Jump to content

[✓] [World Lore] [Lore Addition] Vehement Smithing & Draconic Artifice (Dracanium)


Recommended Posts

17 minutes ago, Panashea said:

 

Yep, hope i didn't come across as condescending or spiteful, moreso just wanted to hash things out/explanations. Thanks for clearing up stuff for me 

 

Good luck on the submission

 

Naw I understand! Hopefully that all makes sense. Better to have player feedback than none at all, lol.

Link to post
Share on other sites

Updated per pending status, see changelog, also shown below:

Spoiler

9/8/2021

  • Added redlines restricting use of thanhium in draconic artifice enchantments on all enchantments due to conflicting lore. (Self-addition)
  • Vehement Talisman has been removed.
  • Rune of binding weapons & scabbards now require at minimum of 1 ingot each to forge before enchantment.
  • Drakesflame bow is now an activatable enchantment with required tells and mechanics limitations. An example has also been added for clarity on techlock armaments emote requirements to avoid confusion.
  • Added redlines requiring ST signatures on dragon bones, dralachite ore, and dracanium ingots.
  • Added redlines requiring dates of extraction, collection or creation of dragon bones, dralachite, and dracanium. All items will also contain the species and name of the dragon for ST reference.
  • Added examples of how items should be written and explained in their descriptions. Also added interaction examples for when the spirit is used in RP.
  • Added a small reason for why dragons flame is required, including two redlines mentioning mundane & voidal fire, and malflame & holy fire and how they will react in forging.
  • Added a redline on the requirement of dragon's blood and water when quenching, including an explanation for why.
  • Increased the firelight charm usage time to 2 narrative hours.

 

Link to post
Share on other sites

This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...