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[✗] [World Lore] [Wood] Coir Caliame and Coirbark


LeopardMan
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Coir Caliame and Coirbark

Coir-Rope.png

Tier 3 Material

 

 


 

Lore and Material properties:

 

Coir Caliame is a subspecies of palm trees that lacks fruit or any noticeable form of reproductive means, with its only notable addition being a touch, coir-like fiber that naturally grows at the base of the tree, the purpose of which is suspected to prevent insects and small animals from digging into their roots and thereby killing it. First discovered by wood elves druid, they attempted to discover how it came to be, leading them to discover the potential of these fibers in the form of rope and began gathering small quantities of it for basic strings used chimes and other mundane objects. When the first non-druid discovered the Coir Calime independently, they attempted to harvest all of the fibers from the tree, damaging and killing it in the process. Not long after, a new one was located in a juvenile state by the same druid within a year with the last ones passing, causing a protection group and industry to emerge from these trees, naming them Coir Caliame (Coir Tree). It is unknown how old a Coir Caliame can get before passing.

 

Coirbark is the name of the coir fibers that grow at the base of the Coir Caliame, being named after the coir harvested from coconuts, to which they resemble. When held in large densely packed clumps, Coirbark becomes extremely difficult to pry them apart and requires a significant amount of strength to tear the fibers apart. Additionally, when intentionally or accidentally woven and strung together, it becomes extremely difficult to unwind and cut it, needing the aid of a serrated edge to cut the material apart or extensive time to unwind it. They also do not react, bind, or stick to any liquid-based substances such as water, oils, and other liquids.

 

Spoiler

Redlines:

  • Coirbark can be cut by sharpened objects, but doing so takes twice as long to do unless it is serrated.

  • When submerged in liquid objects, the Coirbark or objects made from Coirbark do not stick or absorb the material. If you wish to know how this would work practically in roleplay, refer to videos and images on hydrophobic materials.

  • Coirbark is not resistant to corrosion and can be destroyed with the use of fire, acid, and other items of that nature. Meaning lit oil that comes in contact with Coirbark will cause it to burn.

 

 


 

Harvesting method:

 

Once located, the Coirbark can be harvested by using a serrated blade and cutting at the base of the Coir Caliame to collect the then loose strands, with an average weight being 2.475 pounds of the material. To maintain the health of the Coir Tree and allow it to provide more Coirbark, one must wait a month following the initial harvest before it can be harvested again. The Coir Caliame are located near large bodies of water within humid forests and tropical regions, with rainforests, jungles, swamps, and humid coastlines. It is unknown how it reproduces as there is no clear indicator as to where its seeds lie. Druids may seek to know its secrets but to date, those who have undergone this task have failed in this goal.

 

Spoiler

Redlines:

  • Coirbark requires an ST signature.

  • For the purpose of balance, neither the Coir Caliame or their seeds can be harvested, planted, or cultivated by anyone with the purpose of moving it from its original location or increasing the quantity of Coir Trees in the world, including anyone utilising druidic magic or some combination of roleplay items and builds. Any attempt at it will result in the death of the tree and individuals caught multiple times doing this will lead to a lore infraction.

  • Coirbark will be harvested using the hammer and chisel item as a part of the tier 3 material harvesting method currently implemented on the server. No roleplay is required for the harvesting process.

 


 

Material Application (Roleplay):

 

Using standard rope creation methods, Coirbark can be used to create a sturdy and highly durable rope that is resistant to sharpened edges and other pointed objects that would otherwise cut it, usually requiring a specially designed serrated edge or bolt cutter to cut it. Additionally, the liquid roof nature of the material means it does not lose its strength when submerged in water or otherwise absorbs any liquid that could damage or impede its working load or tensile strength. If it were to be submerged into a liquid, it would just re-emerge unscathed, assuming the liquid does not have a corroding effect or other magical destruction properties.

 

After experimentation with Coirbark quantities and rope making methods, sailors have developed a chat to show how much coir is needed to create various thicknesses of ropes. Here is a simplified version of said chart compiled by various sources;

 

  • One Coirbark: A five-foot-long (one-point-five meters), a quarter of an inch thick (six-point four millimeters), and two full-length bow and crossbow strings no larger than an eighth of an inch thick (three-point-one millimeters thick).

  • Two Coirbark: A five-foot-long (one-point-five meters), half an inch thick (twelve-point seven millimeters).

  • Three Coirbark: A five-foot-long (one-point-five meters), three-quarters of an inch thick (nineteen-point one millimeter).

  • Five Coirbark: A five-foot-long (one-point-five meters), one inch thick (twenty-five-point four millimeters).

  • Seven Coirbark: A five-foot-long (one-point-five meters), one and a quarter inches thick (thirty-one-point eight millimeters).

  • Nine Coirbark: A five-foot-long (one-point-five meters), one and a half inches thick (thirty-eight-point one millimeter).

  • Twelve Coirbark: A five-foot-long (one-point-five meters), one and three-quarter inches thick (forty-four-point five millimeters).

  • Fifteen Coirbark: A five-foot-long (one-point-five meters), two inches thick (fifty-point eight millimeters).

 

Aside from the creation of rope, weavers and trailers have managed to make cloths and armor pieces using this coir as a crude but customizable means of covering and binding protective leather and gambeson armor to be completely water-resistant in addition to its other properties used in the creation of rope. Aside from needing three times as much coir to create clothing and armor when compared to metal ingots, should be noted that combining metal and coir in a single armor piece is extremely difficult and is highly advised against when working with the coir as it can burn or be hard to salvage when torn.

 

Spoiler

Redlines:

  • The knowledge of how to make coir ropes is publicly known and can be taught in roleplay without ST approval or oversight.

  • When creating items with Coirbark, the roleplay for creating and implementing it into an item needs to be approved and signed off by an ST member. They do not need to be present during roleplay to do this, just need evidence of this roleplay being done with said roleplay being the correct method of creation and application.

  • Approved Coirbark items that are damaged and needs repairing in roleplay needs an ST member to assign a Coirbark quantity in order to repair it (if they determine if it can be salvaged). Alternatively, if you wish to salvage it in the creation of a new Coirbark item, the amount that can be salvaged is half of the original Coirbark quantity used in the items initial creation rounded down. Finally, if the ST member determines that the item cannot be salvaged or it is damaged beyond a repair, they withhold the right to remove or destroy the item or deprive it of its ST Signature and thereby invalidate the objects credibility as a Coirback creation. The ST has the final say on of the aforementioned processes and refusing to cooperate or otherwise neglecting damage made to the item is considered a violation of the material redlines and by extension, a lore infraction (disputes on the matter shall be overseen by Lore/Story Team and Moderation if needed).

  • If a structure has ST approved Coirbark rope or material in the design, an item frame must be situated near where the Coirbark would be with the ST signed item situated in said item frame. Alternatively, signs or a book in a lectern can be placed down describing the roleplay significance of the Coirbark and its properties, both of which needs the ST Approved Item sign to validate its legitimate creation.

  • When creating rope, one uses the chart provided above to know how much is needed for five inches and multiply by the length in relation to the given five feet (rounded up). And if the width changes from one width to another when creating rope, add the two parts together to the nearest 5 ft lengths.
    Examples;
    (1) 5 ft long rope at 1.25 inches needs 7 Coirbark, so a 25 feet long rope at 1.25 in needs 35 Coirbark.
    (2) 5 ft long rope at 0.75 inches needs 3 Coirbark, so a 3.2 feet long rope at 0.75 in needs 2 Coirbark (1.5 rounded up).
    (3) 10 ft long rope at 2.00 inches which decreases in width to 0.25 inches. The first 5 feet is made of 2.00 inches of rope (15 Coirbark) and the last 5 ft is made of the 0.25 inches rope (1 Coir Bundle). 15+1=16, so the rope needs 16 Coirbark.

  • Bow and crossbow strings made from Coirbark provide no mechanical benefit to your bow/crossbow and can only prevent the snapping or cutting of the string in roleplay alongside keeping the string itself dry (not the whole bow).

  • For the purposes of balance, no rope exceeding 50 feet (15.24 meters) in length can be created in roleplay, regardless of application or if you have the Coirbark required to make it.

  • When creating clothing and armor from Coirbark, use the following graph to determine the material cost of said item;
    3 - Glove, Boot, Elbow pad, Knee pad, Mask
    6 - Hood, Shoulder pad, Shin pad, Thigh pad
    9 - Waste pad, Collar, Elbow joint,
    18 - Short skirt
    24 - Chest piece
    36 - Cloak, Long skirt
    If you wish to combine these clothing/armor pieces into one set, it is doable. But they will cost the same amount as if they were made separately. So a Hooded Cloak needs 42 Coirbark, and a Chest piece with a Long skirt needs 60 Coirbark.

  • Armor and Clothing made from Coirbark are only some resistant to slashing of weapons that aren’t serrated and means liquids automatically fall off your clothing/armour. It will provide no additional benefits against piercing weapons or blunt objects such as arrow shots, spear thrusts, slinging rocks, or hammer strikes.

  • Coirbark ropes are the same equivalent weight to coir ropes in real life, and these weights cannot be neglected in roleplay. Refusing to roleplay the difficulty of carrying said ropes or refusing to acknowledge the weight of the rope when needed is considered power gaming. (Using the weight provided to us for a single Coirback, a 50 ft long rope at 1/4 in thickness weights roughly 123.75 lbs, or roughly 56.1 kgs.)

 

 


 

Material Application (OOC):

 

Coirbark is designed to allow individuals to create simple yet effective roleplay items in the form of ropes, mundane clothing, armor, or underutilized items. Examples of items that can be practically used in roleplay are strings of bows/crossbows, whips, leather/gambeson armor, combat nets, rope to secure cargo/captives, and structural support/mechanical objects that would otherwise be easily broken in roleplay. It also adds a much-needed expansion to both the need for wood/tree lore in the compendium of material knowledge as well as a new tier 3 material that is sufficiently lacking in terms of numbers and applications, not even mentioning the non-existent ST armors for Gambeson/Leather armor sets.

 

Spoiler

 

 

 

Edited by LeopardMan
Grammer Corrections & Clarification
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I am always up for new material lore that could add more creative fun through the community! Thank you for taking the effort to work and post it.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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