Jump to content

[✓] [Alchemy Addition] Brews Beneath The Mountain | Dwarven Alchemy - Take 2!


Valannor
 Share

Recommended Posts

34LkTzXhGGNxmaONjqGMIwZ5tKg9Yuwk_Vh9ERA8SO_1MxXvOtwxI6Pl30BYyABibqy_hEP2wvmCmMdVhNzg7PYD3hksSRLG-QoDREnSeQEJXlTA8lfKfoMK6w8iJCyw4SUicawI=s0

 

ᛒᚱᛖᚹᛊ ᛒᛖᚾᛖᚨᚦ ᚦᛖ ᛗᛟᚢᚾᛏᚨᛁᚾᛊ

 

VKoKgJwYk-nKle70SPH1TT-o45GnFv1ZeP9e9LU2OoHZYXPokEAE1hX7CIYBW39MNR53nOgaya076QrR0ftKO79SYelJaXOcnIOZx7WutqmVC9buETl3rjD3pSJfpeZGdg3eOfp3=s0

 

“Tae difference ‘tween science n’ magic ehs really nay tha’ big, if’n ye think o’ it.”

 


 

Deep within their mountain halls, the dwarves of yore wrought awesome works of artificery within the antiquated laboratories and alchemical refineries they called home. Beneath the rock, they wove and concocted an array of concoctions and tinctures that some dared to call ‘magic,’ owing their make to the Brathmordakin - though such was only ever but a religious attribution to the alchemical depths they delved into. Once lost to time, in recent years such recipes and diagrams have been rediscovered or reinvented by the Sons and Daughters of Urguan. 

 

Spoiler

For transparency's sake, these recipes will not be race-locked (literally or effectively) upon implementation if this piece is accepted, per the intent of the lore writers.

 

Spoiler

- All recipes are considered ‘Rare,’ and may not be recreated without having been taught the recipes. 

 

- It will be expected of the playerbase to keep track of who knows the recipes and who has taught them, as this subsection of Alchemy will not be tracked via FA.

 

- The listed recipes do not require an ST signature. 

 

 


Korkoss’Varekan

 

Spoiler

Base: Liquid Mana

  • 3x Aether (Any)
  • 2x Endurance
  • 2x Connection
  • 3x Purity
  • 1x Light
  • Finely Ground Anorum Dust
     

Step 1: Pour the Liquid Mana into a vessel of some sort, preferably a small bowl, and sprinkle with the dust of ground Anorum crystals. Add both measures of Connection, and those of Endurance. 

 

Step 2: Strain the measures of ‘Purity’ through a sieve while stirring the mixture over a low flame. 

 

Step 3: Add the measure of ‘Light,’ ensuring that the mixture is not struck by moonlight. It then must be stored in a closed and non-transparent container, such as a metal jar, until use as a paint or ink. 

 

Originally pioneered by the Dwed of Clan Starbreaker, Star-Ruhns, as they are culturally known, are created using the mixture ‘Korkoss’varekan’ described above. If one were to write a message with this ink, and then allow it to be exposed to the light of the moon, they would find the text to refract and change, becoming ‘keyed’ to the light of that specific moon - meaning that the runes might be read upon the day and hour of the IRL week in which they were written under moonlight, though would glow regardless of the day, which must be noted on any item utilizing this concoction. For example, a message scribed would require something along the following lines to be written;

 

“Upon the moon of The First Seed upon the 17th, one would find a series of glowing runes to shine here.” or [This item has had a Korkoss’varekan message scribed upon it, only visible on a Thursday at 6:00pm EST.] The message must be contained in a chest, lectern, or on signs nearby in order to ensure easy and ready access to their contents. If placed upon an item, the message must be written in its description. 

 

In order to read a message scribed in this manner, the ink must be directly exposed to moonlight; or by means of moonlight refracted through Anorum crystals. Because of this, the ancient Starbreakers would often have grand tables wrought of the precious sea glass, for the purpose of viewing the hidden messages. 

 

- If scribed with this concoction, the message may only be read upon the IRL day and hour in which it was written. Those who know this recipe would, in the same period of time as it takes for one to perform the ‘Identification’ process, be able to ascertain under what conditions a particular message would be legible. 

 

- Messages written in Korkoss’varekan are only able to be read by the light of the moon, necessitating that they be placed outside, or read outside. 

 

- Does not require ST signature.

 

- Messages written in Korkoss’varekan must always have some method left behind to read it included on the item in question. This could be locked lecterns with a book and quill nearby, a line in the item's description, or signs detailing the message. 

 

- Tier 2

 


 

Forgedust

 

Spoiler

Base: Volcanic Sand 

2x Heat

1x Instability

3x Swiftness

1x Vigour

 

Originally devised by a travelling smith of the Underkingdom who tired of long forging times, ‘Forgedust’ is a red-colored powder with the texture and coarseness of rough sand, that would glimmer in the presence of heat. When spread across the surface of an object, it would adhere to the metallic surface, and when placed into a forge, would rapidly heat up and dissolve into smoke - heating the object to the forging point of mundane ferrum over the span of one narrative minute, if a full measure of Forgedust is used - which is roughly a pint glass’s worth of Forgedust. It would fall harmlessly to the floor if an object were to move too swiftly, making it useless in combative applications. Smaller amounts of Forgedust would yield lower temperatures. The full measure of Forgedust must be applied upon a metal surface in order to yield the proper level of heat. 

 

- Can not be used in vandalism (unless the vandalism is destroying a sword, for whatever reason,) combative scenarios, villainy, or in events without ET approval. 

 

- It's literally just a quicker way to forge, heating a given metal/object to the forging point of ferrum, or “Iron.” 

 

- Does not require ST signature.

 

- Tier 1

 


 

Arkenlyte

 

Spoiler

Base: Liquid Mana

3x Aether (Any)

2x Endurance

2x Rigidity

3x Connection

3x Purity

1-2x Light

 

Seeking to harness the light of the night sky after the discovery of Moonsteel, the ancient Dwarves soon devised a way to accomplish such a feat, dubbing the resulting substance ‘Arkenlyte,’ or alternatively ‘Starglass.’ Able to be shaped and molded like clay prior to the addition of ‘Rigidity’ and ‘Light,’ this concoction allows the creation of crystalline structures such as hewn stones, lantern lenses, etc. that would glow with the brightness of either a redstone torch (1x Light) or a normal lantern (2x Light,) looking akin to the light of a star plucked from the night sky - a beautiful sight that inspires wonder and intrigue in even the most casual of viewers - intended primarily as a false gemstone for use in jewelry or to adorn crowns and weapons. This light will never fade or die out, making it useful in dark caverns or journeys that require a consistent source of light. 

 

This recipe is for enough of the substance to craft a formation of Arkenlyte that would fit comfortably in the palm of an average man's hand - this constituting a full measure per the reagents listed, being enough to form a single lantern lens, large stone, etc.

 

Curiously, if one were to shatter a stone of Arkenlight (requiring only the force needed to break or otherwise crush chalk), a bright flash of faux-starlight would resound harmlessly in a 2 block radius, not able to blind or otherwise hinder an individual, merely creating a dazzling display of twinkling 'stars' and 'stardust' which would fade after two emotes - leaving one with an inert hunk of alchemical rock thereafter. 

 

- Would only glow with the brightness of either a torch or redstone torch, depending on the amount of Light symbols used in its creation. This light will never fade nor die out unless the faux-gemstone is shattered.

 

- May be freely shaped into various shapes and forms, such as the lens of a lantern, or a hewn gemstone, prior to the addition of Rigidity and Light to the concoction. 

 

- Possesses the durability of chalk, and may be crushed or shattered as if it were such. 

 

- Cannot blind an individual. 

 

- Does not require ST signature.

 

- Tier 3

 

 


 

Credits & Purpose:

 

Valannor, BobBox - Writing, Conceptualization, etc. Rewriting certain concepts for round 2!

 

Nivndil - Permission to use the Starbreaker name & feedback 

 

Nooblius - Criticism/Feedback

 

TheBlackBobRoss - Criticism/Feedback

 

I’ve noticed that traditionally, aside from Warforging, there has been relatively little in the way of more ‘Dwarven’ themed recipes and concoctions in the Alchemy niche, when there’s a good bit of inspiration to pull from. This is a relatively simple piece looking to add some more flavor and useful alchemical items to the lineup - such being entirely noncombative recipes intended to add depth and wonder to the world around them, without detracting from the roleplay experience of a given user. 

 

10/16/2021 - After its first iteration, I immediately took to rectifying the various issues outlined in the given criticism, reworking the execution behind the idea of the Blasting Keg into the Breaching Charge with the help of my fellow ST, BobBox - the new product being far more limited in its scope and capabilities, while still allowing players a valid alternative to Volatite Bombs, which are far more useful and versatile compared to the Breaching Charge. Korkoss'Varekan was, likewise, reworked to no longer include the gatekeep-y dialect of Star-Ruhns, the Dwarven language as is currently accepted by the Dwarven community being used in its stead to allow for that same sort of feel without limiting it to a select group of individuals. Forgedust was fixed and given much more specification to its usage, and Arkenlyte has had its combative applications nixed entirely while allowing it utility in the form of being an incredibly useful source of light. 

 

I hope that this iteration of the lore is found to be far more acceptable to both the playerbase and LT alike, with its capacity to provide new avenues of roleplay being the primary focus of its resubmission, while not detracting from the core of a player's experience. Each recipe has been dumbed down, as it were, to a basic concept with a singular application for each; Blasting Charges being made strictly for structural damage during events, heists, or Major Vandalism scenarios, Korkoss'Varekan being cut back to merely being a neat way to hide messages akin to Heraldry's 'Dratho Nar' or Housemagery's spell 'Hidden Message,' Forgedust being redlined to be a bit more specific in its usage as a substitute for a furnace to work Iron (as before it could potentially melt Carbarum,) and Arkenlyte being made into what is, essentially, a pretty gemstone that shines brightly. If any other issues are present, I would be much obliged if they could be pointed out!

Link to post
Share on other sites

This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...