Llir 5716 Popular Post Share Posted October 2, 2021 Hello, As of one week from today signs will no longer be lockable. This includes lift signs, gates, etc. Old locked signs will be automatically unlocked. Please assure you make any needed changes to your builds to accommodate this. This will take effect next Friday, Oct 8, after the restart at 11:59 PM EST. An alternative solution is being coded for Story team approval signs, and eviction signs, when ready this post will be updated. If not ready by Monday the effective date will be pushed a week. Cheers, Staff 32 Link to post Share on other sites More sharing options...
Llir 5716 Author Share Posted October 3, 2021 ST Approval signs and Eviction signs are now available for use: To get an ST Approved sign to replace an existing one on your lore structure, please make a /sreq. When interacting, they will play an audio queue and output the approver: To place down an eviction sign, a region owner (or Moderator) has to put [Eviction] on the first line. When interacting, they will play an audio queue and output the issuer, and the time until expiry (3 days from pacement): For both types of signs, the remaining lines can say anything. 12 Link to post Share on other sites More sharing options...
Llir 5716 Author Share Posted October 11, 2021 Locked signs are no longer lockable and all signs have been unlocked 1 Link to post Share on other sites More sharing options...
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