Hanrahan 2884 Popular Post Share Posted June 8, 2021 (edited) Gunpowder and Musket Rules By Harren, (Hanrahan#4886) Preface: Frankly, I don’t believe we should have specialized lore for these things. Just as we do not have lore for steel swords, wooden bows, or chainmail armour, I believe that they should be introduced as a vanilla item that anyone can access. This is because when the lore is tailored to lotc, or, more accurately, a faction on lotc, it becomes a clique item that is hoarded or culturally coded to one specific group (Medesculators). If someone wishes to change ‘the basics’, (Which I will lay out here), they will have to submit lore to the LT who may accept, or reject it as is their purview and always has been. Everything written here is subject to change at the wishes of the LT. Gun Lore: Muskets had long been worked on within, and even without the Empire. As Boomsteel was re-discovered, and cannons proliferated, many minds quickly sought to reduce the size of these powerful weapons, making them handheld. Made out of wood and iron, the mechanical fabrication of muskets is, while not ‘easy’, still accessible to any capable blacksmith, woodworker, and clockmaker. They fire lead, pewter, or stone balls varying in diameter, the smallest around 45 Calibre, and the largest at around 55 Calibre. Muskets of course, require gunpowder to function. Muskets! How do they work? I propose three systems, which the LT may choose at their leisure to accept or deny. Mechanical Rules For the purposes of the Mechanical aspect - Crossbows will be Muskets. If a Plugin or a Command structure can be implemented, ideally an Enchanted Crossbow with increased damage but slow reload. If possible, Gunpowder or Fire-Charge ammunition requirement. The main purpose of the mechanical aspect is to ensure a logical PVP provision with high damage and slow reload - by what method, may the techs figure that one out. (Subject to change based on plugin/Mechanical restrictions.) Roleplay Rules 1 All Musket Weapons (Rifle, Pistol) must be built In-Game via Roleplay by a Gunsmith (A Role that can be handled via application.) who will generate a Named and ET/GM certified item. (Like this) To Roleplay using a gun, you Must have the MC Item or the RP will not be considered Valid. Preloading is a red-line, and any who enter into Gunpowder Roleplay with a preloaded weapon may be subject to powergaming or RP void. Musket Rifles may pierce plate armour. Musket Pistols may not. Just as a crossbow may damage a person enough to ‘essentially’ one shot them, so too may muskets. While one-shot emotes are not tolerated on lotc, the practical nature of the weapon system may allow for severe wounds. Musket Roleplay Steps 1. Withdraw a Cartridge, and Bite the tail off. Half Cock the Musket, Open the pan and pour half the powder charge in. Shut the pan. 2. Lay the Musket upwards, (Rifle Butt on the Ground, Pistol up into the air) and pour another powder charge down the barrel. 3. Insert the Bullet into the Barrel. Push the Cartridge Paper into the Barrel. 4. Remove the Ramrod and push the Bullet and Paper into the breach. Put the Ramrod back. Lift the Musket, and pull back on the Flint and... Fire! When you fire a Gunpowder weapon, you must announce over #s [!] A Gunshot echoes over the Landscape. [!] Musket Rollplay Steps As RP isn’t perfect, and a verdict cannot always be agreed upon - There is a system of Rollplay to fall back on if an agreement can’t be made. If the Shooter is 10+ Blocks away, roll for Accuracy. 0-10 is a Miss. 10-15 is a Hit. 15-19 is an accurate hit. 20 is a Critical hit. If the Target is at close Range, 2 Blocks away or less, you do not need to roll to hit. Instead, Roll for damage. 0-10, normal damage. 10-19, high damage. 20 is Critical damage. When you fire a Gunpowder weapon, you must announce over #s [!] A Gunshot echoes over the Landscape. [!] Musket Roleplay Steps 2 - THIS ONE IS IMPORTANT READ THIS PART PLEASE. While the former ruleset relies on Gunpowder weapons being introduced with an expanded and distinct ruleset, I have constructed an alternate based on consentual flavouring of weaponry. This would allow for people who want to RP a Pistol duel to do so without being banned, but prevent people from forcing unwanted gunpowder roleplay onto those who do not want to see it. Step 1: Ask the player if they want to roleplay a Crossbow or a Musket. Step 2: If yes, use the existing Crossbow rules with Gunpowder flavour text. Step 3: If no, use the existing Crossbow rules with Crossbow text. This is a system of consensual gunpowder roleplay. It is understood that not everyone wishes to see gunpowder weapons in LOTC. This would allow for both parties to have their fun, with a ‘Defender default system’. If someone does not wish to see Gunpowder flavour, they may state that and the instigator will use Crossbow coded words instead of Gunpowder coded words (Draws back the String vs. ***** the Hammer). This system would also ensure that no powergaming, or unfair advantage is given to those who wish to partake in handheld gunpowder roleplay. Edited June 8, 2021 by Hanrahan 51 Link to post Share on other sites More sharing options...
Luciloo 2649 Popular Post Share Posted June 8, 2021 No. 43 Link to post Share on other sites More sharing options...
warlord of filth 7713 Share Posted June 8, 2021 what mc item will represent a musket for my immersion 3 Link to post Share on other sites More sharing options...
hemomancy 2835 Share Posted June 8, 2021 29 Link to post Share on other sites More sharing options...
Hanrahan 2884 Author Share Posted June 8, 2021 1 minute ago, breeni said: what mc item will represent a musket for my immersion that would be a named crossbow! 4 Link to post Share on other sites More sharing options...
Guzr 2049 Share Posted June 8, 2021 +1 I will give anyone a hug that upvotes! 3 Link to post Share on other sites More sharing options...
Bhased 3587 Share Posted June 8, 2021 6 minutes ago, Hanrahan said: I believe that they should be introduced as a vanilla item that anyone can access. vanilla means it's in the base game so i think you're appealing to the wrong crowd if you want guns in vanilla minecraft 24 Link to post Share on other sites More sharing options...
Taketheshot 3834 Share Posted June 8, 2021 This has been posted time and time and time again, Firearms are ABSOLUTELY NO DIFFERENT than crossbows in terms of use and form. The only thing firearms offer is increased roleplay flavor and yknow what? THAT IS A GOOD THING. We can have super elven mages who can control someones mind and warp time and space but firearms with the same function as a crossbow is too “out of place” get outta here with that... You have a sect of players ready to adapt to this roleplay and are simply waiting for it, numerous times people have wrote astounding lore that makes sense and is well written. Again let me say this out loud A MUSKET HAS THE SAME POWERGAME POTENTIAL AS A CROSSBOW A MUSKET HAS THE SAME POWERGAME POTENTIAL AS A CROSSBOW A MUSKET HAS THE SAME POWERGAME POTENTIAL AS A CROSSBOW If crossbows are not banned, nor should be firearms. To all you out there concerned about ‘muh arpee!’ all I can say is there are a bunch of bleeding hearts around here that cant stand change in roleplay or to adapt to something that might be able to counter their special elven magic. All I can say is go on and bleed. 16 Link to post Share on other sites More sharing options...
ReveredOwl 5314 Share Posted June 8, 2021 6 minutes ago, Luciloo said: No. very constructive! 7 Link to post Share on other sites More sharing options...
valecu 2017 Share Posted June 8, 2021 no please no, just NO 17 Link to post Share on other sites More sharing options...
𝖂𝖆𝖌𝖜𝖆𝖓 740 Share Posted June 8, 2021 +1 great post 5 Link to post Share on other sites More sharing options...
Pintape 116 Share Posted June 8, 2021 +1 if I can become a gunsmith by default. 5 Link to post Share on other sites More sharing options...
Asutto 1947 Share Posted June 8, 2021 i want to see the next warclaim be fought in trenches +1 11 Link to post Share on other sites More sharing options...
Fishy 1578 Share Posted June 8, 2021 2 minutes ago, Bhased said: vanilla means it's in the base game so i think you're appealing to the wrong crowd if you want guns in vanilla minecraft You know these exist, right? 5 Link to post Share on other sites More sharing options...
Ryloth 4312 Share Posted June 8, 2021 edit: unironically idk why you skipped past matchlocks and went straight to flintlocks; matchlocks are cool as hell and actually have so many environmental factors causing them to fail. you could easily have 5 people speed load a matchlock in an infantry line and all 5 fail loading, or having messed up powder, don't set the match cord correctly, don't set the traypan right, maybe they don't even leave the traypan open outright and forget -- and then the ball even if they succeed to fire doesn't hit the target. also let me add that a lot of battle rifles that were matchlock/flintlock weren't .45 caliber or .50 caliber, they were very large rounded metal balls at .72-.76 caliber and they literally blew off limbs if they hit you right. rifles are stronger, if they got added don't nerf them by turning them into dogwater carbines. 7 Link to post Share on other sites More sharing options...
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