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The Hexicanum


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The Hexicanum

Circle of the Nine

 


 

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In times of primeval man when arcane sorceries ripped apart the ancient sky, the void was harnessed in its most raw and unleashed forms. Societies of magi worked in tandem with the overpowering allure of primeval magics, conjuring colossal spells capable of consuming cities, if not continents within its brazen glory. Far has the practice seen in the past faded into antiquity, though its origins of worship, understanding, and iconography are not forgotten. Within this new age, a formal arcane society is needed to maintain the delicate balance of the Void and the Materium, as rifts and other phenomena become everpresent. To fully serve the realm and all descendants, a table of nine archmages are to be heads of the Hexicanum, all masters of the arcane in their own rite tasked with keeping The Balance. From this table of nine, students and acolytes of varying skill and mettle form the guild in its fullest. Taking in lessons from past mages, a focus is held on the primeval aspect of magic, and its teetering hold on the mortal realm

 


 

The Balance

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There exists influences of cosmic proportions that dictate the spiritual and even material change one sees in the natural world. More than mere ideology, it is that which descendants are ushered by. There exists no universal good nor evil- instead, primeval forces are constantly at work in our realm, realities beyond the simple concepts held by descendants. The archaic energies of Law and Chaos are an ever tipping scale, the most tumultuous of all forces to keep in balance. In the excess of Chaos, where the scales are tipped everso, results in a decaying entropy. Chaos in its epitome loses all meaning, lacking the structure and stability that Law brings- as is the damned realm of Xion a still, lifeless place; essentially null. On the other hand, when the cosmic scales fall too far into Law it becomes its epitome, Singularity. As it has no Chaos to cause randomness or unruliness, it would degrade into a singular form of sterilized nothing with no creation or any form of chance. The Balance is the universal equilibrium of every intrinsic force, found beyond even Law and Chaos, it is the homeostasis of All. Chaos often defies the balance, as is its nature to- requiring the intervention of outside forces. This is not to say Law may also act out of accordance, though as the Balance itself is a cosmic law, so variably will followers of Law take it upon themselves to uphold such. Others may compare this conflict with the Light and Dark of the Immortal and Mortal realms, or perhaps of one’s very soul.

 

Referred to blatantly as ‘the balance’, in consideration of the void, it is much more than just a filled word. Balance is the perfect harmony found between two conflicting sides- in this case, the unrelenting wanton immaterium of raw mana that is the void, and the constructed, concise existence that we view as the material universe. When either scales are tipped, does a snowball effect occur, with the ability for voidal rifts and scars to tear through the landscape, only to spring out horrors from dark spheres beyond if left unmanaged. Voidal corruption can spread across landscapes, tainting wildlife into horrific amalgamations bereft of the harmony nature incurs. Likewise, the mundane can quickly riddance itself of any arcane evidence, negating even the celestial energies that mend the veil’s ever-churning borders. Advances of the void that maintain or even propagate the descendant’s advancements to a better age would be destroyed in the name of holy sanctity.


 


 

Oaths

Founded in heed of the Balance, the Hexicanum requires each member to take three simple oaths. Breaking these tenets may bring one to be cast out if found guilty under the Nine.

 

I. One must uphold the Balance in all its form within the realm.

II. One must hold arcane knowledge in reverence, and condemn or punish those who do not as seen fit.

III. One must never bring harm to a member of the Hexicanum, unless permitted.

 


 

 

The Table of Nine

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While the Hexicanum may hold halls of mages and voidal practitioners within its walls, there must be order in any guild with a clear goal and purpose. Rather than having one sole leader, a table of nine archmagi are to be founded with each a master of their craft, all knowledgeable in the arcane to greater degrees. While the table may not hold all nine mages in its origin, the Nine are to be sought out by each member to unite the order in its fullest. Those who wish to join the table must go through the trials necessary, devised specifically by those within the table. As the heads of the guild, the Table makes all decisions for rules and membership within the Hexicanum.

 


Magia Antiquis

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As practical usage of the void has matured throughout history, so has its understanding and symbolic meanings. Iconography has been used since its inception to ground the outer reaches of the void into a fragment of reality, whether it be geometry, symbols, or even the common practice of star-gazing. Antique Magica refers to the primitive origins of the void that span infinitum before the Four Brothers were birthed in Aegis. With raw understanding of the natural world seeded with the unrelenting wanton forces of the void, early magics within the realm were that of extreme prowess, held clandestine within tomes of olde. Compared to the newer forms of arcane understanding, these ancient scholars combined the natural geometry of Aos and Eos with that of the chaotic illiteracy of Void, therein forming the basis of otherworldly knowledge and insight. Within the Hexicanum, an emphasis is pushed on writing of one’s surroundings, of visions one might hold in their meditations, or practicing ritualistic marks and geometry through focus chalk.

 

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