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[✗] World Lore - Fantasy Flora


Olandyr
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Fantasy Flora 

 

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Forenote:

 

Spoiler

The flora detailed below are accessible to anyone as a means of opening up, exploring and elaborating on an avenue of roleplay that I believe could use some more work. This lore piece aims to bring a more mythical and fantasy element to gardeners, botanists & the like, and provide them with more to do and explore. Unless detailed otherwise, all of the below is common knowledge and may be RP’d freely should this piece be accepted, unless specified otherwise.

 


 

Common Flora

 


 


 

Dwarf’s Trap

 

A crimson-stalked plant with a luminous bulb at its center that will, when in dim lighting, shine a gold hue, believed to be the ‘Dwarven Trap’ out of common conception that back in days of yore Dwed would mistake it for gold.



 

Physiology

 

The Dwarf’s Trap possesses dark grey leaves with a thick, crimson stalk and a gold luminous bulb within its petals. Small but sharp spikes lace the insides of the petals, and have a numbing effect on that which it pricks. This flower requires blood at 1 week intervals to keep it alive, and has adapted to such through its thorns. When in the light, its petals will close and cover the bulb, though when in the dark the opposite will happen, and it will begin to grow. Can grow up to 1’0 in height.

 

Habitat

 

These grow in dark caves, regardless of the soul quality, though they may grow anywhere, however are limited to growing exclusively in darkness.

 

Capabilities

 

This flower possesses thorns on the insides of its petals, which may leave small marks like that of a needle on one’s skin, unfelt, though capable of producing blood. This is incapable of providing any true advantage or combative benefit, for any damage it does is minor and will not be felt by the inflicted individual.

 


 

Lamenting Lavender

 

Plants left to lament and weep for an eternity, producing tears for no reason other than a perpetual state of what may seem like misery or, otherwise, pain.

 

Physiology

 

Appearing much like the common lavender, with bright, purple leaves, though what develops on these leaves is not seeds or anything further, rather it is small eyes that decorate the outside of such a beautiful plant, ever open and ever producing a thin, translucent substance (detailed further in Capabilities). These grow from 20-30 inches in height. These need to be able to smell meat of any sort to thrive in their habitat, along with access to water and sunlight, and will wilt if they don’t.

 

Habitat

 

These grow in open fields, traditionally in areas of decay and lavenders of the regular sort, though they may grow anywhere with healthy soil and the presence (even if subtle) of meat.

 

Capabilities

 

The tear-like fluid secreted by a Lamenting Lavender serves as a good ‘drug’ of sorts, for upon consumption, so long as the ingester is willing to let the hallucinations occur, they will undergo a combination of both horrid and good hallucinations, often with the theme of plants turning to meat, meat turning to look like flora and their emotions being reflected in the colours they see, such as a bright blue for sadness, or sorrow, and an obnoxious yellow for happiness, or joy.

 


 

Wheat of the Wretch

 

Common invader crops that steal resources from other flora and act as a ‘parasite’ among cultures.

 

Appearance

 

This is an invasive species of flora that blends in with crop farms and wheat patches specifically due to its closely-formed appearance, from the moment it starts growing it mimics the appearance of Wheat, though is distinguishable only by the speckles of flesh that accumulate as the crop matures.

 

Habitat

 

Fields and areas already populated with Wheat where it can best survive, for it’s commonly weeded out elsewhere. Thrives in warm, damp conditions.

 

Capabilities

 

Bears little-to-no capabilities, though it may be harvested for the meat at its base once an OOC day, capable of providing a meal-worth for one person (it is flavourless, however).

The plant itself is inedible, and will leave a sour taste in someone’s mouth for an OOC day.
In turn, any wheat in a 2x2 radius will lose any potential for nutrition.


Stitchers’ Soothing

 

A dark-green Flora that grows astonishingly fast, and is known for its ability to produce doll-like figures of those it sees. These flowers are commonly believed to be stitched by a Druid of yore, and then given life by the Druidic Energies upon their death.

 

Appearance

 

A sickly, dark green. It twists upwards from its pointed roots, and an eye-like bulb, resembling a cross-stitch, lays within its petals.

 

Habitat

 

‘Stitchers’ Soothing’ grows in swamps, where the conditions are wet, dim and the soil is riddled with decaying matter.

 

Capabilities

 

When given silk, wool or an otherwise soft, inorganic material, half of it will be consumed and the other half will be spat out after 5 narrative minutes [or 5 emotes, whichever comes first] to represent any humanoid figure in-front of its bulb.

-Takes double of what is required to normally make the figure.
-Will make a figure of whoever is closest to it immediately after its ‘feeding’.
-Figure will not be taller than 15 inches.


Violet Vein

 

A purple vine of no great remark, though its odd hue and bulging roots give it notoriety among the plains.

 

Appearance

 

A collection of purple, pulsing vines that tend to root themselves in cracks and crevices.

 

Habitat

 

Lives in places where weeds and other plant parasites exist, grows in crevices, cracks and the forest floor near the roots of large trees.

 

Capabilities

 

Will, over the course of 2 OOC days, kill off and wither any mundane weeds in a 3x3 radius from where it grows; it only extends out in a 2x2 radius.

Should it be stabbed, it will bleed purple ‘blood’, bearing no genus or official use, save for a cheap dye.


Gossiping Gutterer

 

A small plant with a light blue glow - this could take the appearance of anything, for ultimately what comprises it is not important - but what inhabits it is. Gossiping Gutterer’s are known as such because they are common, harmless plants, which a harmless soul has inhabited, which gives it the relating glow.

 

Appearance

 

Whichever flower has been taken host of - it will always shrivel to below 1ft in height (and width). Its petals emit a light blue glow.

 

Habitat

 

Most common in places of high vegetation, near which something(s) have died.

 

Capabilities

 

These flowers relentlessly loose unintelligible, not quite human sounds. If placed by one’s bedside - or where they should rest (depending on how often one sleeps by it), it’ll leech off memories, and slowly learn to speak words derived from the person’s mood.


Soil Servants

 

Soil Servant’s  are simply named due to their nature, the more miniature of those often take root in pots and aid the carrier in retrieving stuff from their own person, whilst the larger Servants can grow up to 5’3 in height, and often serve more as assistants in laboratories and the like.

 

Appearance

Yellow, green and orange plant matter compose these things, along with vines to compose their arms.

Mini Servants grow up to 1’0 at most, whilst Large Servants grow to 5’3 at most, and 4’6 at least. 

 

Habitat

Their seeds are bulbous and develop in jungles, often around areas of rich soil. These seeds will germinate and grow the Servant once supplied with raw meat.

 

Capabilities

 

Soil Servants develop long and strong arms. Mini Servants can be used as a flavourful way of producing items by having the Servant grab anything from the owner. (So long as it is not heavier than 10kg).
Large Servants may be used to fetch anything lighter than 10kg within a 10x10 block radius.


-These are difficult to grow, and develop over the course of an OOC week. It must be consistently fed raw meat to allow it to grow large, and will not grow large in cramped spaces, or devoid of light.
-Is not more useful for pickpocketing than normally, and OOC consent is required.

-Servants are inherently weaker than any descendant, and may not take something from one’s hands, or bind them.
-May not strike anything.
-The method for growing and cultivating this plant should be learnt IRP.

 


Plant Fiends 


 

Elusive Effigy

 

A small thing, formed from sentient plant matter,  4-6 inches tall that shapes itself to take the shape of whichever race or animal is most commonly near it. It is totally harmless, and incapable of any threat to a descendant, but frequently steals and eats flowers.  When one is around, others are likely to be.

 

 

Appearance

 

Small, with a dull hue. Escaped Effigies are never composed of green plant matter, forcing them to feed off  other plants. 

 

Habitat

 

It’s common enough that they form and stay in groups whilst hunting for flowers and herbs alike. These form from dead leaves and flora alike.

 

Capabilities

 

Astonishingly delicate, able to be stomped, flicked, pinched and kicked to death in only one hit. They can grow up to 6 inches at most in height. Their strength is comparable to that of an ant.

-Though aggressive in nature, not to Descendants. Incapable of causing harm to Descendants, for all share an innate, potent fear of them.


 


Violet Victims

 

Purple Pests are a more colloquial name for these unusual Caterpillars - a product of normal Caterpillars who have made contact with the false blood of Violet Veins, and had an unfortunate reaction.

 

Appearance

 

Strongly resembling caterpillars - but covered with tumours and other forms of blight, often represented in lumps and dull yellow specks.
They are a purple hue.

 

Habitat

Around dead Violet Veins or around areas of high vegetation.

They feed on leaves - most commonly bushes.
 

 

Capabilities


Capable of piercing an initial layer of skin with a bite - though not producing a sufficient wound for blood, rather it’s more akin to a pinch.
 



 


General Redlines


 

-None of the above are intended for any notable combat advantage. Do not weaponise them.
-Druii may commune with the creatures listed in “Plant Fiends” though only feelings and ideas may be exchanged.
-Druii may interact with the flora to make them grow and shrink, but not past their height, else they wilt. They may not do this with the Plant Fiends.


 












 

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"Oi knew them wheat fields shou'n't'a' been meaty!" angrily, Uncle Peregrin throws down his gardening mittens.

 

+1 pls implement funni plant

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He gazes at the whispering sound of voices coming from a single plant and slowly looks around. "Am I dreaming or did I stumble upon a fairy ring like me ma warned me not to do as a babe?" The very confused highlander voiced aloud. Questioning his sanity. 

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good yis

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This lore has been denied. Changelist not applied, user inactive.

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