TimberBuff 2092 Popular Post Share Posted July 9, 2021 Conduit of Enlightenment Background The soul and the mind, two vastly powerful things on their own. Able to achieve a multitude of things alone. People look at the raw power of both of these, and wonder what more they can do. The finer abilities of the mind and soul, when working in tandem, are often overlooked. Things that won't help you kill a man, but will help you tell a story, or give a lesson. It is so often that these abilities are used for battle, when we should learn how to better share the experiences with those close to us. A Conduit of Enlightenment is one who has achieved this connection, their mind and soul tethered together in a way that no other magical force in the world can achieve. The true power of the mind is not in its capacity for suffering, but its capacity for telling a story. Abilities Mindscape Travel (Non Combative) The practitioner is able to enter an enhanced meditative state, entering into a "physical" representation of their own mental state. This usually manifests as the place they are most comfortable with in the real world, but can have twists to reality, colors being changed, etc. Depending on their mental state and their view of said place. Practitioners may bring up to two people with them (henceforth referred to as Passengers) into the mindscape. Redlines Spoiler Nobody can cause any kind of harm at all in the mindscape, be it physical or magical. Passengers must be willing, cannot bring an unwilling subject into the mindscape. Passengers may exit at any time. The practitioner and Passengers are all aware that they are currently in the mind of another, and cannot be tricked into thinking that it is the real world. The practitioner must keep in physical contact with passengers, with a hand, preferably over the heart or on the head of the Passengers. Loud outside noise or physical touch is needed to pull you out of the mindscape unwillingly, otherwise you may leave at your discretion. Do not meta people approaching you. Once out of the mindscape, if willing, the practitioner and any passengers feel a slight grogginess, as if waking from a nap. If unwilling, it is much more powerful, as if forcefully woken from a deep sleep. May be used to teach mundane skills, such as having a safe place to spar or being used to learn to read, but cannot be used to teach magic. Any conversations in the mindplane are also muttered aloud in the 'real world', represented by you emoting in whisper. If someone gets close enough without waking you, they can hear your conversation. You cannot induce a sensation of 'needing to stay' or 'being unable to leave'. No FTB in the mindscape. Lucid Dream (Non Combative) The Practitioner is then able to move on from the mindscape to a complete lucid dream-like state, having complete control over the environment around them, and being able to grant a similar or limited amount of control to Passengers. Spoiler All previous redlines apply. All dreams (whilst sleeping) after acquiring conduit are lucid dreams. Tethering Tethering, or as most magics would cause it, connection, is a simple feat. It requires no TA, you must simply be taught how to tether people’s minds and souls. The practitioner places a hand over the recipient’s head and heart, and enters the very same meditative state used to use all the other abilities stated before. Within this state, they take a student on a journey of their mind, which can lead to a multitude of things, and is very freeform. People may face their past, what they believe to be their future, or even just a wild sequence of events with no clear meaning. There is also a method that one can learn to do this on their own, with no one to guide them. The true ability is caused by the Practitioner to tap into their soul via a deep meditation, causing the mindscape to form. It is not a true, permanent tether, the practitioner has simply learned how to "poke" their soul to induce this state. Spoiler The only difference between Tethering and previous abilities is the placement of the hands on the subject, and the intent to tether the subject. Once tethered, all abilities are inherent to the user. Teachers may, however, do a "lesson" or two to teach the student how to properly navigate and utilize the mindscape. Citation Booklight, for his original lore - Purpose The primary purpose of this submission is to expand slightly on the abilities of this rather old lore, and make it a rather easy ability to learn. I thoroughly enjoy this lore, and simply wished to update it to modern standards so we can continue to enjoy it. Changelog Added a redline that Passengers can exit of their own free will. Changed 'mindplane' to 'mindscape' to keep voidal horror lore in mind. Removed "Memory Share" as an ability. Clarified some teaching stuff. Clarified that tethering is a minor thing, in which the practitioner is able to "tap into" their soul. Added grogginess rules. Edited outside stimulus rules. Added 'forced stay' redlines. 55 Link to post Share on other sites More sharing options...
Valannor 6345 Share Posted July 9, 2021 My name is Salty Alty, and I was passed a chili dog in order to approve this message. In all seriousness, pog lore, I'll save admiring it fully until review Ily timbers <3 8 Link to post Share on other sites More sharing options...
Archipelego 2093 Share Posted July 9, 2021 Finally, pog 5 Link to post Share on other sites More sharing options...
AmericanSimp 510 Share Posted July 9, 2021 Absolutely amazing! But from a Lore standpoint, you might need to go more in-depth on the teaching of this in the redlines. 4 Link to post Share on other sites More sharing options...
Gladuos 857 Share Posted July 9, 2021 Glad you went with the less is more approach for rewriting conduits, I approve. 4 Link to post Share on other sites More sharing options...
TreeSmoothie 4866 Share Posted July 9, 2021 A few tidbits I'm curious about: - Is it an open Feat, or a Closed one? - How is it specifically taught? - How far back do memories go? I'm worried that allowing people to project memories will make them try to be CCTV cameras and go around sharing memories of peoole doing villainy to other people (or trying to use it combatively- i.e. show them something frightening in hopes of them having a heart attack, or something). Could use more clarification and redlining. - How many people can be tethered at once? Can you go around tethering infinite amounts of people? - Perhaps Lucid Dreaming should be included inside of the first skill, it's pretty short and has no use elsewhere. Other than those, this lore is AWESOME! I've been wanting to try out Conduit lore ever since I read it in the first place, I hope it gets passed. 3 Link to post Share on other sites More sharing options...
TimberBuff 2092 Author Share Posted July 9, 2021 15 minutes ago, TreeSmoothie said: A few tidbits I'm curious about: - Is it an open Feat, or a Closed one? - How is it specifically taught? - How far back do memories go? I'm worried that allowing people to project memories will make them try to be CCTV cameras and go around sharing memories of peoole doing villainy to other people (or trying to use it combatively- i.e. show them something frightening in hopes of them having a heart attack, or something). Could use more clarification and redlining. - How many people can be tethered at once? Can you go around tethering infinite amounts of people? - Perhaps Lucid Dreaming should be included inside of the first skill, it's pretty short and has no use elsewhere. Other than those, this lore is AWESOME! I've been wanting to try out Conduit lore ever since I read it in the first place, I hope it gets passed. - Closed, but no TA and there'll be a self teach altar - Simply by giving someone the ability, the rest comes fairly naturally. There's no tier system or otherwise. - Redlining how accurate someone's memory can be is a rather difficult thing, I believe. Honestly, showing someone your first person perspective of a memory of being robbed isn't much different than people just describing what happened, except maybe having a neat bit of flavor to it. How often I've seen people slap up someone's skin on a bounty poster as an "artist's rendition" is too many to count. As for using combatively, all abilities are non combative, as stated. - One at a time, as I'm sure most people only have two hands. However, due to there being no TA needed, theoretically someone could go around and give this to everyone on the server. Though, the same can be said about housemagery. - I've thought the same, but it was less work to leave it how I wrote it lmao Thanks for the feedback! 12 Link to post Share on other sites More sharing options...
Zarsies 6024 Share Posted July 9, 2021 I do not read lore submissions and often I don't read new implemented lore but I passed over this and my only thought is that you should consider not using the term mindplane and use something else unless you are intentionally drawing on mindplanes Voidal horrors possess and if so elaborate on the connection(s) and/or similarities, possibly to the point of tying them in and making this Voidal. 6 Link to post Share on other sites More sharing options...
TimberBuff 2092 Author Share Posted July 9, 2021 25 minutes ago, Zarsies said: I do not read lore submissions and often I don't read new implemented lore but I passed over this and my only thought is that you should consider not using the term mindplane and use something else unless you are intentionally drawing on mindplanes Voidal horrors possess and if so elaborate on the connection(s) and/or similarities, possibly to the point of tying them in and making this Voidal. Yeah, not that big a deal. Give me a bit to come up with a new word and replace it. Easy fix, thanks for feedback. 6 Link to post Share on other sites More sharing options...
Xx_BloodStalk_xX 2120 Share Posted July 10, 2021 19 hours ago, TimberBuff said: Passengers must be willing, cannot bring an unwilling subject into the mindplane Is this IC or OOC consent? 19 hours ago, TimberBuff said: Mindplane Travel (Non Combative) Passengers should, at the very least, be able to choose on when they can leave the dream. 19 hours ago, TimberBuff said: The practitioner may show their memories to the Passengers, or be able to view the memories of Passengers with consent. This is, in my opinion, a spell that should be audited from the lore. It seems to have a lot of room for powergaming and low-effort roleplay. "Yes, your honor. I'm innocent, come into my lucid dream and I'll show you that this person is actually the guilty one." Agreeing with @AmericanSimpthat the teaching process should be given some more depth as well, but I like how freeform it is. All in all it's a very interesting concept but not one I can see working well on LOTC just for my own personal reasons 4 Link to post Share on other sites More sharing options...
TimberBuff 2092 Author Share Posted July 10, 2021 1 minute ago, Xx_BloodStalk_xX said: Is this IC or OOC consent? Passengers should, at the very least, be able to choose on when they can leave the dream. This is, in my opinion, a spell that should be audited from the lore. It seems to have a lot of room for powergaming and low-effort roleplay. "Yes, your honor. I'm innocent, come into my lucid dream and I'll show you that this person is actually the guilty one." Not only this, but this spell is also going to horribly overpower villainy roleplay as you can easily get the face and voice of someone on standby. Agreeing with @AmericanSimpthat the teaching process should be given some more depth as well, but I like how freeform it is. All in all it's a very interesting concept but not one I can see working well on LOTC just for my own personal reasons - IC and OOC consent is needed in order to enter the area - Passengers being able to leave of their own volition is intended, and an oversight on my end to not include a line. Will be edited posthaste. - The argument of a lack of memory share seems to be overcome by other things in this lore. Someone could use lucid dream to create a false reality in which that they are innocent or guilty, just as easily as they can show a memory. Another thing would be just people would have to believe that this is a thing that is possible to do. I could see some sort of compromise in which someone could use the lucid dream ability to vaguely recreate scenarios, with no real specifics? Or redline it to only be able to recreate places without specific details like people present. I think the lore could be fun, but I do want to assuage the issues of possible powergaming with villainy. 6 Link to post Share on other sites More sharing options...
OhDeerLord 667 Share Posted July 10, 2021 All in all any sort of 'powergaming' with the memories relies on the other person, the judge or what have you- beleiving it as a form of evidence and frankly, If i was in that position I wouldnt? I wouldnt trust some vision that the accused dragged me into, let alone even agree to it 6 Link to post Share on other sites More sharing options...
Delmodan 851 Share Posted July 10, 2021 As one that has dealt with many cases and lore before as a prior ST manager in the past, I will say that I highly suggest you listen to the others regarding memories being seen by others. The main reason why is that this isn't a matter of 'it could be fake or false', it's more the fact that truth of what happened CAN be seen. Clearly and without doubt. This has happened before regarding runesmithing 'truth stones' or mental magic. Yes the chance of it 'false' is there but people do not and have not cared regarding that aspect. And instead, flat used this kind of thing to metagame and place verdicts on without any chance of proving otherwise. You may think that it's the same as just telling others what happened, but trust me on this one. It is not. Instead, it's a rather unfortunate loophole but it is a loophole none the less and something to massively consider. Especially since how easy it will be to get this feat. Best of luck regarding your lore, dear ❤️ 3 Link to post Share on other sites More sharing options...
Xx_BloodStalk_xX 2120 Share Posted July 10, 2021 12 hours ago, TimberBuff said: - IC and OOC consent is needed in order to enter the area Bit of a nitpick but might need to specify this in the redlines, bc of how you worded it is just seems like it's just IC consent. 12 hours ago, TimberBuff said: - The argument of a lack of memory share seems to be overcome by other things in this lore. Someone could use lucid dream to create a false reality in which that they are innocent or guilty, just as easily as they can show a memory. Another thing would be just people would have to believe that this is a thing that is possible to do. I could see some sort of compromise in which someone could use the lucid dream ability to vaguely recreate scenarios, with no real specifics? Or redline it to only be able to recreate places without specific details like people present. I think the lore could be fun, but I do want to assuage the issues of possible powergaming with villainy. The hard truth is that it's extremely hard, or rather impossible, to predict what a player can do. Even if you do not want it to happen, it will eventually happen. @Delmodancouldn't have put what I was trying to convey any better. Even if you say that it cannot be used this way, a bundle of players will roleplay it like that. OOCly, the verdict has already been set in stone from the moment they've been given an inch to make a mile out of. I've seen it happen before with Yeu's 'no lying' rule for example and this freeform version of it is a more hazardous alternative. 4 Link to post Share on other sites More sharing options...
TimberBuff 2092 Author Share Posted July 10, 2021 Due to the arguments presented, I'll be removing the memory share ability from the lore. Thanks @Xx_BloodStalk_xX, and @Delmodan for pointing out the issues I hadn't before. Cheers. 5 Link to post Share on other sites More sharing options...
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