Werew0lf 11729 Popular Post Share Posted September 21, 2021 UGR’SIL Cursed of the Void THE FOUR MISTAKES To become the pinnacle of the void -- it is a mistake. Nobody should strive for voidal enlightenment, for you lose yourself in your path, no longer able to return to your once-mortal state; a vile blight that roams the land, conscious yet not, existent yet voidless. There is no light in the void, and to embody nothingness is considered heinous and should be avoided. However, the foolish that continue their mindless trek into arcane rituals will find themselves being hurt most by these side-effects. THE EMBODIMENT THE PAIN “You are no dragon.” Upon progressing further into the liturgies of horrors and voidal worship, you will begin to feel the sway of power, though it is faux. The void is nothingness, and so the descendant-soul will be dreaded by the destruction that proceeds. The void is untapped and unmatched. For this very reason, there are not many voidal creatures that are consciously sane, and it is the same reason as to why voidal mages are physically deteriorated. We are not made for the void. “You are mauled by lions.” You begin to realise the pain is unbearable; stitches and flicks of pain, as if your very-body wishes to be destroyed by whatever force of cynical prowess is used. Mages find this pain reluctant after overloading usage in mana, and the same will occur to those attempting to over exceed their limits. The void is destruction, for it is the undoing of Creation. As descendant-souls are part of the Creator’s visage, it too will be undone by the puissant nature of the void. THE LOSS THE LIFELESS “You lose everything.” Progression is a goat, chewing away at strands of hay for winter’s barley, threatening your friends and family. You tap into your potential, drawing forth large walls of flames and streams of water, all using the prowess of the void. As you venture deeper into the roots of the void, you realize all is lost -- it is blighted, and no longer are you able to cast the magics you once had. The void is a threat, and as it drives false hope of power, you will lose it regardless. “This is not immortality.” The very flesh on your skin is driven away in fear, and the organs that pulp and aerate will turn puss. As you watch your very eyes roll off your socket, and be consumed by an endless miasma of nothingness, you feel powerful. Yet, your cognizance fades, driven to the edge of insanity, necrotic and lifeless, blighted and spilling with taint. It burns, you cry. The void is all-consuming and all-destructive, and all bearers of the eldritch mark will be left with the same -- death. THE VOID IS A MISTAKE ATTRIBUTES The first steps to destruction THE UNLITTERED PATH As the path of the arcane is filled with both limitless potential but immediate danger, most rituals are cast away and mages tend to remain as steadfast casters of gentle, less-noxious forms of the void (i.e casting fire, or water). The many attributes and side-effects of treading further into the unlittered path are vile and egregious; it is the undoing of creation, and so should be assumed to be against that of the descendant-races. SIGHTLESS - “Mortal ambition is beneath you, awakened with true sight.” Ugr’sil do not lower themselves to the standards of mortal sight; they do not require colour, nor the sense of shape. For them, their sight comes from scanning the natural world for their part-self essence; the void itself will be their sight. All that is made of mana will be seen by their fruitful gaze, and that of the void itself cannot hide from their luckless eyes. They are, without fault, perfect in vision; they are also terrible in vision, as they do not recognize shape, and thus are unable to comprehend whether or not something large or small is coming after them. BODILESS - “The veracity of freedom starts with the loss of oneself.” Ugr’sil are accursed mages of many mistakes, and the first is their body. Upon ascending higher into the hierarchy of the void, they begin to find their body is of no relevance; to embody a stasis of pure bliss, one must tether their bodies away and become skinless, organ-less, only to be left as a frame filled by a miasma of noxious and poisonous stream of the void. The Ugr’sil find themselves to loathe those weighted by a working body, likely out of self-pity or otherwise abhorrence of imperfection. The Ugr’sil are mistakes, and they probably do not see themselves as one. LIFELESS - “The void revels in our vacuity, pay no mind to the lack of mortality.” The void is nothingness, the complete lack of creation, the inability to live, the darkness that envelopes our universe. In order to become complete with the void, the first step is to embody an aspect of it -- being lifeless. Upon transference and reaching into the recess of the void, you will reach a comatose of lifeless paradise, to no longer feel the pain of emotions nor the fear of death, for those are concepts that are non-existent to you, nor of any partial relevance. The void revels in our vacuity, and so it is important for them to ignore the mortality of others, likely due to being the antithesis of creation itself. INSANITY - “You are not the being you were once before; adapt or capitulate.” The Ugr’sil do not think the same way as mortals, as their mind is bent and shafted by the void; it is blighted and uneasy, slowly consuming them to the ever-black, forced into a state of pure melancholy. It begins to tear away the emotions, and though it starts subtle and uneasy, the concepts that once excited descendants no longer seem to interest them. They will no longer enforce a moral compass, nor will the idea of cruelty or malice seem to shock them in any capacity. To some, it could be called non-sentience, but it is far from it. PHYSICAL DETAILS Upon proceeding with the heinous ritual, either through accidental discovery or otherwise, the body is no-more. As listed above, the caretaker of the void - originally a normal mage - will begin to slowly and ruthlessly tear away, taking on the full capacity of the void. Though similar in appearance to necromantic skeletons, they are what should-be of those attempting to gain immortality through the void: organ-less, skinless and conscious creatures defiled by vicarious nothingness and vivaciously brought to life through the consumption of mana. FRAILTY - Due to their skeletal remains, the body becomes frail and brittle, unable to comprehend the power of the void at its full capacity. They are weak and un-charming. IMMORTALITY - As they strive for power, those Ugr’sil achieve true immortality, yet relinquish themselves to the taint of the void, and thus must suffer a painful life. BLINDNESS - Upon their ascension to the highest echelons of the void, they are no longer able to see as normal mortals do. Their sight is limited to scanning mana, and they lack the ability to see colour. AGILITY - No longer bound by the shackles of weight, their lack of organs and skin increases their speed heavily, allowing them to dodge and weave with more ferocity. This will be further explained below. Though sickly and spewing voidal blight, the Ugr’sil still pride themselves as being immortal harbingers of the void, the end-of-end, the bridge of the fierce nothingness. They are the embodiment of the ever-black and will still be able to stand their ground against other forces of nature. Spoiler The body of an Ugr’sil is skeletal in full, taking on the key-characteristics of height from their old mortal coil. Due to being skeletal in nature, the Ugr’sil no longer feels pain from being harmed physically, likely due to their lack of responsive systems. Ugr’sil are considered more agile than most due to lacking much weight. Due to this, they are able to walk five blocks per emote rather than the usual four. This should not be used to powergame, nor can they dodge every in-coming attack. However, if wearing light-plates, they will be as fast as any normal descendant. Ugr’sil are considered blind and are unable to see (regardless of the situation). This is not an aesthetic trait, and so the Ugr’sil must roleplay their blindness appropriately. Their sight is replaced by voidal-scanning, wherein they may see splotches of aura to indicate where people are (mana, life-force and so on) or trails to voidal sites. However, they are unable to see structures, items or obstacles in the way. Ugr’sil are unable to smell or taste, however can still hear sounds and are also able to communicate in return. Ugr’sil are considered immortal by the standard that they are ageless and will return upon death. However, they may still be permanently-killed on event-team discretion and follow the standards of the current rules on death (i.e suicide is a PK). Ugr’sil will droop a sickly bile or miasma of black-violet mana that covers their bone. This is an aesthetic of theirs and does not cause any harm. On the contrary, the Ugr’sil must roleplay this aesthetic for player recognition (and because they are not to be confused with necromancer liches). Ugr’sil are unable to be harmed by slashing or stabbing of swords (due to their lack of skin or organs, likely passing through them or getting stuck between bones). However, they will be easily battled against blunt force or trauma. Due to their bones being brittle (damage sustained from voidal corruption), they will only be able to take 2-3 hits from blunt weapons (unless wearing something otherwise to protect them). Ugr’sil may wear light-plates though nothing exceeding this. Any heavy weight will likely cause them to collapse and turn into a pool of voidal blight. They may carry weapons without issue, however. Ugr’sil must roleplay their personality correctly. As lifeless, non-existent embodiments of the ever-black void, their minds are warped and twisted, no longer heeding the same moral compass as others, nor taking into account criminality and selflessness, justice or punishment. They are unable to feel the proper emotions that most others would, such as shock, hysteria or otherwise, but may feign these emotions. Strictly, they are unable to romance and or find love in others, for they worship the antithesis of creation. Ugr’sil may not FTB/ERP. Ugr’sil holds descendant-souls, though it is corrupted, twisted and blighted by the void. This means they are unable to reverse their actions (i.e transform back into a descendant) nor are they able to have any other sort of magic or feat that is unrelated to the void in any capacity. Ugr’sil, due to lacking a working body, will no longer be harmed by poisons, diseases or venoms. Ugr’sil will collapse upon sinking into water, their bones being stretched apart and left to float endlessly. Ugr’sil do not require breathing due to their lack of lungs. Ugr’sil may walk through flames unless otherwise able to melt the bones of the creature or if it damages the soul directly (i.e malflame, dragonsflame etcetera). VOIDAL DETAILS Though physically impaired and no longer able to sense others as mortals do, the Ugr’sil are still potent in their magical prowess, harnessing their full potential of the void through unlocking their tainted-souls with the brute-force of the ever-black. As harbingers of the void and true scions of mana, the Ugr’sil are blessed with a facet of abilities to support them in their endeavors. VOIDAL INHERITANCE - Due to being directly linked to the void in some capacity, the Ugr’sil are more potent in voidal magic and are able to learn more at the cost of their body. VOIDAL IMMUNITY - As they are creatures to the void, most areas infested with voidal corruption or otherwise will no longer harm them nor be poisonous to them. LOSS OF CONNECTION - Due to being directly linked to the void at all times, the requirement to connect is no longer present to them, and so they do not require waiting for connection and then casting -- they may simply cast as they normally would without connection. However, they also lose their connection to non-voidal magics. Sadly, those harmed by the gift of the void will no longer be able to use other types of magic, either feeling their connections tethering, or being scorned by whatever they were connected to before. Though, all is not lost, for you also feel the welcoming embrace of the void. Spoiler Ugr’sil will no longer be able to learn any non-voidal feats or non-voidal magic. Attempting to connect with a non-voidal magic will result in feeling tremendous pain and being unable to cast. Ugr’sil have to emote once in order to connect to voidal magic. Once this is done, they no longer have to emote connection for the duration of the combat. Ugr’sil are no longer harmed by areas infested with a high volume of voidal corruption, blight, taint or mana that would otherwise still harm and kill another voidal mage. However, they are not immune to voidal magic and may still be harmed by it. Ugr’sil will take damage from items, spells or otherwise listed to harm creatures similar to voidal horrors, terrors, atronachs and other voidal machinations. This will vary depending on the spell and the listed effects. Ugr’sil still follows all redlines of the voidal magic they have unless stated otherwise. Author’s Note: I have not written a way to become this playable as I would rather this be discussed in length further with the story-team should the concept be applicable. I also plan on writing another post for voidal rituals and otherwise should it be required in the future. This was a project for fun, if you ever want to expand on this should I lack the motivation, feel free. logos from dead by daylight edge quotes from @Archangelic 62 Link to post Share on other sites More sharing options...
Milenkhov 4425 Share Posted September 21, 2021 me 1 Link to post Share on other sites More sharing options...
__Clocky 762 Share Posted September 21, 2021 (your mom) +1 1 Link to post Share on other sites More sharing options...
farmerclown 3911 Share Posted September 21, 2021 Very epic and void-pilled 1 Link to post Share on other sites More sharing options...
Archangelic 212 Share Posted September 21, 2021 haha i did that 1 Link to post Share on other sites More sharing options...
TreeSmoothie 4719 Share Posted September 21, 2021 holy crap. The formatting is gorgeous, I hope this passes once it's expanded a little more 4 Link to post Share on other sites More sharing options...
Frenchless_fry 242 Share Posted September 21, 2021 This is actually kinda cool ngl 🥸👹👹👀 1 Link to post Share on other sites More sharing options...
Johann 1354 Share Posted September 21, 2021 archons 5 Link to post Share on other sites More sharing options...
Zacho 1710 Share Posted September 21, 2021 The formatting alone is enough for it to get passed lol. good write up, an interesting take on the ''''''end game'''''' of voidal magic. very well done pal. 1 Link to post Share on other sites More sharing options...
Werew0lf 11729 Author Share Posted September 21, 2021 Just now, Johann said: archons the void is a mistake. 2 Link to post Share on other sites More sharing options...
Ryloth 4312 Share Posted September 21, 2021 yo since when do you write for kunuk 2 Link to post Share on other sites More sharing options...
Werew0lf 11729 Author Share Posted September 21, 2021 1 minute ago, Ryloth said: yo since when do you write for kunuk lol kunuk wants like floating voidal manas knights with no weaknesses i want the end-game of void mages to be u realise that the void is fucked. 4 Link to post Share on other sites More sharing options...
Elite Snipes 3542 Share Posted September 21, 2021 I’d play one seems sick. Keep me updated Werewolf. (Bokaldem) 1 Link to post Share on other sites More sharing options...
IsaaKc 1225 Share Posted September 21, 2021 no more archonposting. im 99% sure this is a joke but voidal CAs are harmful to the voidal magic community. I would know 2 Link to post Share on other sites More sharing options...
JEEGK 1233 Share Posted September 21, 2021 DBD icons nice 1 Link to post Share on other sites More sharing options...
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