z3m0s 1746 Popular Post Share Posted July 2, 2021 ARCANUS ET RELIQUUM Est. ante-1300 The man who witnesses his own life, that is to say his own inner disorder, cannot feel himself to be the heir of the distinguished men of history whose names he sees carved into the stones of antiquity. If, in addition, he is a scholar, that is to say if he knows that he knows nothing, how could he believe himself justified in occupying this same sort of fame, and how could he even desire to do so? The answer to these questions is very simple. Since its foundation upon the realm of Aegis, the Mages Guild has been charged with the civic duty of providing the services of magic and scholasticism to the realm. In this way, a proper knowledge of magic allows man, in order to experience more fully the ties of truth which bind him to the world, a renewed image of the world, with all its mysteries, and of himself placed within it among others. These mysteries are in each of us, as in the magi. What does he say of the relation between the soul and body, of material and metaphysical? What does he teach of energy and matter? What does he know of beauty or the harmony of the cosmos? The magi is the man who wakes up and thinks. And man contains silently within himself the paradoxes of the Void, because to be completely a man, it is necessary to be a little more and a little less than man. History of The Mages Guild Spoiler The Mages Guild was an ancient order of amalgamated arcane magic practitioners whose initial goal was to maintain balance and order within the realm through the medium of the arcane. While this ideal and the Guild itself was later reiterated and reformed as the Guild passed into various hands of administration, the core philosophy of education and equity remained a common affair within the Guild’s dealings. While it experienced its Golden Age and height of power during Aegis, it remains as a beacon of knowledge and hope for all magi throughout the many realms. Origin According to the writings of the Arcane Mage, the Mages Guild was originally established by the will of Mage Roland, or Ram’ir depending on the source, who brought together sects of powerful and wise magi during the age of the four brothers to keep a harmonious evenness between mortals, divine, and nixian. Some speculate that Mage Roland was nothing more than a pseudo name adopted by founders of the first Mages Guild to add romance and fable to the Guild’s origins. An original structure of the Guild included three overseeing Archmages who made up a High Council and acted as chief administrators of the Guild. Below the High Council was a larger sect of Guild Masters who occupied various Guild Halls throughout the realm of Aegis. These teachers and masters of the arcane apprenticed an array of various adept magi and initiates who worked and lived within the Guild Halls. Regardless, the Guild must have passed through several dignitaries as many centuries passed until the Guild came under the administration of the Arcane Mage who led the Guild through the war on the Undead. Aegis 1300 - 1349 The ancient and enigmatic Mage Tower of Aegis During the Arcane Mage’s regime the Guild saw much prosperity. In its burgeoning years the Arcane Mage raised an ancient Mage Tower to the North of Winterfell which would serve as the center of the Guild’s power whilst in Aegis. The tower was rumored to contain copious amounts of secret avenues and ploys, some of which the very members of the Guild were not aware of. The Tower was also said to contain an expansive archive which the Arcane Mage took much pride in as well as a teleportation room which allowed members of the Guild to travel to primary locations on the continent at the flick of a wrist. Though having only a small pool of Magi within its divisions, the Guild managed to receive patronage from all four descendent races, an unheard of notion in more modern eras. Such Noteworthy Mages as Cataris, Bell, Ogland, Kilgrim, and Everard were common amongst the occult circles of the day. Archmage Bell and Guild Masters Ogland and Cataris played significant roles in the Undead wars of the North, even having a Guild Hall constructed in Snowy Fields as a sign of solidarity and for runic research. Unfortunately, many of the old guild members did eventually succumb to the Undead through treachery or murder. Archmage Hwalder, the first betrayer and supposed stalwart associate of the Arcane Mage, was discovered to be Undead spy and swiftly ejected by the High Council. Archmage Everard and Guild Master Cataris were absorbed by the Undead hierarchy when they had passed and rotted. Cataris, having been disbanded from the Guild during an unwarranted heist of an Undead Keep and the releasing of Guild secrets to the public, proceeded to commit suicide. Finally, Archmage Bell was murdered during a visitation with the Undead. According to Bell’s Final Journal this was an attempt at relieving herself from the torcherous hassling of the Undead. After a brief period of stagnation the Guild eventually passed into the hands of Guild Master Ogland and his apprentice, Ambros, who were granted the title of Archmage by the Arcane Mage. Under their governance the Guild expanded considerably. Though losing patronage from the orcs the two took on numerous apprentices, trained to become a second generation of magi that would lead the Guild in the future. While the Guild experienced various expansions including new Guild Halls, most of the “new” Guild was centralized around the Laurelin Guild Hall, a gift from the High Prince Native. The mage Guild Master Rilath, a disturbed soul, would eventually lead to the foundation of Shade Magic as a result of Archmage Ambros trapping the dark magi’s faculties within a crystal, the first of the Shade Gems. Prolonged afflictions from the, now lich, Cataris would result in sundry skirmishes on into the continent of Asulon. Asulon 1351 - 1424 Upon the Guild’s arrival to the new continent a tower was thusly claimed in the name of the Guild. Said tower was one noted by the Arcane Mage in his Arcane Journal depicting his preemptive journey to the new land. The tower became known as Bellus Turris, standing as a lone spire amidst a barren sea. While, initially, the Guild received patronage from the fractured human kingdoms of Renatus and Salvus and Guild Halls within their respective capitals in addition to a Hall within the Mali’aheral’s capital, Haelun’or, the High Council found that such divergence from a centralized site led to much inactivity amidst the members of the Guild. After the prolonged discord with the twice dead Cataris and various schemes against Archmage Ambros’s regency following a so called “vision” in which Ambros saw a chosen one who would strike down Cataris, the High Council promptly decreed that all Guild Halls were to be disbanded on account of the recent inactivity. Soon after Archmage Ambros issued the Guild into an era of reform, a period in which many began to question Ambros’s ability to lead along with his sanity as he permeated the Guild through numerous, seemingly frivolous reconstructions including proclaiming himself the sovereign and sole Archmage of the Guild as well as establishing a High Council consisting of thirteen High Mages beneath him. Ambros’s disconcerting reign came to an end when an unstable Node (perhaps the first discovered of its kind) erupted beneath Bellus Turris, properly destroying it, while Archmage Ambros, High Mage Salamandra, and an apprentice named Saeldur were quarrelling within. Salamandra and Saeldur, who escaped, presumed Ambros was dead following his insistence to name Saeldur the new Archmage of the Guild on the basis that Saeldur had in fact murdered him, verifying the belief that Ambros had indeed gone mad. Regardless of Ambros’s final wishes, the remaining members of the Guild constructed a new tower within the kingdom of Urguan and later on the island nation of Holm. By popular vote Dante, Salamandra, and Laurina were named the new Archmages of the Guild, rightly returning the Guild to its old hierarchical state of three Archmages. For a period of time the Guild saw prolonged stability until Ambros appeared, having survived the explosion, and was accordingly given power over the Guild once more. In a final reform Ambros established a new hierarchy consisting of one Archmage, a second in command known as Master Wizard, an archivists known as the Archanix, followed by masters and apprentices. However, by some untold means the Guild began to lose influence over the distribution of magical knowledge within the realm. There were many “rogue mages” who began learning magic by their own hand, perhaps due to the various esoteric texts found throughout the ancient land of Asulon. Opposing orders of magic came to power such as the Arcane Delvers which the Guild saw as an immediate threat. Anthos 1424 - 1455 Wyverwyn Hold The Mages Guild harkened in the continent of Anthos by establishing a college known as Wyverwyn Hold which sat precariously atop a mountain on the fringes of the kingdom of Urguan. No longer would the Guild serve as a preserver of equity, as it had in the past, but a bastion of learning and research. Wyverwyn Hold was praised for its beauty and mystery, which lay beneath. While other arcane orders began liberal recruitment and teaching of magic, the ever conservative Guild kept a stringent recruitment process which led many to believe the Guild was becoming too elitist for such a magically progressive time. Following near inactivity from the standing Mages Guild administration, the Guild was left inoperative for a period except for the distant overseeing of Blundermore in their absence. Ambros, however, abruptly returned to lead a small expedition of magi into the ruins beneath the Hold known as the Hollows, an eldritch and nixian plane in which the Void bled into the physical realm causing all manner of absurd chaos. Ambros, perhaps in his inert madness, had been studying the Hollows for some time prior to reappearing. By bringing the small expedition he had hoped the magi would have joined him to somehow gain inhumane powers at the expense of their sanity. Still possessing some clarity, Blundermore rightly opposed such proposals leading to a duel between the two magi. The company of magi escaped the sinister Hollows while Ambros faded into obscurity. Crumena Ilwindior had studied the ways of the old Guild and heard many tales of its presence in Aegis from Elindor. With a vision to revitalize this memory he seized authority over the guild and thrust it once again into the public eye. Many previously uninitiated mages, teachers, and even administrative heads joined its ranks and membership grew faster than ever before. The Guild was reorganized to contain, once more, three Archmages which became known as the Triumvirate, followed by the Archanix, Guild Masters, Mages and Apprentices. Various embassies were established in major regions of the realm and novitiate scholars flocked to the Guild, including a large mass of necromancers, shades, and other unsavory sorts which the Guild soon became renowned for harboring. Within the halls of Wyvern Hold were collected magical artifacts that, though often useless, carried great significance. Security became a major issue as many invaders came to steal away these rarities. Most notable was the reclaiming of the Kel'Varrak by Dwarven nobles who wished to possess the stone that traps minds as a signet of their power, though they had no use for it. Athera 1468 - 1513 Rather fittingly the new home for The Mages Guild was within a remarkable underground structure beneath Rasmot's Pooper. Members of the guild flushed themselves down the floating porta potty to gain access to the classrooms, lecture halls, offices, and expansive library in the refurbished previous dwelling of Rasmot. Crumena continued to lead in one of the positions of Arch Mage, and as the other two positions were having difficulty remaining filled without an untimely disappearance or death, Elindor oversaw that the members of the Triumvirate practice and uphold the traditions of the Guild. The return of the Undead created many uncertainties for the Mages Guild as it found itself once more at the forefront of a War with Iblees. Archmage Bell returned and was swiftly granted her previous title, and Ogland likewise returned to take up residence within Rasmot's halls. Though still battling with the complexities of harboring dark mages and their occasional rogue outbursts, the Mages Guild was once again in a position of influence and the premium educator of arcane magic. Until the Undead receded back and the implications of the war lost severity, resulting in the Mages Guild to once again slip back into some obscurity as just another magic college. Axios - Atlas 1656 - 1705 The Grand Spire In the year 1656, 16th of the First Seed, the Archmage Haadi Mubdee reformed the Mages Guild with the help of Archmage Dovicilus, constructing a guild hall upon an island in great seclusion. Not long after numbers had begun rising within the guild, the third seat to complete the Triumvirate was decided, none other than a dwarf was deemed worthy, Archmage Kalviin, better known as The Golden Dwarf. Soon convincing Archmage Haadi and Dovicilus to move the guild's main hall to within The Dominion's Upper District to better help with its activity, the dwarf constructed what came to be known as The Grand Spire, a terribly dull building. He did what he could under tight building laws, constructing a tower mimicking that of others within the dull elven district. It was within this time of construction that both Archmage Haadi and Archmage Dovicilus were lost, a harsh blow towards the guild’s stability, connections and power at that time, leaving them vulnerable. The Golden Dwarf carried on nonetheless, in time coming to refill the seats quickly with Archmage Crumena, and Archmage Eliza, wasting no further time as together they began spearheading the guild once more into the largest state it had ever seen. Running through multiple district senators the Mages Guild endured through multiple attempts to cripple the guild under the lead of Archmage Kalviin. After some time the dwarf would relieve Archmage Crumena from his guild duties as other work took up the majority of his time. Within a few stone days the third seat was filled by the ever spontaneous Archmage Avalos. Numbers continued to rise well into the sixties as did the library begin to overflow with knowledge, a remarkably bountiful period for the Guild despite the great forces that attempted to dampen their abilities. As always the watchful eyes of the druidic movement within the dominion continued to breath down the neck of the guild, standing strong there was little movement from either party as the peace was kept for as long as could be expected. Arcas 1720 - 1786 Domus Somnum The guild started off quickly within Arcas, via invitation from Ithrendas Regis to home the guild within the new founded city of Llyria by none other than himself. This was however short lived as the city having boasted of it’s magical prowess had become inundated by the wrong crowds, dark mages openly walking the streets that had infiltrated the guard force, giving Llyria quite the bad look which prompted the other many nations of the realm to rally against Llyria, crushing it’s forces and decimating the city not longer after it’s creation. There was little time for much of anything to be done within its time in Llyria, though it continued to be run as best it could be by Archmage Kalgrimmor (Previously Archmage Kalviin). The guild was unfortunately forced to disband upon the desolation of Llyria as there had been no prior plans of leaving, therefore there had been nowhere to retreat to. For many long years would the guilds activity stagnate as Kalgrimmor sought to arrange land within Urguan, using his many connections to secure a place within the mountains after some time. So it was that Domus Somnum was created, the magnificent work of the combined efforts of both Kalgrimmor and the newly returning Archmage Ambros, one of the prior leaders of the guild in ancient times. The guild would go on to thrive within the Dwarven Mountains of Urguan within the realm of Arcas, not taking to the numbers it once held within Atlas, but rather focusing more on the quality of it’s time spent, ensuring what few were taken, flourished into bright young magi. Along with many great young wizards nourished and nurtured within this time, there also came an abundance of magical literature and magical creation that the guild would go on to cherish and utilize for many centuries to come.Almaris Yet to be written THE ARCANICUM A set of ethical axioms, philosophies and precepts admonished and upheld to the highest degree by those of the Mages Guild. To perform acts at variance with the Arcanicum is considered abominable to the eyes of the Mages Guild and ordinarily follows with appropriate retribution. The Arcanicum can most accurately be divided into two sections: the School of Names and the School of Forms. The former refers to pedagogical dictums of how and why knowledge of the arcane ought to be passed down from student to master. The latter refers to what ends the arcane ought to be used by its practitioners. 1. The use of void magic to gain power. This is a fallacy; There is always a cost, and the goodly and studious Sorcerers of the realm accept this cost humbly. 1a. The voidal connection poisons the body. It saps our physical strength. We are not fit for fighting, and thusly we shall defend our lives when necessary, and the realm in times of need. 1b. We should not meddle in the wars of the mundane, unless the opposing force threatens academia. Magi do not wage senseless wars, rather they dedicate their time to enhancing their mind. 2. The use of voidal wrought skills to harm the innocent. Let not one mundane person think that all magi are their enemies. 2a. We shall not raise our hand against innocent people. The scholarly magus shall instead choose to serve as a beacon of wisdom for the mundane people, or simply opt not to associate with them. 2b. We shall reach out to the best of our abilities to our fallen colleagues. Those who have succumbed to the wicked path of a rogue magi. If they are beyond aid, we shall see that they do not ruin the minds of the future generations by whatever means necessary. 2c. We may choose to take on apprentices when we feel knowledgeable enough. It is greatly important to ensure that their intentions are righteous, lest they remain mundane. To teach one who lusts for power is to inadvertently harm them, for they will be bound to a quest destined to remain unfulfilled. 3. The negligence of the void. To start the path of a proper mage, you must understand why we learn. From the void, we develope a plethora of studies. They will often bolster our capabilities in our chosen disciplines. 3a. Magi must practice their art in earnest, lest their ability wane. Even learned magi are susceptible to this. Therefore, through further practice and research into one’s discipline, we supplement our minds and remain on a path to success. 3b. Voidal temperance. We shall not overexert ourselves for the void can be dangerous. Its power is vast, and attempting to harness too much of it will rend our bodies causing irreparable damage. A balance must be maintained. 3c. Our voidal proficiency is nothing to be ashamed of. Even though we take pride in our efforts, we mustn’t subject ourselves to the narrow-minds of the mundane people who seek to impede our education. Therefore, we must avoid them when possible. 3d. The knowledge gained from Voidal practice is to be preserved. Therefore it is only just that we do not pervert our minds and bodies with the use of macabre magic, holy magic, or otherwise, for that threatens the integrity of knowledge itself. The study of these magics, however, is acceptable and recommended. THE COLLEGIUM MAGISTRATI The Collegium Magistrati is the governing body of the Guild. In its entirety it serves as a parliamentary council, voting upon important decisions and elections. Members of the Collegium include all Archmagi as well as Adepti Veneratus, though they have considerably less voting power. Any member of the Collegium Magistrati may call for the indictment and removal of another member by majority vote. Archmage Rector The Archmage Rector oversees the primary administrative duties of the Guild. This includes upkeep of Guild property, political relations, membership records, and presiding over the Collegium Magistrati. The Archmage Rector may also select a Locum to serve as their personal assistant and surrogate in times of their absence. Current Archmage Rector: Kalgrimmor Archmage Scholarch The Archmage Scholarch oversees the organization of tutelage amongst members of the Guild. They are charged with approving and keeping documents of those being trained in the arcane, those teaching them, and upholding the dictums and pedagogical philosophies of the School of Names. It is also they who approve of the advancing of a Practicus to an Adeptus Minor upon the request of their respective teacher. The Archmage Scholarch may also select a Locum to serve as their personal assistant and surrogate in times of their absence. Current Archmage Scholarch: --- Archmage Ipsissimus A ritualized title given to the upholder of the philosophical and ideological sanctity of the Guild, namely through the Arcanicum as a whole. In this way, they are charged with disciplining within the Guild for those acting against Arcanicum. The Archmage Ipsissimus also works with a distinct and loose sect of magi known as magus logicus who are selected for being particularly knowing in the ways of esoteric philosophy and adjure themselves with its discussion among members of the Guild. Current Archmage Ipsissimus: --- The Archmagi Sectae The Archmagi Sectae include all other archmagi of the Guild which lead specific sects or orders of the Ordo Arcana. Those being: Archmage Hermeticus, Archmage Artificus, and Archmage Astrologicus. They are below the Archmage Ipsissimus, Scholarch, and Rector in provisos of hierarchy. It is also the responsibility of the Archmagi Sectae to uphold the School of Forms in their respective orders. THE ORDO ARCANA The Ordo Arcana is the name of the generally given hierarchical structure of the Guild. All members of the Guild, regardless of affiliation or duty, are given a ranking within the Ordo Arcana as a representation of relative skill or knowledge in their respective discipline. Archmage The highest rank one can achieve within the ordo, the archmagi of the Guild are considered masters of their discipline and, thus, leaders. Each Archmagi leads a particular sect of the Guild or has another specific duty pertaining to administration. All Archmagi have a seat on the Collegium Magistrati. Adeptus Adeptus are proficient in their respective disciplines and belong to a particular order within the Guild. Thus, they have a breadth of duties they must carry out. Within the rank of Adeptus there exists several other divisions of relative skill. The Adeptus Veneratus, esteemed and senior members of the Guild, are granted the title of Veneratus for their loyalty and contributions to the Guild as a whole. The Adeptus Majoris are accomplished members of the Guild who are capable of passing their knowledge on to other members. The chief duty of the Adepti Majoris is to serve as Court Magi, advisors, tutors, and researchers. The Adeptus Minor are members of the Guild who are expected to have become proficient in at least one arcane discipline. Practicus The lowest rank of Practicus is for students and apprentices of the Guild who are being trained by an Adeptus Majoris or some other senior member. While not obligated to a particular order of the Guild yet, they often times carry out duties alongside their masters within their master’s order. SECTAE OF THE ORDO ARCANA Upon reaching the rank of Adeptus Minor in the Ordo Arcana, members are expected to join an order to specialize their skills and carry out specific duties for the betterment of the realm. Note that each order may have their own unique traditions and hierarchies and are beholden only to the Collegium Magistrati. The Artificum The Order Artificum is charged with the duty of studying and constructing magical apparatuses which might prove useful to the Guild. Through the wonders of Arcane Engineering and the study of such topics as enchanting and arcane metallurgy, the artificus serve as civil magicians to the realm. The Astrologicus Magi of this sect, the astrologi, of the Order Astrologicus are primarily concerned with the study of realms beyond including, chiefly, the Void. This, inevitably, leads to studying the non arcane arts such as the divine and the occult. To, naturally, better understand their flaws and weaknesses. The Hermeticum Those of the Order Hermeticum, otherwise known hermeticus, are of a more avant garde sect dedicated to the potential benefits of magic and its sister arts on the mortal form. This, generally speaking, pertains to the medical uses of magic and, more notably, alchemy as well as the study of magical flora and fauna. THE VENATICUS A separate entity from the Ordo Arcana, the Venaticus serve as both shields of the Guild of Magi and charged with carrying out and enforcing the will of the Collegium Magistrati. Both magi and mundanes alike may pledge themselves to defend the venerable Guild and uphold the Arcanicum. So often it is not proper for practitioners of the high arts to partake in aggression, so it is the burden of the Venaticus to set aside pursuits of the mind to defend the Guild and its creed. APPLICATION The Mages Guild reserves the right to deny any application without response. Those novitiate magi that are deemed weak of character, found too dangerous to train, or not in alignment with the goals of the Guild will be denied. OOC ((MC Name: )) ((Discord: )) ((Timezone: )) IN-CHARACTER What is your name? Why seek membership to the Mages Guild? What arts, if any, do you currently practice? What position do you desire to attain upon acceptance? When should you be contacted for an interview? The Great ‘Atria Creatura’ is currently located deep within the Dwarven Mountains of Urguan, hugged by the mountain side. Were one wishing to seek the guild, it is recommended you travel to the East from Cloud Temple and follow the road to Urguan. You will know if the path is true if knowledge marks the way. Join the Discord today 🤙 https://discord.gg/gs3UCkHJ 53 Link to post Share on other sites More sharing options...
Treaty 1349 Share Posted July 2, 2021 Azkel looks forward to the expanse of Urguani magic. Link to post Share on other sites More sharing options...
Treshure 5579 Share Posted July 2, 2021 OOC ((MC Name: Treshure)) ((Discord: Treshure#1736 )) ((Timezone: PST )) IN-CHARACTER What is your name?: Irulan Why seek membership to the Mages Guild?: There is no name that commands a higher respect than the Mage's Guild. Its antiquity holds no equal. If I am to seek truth, as is my most desperate desire, membership to any other place is in vain. What arts, if any, do you currently practice?: I measure the ecology amongst the Fakhr Tribes and aspire to their ancient traditions. I am seldom accomplished in even this. What position do you desire to attain upon acceptance?: I wish to enroll within the Order 'Hermeticum'. When should you be contacted for an interview?: Whenever the time permits. News carries slow to the Fahr Oasis, and travel is made even longer. 2 Link to post Share on other sites More sharing options...
Willstertheking2 1101 Share Posted July 2, 2021 Levian'Tol Grandaxe nods a few times as word of the completion of the project reaches him. "Finalleh some organization. Goodluck Kalgrimmor." 1 Link to post Share on other sites More sharing options...
AmericanSimp 510 Share Posted July 2, 2021 OOC ((MC Name: AmericanSimp)) ((Discord: DragoonNuts#3613)) ((Timezone: EST+6)) IN-CHARACTER What is your name? Bo, Bo Jam Why seek membership to the Mages Guild? Looking to meet new people, meet new teachers, and most importantly make new friends. What arts, if any, do you currently practice? Currently a master of Moonshine, making the best hooch Almaris has ever seen! What position do you desire to attain upon acceptance? Looking to join the Hermeticum, to help expand and develop new types of moonshine. When should you be contacted for an interview? Just send me a bird whenever, I often might be sleeping, but in time you will find me! Link to post Share on other sites More sharing options...
TheHeftyDonut 426 Share Posted July 2, 2021 -OOC- ((MC Name: )) HeftyDonut ((Discord: )) HeftyDonut#2972 ((Timezone:)) EST -IN-CHARACTER- What is your name? Renae Why seek membership to the Mages Guild? I wish to join the mage guild to further my knowledge within the Arcane Arts, along with this I also wish to complete my goal of being a protector for the lands of Almaris and any other lands we descendants travel to, by using my voidal abilities. What arts, if any, do you currently practice? I practice the arts of earth and air evocation, along with the art of conjuration or in other words, the evocation of life. What position do you desire to attain upon acceptance? Adeptus Minor When should you be contacted for an interview? Whenever it is best for you, I tend to have a pretty free schedule. 1 Link to post Share on other sites More sharing options...
Polysemic 798 Share Posted July 2, 2021 OOC ((MC Name: Polysemic )) ((Discord: N¡ck#4884 )) ((Timezone: CEST )) IN-CHARACTER What is your name? Telos Andria'liene Why seek membership to the Mages Guild? To further the realm's knowledge about the void and expand our understanding of the realm we live in, while meeting and understanding history, in order to not repeat the mistakes that were made in the past. What arts, if any, do you currently practice? Mastered multiple arts, information granted upon request. What position do you desire to attain upon acceptance? Adeptus Majoris. When should you be contacted for an interview? Any time deemed fit. 1 Link to post Share on other sites More sharing options...
Puglord 190 Share Posted July 2, 2021 OOC ((MC Name: Hawkeye__Gough )) ((Discord: puglord#5313 )) ((Timezone:UTC-6 )) IN-CHARACTER What is your name? Alviss Grimgold Why seek membership to the Mages Guild? to expand my magical horizon and safeguard knowledge of magic What arts, if any, do you currently practice? fire evo but I wish to learn more What position do you desire to attain upon acceptance? adeptus minor, as I don't believe I can teach fire evo When should you be contacted for an interview? whenever possible Link to post Share on other sites More sharing options...
z3m0s 1746 Author Share Posted July 2, 2021 A letter is dispatched to the applicants The neatly sealed scroll arrives tucked tightly within the claws of what appears to be a spectral blue raven. Having landed close by the raven cawed to garner your attention before dropping a rolled starch white parchment before you, examining it reveals the symbol of the Mages Guild impressed within a wax seal. “Dear applicant, you are hereby invited to venture forth to the great halls of Atria Creatura to take part in an interview for a position within the Mages Guild. Should you choose to, you may return a letter to the Guild inquiring after more information should you need it via the raven that has delivered this letter, otherwise, we look forward to seeing you soon.” The letter is signed at the bottom with an ornate scribbled signature Spoiler 1 hour ago, Treshure said: OOC ((MC Name: Treshure)) ((Discord: Treshure#1736 )) ((Timezone: PST )) IN-CHARACTER What is your name?: Irulan Why seek membership to the Mages Guild?: There is no name that commands a higher respect than the Mage's Guild. Its antiquity holds no equal. If I am to seek truth, as is my most desperate desire, membership to any other place is in vain. What arts, if any, do you currently practice?: I measure the ecology amongst the Fakhr Tribes and aspire to their ancient traditions. I am seldom accomplished in even this. What position do you desire to attain upon acceptance?: I wish to enroll within the Order 'Hermeticum'. When should you be contacted for an interview?: Whenever the time permits. News carries slow to the Fahr Oasis, and travel is made even longer. 1 hour ago, AmericanSimp said: OOC ((MC Name: AmericanSimp)) ((Discord: DragoonNuts#3613)) ((Timezone: EST+6)) IN-CHARACTER What is your name? Bo, Bo Jam Why seek membership to the Mages Guild? Looking to meet new people, meet new teachers, and most importantly make new friends. What arts, if any, do you currently practice? Currently a master of Moonshine, making the best hooch Almaris has ever seen! What position do you desire to attain upon acceptance? Looking to join the Hermeticum, to help expand and develop new types of moonshine. When should you be contacted for an interview? Just send me a bird whenever, I often might be sleeping, but in time you will find me! 57 minutes ago, HeftyDonut said: -OOC- ((MC Name: )) HeftyDonut ((Discord: )) HeftyDonut#2972 ((Timezone:)) EST -IN-CHARACTER- What is your name? Renae Why seek membership to the Mages Guild? I wish to join the mage guild to further my knowledge within the Arcane Arts, along with this I also wish to complete my goal of being a protector for the lands of Almaris and any other lands we descendants travel to, by using my voidal abilities. What arts, if any, do you currently practice? I practice the arts of earth and air evocation, along with the art of conjuration or in other words, the evocation of life. What position do you desire to attain upon acceptance? Adeptus Minor When should you be contacted for an interview? Whenever it is best for you, I tend to have a pretty free schedule. 39 minutes ago, Polysemic said: OOC ((MC Name: Polysemic )) ((Discord: N¡ck#4884 )) ((Timezone: CEST )) IN-CHARACTER What is your name? Telos Andria'liene Why seek membership to the Mages Guild? To further the realm's knowledge about the void and expand our understanding of the realm we live in, while meeting and understanding history, in order to not repeat the mistakes that were made in the past. What arts, if any, do you currently practice? Mastered multiple arts, information granted upon request. What position do you desire to attain upon acceptance? Adeptus Majoris. When should you be contacted for an interview? Any time deemed fit. 12 minutes ago, Puglord said: OOC ((MC Name: Hawkeye__Gough )) ((Discord: puglord#5313 )) ((Timezone:UTC-6 )) IN-CHARACTER What is your name? Alviss Grimgold Why seek membership to the Mages Guild? to expand my magical horizon and safeguard knowledge of magic What arts, if any, do you currently practice? fire evo but I wish to learn more What position do you desire to attain upon acceptance? adeptus minor, as I don't believe I can teach fire evo When should you be contacted for an interview? whenever possible 2 Link to post Share on other sites More sharing options...
Lhindir_ 3414 Share Posted July 2, 2021 Anordal Elverhilin massages the bridge of his nose, giving a very harsh sigh. "When will they learn?" he'd call into the void of unlistening ears. Link to post Share on other sites More sharing options...
Balthasar 2048 Share Posted July 2, 2021 OOC ((MC Name: Vylkmir)) ((Discord: Balthy#6909 )) ((Timezone: BST/GMT )) IN-CHARACTER What is your name? My name is Amandil Findegil'Sehn Why seek membership to the Mages Guild? I am keenly interested in learning more about the Void. It is important for us to expand our knowledge of the mundane and the 'unnatural'. The void is the stepping stone to such learning. What arts, if any, do you currently practice? I've nothing but of the mundane to add - Irrelevant to the guild. What position do you desire to attain upon acceptance? I would like to be admitted to the Ordo Astrologicus When should you be contacted for an interview? Whenever is convenient for the guildmasters Link to post Share on other sites More sharing options...
Jentos 6677 Share Posted July 2, 2021 Feremyr howled - he shrieked, dancing from hell to hell. 2 Link to post Share on other sites More sharing options...
hotbox_monk 945 Share Posted July 2, 2021 OOC ((MC Name: )) hotbox_monk ((Discord: )) hotbox_monk#8587 ((Timezone: )) Est - 5, New York IN-CHARACTER What is your name? Evar'Diraar Why seek membership to the Mages Guild? I yearn for truth in the realm of the living. I wish to know what lies beyond our sight. What arts, if any, do you currently practice? Transfiguration (Since June 1st) What position do you desire to attain upon acceptance? I wish to join The Hermeticum, though I know I may be better suited for The Artificum. When should you be contacted for an interview? I reside within The Silver State and may arrive by ship in a few days post contact. Link to post Share on other sites More sharing options...
NLThomas 1058 Share Posted July 3, 2021 OOC ((MC Name: NLThomas )) ((Discord: NLThomas#4337 )) ((Timezone: GMT+1 )) IN-CHARACTER What is your name? Kallian Syrivir Why seek membership to the Mages Guild? I'm a fairly advanced practicioner of the arts and seek to learn more, in practice or theory. What arts, if any, do you currently practice? Translocation, transfiguration, fire evocation, conjuration, alchemy. What position do you desire to attain upon acceptance? / When should you be contacted for an interview? Whenever works for me. 1 Link to post Share on other sites More sharing options...
Kholibrii 977 Share Posted July 3, 2021 Spoiler ~OOC~ ((MC Name: Kholibrii)) ((Discord: Desired#2831) ((Timezone: CST)) ~IN-CHARACTER~ What is your name? Natalie Julia Beaumont Why seek membership to the Mages Guild? The arcane is a fascinating part of our world. I’ve collected a few Arcane and magical artifacts but I yearn for more knowledge in the field. What arts, if any, do you currently practice? I practice no form of Arcane magic, though I do have knowledge in other fields. What position do you desire to attain upon acceptance? Practicus When should you be contacted for an interview? As soon as possible, while life in Providence has been slow recently I still must make arrangements before departing. Link to post Share on other sites More sharing options...
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