Oh_Ontario 235 Popular Post Share Posted December 11, 2021 Settlement PRO MC Name: Oh_Ontario Settlement Name: The Principality of Aluria Proposed Settlement Locations (Highlight 3 on the map): Tile 51, Tile 52, Tile 56 (51 is our preference) Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum): The Written History of Ando’Alur to Aluria Ando Alur was founded by a group of five Dark Elves to discuss the founding of a new state, born from the disunity present within their brand of elves at the present time. The meeting was long, many plans discussed and thrown out before they settled on a state freely accepting all, including Magicians - a stark contrast to all previous Dark Elven establishments. They decided on a location within the High Elven borders to settle, creating a city boasting a warm and friendly environment. The first Ando Alur city was led as a Princedom, by Prince Vulnir Syllar, with a council beneath him. Though small at first, the city began to slowly gain traction with its values - inevitably leading to the further gathering of allies and new residents. However, not all was easy; creatures of the depths soon rising from the waters that surrounded the city. Formidable monsters that took great courage to face, and even greater steel to defeat. The solution to this seemingly never ending swarm of monsters was one used before, so long ago in previous realms it had almost gone forgotten as a possibility; the use of a Voidal Tear. With Mages from across the continent gathered, enough energy was collected to punch a hole into the magical realm, causing a never ending flow of magical energy. This was utilized by those gathered in order to enchant the city itself, tearing it from the earth and into the sky - safe from the monsters below. The Floating City of Ando’Alur For a time, everything was simple and easy. Times are prone to change however, and in the coming years council members and citizens would come and go, as is expected of any settlement, and soon very few of the original council remained. When the city’s voidal tear, improperly contained, began to infect the surrounding landscape into a voidal hollow, the new council members decided to put a stop to it before anything dangerous truly occured. Boomsteel. This metal would come to be what they used to destroy the tear, in anything but a safe way. With it, the tear was completely destabilized and the enchantments on the city ceased all function, crashing to earth once more. A cataclysmic event for the region, where the city and surrounding space was completely obliterated. Of course, a Voidal Tear is energy, and energy is no physical substance to actually be destroyed by such an attempt. Free from all confines, the Voidal Tear would finish its transformation of the landscape on a large scale into a Voidal Hollow, and the citizens who once lived inside would scatter. Ando Alur was remade along the shoreline, a far enough distance away to not be directly influenced by the lingering voidal energy. It was here that it became a coastal city, and began to enter its current ‘modern’ state. Of course, given the events of their previous city and a newfound distance from Haelun’or, the city grew clearly more distant from its mother state. Those within did not abide by the Purity Standards of the High Elves, and oftentimes considered themselves in their own ways, entirely independent - despite still being a vassal in technicality. In truth, the Alurian people had as much in common to Haelun’or as mice do to rats; a similar shape and nothing else. In all of the commotion, those who lived in Ando Alur held true in their faith to their home, doing what they could to maintain a kindred spirit among their people, hosting events such as the Alurian Revival Ball, which serves as a reminder to themselves as well as anyone else that they would not fall to their hardships, instead striving to meet them head on. This was followed by a number of smaller events as well, most notably a drinking festival not long after. The Remnants of Ando’Alur, after it crashed to the ground - Along with the beginning of the Voidal Hallow around it. During these times of tensions, the last members of the original council were brought forth to the head of their government properly, and changes were made on how the city was governed. A Prince and Princess - Jakob Castington and Amara Ortaure’na respectively - were decided upon, along with a Lord to handle the daily ongoings of the city. Though the Lord Regent disappeared after only a short time, leaving Jakob to take over as the face of the state as well. The tensions between Haelun’or did not go away during this time, growing to a boiling point before finally snapping when haelun’or sold Alurian land to a neighboring nation without consulting those who lived upon the spot. Forced to move, the Alurian people prepare now to depart their home in search of a new land to settle. Such a spot of course, determined by Amara and Jakob - who ventured on their own into the wilderness, and inevitably came across a ruined underground city. By its structure, one could tell that in times long before Descendants lived upon Almaris, this ruined half-city was likely above ground rather than below. The current city of Ando’Alur, along the shoreline. They decided to build on top of this location, named Aluria - a simplification and well-needed change of their earlier name. Plans began to be drafted immediately, to build a castle and city over the underground structures, as well as to excavate out the site into a suitable undercity. In the coming years, Aluria planned to begin construction of their new city fully free of the oppressive state of High Elven dictatorship. In this time, they would need to begin restructuring their Government again. They wanted something new - a fresh take at how they functioned, completely separated from their previous iterations. No longer would they have a state defined by a haphazard group simply following the orders of a Prince, and instead would stage a government with a proper chain of command, from the Master of the Keys down to the head of their Medical Department. Each would hold a vital purpose in the running of new Aluria. Now, the head of the nation would merely serve as a political face - required to do very little beyond negotiations with outside forces with his Ambassador, with the inner workings of the nation all controlled by various figureheads. Namely the Law Master and Lord Sentinel, one of which determined the laws whereas the other upheld them, respectivelyhttps://www.lordofthecraft.net/forums/topic/204919-the-fall-of-ando-alur/ https://www.lordofthecraft.net/forums/topic/205982-the-alurian-jade-pact/ https://www.lordofthecraft.net/forums/topic/202779-%E2%9D%82-the-principality-of-ando-alur-%E2%9D%82/https://www.lordofthecraft.net/forums/topic/202811-the-adventure-to-ando-alur/ https://www.lordofthecraft.net/forums/topic/205984-the-alurian-dove-a-new-age/ https://www.lordofthecraft.net/forums/topic/206446-the-alurian-revival-ball/ https://www.lordofthecraft.net/forums/topic/206705-the-voidal-hollow-awaits/https://www.lordofthecraft.net/forums/topic/206898-the-alurian-drinking-festival-a-last-hurrah//https://www.lordofthecraft.net/forums/topic/206970-ando-alur-burns/https://www.lordofthecraft.net/forums/topic/205988-ando-alur-laws/?tab=comments#comment-1868442 Settlement Government Structure Explanation: Aluria Government exists in a Princedom, led by a Prince and/or Princess together to exist as the face of the nation in all matters political, as well as to set the standards and goals of the nations. The word of the High Prince/Princess comes before all else. Beneath them lay the Witan Council, a separate council that works alongside the main collection. There is no limit on how many can be in this council, members of it simply being declared so by the Prince/Princess, and taking on a role of "nobility" in society. Officially, they are the advisors to the Prince and Princess, though in moments of emergency authority goes to any other council member before them. The Law Master serves as the head of all judicial affairs, the judge in court cases and tasked with the creation and upkeep of a modern law system. The Law Master serves as final authority in the absence of the Prince and/or Princess. The Law Master ensures that taxes are upheld. Working hand in hand with the Law Master is the Lord Sentinel, tasked with the upkeep of a Guardforce. He is in charge of anything military related. The Ambassador is a key political figure. He answers only to the Prince/Princess, able to be sent to act as the face of the nation where necessary - though more often than not he works with the Prince instead, working hand in hand in cases where dealings with other nations are had to provide support and key argument points wherever the Prince might fail. The Keeper of Tomes is in charge of the Library of Ando'Alur, tasked with both keeping a recorded history of Aluria, as well as providing any needed information of magical substance to the council. The Master of Internal Affairs is in charge of communication with the common people, ensuring their voices are heard, as well as helping organize public events. The Medical Director is in charge of maintaining a functional Clinic, with doctors available during emergencies. In cases of public health crises, they are given top authority on how to deal with it. Druidic Ambassador - The head of the Druids in Aluria, acting as their voice in the council. In cases where other groups join Aluria, they will be given similar positions. Media Officiant - The "Secretary" of Aluria, they are tasked with drafting any official documents for the nation, with the Prince/Princesses Approval.The positions above serve as a chain of command, minus the Witan Council, where authority is passed down among them based on who is present in any given circumstance. In cases where the Council Meets and casts votes, each position votes a singular time - Whereas the Prince/Princess collectively(even if there is only one at the time) are given two votes. If a Council Member is deemed unfit for their position, they may be dismissed by either the Prince/Princess alone, or a two-thirds majority among the other Council Members. If a Council Position is deemed useless as a whole, the Prince/Princess alone have the authority to remove such from existence, with common practice being to put the council member, if they themselves did not do poorly, into the Witan Council. The Witan Council must decide amongst themselves who their spokesperson is, with any members of it being allowed to attend council meetings. They, being a quasi-nobility, act as a second vote for the common people, alongside the Master of Internal Affairs.Medical code of conduct - LINK Settlement Builds and Infrastructure (photos required): https://imgur.com/a/jOlBmis How does this settlement offer a unique niche not already found in an existing polity on the server? Aluria offers a fresh take in the current landscape of LoTC, an active nation with a heavy magic-presence emphasized by the current council and its citizens. Beyond this, Aluria is no race-specific city-state, allowing anyone of any culture, race, or religion inside so long as the boundaries of law are respected. With a central focus on the Void, Aluria intends on becoming a natural home to wizards above all else, providing all with a safe place to perform their experiments and crafts, so long as it is not abused. This is in part due to Aluria's previous relationship with the Voidal Tear that turned into the Hallow around Haelun'or, leading many in its government to believe that they have a duty to ensure such events are dealt with properly and do not happen again. How does your settlement tie to the greater lore and narrative set by the community on LotC?: Aluria has already existed under the name of Ando'Alur for some time, providing to server narrative and serving as a home for numerous magicians and other key figures. In particular, in its short life already having created a flying city - and subsequently crashing it to earth, causing a catastrophic level Voidal Hallow to emerge, threatening the regions around it. Now they are left to deal with the aftermath, working to fix their problems and re-gather their scattered wizards. Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?I have been running Ando'Alur for some time already, proving every day my competency in keeping a Settlement going without imploding on itself. Along with that, those who work alongside me have their own experiences to offer. HeftyDonut, holding multiple positions throughout their tenure on the server. TwistedFries, a previous settlement leader. BonesOfTheEarth, the old leader of Northgate, a settlement from the last map. Collectively, we all have actively led our city since the construction of the current city, learning what works best for us and how to best keep our city functioning. On top of Ando'Alur and the other respective settlements we've guided among us, I lead the Selestians, a vassal of Talon's Port previously before merging into Ando'Alur. Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?Yes. 44 Link to post Share on other sites More sharing options...
SoulReapingWolf 2258 Share Posted December 23, 2021 Lair application completed. It will be sorted according and a World Team member will contact you on it's status. 1 Link to post Share on other sites More sharing options...
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