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[✗] [World Lore] Peragius Addition- Mana Reactive Forms


Quavinir_Twiceborn
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Peragius Additions (Background/Lore)

 

As time has passed, and more become familiar with the heavy pink liquid known as ‘Peragius’ (or World Ichor, as it is more commonly, if not inaccurately known as) additional uses and means of refinement have been discovered for use. Just as it may be left to freeze in freezing water, experiments with liquid mana have yielded the most promising, and applicable results. Though nonetheless odd, and recognizably Peragius, these new variants, each made with at least some involvement of liquid mana bear a single through line. They’re reactive to the introduction, or ‘casting’ of mana into them. 

 

Phasemote Peragius (Refined Form)

 

Phasemote Peragius, otherwise known as mage-armor, or phase-metal, appears very similarly to standard peragius. Bearing its same weight, same vague translucency ,its same smooth, scratch resistant ceramic esque texture, its same blade-catching powers and capabilities, same lack of insulation, same soft glow, same inability to gain an edge,  same resistance to cutting force, same fragility to blunt force, even the same bubbling effect beneath the surface. However, its first notable difference is its color. Instead of a shade of vivid hot pink, salmon, or maroon, Phasemote Peragius bears a deep, dark cyan color, otherwise called ‘pine green’.

 

However, its true differences arise when one with the magic ability to do so channels ones mana into the metal, whether with the intent to enchant it, to imbue it with life as a housemage, or any other reason one would focus mana into an object. When mana is focussed into Phasemote Peragius it will glow a bright vivid green, though the mage may not know it at first, this process of injecting their mana into the metal is ‘binding’ the metal to them. 

 

When the mage stops channeling mana into Phasemote,  it will seem to suddenly shift into a almost ghost-like apparition of itself, turning very translucent, changing color to a very light shade of blueish, or ‘glacial’ green, and seeming to phase out of existence, weightless and  no longer to be affected by gravity, or seemingly any other outside force. One would find themselves able to pass one’s hand, or objects through the specter of the substance. Additionally, the mage shall find that the plate has bound itself to the mage, moving in tandem with the body of the one whom imbued it with mana. This will specifically be bound to the closest, singular appendage or part of the body it is closest to when bound. For example, if one were to be wearing the unbound phasemote as a gauntlet, and than imbue mana into it, they would find the ghostly apparition of their gauntlet still on their arm, moving as it did before. However, said piece of metal need not be touching the body of the mage,as they may have it held in front of their face, above their head, or away from their body (though no more than half a meter away) and have the plate bound to them whilst it is away from their body, creating floating, spectral apparitions of the craft floating about them, affixed in position to the closest body part.

For example, if a halo like ring was made, held above the mage’s head, and than the mage bound his mana to it, he would have a halo like ring floating above his head. If he were to bow his head, or tilt it to the side, the ring would follow. And if he were to go under a particularly low doorway, which would intersect with the placement of the ring- the floating pale green ring would simply phase through it.

 

However, a secondary quality which earns it its name as ‘mage-armor’ , is that if mana is channeled into Phasemote Peragius by the mage it is bound to AFTER it is bound to a mage, it will glow,  become solid once more. Becoming solid fixes the Phasemote plate in place, though also causes the portion of the body the plate was bound to become fixed in place as well. This solid plate, aside from being fixed in place, and potentially floating if it is fixed in place in a position where it is unsupported, has the same strength, durability, and weakness as standard Peragius Plates. However, if there is anything, or anyone that is taking up the space the plate is in and would solidify in, or ‘phased’ into the specter of the Phasemote, the solidifying shall fail, and nothing shall happen.
Whilst bound to a mage, it is unreceptive to the mana of anyone else, and will gain no effect from anyone else attempting to channel mana into such save the mage it is bound to.

 

If one wishes to unbind a plate of Phasemote from oneself, all it takes is for one to go unconscious. Whether induced from blunt trauma, death, or some form of drug, to simply falling asleep. The plate of Phasemote shall simply become solid once more, and if it was bound in a point that it would be floating, it will slowly float down wards, solidifying harmlessly once it touches a solid.If the plate of phasemote is phased into an object when its mage it is bound to goes unconscious, it will naturally move to the nearest point by which it is not phased into an object, and solidify harmlessly. Additionally, if a plate of phasemote is broken or shattered whilst it is channeled into being solid, it shall be unbound from the mage.

 

Phasemote Peragius Applications:


Phasemote Peragius, unbound, bears the same set of applications regular peragius does, in addition to a few new ones. However, when bound, even more applications open up.

Firstly, Phasemote may be used to have impossible, and eccentric floating jewelery about one’s person. A spectral green halo above one’s head, a plate of symbols and heraldry on one’s back. So long as it is no farther than half a meter off the mage’s body, it may be made. Weightless, glowing green decorations may cover one’s body, with no cost aside from the effort to make them, and the eventual pain of taking them off when the mage goes to sleep.

 

Secondly, one may make items of Phasemote that they than can make unobtainable, or simply out of the way and not needing to be carried,  such as locking a cell door with a phasemote key and making it ethereal, or bringing a box of goods in a phasemote box, and than channeling mana into it to make it ethereal, as to not have to carry it on the way home. Alternatively, it could be worn as standard peragius armor, and than bound and made ethereal after the heat of combat is done for ease of movement.

 

However, Phasemote itself can only make itself ethereal. If one were to have a phaseweight Peragius box made out of apples, with copper hinges, if one were to channel mana into it and make it go ethereal, both the apples, and the copper hinges would tumble to the ground.

Thirdly, Phasemote may live up to its tertiary name, ‘Mage-Armor’. Allowing a mage to wear a piece of Peragius armor, and channel it into a solid when needed. Given the strength (or lack thereof) afforded to the practitioners of the void, wearing a standard piece of Peragius would render them unable to cast their magic, being able to have one bound to them, but not feel weight

 

Mechanics:

 

Spoiler

-A practitioner of magic* may channel mana into a singular piece of Phasemote Peragius Armor. This takes [1] emote, solidifying immediately and may be held indefinitely. 

-The channeling of mana  may be done reactively, such as in the same emote as receiving an attack.

-Whilst mana is channeled into the armor piece, the mage is completely immobile. Being unable to impactfully move any part of their body save for their mouth.
-This counts as the major action of casting, and no other moves to attack or defend oneself may be made whilst the armor piece is kept solid.

-The armor piece must be from one of the types outlined in the original Peragius lore, and only one piece may be made solid at a time, and has the same effect, and capabilities of said armor piece.

-Said armor piece MUST be depicted on the MC skin of the wearer, unless it is a shield, by which case it must be visibly held in the hand of the wearer.

-If there is anything taking up any amount of space that the armor would take up when solid, the casting shall fail, and nothing will happen.

-Said armor peice is not invincible, and will still be shattered by whatever normal peragius should be shattered by if made solid.

 

 

 

Redlines:

 

Spoiler

-Follows all previous redlines of standard peragius plates, sans the redlines regarding the weight making one unable to cast if it is bound/made ethereal.

 

-For ease of balance, no item larger than 1 meter in any direction may be bound.

-For balancing purposes, one may not have bound Phasemote Peragius covering up redline-mandated unarmored areas.


-*One may only bind, and solidify Phasemote Peragius if they have a valid MA in any magic that utilizes mana. This being any deific magic, housemagery, any voidal magic, or bloodmagic.

 

-Phasemote Peragius MUST be depicted on one’s skin if to be used as armor. It will not function if hidden under clothes.


 


Phasemote Peragius Creation (Refining Method):


Just as standard Peragius Plates are created through having liquid Peragius frozen in freezing water, Phasemote Peragius is made similarly, simply by saturating the liquid Peragius in liquid mana, (otherwise known as liquid essence) instead. After a narrative hour of being left to sit in liquid mana, the peragius shall turn green and gelatinous, in which it may, similarly to standard peragius, pressed into a mold, shaped like clay, or otherwise formed into a shape, and left to sit for another narrative hour in liquid mana,  it shall harden into Phasemote Peragius Plates.

Similarly to standard peragius, if a item of Phasemote is shattered or broken, it may be organized back together, and left to saturate in liquid mana, it will naturally repair to its previous form over the course of a narrative day.

Phasemote Peragius Creation redlines:


 

Spoiler

-Phasemote Peragius may not be alloyed with anything else, unless a specific lorepiece is made for such an alloy.

 

-Phasemote Peragius may not be reforged, though a broken piece of equipment may be repaired entirely with no consequence.

 

-The means of creating Phasemote Peragius is easy to consider, and may be done freely, not needing to be taught.

 

-Phasemote Peragius cannot be created by a transfigurationist directly changing liquid peragius’ form. It must be done through the saturation of liquid mana. Additionally, it may not be shaped with transfiguration, or any other applicable magic.

 

-Items made from Phasemote Peragius do not require ST signatures.

 

-Phasemote Peragius cannot be enchanted, hexxed, or blessed, or otherwise imprinted with magical, botanical, or alchemical qualities.

 

-Due to the method of refinement, and the lack of ability to bend, Phasemote Peragius is unable to be made into interlocking rings, or chains, precluding them from the creation of chainmail, or chain necklaces.


Phaseweight Peragius (Refined Form)
 

Phaseweight Peragius, also known as ‘Sapphire Peragius’, or ‘Magi Clay’, like Phasemote, appears extremely similar to Peragius. Bearing exactly the same properties and appearance to standard peragius, save it bears a vivid blue, vaguely cyan color, and an oily feeling, almost slippery surface.

 

Phaseweight Peragius bears a simple reactivity to mana. If mana is channeled into it, its weight increases 20 fold. If one had a 5 pound plate, it would suddenly weigh one hundred pounds, and so forth The instant phaseweight peragius does not have mana channeled into it, its weight returns to that which it was, mirroring standard peragius once more. This channeling of mana is not like Phasemote peragius, which much be bound. It may simply be done by anyone capable of channeling mana into it. This does not require line of sight, simply that the person focus upon where the Phaseweight Peragius is, and focus their mana into that. This works so long as the peragius is within 2 meters of the one channeling their mana.

 

Additionally, Phaseweight bears a slight oily slickness. Though not secreting any oil, or leaving any residue on touch, it is still somewhat slippery, and tends to work well in machinery or moving parts.

 


Phaseweight Peragius Applications:

 

Firstly, Phaseweight Peragius is good for about everything standard Peragius is good for. Both utilitarian or combative as with armor.

Secondly, Phaseweight Peragius is well suited for being in place with machinery, bearing both standard Peragius’ blade catching abilities, its slickness, and ability to change weight when mana is channeled allow it for unique use within machinery. One may make a lock with no keyhole that opens when mana is channeled into it, or have mana activated counterweights. It would even be possible to create a trebuchet whose counterweight only applies when mana is cast into it.

Thirdly, Phaseweight Peragius may be used as test armor, or even mana activated training weights. Given all one needs to do is channel mana into the material to cause its weight to increase 20 fold, one could make an armor piece that acts in standard effect, until a mage casts on it, causing the wearer to be immobilized by the weight. Or for one to train with bars of phaseweight on their person, only have their endurance tested when mana is channeled into them. However, one would not be able to make use of phaseweight to effectively drop very heavy weights on people, as the moment it leaves a 2 meter radius of the one channeling mana into it, it will immediately return its normal weight.

Fourthly, this additional weight may be used defensively. Though the construction of Phaseweight Peragius boots, one may be able to channel mana into their boots at the right time as to be able to weather through a blast or spell that would otherwise knock them over or off their feet.

Mechanics:

 

Spoiler

-A practitioner of magic* may channel mana into any armor pieces of  Phaseweight Peragius Armor. This takes [1] emote, becoming heavier immediately. The wearer of this armor may do such as a minor action, while someone separate from the wearer must make a major action to channel mana into the item. Both may be used reactively, in the same emote as an attack.

-One may channel mana into multiple phase weight armor pieces at the same time, so long as they’re worn by the same person.
-When any piece of armor is made heavier, the wearer is effectively immobilized. If it is an armor piece above the knee, it will knock them prone.
-If 2 armor pieces below the knee is made heavier (one on each leg), it will make the wearer immune to effects that knockback, or knock one prone. This has no effect on any other parts of a spell or attack. If a spell has an explosion that burns, breaks bones, and knocks one back, the wearer will still be burned and have bones broken, simply not be knocked back or knocked prone. Wearing just one leg armor piece or boot will cause significant damage to one's weighted down leg (at a minimum dislocating it) and grant no immunity or assuaging effect should one be the target of a spell with a knockback or knock-down effect.

-When one is immobilized from boots, they're unable to turn their body more than 100 degrees either left or right from the hip. If one is immobilized from any other type of armor piece, they're knocked prone and effectively paralyzed but unharmed, unable to do much more.
-Someone other than the wearer may channel mana into Phaseweight armor pieces, so long as they’re within a 2 meter radius to the wearer, and may channel such indefinitely. If the other mage leaves the 2 meter radius, the effect ends immediately. Though this other mage is free to move, it counts as a major action of casting a spell. One wearing the boots would have to spend an emote each to unfasten themselves from each boot, and not be mobile whilst mana is casted into such until both boots are unfastened.

-Said armor piece is not invincible, and will still be shattered by whatever normal peragius should be shattered by.

-If phaseweight boots are able to be slipped out of without devoted emotes unfastening, than they're not fastened on enough to have any meaningful anti-knockback effect. 


Redlines:

 

Spoiler

-Follows all previous redlines of standard peragius plates.


-*One may only channel mana into Phaseweight Peragius if they have a valid MA in any magic that utilizes mana. This being any deific magic, housemagery, any voidal magic, or bloodmagic.

 

-Phaseweight Peragius MUST be depicted on one’s skin if to be used as armor. It will not function if hidden under clothes.


 

Phaseweight Peragius Creation (Refining Method):
 

The means of creating Phaseweight Peragius is exceptionally easy. All one needs to do is set an already created item of standard peragius into liquid mana, and leave it to saturate for a narrative day. During which, it will slowly change color from pink, to red, to orangish yellow. If the peragius is removed before 24 hours elapsed, it will slowly return to its previous pink coloration.

 

Just as with Phasemote Peragius, if it is shattered or cracked, Phaseweight Peragius may be repaired via being reorganized back into shape, and saturated in liquid mana.

Redlines:

 

Spoiler

-Phaseweight Peragius may not be alloyed with anything else, unless a specific lorepiece is made for such an alloy.

 

-Phaseweight Peragius may not be reforged, though a broken piece of equipment may be repaired entirely with no consequence.

 

-The means of creating Phaseweight Peragius is easy to consider, and may be done freely, not needing to be taught.

 

-Phaseweight Peragius cannot be created by a transfigurationist directly changing liquid peragius’ form. It must be done through the saturation of liquid peragius in freezing water, than later saturation in  liquid mana. Additionally, it may not be shaped with transfiguration, or any other applicable magic.

 

-Items made from Phaseweight Peragius do not require ST signatures.

 

-Phasemote Peragius cannot be enchanted, hexxed, or blessed, or otherwise imprinted with magical, botanical, or alchemical qualities.

 

-Due to the method of refinement, and the lack of ability to bend, Phaseweight Peragius is unable to be made into interlocking rings, or chains, precluding them from the creation of chainmail, or chain necklaces.


 

Anchor Glass (Refined Form)

 

Anchor glass, also referred to as ‘True Glass’ or ‘Alchemist’s Glass”,  is the final mana reactive form of Peragius. Starkly different from any of the other forms of Peragius, it is is somewhat light, ever faintly pine green shaded transparent glass-like substance. Though visually different from green glass, it is most visually similar to green amethysts, appearing green where thick, and mostly clear where thin. It bears a naturally smooth texture, however, it is only as strong as fired clay, mildly weaker than standard glass. Able to be struck apart, or if in the shape of some pot or bottle, tossed against the ground and shattered, leaving dull-edged green fragments. It is roughly as heavy, if not ever faintly heavier than fired clay. If a item of anchor glass were viewed closely, it could be seen to have a vague, telltale bubbling effect, shared with Peragius plates, beneath its surface, however it is far more faint, and the bubbles far smaller and less numerous. It is equally as uninsulative, and unreactive to cold and heat, never melting, nor becoming more brittle from cold temperatures.

 

When mana is channeled into a whole item of Anchor Glass, it will glow a brighter green, and the bubbling effect would intensify greatly, looking as if the foam of a beer beneath green glass, which subsidies the moment the mana no longer is channeled into it. 

However, its true effect is found when broken. If a shard of broken Anchor Glass has mana channeled into it, all anchor glass shards within a 5 meter radius will begin slowly being pulled to the shard of which mana is being channeled into. Over the course of a narrative minute or two, the shards will float back to where they would be in relation to the shard if they were whole, and given every shard is available to be pulled, reform back into the item that was broken over the course of 30 seconds,cracks sealing up with a vague, yellowish green glow,  making it as good as new. However, if any shard is outside the 5 meter radius, it has strong implanted into something, or there is something blocking any avenue of the shard returning, the shards shall simply continuously float where they should be, not reforming into a singular object, and upon mana no longer being channeled into the object, will cause all the shards to fall back down. A similar effect shall happen if there is an object intercepting where a shard should go in relation to the complete item.

The shards returning is a somewhat slow process, the shards themselves returning with no more force than a firm push with an index finger, and no faster than a slow, underhand toss of a ball. If there is something directly blocking a shards path back to the channeled shard, it will usually roll or rattle around it.

 

Anchor Glass Applications:

 

Though useless for armor, and a good bit less pretty or remarkable as standard Peragius, Anchor glass bears a myriad of uses.

Firstly, it is suitable for any form of mundane use any bottle, vase, cup, or otherwise that standard glass or terracotta would be used for, albeit with far less insulation (whether that is good or bad). With the ease being that if it is broken, it may be repaired with a small introduction of mana. This makes it invaluable for potions which must be tossed at one’s enemies, or mayhaps as substitutes for window panes which are frequently broken though.

Secondly, Anchor glass works phenomenally as both inner cores for molds, and molds themselves. Given both the smooth, nonstick texture, the lack of reactivity to heat or cold, and ease of shaping initially, and that  the mold, or mold core may be made to be broken with ease, than reformed both standardly, or with the core already within the mold.  

 

Thirdly, Anchor glass works phenomenally for sealing in a container, given a vessel may be broken, have an item placed atop the shard in an angle and have the rest of the sealed vessel form and seal itself around it, OR pour liquid into the vessel through its cracks while it is reforming.

Redlines:

 

Spoiler

-Anchor Glass will never cause any form of even vague harm when reforming. Its reformation process is harmless and cannot be used to cause harm to anyone.

-Anchor Glass is only as durable as hardened clay. A strike with any weapon, or being tossed against a hard surface will always break an item of Anchor Glass.

 

-One may only channel mana, and reform Anchor Glass if they have a valid MA in any magic that utilizes mana. This being any deific magic, housemagery, any voidal magic, or bloodmagic.

 

-Anchor glass shatters into semi-fragile blunt shards. These shards cannot be used for any meaningful or harmful shrapnel. 

-Anchor Glass is not very effective for sealing in something alive, as should one simply push one of the reforming shards away, or move their hand to intersect where a shard should go,  it will cause the entire reformation process to fail.

 

-Anchor Glass’ reformation takes roughly a minute to complete, and though it is not applicable in combat scenarios given its lack of combative use, it would take roughly 8 emotes to fully reform in combat timing.

 

 


Anchor Glass Freezing(Refining Method):

 

The means of creating Anchor Glass is relatively simple. One must simply take the initial form of Phasemote Peragius, before it fully hardens, that being when it looses its pink color and starts turning green, (After a narrative hour but before 2 narrative hours has elapsed) out from the liquid mana it is being created in, and simply finish freezing it in natural freezing water as standard Peragius is frozen in. This latter freezing takes one narrative hour. There is no  time limit  between the time the mushy unfinished Phasemote Peragius is removed from the liquid mana and it is placed into natural freezing water and finished freezing.
Just as with the other forms, it may be shaped in a mold, or pressed into shape like clay in the freezing water before it hardens.

Unlike with standard Peragius, finished items of Anchor Glass are able to be reshaped with the use of transfiguration, however, just like previous forms, are unable to be reforged or have its shape changed  by mundane means.

 

Redlines:
 

Spoiler

-Anchor Glass may not be alloyed with anything else, unless a specific lorepiece is made for such an alloy.

 

-The means of creating Anchor Glass is easy to consider, and may be done freely, not needing to be taught.

 

-Anchor Glass cannot be created by a transfigurationist directly changing liquid peragius’ form. It must be done through the saturation of liquid peragius within liquid mana, than later saturation in natural freezing water. HOWEVER, complete items of Anchor glass may be shaped by a transfigurationist using the spell ALTER SHAPE.

 

-Items made from Anchor Glass do not require ST signatures.

 

-Anchor Glass cannot be enchanted, hexxed, or blessed, or otherwise imprinted with magical, botanical, or alchemical qualities. It can HOLD alchemical potions and such, but not be alchemically treated with anything.


 

Purpose:


I will try to keep this brief. My initial intent with Peragius was to make multiple forms for it later, more specialized, and utilitarian forms with maybe a use in combat, but for the most part with a myriad of utilitarian uses for the playerbase to go ham with. Though some of these may seem weirdly specific, their uses are far and fun, and with a little bit of brain juice, could probably do WAY more than I’d ever expect them to.

LOTC seems to struggle with making a new ore, a new element, a new whatever the heck every time they want to have a substance with a new quality. This is annoying to me, as there is frequent chances to make something excellent with what we already have, or to explore the possibility of currently accepted materials or ores having more potential. This is my answer to that. A weirdly magical material with extra weirdly magical means to use it. I hope this is found acceptable, and I look forward to the reaction and critique I receive with this.

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I think this is really cool
I'd use this for sure if it's accepted, I already use normal Peragius frequently :} 

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