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391 HFSR Snailula One Rules and Regulations


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391 HFSR SNAILULA ONE

RULES AND REGULATIONS

 

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Official logo of the HFSR, by Eirik Baruch, circa 391 E.S.

 


 

INTRODUCTION:

The HFSR (Haeseni Federation of Snail Racing, formerly known as the Fédération Internationale de l’Snailomobile) held the world’s first Snailula One Championship in 354, consisting of a total of three races held over the year. Since then, the HFSR has been focused on developing and updating the rules and regulations of Snailula One, so that the next championship will be filled with excitement and proper racing.

 

THE CHAMPIONSHIPS:

The Racers’ Championship:

The Racers’ Championship is for the individual racers and their snails, allowing them to show their superiority on the track with their snails. The scoring for the racers’ championship is based on their finish in every race, with the top ten being awarded points in the following order:

1st: 25 points

2nd: 18 points

3rd: 15 points

4th: 12 points

5th: 10 points

6th: 8 points

7th: 6 points

8th: 4 points

9th: 2 points

10th: 1 point

The total of the racers' points is added together to create the racers’ standings, which will be decided by the total tally of the racers’ points, with the highest scoring becoming the HFSR Snailula One Drivers’ Champion.

 

The Teams’ Championship:

The Teams’ Championship is for teams of racers, allowing them to show their ability to train and cooperate together to consistently perform well as a team. A team may consist of two individual racers. The scoring for the teams’ championship is decided by adding the two total tallies of the racers’ championship scores for both drivers, to create their total tally as a team, with the highest scoring becoming the HFSR Snailula One Teams’ Championship.

 

RACING RULES:

Basic Movement:

At the start of every round, all racers will have to do a /roll 20, their snails’ movement (or lack thereof) depends on their roll. The rolls follow the rules:

20 out of 20: Very successful, Snail moves forward two spots.

10-19 out of 20: Successful, Snail moves forward one spot.

2-9 out of 20: Unsuccessful, Snail does not move.

1 out of 20: Critically unsuccessful, Snail does not move and stands the risk of crashing.

 

Crashing:

When a racer rolls a 1 out of 20 on a roll, their snail stands the risk of crashing on the next turn. Whether this crash or not is determined by the usual /roll 20, but following rules:

20 out of 20: Snail does not crash, and moves forward one spot.

10-19 out of 20: Snail does not crash, but does not move.

1-9 out of 20: Snail crashes and is out of the race, classified as a DNF (Did Not Finish). A crash will trigger a Safety Snail.

 

Safety Snail:

When a snail crashes, a Safety Snail will be triggered. All Snails must stay behind the Safety Snail, which will be placed in front of the leading car. The Safety Snail does not move forward, but the cars behind it does, this, in theory, allows the cars behind the lead car to catch up to it. During a Safety Snail, all snails, except for the one that crashed and the lead car follow the basic Rules and Regulations. The crashed snail, which determines how long the Safety Snail is present for, uses a /roll 20 adhering to the following rules:

10-20 out of 20: The crashed snail is removed, and the Safety Snail ends the following turn.

1-9 out of 20: The crashed snail is not removed, and the crashed snail must roll again the next turn.

 

Pit Stops:

A Snail is required to make at least one pit stop during a race, during which the snail is fitted with new slime to make sure it can make its way through the entirety of a race. It is up to the racer when they want to do their pit stops, as they can be done at any time. Pit stops have mixed results, and adhere to the following rules.

First, a roll must be made to see how many turns the pit stop itself lasts, this is done using a /roll 3:

1 out of 3: The pit stop lasts one turn.

2 out of 3: The pit stop lasts two turns.

3 out of 3: The pit stop lasts three turns.

After the conclusion of a pitstop, the racer will roll three times in immediate succession during the same turn, which shall follow the normal rules for movement. This allows the racer to move far up the grid, with enough luck.

 

Shortcuts:

Each Snailula One circuit is constructed with a series of shortcuts, which lucky snail racers gain the opportunity (or misfortune) of using during the race. While shortcuts will generally shorten the duration of a race, snail racers stand higher risks of crashing. On a shortcut, the movement rolls are decided by a /roll 20 according to the following rules:

19-20 out of 20: Very successful, Snail moves forward two spots.

10-18 out of 20: Successful, Snail moves forward one spot.

3-9 out of 20: Unsuccessful, Snail does not move.

1-3 out of 20: Critically unsuccessful, Snail does not move and stands the risk of crashing.

 


 

IV SNEGLEO MANN,

His Lordship, Eirik Matyas Baruch, President of the Haeseni Federation of Snail Racing

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