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Holy Hells do I Hate The Druids. A Hating of Inactivity and Magics.


VoidandNull
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12 minutes ago, Monkee said:

i'll bite

 

if the grove is incapable of sustaining activity, and was never intended to do that, why have the mother grove as an independent political entity? why not join with any of the several existent wood elven states/settlements, and function as an order based out of it? that's what most orders do

To add on to what OhDeerLord said, there was a group in Elvenesse earlier this map. It didn't get along with the politics that went down. Druids, no matter how they might try, never end up mixing well with whatever nation they've hunkered down it. The same was seen in Arcas, and Atlas with the Naelurir. There's a reason the druid group left the city and moved out on their own. The Father Circle started up the Vale of Nevaehlen because of that struggle. It doesn't work out well irp or oocly, and for the sake of players and characters, the druids try their best to remain a separate entity from nations.

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1 minute ago, OhDeerLord said:

Hiya! This is a 

'Easier said than done' sort've thing!

There was a group of druids that lived with the major elven state of Elvenesse for a good portion of the map

 

Emphasis on was. Druids aren't exactly a political, governing group. We're a guild that, many many maps ago were given nation status due to their unique position and size that was seen by staff as deserving of a spot at the start of maps. 

 

Which was great! And worked great for years as a independent entity!

 

And then the activity system has gone through several changes, and now we're expected to sit at home and do Slice of Life rp that, frankly

A good portion of us don't want to spend all of our time doing.

We're meant to be going out and interacting with sites, healing, growing, ect

And we've not been allowed to. With the activity system we've been tasked with staying home. We can't do as many of the scouting missions out to check on areas as we used to, because of the dreaded advertising activity to other places.

 

We've had places refuse to advertise our events, because it would take activity away from their tiles!

 

In short, the druids can work well as allies to certain groups, neutral parties to most, but as part of a nation? Not so much.

 

Imagine being the king and being told someone did a ecoterrorism and they live in land that you're in control of. It'd only further neuter the druids from what people (and we) want them to be, tying them to others too strongly politically.

not to be argumentative but i still have a couple points of confusion

 

kitsune says that activity is low because druids must venture out of the grove to do their work, and you say it's low because druids can't venture out of the grove and must instead rely on boring old slice of life inside the grove. this just seems like an odd point of contention, seeing as i think kitsune's a mother circle druid, and i'd be curious which is actually the case. i think there's a point to be made that there might be less for druids to do on account of staff restrictions, which may hinder activity, but i would think having to be in the grove more often would serve to raise it

 

anyway, main point, i dont think it's realistic to expect than any order on lotc can maintain the functions (activity, defense, whatever) of a nation. a settlement is a far more realistic stance, and if you're struggling as a nation then i think the obvious solution is to just transition to a settlement

 

that said, the very political dilemma you describe is precisely why you should consider moving into a nation. the duties of your order and the goals of the nation may often align, and when they dont, that competition to see whose ambitions will prevail creates interesting rp. many other orders on lotc contend with this (on a smaller scale, we do in fenn, as the views/will of our vigilants are much more radical than the goals of the state, and it creates fun points of contention). any state is often forced to accommodate these orders' will on account of the activity, power, and prestige they provide, so i dont really see the mother circle getting significantly restricted should they choose to move into a wood elven nation. i dont think any order can create sufficient rp/activity on its own to justify independence - it's much better when placed in a larger entity

 

but that's just my 2 cents

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30 minutes ago, Monkee said:

not to be argumentative but i still have a couple points of confusion

 

kitsune says that activity is low because druids must venture out of the grove to do their work, and you say it's low because druids can't venture out of the grove and must instead rely on boring old slice of life inside the grove. this just seems like an odd point of contention, seeing as i think kitsune's a mother circle druid, and i'd be curious which is actually the case. i think there's a point to be made that there might be less for druids to do on account of staff restrictions, which may hinder activity, but i would think having to be in the grove more often would serve to raise it

 

anyway, main point, i dont think it's realistic to expect than any order on lotc can maintain the functions (activity, defense, whatever) of a nation. a settlement is a far more realistic stance, and if you're struggling as a nation then i think the obvious solution is to just transition to a settlement

 

that said, the very political dilemma you describe is precisely why you should consider moving into a nation. the duties of your order and the goals of the nation may often align, and when they dont, that competition to see whose ambitions will prevail creates interesting rp. many other orders on lotc contend with this (on a smaller scale, we do in fenn, as the views/will of our vigilants are much more radical than the goals of the state, and it creates fun points of contention). any state is often forced to accommodate these orders' will on account of the activity, power, and prestige they provide, so i dont really see the mother circle getting significantly restricted should they choose to move into a wood elven nation. i dont think any order can create sufficient rp/activity on its own to justify independence - it's much better when placed in a larger entity

 

but that's just my 2 cents

Np np, I know kit well and we've talked about this a few times so lemme go through this

 

 

1. This is a complicated one that gets into discussion about burnout and ect, but let me try to break it down- forgive me if I'm not the most eloquent it's midnight on a worknight and I'll be heading to bed right after this!

Essentially, what has happened is a vicious cycle of frustration, burnout, and ect. 

Druids are meant to go out and venture out, and have, to find blight, ect. Activity drops.

Druids are asked to stay around the grove, do a lot of slice of life or sitting around rp that they might not nessecarily want to do and... activity raises for a bit, but this isnt nessecarily what people want to do. We had decent activity, passed activity for a long while like this. People got tired of it, wanted to go out adventuring. Activity drops. We stick around the grove for activity, get mocked at for not being around doing 'druid things' and ect ect ect. We've been at this for a long while, at all different angles.

 

Having to be in the grove more often did serve for activity requirements! We met activity requirements, and it was great- but we lost out on what our community enjoys doing, and it became more like a second job many of us had to do after clocking off of our real jobs, to come onto the server and be around the grove. This turned into people not wanting to get on just to be on for activity when they were restricted in where they could go. Or even just the worry that they couldn't go where they wanted to go, because of the activity stress. 

 

Does that make a bit more sense?

 

2. I agree completely, and we're working on it! We can't maintain with the current activity system, and our players enjoyment the way things currently are. We've been told that there might be changes in the activity system, but then in the next sentence told 'not for months' which really doesnt serve us, so we're being proactive about it in our own community.

 

3. I understand what you're saying 100%, the thing is- these things have been discussed IRP! And has happened IRP a good few times. Taters said above- It doesn't work out. So while yes, OOCLY it definitely sounds like a interesting path to take, IRP history says otherwise, and OOC history says otherwise! Trust me when I say, these things have been talked about, and aren't seen as a viable option at least at this point, or for the long haul.

 

(praise the forum gods for saving my reply in the cache when the forums went down just now, im going to bed good lordie)

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1 hour ago, latte said:

touch some grass

Go back

51 minutes ago, OhDeerLord said:

 

 

Emphasis on was. Druids aren't exactly a political, governing group. We're a guild that, many many maps ago were given nation status due to their unique position and size that was seen by staff as deserving of a spot at the start of maps. 

 

 

 

 

That's because like half of you WERE staff

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As my perspective, There is no magic, its all about trust and depend on what to you want from the universe!

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9 minutes ago, Orlesian said:


breathe… just breathe…. In and out…. 

 


why u breathing this is the type of post you would make 

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3 hours ago, DragonofTaters said:

To add on to what OhDeerLord said, there was a group in Elvenesse earlier this map. It didn't get along with the politics that went down. Druids, no matter how they might try, never end up mixing well with whatever nation they've hunkered down it. The same was seen in Arcas, and Atlas with the Naelurir. There's a reason the druid group left the city and moved out on their own. The Father Circle started up the Vale of Nevaehlen because of that struggle. It doesn't work out well irp or oocly, and for the sake of players and characters, the druids try their best to remain a separate entity from nations.

 

I would like to clarify something important here.

 

The Father Circle was not pushed out by the ruling class of Elvenesse; the Father Circle was the ruling class of Elvenesse. If what was said is to be believed, the druids left Elvenesse to form the Vale because of the in-character and out-of-character dispute between them and a small sect of the Elvenesse community at the time. Ironically enough, this same group — consisting of elves like Sonna, Laltyl, Lya and Rylleah — soon left the nation, too, to join communities like Elysium and Vortice.

 

At the time of the split, the Father Circle held council positions and were the direct overseers of the nation. I also do not think there was any bad blood between council members like Kalehart, WestCarolina, Bhased, RainbowRoad1234 and the others.

 

It was at this time, too, that the snow elves moved on to their new settlement and the Almenodrim left Elvenesse due to being overshadowed in culture and direct power. Those that were left behind were primarily elves who did not fit into any of the communities that sought to exodus. I thought it was an important clarification to add.

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Remove nations. Let the druids be free. Shoot the staff. Let the druids be free (to do something useful. seriously I know individual druids but can't remember druids as a whole doing anything. I too have the perception of a few druids wandering about and the rest being ERP nature freaks who sit in a box in a corner with an unaturally large weird tree. Someone change my perception.)

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This Rant is somewhat valid, good work Void!

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Should’ve stayed in the drafts my dude 

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7 hours ago, Security_ said:

I hear Slorbin has free magic

tons of it, just pay me 1000 mina :)

in all honesty, yea, this is not the way to go about things. Magic and feats on LOTC are hard to get into. Really, really hard. But it's rewarding, and in the meantime while you're trying to get magic, you may find that just meeting friends along the way is a far greater reward of it's own.

 

I'm disappointed, I thought this was going to be a post on how the Druids are stupid for having Animii and [supposedly] having smoggers. THAT is stupid.


I know how it is to want magic OOCly as I've fallen into the pitfalls of begging for magic and learned that it's not a good thing to do, but just try to make friends with new people and new groups and they might eventually agree. It may take weeks, months, or seasons, but just don't give up. You'll get it eventually.

 

[second post/post-edit here]

I'm going to add a part 2. If you want to get a CA like Azdrazi, there are azdrazi bases to hang out in sometimes. Azdrazi aren't all evil. Sure, they're dangerous as hell, but they do have plenty of emotions. Getting involved with them may be tricky, just, try to hang out with the right people to get the right connections. And, if you don't like the people who play Azdrazi? You probably won't like playing an Azdrazi.

 

The same can't be said about spooks. Spooks you just have to get lucky at times, but they're gatekept for a very good reason. But the same applies- if you don't like the people who play spooks you won't like playing a spook.

 

LOTC is about getting involved in communities you want to be involved in, not chasing after magic, or character augmentation, and it's something I learned the hard way. You will have tons more fun hanging out with the people you like than chasing after power.

Edited by Slorbin
added second part
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I got plenty of copium to spare, I inhale it too many times per day 😔

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1 hour ago, Gamma said:

I got plenty of copium to spare, I inhale it too many times per day <img src=">

I'm balding at 24, pass me some of that copium

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