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[Shelved][✓] [Amendment/Lore Addition] Ordained Heraldry Fixes


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ORDAINED HERALDRY FIXESNgmSLJMG5kpWTiKB8W7Hy7bZpuXIWlgR08LrvsYnB873UGvefOly0H7a7uFiCsp_rJXVhGXF8kRXm0vpUEi4yEmJv5TEKjqi194Bs__8AlN2zp4SGqTYfzuEuVnUpjzNNx1WMSyM

 

⬦ The following lore item will be changed:

Spoiler

Original:

Heraldry (both feat and 1-slot) is incompatible with:

All Dark magics.

All Deity magics.

All CAs not listed as compatible.

 

Addition:

Heraldry (both feat and 1-slot) is incompatible with:

All Dark magics, except:

  • Blood Magic

All Deity magics.

All CAs not listed as compatible.

 

⬦ The following lore item will be changed:

Spoiler

Original:

Bel Zahkrii (Combat)

A Herald may summon and dismiss two draan-bound items at will. This requires 1 emote for both summoning and dismissal, or 2 emotes for retrieval when disarmed or thrown.

 

Spoiler

-By willing it so, a Herald may summon and dismiss a pair of weapons or tools which have been interwoven with the draan they are gifted with. The act of binding such a weapon is simple but impossible to undo without destroying the weapon or tool after the fact. It is performed by the Herald taking hold of their as yet unbound weapon and focusing upon it, allowing themselves to feel the draan with which they have been imbued, and guiding it into the weapon; represented as a haze of smoke appearing around it, and then being absorbed into the armament.

-The act of summoning a draan-bound weapon is represented as the weapon appearing, constructing, or otherwise manifesting in a visual display always involving ash, smoke, or both. Dismissal follows the same rough aesthetic guidelines, and retrieval is displayed as the weapon being dismissed wherever it is, and then summoned in-hand.

-Bel Zahkrii requires a minimum of conscious effort, and thus may be performed whilst already in combat or on the move, though not alongside other abilities or in the same emote as an attack.

 

-Outside of combat, summoning, dismissal and retrieval of draan-bound items takes 1 emote, consisting of a tell followed by the effect.

-In combat, both summoning and dismissal still only require 1 emote each, but retrieval requires 2. These retrieval emotes consist of 1 of a tell, followed by the weapon dissolving wherever it currently is, then by 1 of it reappearing in the Herald’s hand. This is effectively a dismissal and summoning done back-to-back. 

-These emotes may be worked into other action emotes, to permit Heralds to defend themselves whilst also working to retrieve or summon their weapon. You cannot, however, strike with a weapon in the same emote as it appears in your hand.

 

-Only weapons, tools, or individual pieces of armor may be draan-bound.

-Cannot be used while restrained.

-Armor cannot be summoned as a means to avoid a blow at the last moment.

-You cannot attack with a draan-bound weapon in the same emote that it appears in your hand.

-Only two specific items may be draan-bound, and these cannot be changed unless the prior bound item or items are permanently destroyed.

-Only one item at a time may be summoned in combat, requiring 2 emotes to bring forth both or 4 to retrieve them.

-Ammunition such as arrows or bolts cannot be draan-bound, nor can things such as bombs, relics, etc. If there is any doubt about the legitimacy of what one wants to bind, the ST will assess this before signing the item.

-Weapons that could not be carried for a prolonged period by the Herald alone cannot be draan-bound. This includes things like siege equipment, oversized weaponry, etc.

-If a draan-bound item is destroyed before it can be banished, it will lose its draan-bound properties. This means that if a shield is shattered, or a spear’s haft is snapped, the item cannot be summoned, dismissed or retrieved.

-No damage done to draan-bound items is ‘healed’ upon their banishment and summoning, they are still subject to damage and repair, possessing a continuous physical state like any other weapon. Draan-bound blades must still be sharpened if they go dull, armor must be repaired if dented, etc.

 

-Draan-bound items should wherever possible be mechanically soulbound, and must be represented with an in-game item. Their description must also be edited to include the fact that they are draan-bound, and who they are draan-bound to. These items must be ST signed.

-Draan-bound weapons cannot be looted or stolen. If one is acquired, it must be returned OOC to the player listed in its description. Willful possession of another player’s draan-bound item is grounds for an infraction. If the player cannot be contacted, it should be handed over to the ST via an sreq.

 

Addition/Changes:

- The act of draan-binding an enchanted item does not require an MArt be created unless otherwise stated by ST.

- Removal of a draan-bind will unbind the item without destruction. This must be done by absorbing what draan has been implanted into the weapon through one emote, effectively reversing the process used in originally binding the item.

- Thanhium items of any kind may not be draan-bound.

- Any item enchanted through a deific magic of any kind EXCEPT Heralds of Azdromoth may not be draan-bound.

 

These changes have been made to clarify various issues in the lore. In addition, the adding of shrines in which to learn spells has been added to help Heralds of Azdromoth who have no attachment to any group learn the available abilities. To be very specific, these shrines are not to act as a lazier method of teaching, but to instead extend the arsenal we have in which to carry out proper RP. As stated in the addition, ST are welcome to investigate any instance of abuse with these shrines, and I highly encourage this if there is any doubt. As well, this helps to process individuals in their Um'Ei trials, and provides areas in which to explore and interact. I had already added these into the server around Almaris with prior approval, but the teaching method was recently denied despite being listed in the lore guide as a viable method. Given these are not Self-Teach Altars as only Ordained Heralds may utilize them, these should not necessarily be treated in the same way. Hopefully this amendment can be used to clean up the issue.

 

As well, I have fixed a discrepancy where heraldry is incompatible with all dark magics, when blood magic in Zarsies' lore states Heralds can be compatible users. We didn't feel that a one-slot magic should be making a once-neutral magic incompatible. I've also redlined the draan-binding of thanhium for obvious reasons, and also attempted to make it less of a chore for both ST and the player to bind various Voidally-enchanted items, as I have seen a large number of heralds find difficulty in binding Voidally-enchanted items due to MArt requirements. We don't feel that draan binding is a significant enough enchant to necessitate 20+ people submitting MArts for what is effectively an invisible scabbard, and so my hope is to clear up this issue with the redline.

 

If I've missed anything, let me know! Thank you!

 

EDIT: Removed self-teaching of spells after discussion with ST.

 

Spoiler

Borrowed @Valannor's layout for amendments cus I've never drafted one.

 

Edits:

12/13/2021 -- clarified the process of draan bind removal through physical removal of the rune itself. Clarified the redline of deific enchants to except Herald of Azdromoth enchantments. Spoke to ST management about logging method for draan binds, and it will be developed on the back-end.

 

Removed upon terms of pending:

Spoiler

⬦ The following lore item will be changed:

Spoiler

Original:

"Though there is no tier system used for Heraldry, each word or phrase of power must be taught before they can be used, as knowledge of them is not inherent. Simply hearing a phrase or word is not sufficient to utilize it."

 

Change/Addition:

The above line will be changed to, "Though there is no tier system used for Heraldry, each word or phrase of power must be taught before they can be used, as knowledge of them is not inherent. These words can be taught by a teacher or learned from a designated shrine scripting a word of power through Dratho Nar."

 

General redlines of word learning shall be added to the "Teaching" section:

- The learning herald must be taught the word of power from either a teacher or ST-approved shrine created either by ST or an Ordained Herald using Dratho Nar.

- Shrines may not teach Dratho Rihk (Herald Creation) or Dratho Zha (Defensive Enchantment), as these are much more complex spells requiring specific rituals and/or placement requirements, and require much more supervision for correct usage.

- If learning from an ST-approved shrine, the learning herald must interact with the shrine directly IRP, and must attempt to learn the spell through experimentation. The herald must perform a self-roll 1d20 for success. A 16+ roll will perform a success, and the spell will be learned. A sub-16 roll will fail, and regardless of charge time, the herald will become exhausted as if casting a 5-emote spell. They may then re-attempt after 1 OOC hour per exhaustion redlines.

- All player-placed ST-approved shrines must be placed in remote locations. They may not be placed into secure locations unless by ST for events purposes, as this would otherwise deviate from the intention of open-use and the exploration required to find them.

- Sharing coordinates or screenshots of the location with other heralds with the intent to spread the location OOCly may be met with lore infractions and/or moderation metagaming infractions.

- This interaction does not require ST oversight, but if an ST feels that the herald player has been ingenuine in their RP, an ST Manager may OmniLog the shrine in question for verification purposes, and may issue lore infractions respectively for any ingenuine RP.

 

12/31/2021 -- described the process in which to unbind an item without destroying it.

No other changes made.

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From stealing werewolf's format to Alty's. Will we steal squaks format next? Yes

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Very well done (Sa’vi) +1

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6 hours ago, JoanOfArc said:

waiting for @Werew0lfto make me an azdrazi but i appreciate you are getting ready for my second azdrazi ryloth thanks


Please wait five-to-six working days before your Azdrazi CA is put through. 

 

Thank you for your consistent patience throughout our tedious process. 
 

- Azdrazi Customs and Revenues

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator.

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