without employing the use of tools and traps. They have little wit, and are mostly instinctual, though are proficient in their understanding & knowledge of flora and ecosystem. Gisquers have no desire to make ‘deals’ unless it is explicitly beneficial to them, or meets their needs. 

 

Abilities

 

Gisquers have few abilities, though customisations may be chosen by the player running the event.

  • A Gisquer with vines along their feet may root themselves in the soil and soak in sunlight to give them a ‘glow’, serving as a light source to stretch 3 blocks in range.
  • A Gisquer with any bit of an onion composing their body will be able to induce tears on those they see.
  • Any Gisquer may chop off bits of themself (such as a finger) to plant it around a mundane flora and have it grow to double its amount.
  • Gisquer are passively able to keep ‘Lentauls’ (listed below) from shutting down, meaning they can capture and use them.

 

 

 

 

  • Gisquers may not go below or exceed the heights of 3’0-5’0.
  • Gisquers may only tend to herbs the player running the event has, and may not be used as a reason to gain anything.
  • Gisquers may only grow mundane flora with NO effect (meaning no alchemical herbs or anything with signs/symbols)
  • Gisquers may not be reasoned with or befriended, any agreements they make will be only to benefit them.
  • Gisquers possess understandings of flora and of an ecosystem, but little else.
  • The parasite of a Gisquer may not be contained/trapped, and will wither once forced from the vessel.
  • Communion is incredibly difficult,  and may never be used to pacify these creatures. Communion will be discussed with the parasite, rather than that which the parasite hosts.
  • Any items gained from this creature will be player-signed and serve exclusively as trophies.



 

Relentless Lentauls

 

A small legume given faux-sentience, commonly trapped by Gisquers for use as distractions and nuisances, though in the wild they form swarms and gatherings. A being with an odd place in the food chain, commonly eating that which is bigger than them.

 

Spoiler

 

Physiology

 

Small, round ‘seed’ like things, most commonly related to the legume. These pests get by through disguising themselves as lentils, these can roll up and around any surface and have a ‘sticky’ feel to them, with small spikes on them to aid them, though these are incapable of damaging anyone or piercing skin. A stomp, slap or any action with force is enough to destroy the Lentaul and render it ‘dead’, greying and shriveling akin to a raisin.

 

Habitat

 

Anywhere they may hide and disguise, occasionally kitchens, places with lots of food, small cracks or open fields.

 

Behavior

 

A hivemind of sorts, travelling in swarms like an ant colony might, capable of communication and cooperation without visible actions or noises, most commonly serving as a nuisance or, for smaller animals, a swarm to coat them and feast on them until all meat has been consumed. If captured they will ordinarily rather face death, and the hivemind of lentauls will shut down, shrivelling all of them. The only exception is when a Gisquer captures them, the parasite that forms the Gisquer is able to prevent this shutdown.

 

Abilities

 

No remarkable abilities, though swift and small. Once on somebody or something made of meat they will ‘bite’ into them, though practically harmless on descendants, only leaving small bite marks and a stinging sensation, smaller animals may be killed this way with enough lentauls or time.

 

 

  • Lentauls may not kill a Descendant or Descendant equivalent
  • Lentauls may not be captured by a player, and will shrivel and die if captured in any way (unless by a Gisquer).
  • When killed these will become useless
  • Any bite marks they leave will not scar and are unnoticeable, though they leave a stinging pain.
  • Communion is incredibly difficult,  and may never be used to pacify these creatures. Any successful communion will instead provide the Druid with a loose grasp of the hivemind of the Lentauls.
  • The most that may be gained from these are their bodies, they have nothing else other than their round, small surface. (You can eat them in a salad)

 

 

 

Maddening Mycelium

 

A tribal like foe, familiar with the forests and earth, though not at all friendly to any poor folk that wander upon it.

 

 

 

Spoiler

 

Physiology

 

1'0-1'6 in height, looks like a mushroom bearing sharp, pointed teeth, and arms and legs much like a Descendant. The caps atop their heads adapt to match the colour of the flora around them. Whilst stagnant or sleeping, they will retract their arms and legs into their body and temporarily root themself atop the soil. These aren't capable of wielding anything particularly heavy, occasionally they will opt for sharpened twigs to serve as spears, but the most remarkable things of these mushroom-folk is their ability to shape their arms and legs to become pointed and sharp, at will. These eat meat and have no way to speak other than grunts. If dissected, it will become apparent that the insides are nothing but mushy flesh. The outside layer of them is as strong as the skin of the average human.

 

Habitat

 

Among trees and other flora, tends to blend in around other mushrooms. Spots of shade and decay are most common due to this.

 

Behavior

 

Very territorial, once found a place ideal for them to hunt, hide and thrive, they will stay there unless forced out by lingering threats or a change in climate.

 

Abilities

 

Capable of molding the shape of their limbs to fashion it into natural weapons, though these will only be as sharp and durable as the common metal knife. Unfortunately this is only a gradual change to fit their hunting needs, and so are unfamiliar with changing the shape of their limbs to anything but a sword.

 

 

 

  • Communion is incredibly difficult,  and may never be used to pacify these creatures.
  • Incapable of befriending Descendants.
  • Incapable of understanding common or any other language.
  • Incapable of wielding anything heavier than a stick.
  • Incapable of pretending to be other flora.
  • May not be captured or tamed.
  • Once dead, the Maddening Mycelium will lose its properties of molding shape.
  • Any items gained from these will have no exceptional qualities, and serve as player-signed trophies.
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Angry salad

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Nice creatures, though the inability to commune with them on some instances are strange. 

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angy broccoli is cool

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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