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Regarding the Warclaim


itdontmatta
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2 hours ago, Polysemic said:

Past warclaims were a good while ago. I'll reiterate what I already said on this post: Minecraft versions change, they generally hit on performance, war server doesn't like that, we can't easily go back to another version just for war claims because things become messy.

 

In addition, if you think you could do better managing the problem - Especially the technical side of things - join tech team. We'd be glad to have you, no doubt. If you don't know programming, learn programming. If you don't know Java, learn Java. The people that are working on the problem are doing the best they can, and you can't blame them for that. It's not an easy problem, it's not an easy fix.

You seem to be ignoring the fact that when the plugin was removed, there was no lag at all with over 180+ people pvping.

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Stop using plugins LMFAO. We did hundreds of warclaims back in the day with none of them, stop trying to automate or enhance the experience, its unneeded and only breaks the server.

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23 minutes ago, Caelria said:

unless it's the five minute Haelun'or ferry that we put in a while back for some reason

Yeah I pulled the trigger on that one after I was told to make it five minutes. Complaints can go to Heero / World team. Even though I can change it, I don't have the authority to.

 

24 minutes ago, Caelria said:

I'm more complaining that you wasted your time doing that when you could've been doing something impactful to the server that didn't cause as much bloat.

Fixing the ferries was me yeah - Like, 2-3 hours of work, maybe a bit more? It wasn't that bad. I don't feel like I wasted time on doing that. What the **** should devs be working on otherwise? Again, if you want me to make your plugin, pay me. It's all bloat. Sure, there's a couple things that keep the server running properly, and a couple necessary things like the chat plugin, but we could do without most things. LotC would most probably exist without itemedit. Hell, we could probably exist without the persona plugin, as long as we have /nick and a ranged chat plugin. I've seen servers do it before.

 

29 minutes ago, Caelria said:

Our server gets TONS of applications a month on the back of this spectacle, and we retain almost nobody because the moment you peel it back it's sticky and wet.

Recently I've realized there's more problems with recruiting players and player retention - Though that entire topic probably deserves a post of its own and would take this entire thread of track. As per usual, if you want to talk about it, hit me up on discord: Nick#2014 (Even if you're not Caelria, I'm always up to have a chat).

 

31 minutes ago, Caelria said:

(sorry, that's old news, it's been two weeks by now so we're back to normal on that front again)

I'm waiting for that update on the safety situation as much as you are. I've been trying to keep conversation about it alive where I can, and I'll push it until we get an actual ******* update and actual change. Believe it or not, we're on the same ship and it isn't the Haelun'or ferry, you can get off any time and it doesn't have a destination.

 

33 minutes ago, Caelria said:

I'm sorry your volunteer staff is so hostile to its playerbase, and I'm sorry I have to put up with it.

I do think we reach some sort of dissonance here. We don't try to be hostile to the playerbase. Once again, we are also the playerbase, as much as you'd like to disagree with that. But it does piss me off when someone puts a lot of work into something, and then the playerbase comes at them and goes "Yo, this ******* sucks. You've been wasting your time. **** off. Go make do the shit I want you to do instead. And no, I'm not doing it myself. And no, I'm not paying you shit either, just go do it lol." Especially when something has been openly worked on for quite some time. Hell - I don't have stakes in the warzone plugin, I haven't touched it once. It just pisses me off to no end that people complain when things are broken, and when things are working they either still complain because shit isn't working the way they want it to work, or they stay silent because it's working anyway.

We're all doing what we can, and again, we're doing it for free. An again, as I've said so many times before, we're not trying to ruin your fun. Your fun is our fun. If you're having a good time, we're having a good time.

 

36 minutes ago, Nathan_Barnett36 said:

You seem to be ignoring the fact that when the plugin was removed, there was no lag at all with over 180+ people pvping.

I was sleeping during the later part of the entire mess because I'm not messing up my sleep schedule over block game click man. If that's true, that's great - And something we can work with. At peak time yesterday the server was at like 408 people - Main didn't piss itself, but I can promise you that a war server with people actively pvping would, regardless of the setup. (If you have any footage of that pvp feel free to send it over for media team though ;) )

 

 

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7 minutes ago, Polysemic said:

Again, if you want me to make your plugin, pay me.

You want money, dude? Sure. How much to remove plugins?

How much do I pay to get fast travels to nation capitals from CT?

Can I pay to remove activity checks?

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1 minute ago, Caelria said:

You want money, dude? Sure. How much to remove plugins?

Gotta need to go to @Llir or @Venomous_Voop for that one. Nice bait though, you know exactly what I mean.

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6 hours ago, Polysemic said:

Sure I'll take the bait.

 

Vortex & nodes: Nexus was a bad system, gets removed, people want a new profession system, get vortex, gets removed, people want a new profession system

[citation needed] on the assertion that the majority of users even wanted a professions plugin, but regardless vortex was never a professions plugin. a plugin which has no skills or specialisations, i.e professions, cannot be called that. vortex was just a gathering and crafting plugin that meant basic crafting required a ridiculous number of steps... unless you were given tools by guys who already put all the work in for you, in which case you could skip right to the end. therefore any player could perform every "profession" at the highest level just by being given a bunch of items by their friends. that's not a professions plugin. a professions plugin is where you have to choose/level your profession(s) to gain abilities in them. vortex was no more profession-based than vanilla; the only really was the added tedium

 

6 hours ago, Polysemic said:

Taxes & Activity: Stupid in their current form idk, but have their use in getting rid of completely inactive nations.

why is it that inactive nations and independent settlements are a problem, if a million ghost towns within a nation is not? 

 

activity checks don't do shit other than create stress and event-spam. outlined this before not gonna go into 10 paragraphs on this here/

 

6 hours ago, Polysemic said:

Freebuild: Looked hella ugly on old maps (read: Atlas and stuff), added a lot of extra work for the WT. The current system doesn't make it that hard to get a lair. It's achievable for most players, and it actually makes sure that there's people who will RP there.

lairs are ******* cringe who cares

 

freebuild is about dynanicism, builds developing where they naturally should, and the environment (including the occupants of builds) changing naturally as it should over time. instead of this dollhouse bullshit. atlas was a far better map than either of these last two have been, and believe you me arcas was ******* littered with hideous builds all over the place, but oh that was kosher because they were perm'd. see, if an NL signs off on a hideous build that gets used for 2 days and remains empty for 6 months after, that's G. but god forbid a band of random players do the same. who do they think they are?

 

6 hours ago, Polysemic said:

improvements / tiles / nation mines: Idk never heard anyone big complain about these apart from tile sizes. Need elaboration. And ye, nation mines are dumb to an extent, but they work.

tiles are moronic and turn any sort of conflict that isn't nation v nation (no wonder the last set of war rules was written to solely cover that) basically impossible. they're also just arbitrary and serve literally no purpose other than to make life harder. just let people pay for regions and pay for mines etc. wherever within their regions. why have tiles or tile improvements? this isn't eu-*******-4 we don't need unalterable provinces

 

6 hours ago, Polysemic said:

Surge: Idk what's wrong with these. Don't really hear people complain other than the prices being high, but there has to be some form of scarcity in PvP gear.

don't think that's the part ppl dislike about surge. don't think surge even has anything to do with a scarcity of pvp gear; that's vortex no? thought surge was just the pvp features 

 

6 hours ago, Polysemic said:

1.9 PvP: Email Mojang. Not our call. Going back to the old system would require more plugin writing and probably cause a little more of that much beloved lag. (Edit: @GodOfPieinformed me mojang hates 1.8 pvp. Which is kind of based)

every second server has 1.8 pvp it ain't hard to implement. for actual WCs where every scrap of optimisation is necessary, just use a pre-1.9 version

 

6 hours ago, Polysemic said:

Villainy standards: Honestly it would be really funny to see villainy applications coming back. Not because they're a good idea but just to amuse people. But there's roleplay standards. Those get enforced. If you have problems, contact moderation.

the problem isn't a low standard of villainous rp imo, but rather that villainy literally does not exist out of almost entirely RP-less raids, which also prevent any attempts at actual villainy by putting up perma-cooldowns

 

6 hours ago, Polysemic said:

Also bad take. Minecraft has changed a lot since then. It's been rough updating to anything >1.12. It's not easy to just do something on an older version either.

all WCs need are statuses, /warp (for spawning in the right spot) and some /kit command. all shit that has been possible and easily implementable since versions of minecraft that were released like 8 years ago. (even statuses aren't theoretically needed but i won't go there).

 

for the player side of it, you can switch versions in ur launcher in literally 5 seconds

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22 minutes ago, argonian said:

on the assertion that the majority of users even wanted a professions plugin

I've personally spoken to like 10+ people who want some sort of profession plugin. Join tech and you'll receive the messages.

 

23 minutes ago, argonian said:

lairs are ******* cringe who cares

 

good argument lol

 

When nations approve builds there's at least some sort of quality control, unlike freebuild.

 

24 minutes ago, argonian said:

tiles are moronic and turn any sort of conflict that isn't nation v nation (no wonder the last set of war rules was written to solely cover that) basically impossible

[citation needed] I've seen enough conflict going on that isn't nation v nation. Tell me what isn't possible.

 

25 minutes ago, argonian said:

don't think that's the part ppl dislike about surge. don't think surge even has anything to do with a scarcity of pvp gear; that's vortex no? thought surge was just the pvp features 

Vortex is gone. Only surge remains, as well as Terra nodes. So, crafting is currently Surge.

 

26 minutes ago, argonian said:

1.8 pvp it ain't hard to implement

If it isn't hard, and you can properly implement it, and convince the entire server to use 1.8 pvp, be my guest and do it yourself. 'Cause it ain't hard, is it?

 

28 minutes ago, argonian said:

but rather that villainy literally does not exist out of almost entirely RP-less raids,

Be the change you want to see. Tell me what is preventing you from doing some villainy thing, and we can work from there. You don't need infinite raids in order to be able to villainy.

 

29 minutes ago, argonian said:

all shit that has been possible and easily implementable since versions of minecraft that were released like 8 years ago

Okay. So. Learn these old Minecract APIs, set up these old servers, and convince the entire server to use it. Same thing as 1.8 PvP. Be my guest.

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1 minute ago, Polysemic said:

I've personally spoken to like 10+ people who want some sort of profession plugin. Join tech and you'll receive the messages.

ow wowchers that's like 10 whole gorillion people

 

1 minute ago, Polysemic said:

good argument lol

 

When nations approve builds there's at least some sort of quality control, unlike freebuild.

"when i delete all your reasoning, you no longer have an argument! get rekt kid!"

 

quality control by who sorry? the NL? why are NLs so ******* sacrosanct? NLs are only NLs by virtue of the last guy picking them. who gives a **** what they think. what they think looks pretty is no more valid than what some random noob in freebuild thinks.

 

1 minute ago, Polysemic said:

 

[citation needed] I've seen enough conflict going on that isn't nation v nation. Tell me what isn't possible.

cool if i share a tile how do i conquer them

 

all war rn is about tiles

 

even rebellions were impossible until they changed the rules to accommodate sedan, so inconceivable was the concept of any war occurring that wasn't nation vs nations

 

1 minute ago, Polysemic said:

If it isn't hard, and you can properly implement it, and convince the entire server to use 1.8 pvp, be my guest and do it yourself. 'Cause it ain't hard, is it?

yh son it's so impossible that's why we had it for years post 1.9, yh? not like there are a million plug-and-play plugins for it 

 

if you want me to do it, give me dev pex, cheers!

 

1 minute ago, Polysemic said:

Be the change you want to see. Tell me what is preventing you from doing some villainy thing, and we can work from there. You don't need infinite raids in order to be able to villainy.

"what is a raid cooldown?"

 

1 minute ago, Polysemic said:

Okay. So. Learn these old Minecract APIs, set up these old servers, and convince the entire server to use it. Same thing as 1.8 PvP. Be my guest.

cant believe ur actually on the dev team if you think setting up /kit is impossible oh lord

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mfw 2 emps really was the war to end all wars

 

 

 

 

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4 hours ago, argonian said:

if you want me to do it, give me dev pex, cheers!

not possible homie, I've been waiting for 4 months

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8 hours ago, Polysemic said:

Join tech and you'll receive the messages.

Every team having their own discord instead of using the main one

 

8 hours ago, Polysemic said:

Be the change you want to see. Tell me what is preventing you from doing some villainy thing, and we can work from there.

Ignoring the villany feeback threads

 

10 hours ago, Polysemic said:

We don't try to be hostile to the playerbase

When a problem arises staff starts to work for free and are just volunteers. They then make shitty remarks.

 

Also

 

No guides since 6/2021 (How to avoid predators, how to villany, how to get villianed)

 

No clear definition on bad villany

 

No community meetings

 

CT not being spread among nations so every mayor race can be represented

 

Ignoring every feedback thread about issuses that have been listed here

 

People jumping or sitting around afk to boost activity

 

Cliques

 

Staff not asking for player input before implementing big updates

 

Player bank anti inflation tax

 

Half assed strategy game implemintations 

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I'll be locking this post, as the ongoing discussion is unnecessary at this point.

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