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[✗] [Feat Lore] Beastsmithing - Spoon & Werew0lf Remaster DLC 1.0.1


Werew0lf
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2 minutes ago, Gaius Marius said:

I've given this a cursory read so my comments are liable to change, but from what I've seen, I like this piece and consider it one of the better-written additions that I've seen especially as magic lore. I like both the quality of writing, but more importantly, the accessibility this allows for your run-of-the-mill average player. It isn't convoluted or too complex to be considered a 'gatekeeping' piece of lore so I appreciate that. I definitely support this and thank you for writing this.

 

PS: Werew0lf, you don't need to ping me each time you write something <img src=">

 

YO dont call me out I thought we were homies

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When the hammer falls... 𝄞𝄞𝄞 reads like a charm, wonderful formatting and well written lore +1

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This is a much needed piece, be it the clarification or overall fleshing out of the proceeds, beast smithing is something many people have used on the server such a feat is long since due, good work guys, hope this one gets the go ahead.

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Pog

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What's it take to get grandfathered in?

Also unrelated, what's your paypal?

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The blood of deity users is no different than the average joe, so requiring the exsanguination of a Druid or Paladin isn't consistent with current lore. Otherwise looks hot, glad it's back.

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Just now, Werew0lf said:

💅

 

toxic bro

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Just now, Werew0lf said:

 

<img src=">

Highly toxic

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10 minutes ago, Luciloo said:

The blood of deity users is no different than the average joe, so requiring the exsanguination of a Druid or Paladin isn't consistent with current lore. Otherwise looks hot, glad it's back.

 

Hey, Niv. We were just operating from how old Beastsmithing Lore was done and we'll see how it goes through Mag if the LT have concerns with it. If you have any further thoughts, please message me about them so we can work towards amending this.

 

Thanks for the feedback!

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Furthermore, I've seen some point of concession concerning the 'Feat' aspect of Beastsmithing. We decided to make it so due to how versatile it can be, and the potential Metagaming of it, amongst other reasons.

 

To amend this, we decided to make it as accessible as possible -- with self-teaching books able to be written without the need for an MArt, and a TA not being needed. It operates on a system akin to Housemagery. I hope this clears up concerns, thank you.

 

Edit: The reason why we added some MAs and CAs, to the list of things able to be harvested, is due to the rarity of materials for Beastsmithing. We really didn't want a situation where people had the feat, yet could not use it at all due to a lack of events, or pixels, or how if it was only ET monsters -- it'd encourage loot-goblining. I understand that there are some thoughts about the needing for large amounts of blood from a CA or MA, but it was due to feedback that we received -- where we were told of the inevitability of cliques, Lore Team Members or groups harvesting their friends, or one another, just to stockpile on materials and minmax. If the LT would prefer it for smaller doses of blood, to prevent murder-hoboing, we are glad to change it to such.

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1 hour ago, Undubitably said:

Furthermore, I've seen some point of concession concerning the 'Feat' aspect of Beastsmithing. We decided to make it so due to how versatile it can be, and the potential Metagaming of it, amongst other reasons.

 

To amend this, we decided to make it as accessible as possible -- with self-teaching books able to be written without the need for an MArt, and a TA not being needed. It operates on a system akin to Housemagery. I hope this clears up concerns, thank you.

 

Edit: The reason why we added some MAs and CAs, to the list of things able to be harvested, is due to the rarity of materials for Beastsmithing. We really didn't want a situation where people had the feat, yet could not use it at all due to a lack of events, or pixels, or how if it was only ET monsters -- it'd encourage loot-goblining. I understand that there are some thoughts about the needing for large amounts of blood from a CA or MA, but it was due to feedback that we received -- where we were told of the inevitability of cliques, Lore Team Members or groups harvesting their friends, or one another, just to stockpile on materials and minmax. If the LT would prefer it for smaller doses of blood, to prevent murder-hoboing, we are glad to change it to such.

 

smithing types should be a feat anyways to reduce metagaming imo

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[Certain words / questions made bold for ease of access and to note significance]

 

ON GHOSTSMITHING:

 

Hello! As someone with a phantom CA, I have questions regarding ghostsmithing, seeing as there is only one redline for the category. I feel that further defining it now would prevent future lore questions / confusions.

 

Taken from the phantom lore page:

 

Ectoplasm may interact with other phantom creatures, and may also physically see other ectoplasmic beings even when invisible. This means that a phantom can physically make contact with another phantom as if they were corporeal, feeling “pain” from the others attack even though they are not mortal.

 

There are many creatures whose form is made of ectoplasm. Your redline suggests that this can be taken from both low-level ghosts and from wights. Would there be a difference in their corporeal ability. dependent on the spirit it is taken from? For example, before they were phased out, gravens were able to manifest basic tools and weapons from their form with a strength equal to copper, which would (correct me if I'm wrong, their lore got wiped) be demanifest upon two blows from an aurum-based weapon. Corporeal phantoms, and other base-level ectoplasmic beings, take three significant blows to their form to begin demanifesting. However, these blades would be significantly smaller than the form of any geist manifest from a descendant, and, by this logic, would require significantly less damage from aurum (or holy/voidal magics) to demanifest. Would these weaknesses be reflected in Ghost-forged weapons? How would this be regulated, if they are a) so weak, compared to any other mundane-based weapon, b) so easily breakable, and c) so fluid based on the individual abilities of each ectoplasm-based creature? Would each weapon require some sort of staff-based signature? How can players be held accountable to dispose of weapons destroyed in RP? Except for very specific circumstances, ectoplasm demanifests once separated from its host. Could the same ectoplasm from a broken weapon be recollected before demanifesting to reforge the blade, or would smiths have to start from scratch once their weapon is destroyed?

 

For the sake of simplicity (and functionality), all further questions are going to assume that the ectoplasm used in these weapons would be akin to that in phantoms whose physical forms are completely divorced from non-ectoplasmic material (husks/corpses, menhirous stone, any other worldly material item), but are able to interact in corporeality with the world. This narrows the weapons' abilities down to that of a corporeal phantom. Would this weapon be able to interact, as graven-based weapons did, with other material objects? Or is this solely for interaction with ectoplasm-based creatures? If it can interract with mundane weapons, can the material be blocked? What grade of material, in weapon or armor, would be needed to deflect or halt a blow from such a weapon? If it is solely for use with or against ectoplasm-based creatures, would it be able to pass through any mundane material the being might cloak itself in (armor, menhirous stone, husk, etc)?  Assuming the latter, would the blade be visible to those without truesight /vivification? Or is this "dim blue-hue" selective to those who have these powers / abilities?

 

Finally, the introduction section references "other uses" for these materials. As evidenced by my questions, I do not believe these uses are made clear enough. More specifically, the Effects section notes that these weapons can "collect ectoplasm when in contact with spectral creatures or objects." How? Where is it stored - in the blade? If in the blade, does the ectoplasm add to the blade's mass and / or strength, or is the quality of the blade unaffected, save for the fact that it has more ectoplasm 'collected' in it? If not, are players, equipped only with this blade and no auxiliary materials, able to collect ectoplasm, or will it demanifest? Is there a way to collect ectoplasm from a creature without killing it, as is possible within other magic systems? Or does this require a creature to be killed? If so, is the amount of ectoplasm one can harvest scaled based on what type of creature it was taken from?

4 hours ago, Werew0lf said:

Each monster can be used to quench three items that are no larger than a chest-plate.

The amount of ectoplasm in different phantom types differs greatly; wouldn't it make sense that more ectoplasm could be taken from an apparition than from a revenant spirit? I feel that question could be generalized to different races and creatures, but I have neither the authority nor the knowledge to ask those questions.

 

These questions are not meant to be accusatory or destructive in any way, but to provide players exposed to this feat with more defined capabilities of this type of weapon, and any other Beastsmithed weapon. I hope that my feedback is both helpful and accepted, and that these considerations are applied in any future revisions or addendums to the lore. Hope you're having a wonderful day.

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