Jump to content

[✓] [Further Alchemy/CA Race Lore - Addition] Anthroparions & Vivacion


Recommended Posts






Since their sparse creation, Anthroparions of both lesser and greater states have seen vivacion as merely the substance that drives their flesh to squirm and bones to shift - the bare essential to bestow artificial life upon their otherwise rotting forms. Its methods of creation almost known entirely to only their creators, none of its creation have bothered to wonder upon its capabilities...


To what wonders do Anthroparions owe their existence? Should they merely accept that this fluid powers not only their ‘life’, but the abilities that come with it? Is it all true that a concoction of such terrifying ability has merely a single use, even to those whoms blood it runs through? 


One refused to accept it. ‘The truth is what I create.’ Their polluted mind decided, on a dreadful day which would soon mark the discovery of truths perhaps best left unknown...



(Visualization of a Vivacion Potion)


Pain, anguish, and adrenaline of discovery powered only by the obscenities of a maddened mind, were all felt by a single Anthroparion - as they tore their own form into mere viscera over and over and over again, to watch as the very tendons and ligaments of their body wriggled and snapped to repair themselves… All due to the mysterious substance of vivacion. That foul green glow, the brutality of which it forced a weaker form to stay intact, the way in which it could stiffen flesh to hardness akin to stone - or even create an entire being of free will, all so very intriguing to the alchemically-maddened mind of a dangerously creative Anthroparion. 


And so they began, researching about how their own form worked - experimenting with little relent on both themselves and others where deemed fit. And through a dissolute process of trial and error did that creature discover its various other applications when used in tandem with its creations… to which their greed for torment found satiation.



Applications (Combative)

(All of the following applications require an ST signed Vivacion Potion, which is within it's expiration date listed in the Vivacion potion redlines, within the original Anthroparion lore. This item is consumed upon application.)



In the early stages of their experiments, the anthroparion soon found that vivacion, when directly injected into an injured host, can have various gruesome effects…


Vivacion Melioration:



(Representation of the potential scarring yielded from Vivacion Melioration)


In greater anthroparions, when an additional measure of vivacion is directly injected or otherwise placed into the bloodstream, an excruciating process of rejection will begin, alongside a terrifyingly vicious enhancement to their healing abilities. Upon its injection the effects would present themselves within seconds, and cause the anthroparion an agony they would normally be numbed to. But as their form rejects it harshly, the vivacion would still work its process - presenting through their skin in a vibrant green glow throughout their veins. In the span of (including injection) two emotes, the vivacion crawls throughout the immediate area (spanning no more than a single limb or section of the body) and tears the flesh and bone of any wounds asunder only to restitch and messily seal the damage… leaving behind a horrid scar from which the now expired vivacion will ooze for a short time. These scars will not heal by ordinary anthroparion regeneration, and instead can only be healed in the same way a descendant could heal a scar.

If injected into an area which once held a now severed limb or other applicable piece of the body, the vivacion will regenerate such through a skinless, bleeding form - in a rather grotesque display of flesh and muscle squirming to stretch and rebuild. This skin will eventually be restored, albeit in a horrifically scarred form, through regular anthroparion regeneration when outside of combat.

Use of vivacion melioration isn't without it's side affects however - as the targeted area, at the end of this application's duration, will for a temporary time experience a newfound sensitivity to pain, any further wounds sustained in that area presenting with the pain you'd expect a regular descendant to experience. This rather alien sensation will last until the end of combat for the anthroparion, where the effects would then wear off with time.



  • This process will put any anthroparion into a state so overtaken with pain they are rendered incapable of major action and have their movement halved for its healing process. The initial injection however is unrestricting, allowing someone to still utilize their full movement and any other reasonable actions before the healing kicks in, in the next emote.

  • This process takes 2 emotes in total - one for injection and activation, and another for the healing process. 

  • The healing process of Vivacion Melioration restores torn flesh and skin, repairs broken and even shattered bone, and reproduces any organs or blood lost in the applied area. 

  • When applied to where a severed limb or other applicable area once were, said missing parts will regenerate almost completely; missing only the skin which can later be regenerated, albeit with horrid scarring, through normal anthroparion regeneration when outside of combat. This process takes 4 emotes rather than 2, the healing process requiring 2 additional emotes, and only bestowing the anthroparion control of the limb once those 3 healing emotes are made.

  • Alternatively to complete limb regeneration, should an anthroparion manually jam a severed limb back into where it were severed from, and then attempt this application - should the limb be held in place for the duration, this reattachment will take only 3 emotes in total - one for injection and activation, and two more for the healing and reattachment process. If the limb is removed from it’s hold against the applied area, this process will fail.

  • Vivacion melioration, after the end of it's healing process, will present a new sensitivity in the targeted area of the body, where the anthroparion's normally numbed sensation to pain will be amplified to that of a regular descendant - further injury in that area presenting such pain until the end of the combat encounter.

  • The scars left by this process are unregeneratable by normal anthroparion means, and instead must be treated regularly.

  • The vivacion can travel only throughout one segment of the body (head, torso, an arm, a leg.), and heals all injuries in that area simultaneously.

  • Attempts to inject vivacion more than once per encounter render the anthroparion subject to risk of a harsher melioration, the targeted wounds exploding open rather than forcing shut, and as a result creating graver damage instead of repairing it. See the overdose table below the ‘applications’ section for more info.




[!] [1/2] The anthroparion recoiled as that knight drew yet another nasty gash upon their torso, torn flesh and viscera hanging loose from their form, stance crumbling as if their very structure were failing. As they stumbled back as many steps as they could manage - their hand shook about their bag to retrieve some brutally designed syringe, the glass chamber revealing a concoction of putrid green glow. With little hesitation, they jammed its spike between the ribs of their chest, thumb pressing down upon the syringe's press, and so forcing that liquid down into the confines of their flesh...


Upon successful roll:

[!] [2/2] A look of retort took the anthroparion's expression for a while as an intolerable agony surged about their body, barely able to stumble a mere pair of steps back as they dropped to a knee and clutched their now glowing chest - flesh visibly twisting and binding to close up those gaps in their torso, ligaments and skin squirming about to patch the gaps once wrought across their chest, and now fused shut with sporadic, and uncoordinated sinews of clotted blood and stringy flesh.


Upon unsuccessful roll:

[!] [2/2] A sudden jolt in their form were followed by an abrupt freeze as that green glow ravaged about their torso for a moment, illuminating the very veins amongst their flesh to a point which proved explosive, as suddenly those wounds burst open in a magnificent spray of the body's ichor, vivacion and blood spewing out profusely as their expression seemed distant, and complexion somehow grew paler. With a stumble did the anthroparion barely manage to hold their stand, as the vivacion rejected them so harshly, arms hanging by their sides and lungs heaving with whatever working mass they had left.



With further experimentation came further discovery on how vivacion can affect an anthroparion not only in their dormant state, but in the utilization of their grotesque abilities…


Vivacion Surge:



(Visual example of Vivacion Surge and the kinds of scars it would leave)


In greater anthroparions, when an additional measure of vivacion is directly injected or otherwise placed into the bloodstream of an area of the body currently channeling the ability ‘Vivacion Flow’, the effects will dramatically escalate, resulting, with 2 total emotes, hardening of the skin which spreads out twice that of its original span, and remaining for a much longer time. In its relentless pursuit to spread, the vivacion will twist flesh and ultimately shatter any bone that it would encase. This enhanced area of hardening oozes expired vivacion from it’s crevices for a short time, and will take 5 emotes to fade. This leaves unsightly cracks in the skin which cannot be healed by regular anthroparion regeneration. Upon fading, any bones caught beneath the path of its spread will have been shattered to the point of unusability, at least until the anthroparion has been given time to heal.



  • The size of the area hardened by ‘vivacion flow’ is doubled in its maximum size, and cannot be reduced nor precisely controlled in how it will spread. It will always span out to the maximum radius.

  • The hardness of the vivacion flow affected by the surge is still exactly the same as detailed in the original lore; ‘with a hardness akin to stone’.

  • Vivacion Surge requires 2 emotes to activate - one to channel the ability and inject the vivacion, and another where the effects form.

  • If Vivacion Surge is applied to anywhere where bone is essential to an Anthroparion (e.g the skull) the effects will immediately render the subject into their regenerative death state.

  • Vivacion Surge leaves small tear-like scars where the cracks of the hardened skin once were. These scars are unhealable by an anthroparion’s regeneration, and must instead be treated regularly, in the same way a descendant would treat a scar.

  • Vivacion Surge being active will not prohibit the simultaneous use of  Vivacion Flow in other portions of the body, as it's presence is maintained by the additional measure of vivacion.

  • Attempts to inject vivacion more than once per encounter render the anthroparion subject to risk of an irreversible surge, which results in the hardening remaining permanently. The only way to reverse this is complete replacement of the affected area with a similar arm/leg/etc of similar build and size, where it (similarly to how an anthroparion’s head may be stitched back on) would need to be stitched back on for the anthroparion’s natural regeneration to seal the rest. See the overdose table below the ‘applications’ section for more info.




[!] [1/2] The anthroparion's expression warped to that of sinister glee as their hand reached down to one of the many glowing-green syringes hanging from their waist, adorned across their form like decoration. As their right hand reached for such, their left hand emitted a painful-looking spasm, tendons and bone within their hand lining their forms across the skin in gruesome outline - before it was interrupted by the impalement of that syringe, their digits spanning out as far as their flesh could stretch as the glowing concoction from within the syringe began spewing about the cobble-esque crevices that began forming in their skin.


Upon successful roll:

[!] [2/2] Quickly did those cracks not only take their hand, but grew up a half of their forearm, forced up along the flesh by the unbelonging vivacion. Squirming veins began freezing to a halt, as their flesh stiffened and arm grew a darker, denser-seeming grey, its movements sluggish and skin crumbling away with every flex of trapped tendon.


Upon unsuccessful roll:

[!] [2/2] As that vivacion wrought itself up their arm, did a concern grow on the anthroparion's expression, shaking their stiffening hand frantically as not even a finger wished to budge at their command. The coming frustration suggested they had little means of stopping it too, as still, the limb grew hard until finally stopping halfway up their forearm, encapsulating their lower arm in a hardened cocoon of vivacion-imbued skin, the excess concoction dripping from the crevices ever-so-slightly.



With the discoveries of how vivacion could subject the host to enhancements carrying with them painful consequences, this anthroparion was intrigued, but not nearly satisfied… And so, as ramblings took their mind, experiments of greater risk found applications of similarly sinister results.


Vivacion Apperception:



(The eyes of an anthroparion under the effects of Vivacion Apperception)


In greater anthroparions, when an additional measure of vivacion is - in a rather brutal display - directly injected or otherwise absorbed into the eyeball, a green vivacion glow will violently take the eye, oozing from it’s socket, and crawling down the veins in their face, as the subject’s vision begins to morph within the next emote. Whilst the eye viciously heals any damage within its shivering self - rejecting anything stuck in the eye including the needle that may have been used to inject this vivacion - the subject’s vision will develop a keen sensitivity to the vitality which vivacion is so closely interlinked with, forcing a frightening obsession within the subject’s sight by highlighting those living things before them with a distorted sort of glow… These ‘highlights’, even amongst complete darkness, cause the anthroparion to become abnormally fixated on the living creatures before them, their vision directed by the whims of vivacion. Whilst active, this new form of sight allows the subject to focus upon organic targets to an extraordinary extent, whilst blurring their surroundings as their sight flickers across targets purely based on the greatest, or most immediate, sources of vitality.  This warping of the anthroparion’s vision will hold its presence for a total of 6 emotes, before the vivacion seems to completely escape the eye’s grasp, leaking down the user’s face now - spoiled and rotten with blood and plasma.



  • Injecting an eye renders only that eye under the effects of Vivacion Apperception. Should that eye be removed or damaged beyond usability, the effects of Vivacion Apperception will end.

  • The application of Vivacion Apperception allows the user to perceive entities of both player-operated and npc types - so long as they are organic - with great detail and attentiveness, aiding in their ability to react and retaliate to actions made by these highlighted creatures. However, this application also causes the anthroparion to lose focus on their surroundings and the general environment, due to the absolute fixation the vivacion will inhibit within the eye.

  • Even in complete darkness, the highlighting of creatures before an anthroparion under the effects of vivacion apperception will persist, revealing their form in absolute darkness. This will not however aid the anthroparion in seeing their surroundings in complete darkness, and would instead hinder it further, warping that darkness with the uninterested blur of vivacion.

  • Vivacion Apperception requires 2 emotes to fully activate; one for application, and another for its development and healing process.

  • Vivacion Apperception will always last it’s full length of 6 emotes, and cannot be voluntarily deactivated. The only way Vivacion Apperception can be preemptively ended is if the eyes is damaged beyond functionality, or if the anthroparion would somehow be killed or otherwise rendered into their regenerative death state.

  • Applying this to both eyes (even at the same time) would be considered two separate applications - and so would render the second application at risk of overdose repercussions - and would take an additional measure of vivacion.

  • Attempts to inject vivacion more than once per encounter render the anthroparion subject to the risk of a failed apperception, where the vivacion will react adversely to the contact with the eyeball, and cause the affected eyeball to explode in a gory display of plasma, vivacion and viscera. See the overdose table below the ‘applications’ section for more info.




[!] [1/2] A frustration lingered in that anthroparion's mood as light left the room, eyes drifting about the darkness only to fail in spotting the enemy they longed for. With searching digits did they retrieve one of the few glowing syringes at their waist, it's spike long and needingly thick, unfortunately enough for them. A breath took the freak before they jammed it's end into their left eye, head coiling back and eye violently shivering as blood spewed from the wound and vivacion seeped its way within...


Upon successful roll:

[!] [2/2] Amidst the darkness alit a single, glowing eye - amber stricken from its form to present now in a vile, green glow. By the plasma of it's craft did the eye push the syringe out, only to seal itself shut with spewing vivacion and blood. Their hand, for a moment, clutched over the glowing iris, the eyeball shivering with an uncontrollable adrenaline, and veins about it's socket flaring up in a vile gleam of green. Only with a few seconds did the eye manage to relax, meeting the other in it's stare forwards, jittering about as if ready to burst.


Upon unsuccessful roll:

[!] [2/2] A gasp followed a visceral burst emitting out, as the vivacion's green radiance flared up, and up, until it tore the eye asunder. Blood flew from the skull of the anthroparion, dashing out between the separated bases of their hand's digits. Little remained of the eye to fall victim, it's cord hanging from the socket, where a mere chunk of remaining eye hung towards their cheek - pointing down at where that syringe smashed upon the floor. Lacking life and function entirely remained nought but the gore that poured from the gaping hole below their brow.


A final display - directed by a mind consumed with obsession, this final experiment risked great amounts in its discovery, but revealed terrifying possibilities locked away within the mysterious workings of vivacion, vile powers that are unlocked only by the greatest risks, offering unrelenting strength to those reckless enough to pursue it… This was the freak’s last discovery of vivacion - one that satisfied that mind finally, their ‘magnum opus’, so to speak…


Vivacion Delirium:



(An anthroparion under the demented state of Vivacion Delirium)


In greater anthroparions, when a user brave - or perhaps desperate - enough to take such risk injects or otherwise induces an additional measure of vivacion into the brain, the user would promptly collapse and begin to spasm violently, as the vivacion excruciatingly makes its way throughout the organ and tears asunder their mind. Veins all over their body will glow with that vile green vibrance, saliva and sweat plagued with the concoction would drip from their maw, and even both eyes will begin shining out in an unrestrained vivacion glow. In this excruciating, mind-breaking process, is where rejection is most likely - but should the victim of this process prevail through the vivacion’s wrath, the strength they will find will be incomparable to anything else they’re capable of, although leaving their mind in a crazed, animalistic, and reckless state for the duration, making complex thought nigh-impossible - and so rendering all other abilities available to an anthroparion unavailable during this application’s course. 

Wounds sustained by someone in this state immediately begin their rejuvenation process (following a number of the guidelines of the 'Vivacion Melioration' application) with uncontrollable inefficiency, spewing blood and vivacion in it’s sporadic attempt to repair, and so leaving nasty scars unhealable to an anthroparion’s natural regeneration. Any limbs that are detached will automatically squirm to regrow - but if the head is detached, this process differs somewhat, head detachment rendering them in their regenerative death state immediately, until their head is able to bind back onto their neck, where the anthroparion would regain consciousness and continue their frenzy. 


Furthermore - the subject's pain is rendered obsolete, encouraging a dangerous aversion to their own safety. Their vision is majorly crippled behind bulging veins and squirming iris’, blurred and relying perhaps purely on the perception of vitality that Vivacion Apperception offers - which too activates uncontrollably with this application, and lasts the entire duration of Vivacion Delirium. This application will last a total of 6 emotes, or until the anthroparion is somehow met with a fate that would meet any of their pk clauses that Vivacion Delirium is incapable of repairing. Once the duration of Vivacion Delirium has ended, the anthroparion will be left in a disoriented state for the next 2 emotes where the spoilt vivacion will be regurgitated from their system. Only after this disorientation clears up will the anthroparion begin to feel the true consequences of using this application, as the fatigue of any wounds they’ve accrued throughout the duration present themselves, along with a new vulnerability. In reaction to such violent use of vivacion, the body will gain a new sensitivity to pain for some time, a sensation which is usually numbed to an anthroparion. This sensitivity will last until the end of the combat encounter.



  • Vivacion Delirium requires 3 emotes to activate; one for application, one where the anthroparion collapses and begins to spasm, and the last where the vivacion sets in, and the anthroparion regains control of their body. This can only be interrupted by the anthroparion meeting any of it’s pk clauses. Even through head detachment however, should the application roll result in success, Vivacion Delirium will still set in.

  • No other anthroparion abilities or vivacion applications can be activated whilst Vivacion Delirium is active.

  • All wounds take 2 emotes to repair. These wounds however can heal simultaneously, no matter their amount, and this healing process disregards size and severity - assuming the anthroparion's form is somewhat intact. If this healing is interrupted by the duration of Vivacion Delirium ending, said wounds will remain half-repaired. 

  • Wounds healed by Vivacion Deliruim are done so without the regeneration of skin - and so will still lightly bleed both blood and vivacion. This skin is later healed outside of combat, where scarring will form.

  • If the head is detached, the anthroparion will be rendered into their regenerative death state and immediately begin healing. If in range of the body (said range specified within an anthroparion’s decapitation pk clause), the head will take 2 + (1 emote for distance above every 2 meters of distance between the head and body) emotes to reattach and grant the anthroparion their consciousness once more. Each of these emotes contribute to the total duration of Vivacion Delirium, and if the duration ends before the head can reattach, this process will cease.

  • If a limb is detached, the process for regrowth takes 3 emotes in total, detailing how the flesh and muscle progressively stretch and form to regrow a new, grotesque limb. Only after these 3 emotes will the anthroparion regain control of said limb, albeit without skin, which will later be formed through an anthroparion’s natural regeneration, although with horrid scarring.

  • Vivacion Delirium does not increase one’s raw strength in any way, but instead offers the user the abilities described in Vivacion Delirium’s description. Aswell, this application does not make one ‘immune’ to damage, instead only working to repair damages they might take during Vivacion Delirium’s duration.

  • Vivacion Delirium, including any of it’s effects, cannot be ended preemptively - and will last 6 emotes unless the anthroparion is killed. Even through their regenerative death state, if their head is able to repair and reattach, the effects will persist until 6 emotes have passed since its beginning.

  • All damage acquired during Vivacion Delirium will leave nasty scars, which are irreparable by normal anthroparion regeneration means.

  • All damage acquired throughout Vivacion Delirium’s duration will, at the end of it’s duration, present fatigue of both mental and physical challenge, aswell as a new sensitivity to pain which anthroparions are not accustomed to. This sensitivity and fatigue will last until the end of combat.

  • Application to the brain is a dangerous venture - and will always render the risk of rejection. Should the vivacion be rejected upon application, the anthroparion will be rendered into their regenerative death state - dying amidst their spasms, rather than rising. This is not a forced pk. See the overdose table below the ‘applications’ section for more info.




[!] [1/3] A desperation revealed itself in the anthroparion as they stumbled back from yet another gruesome blow, form shaking in its entirety as they struggled to even stand, legs buckling inwards as they collapsed to a stoop upon their knees. Their head hung back in stare to the sky, as their hand drifted slothfully across their form - to retrieve a syringe of vile green glow. In brutal display, their hands joined each other in holding its chamber, lifting it's spike to rest dangerously upon their forehead. With a crunch, did that syringe pierce through skull and brain, their maw hanging loose as the freak struggled to remain in control much more. With weak palm, they pressed down upon the syringe's plunger, vivacion running along their face as it leaked down, from where the majority found refuge in the creature's very mind...


[!] [2/3] Their arms finally dropped with all the weight that they felt, death calling to them from a place so familiar. Soon, with syringe still embedded in their skull, did their torso fall too, though retrieving itself up with a horrifying bounce, bones crackling and skin squirming as a fit of agonizing spasms took the corpse into a horrifying display - eyes flaring up in frightening green glow, teeth grinding across one-another, fingers curling where bones ached to burst from their hands...


Upon successful roll:

[!] [3/3] Gutteral aches from the anthroparion's throat turned to daunting cackles, as their very spine seemed to begin squirming in place, legs kicking out in an attempt to stand; yet failing - arms spanning out and smacking across the floor; uselessly, maniacally. Soon, an arm reached up and tore the syringe from their head, where the flesh and bone already began melding the wound shut... With sporadic, and untamed movements did their form claw itself up, from a lifeless rest upon their knees to a horrifically imbalanced stand, leaning in crooked stance. Green veins ravaged all over their body - eyes gleaming out in a matching vile radiance, and maw hanging open like some mindless animal - curved upward in unexplained laughter, as their eyes, shivering in their watch, darted about in glare. Those many wounds carving their form asunder seemed all starting to stitch back together, their form jutting randomly as tendons tightened themselves back, and muscles contracted to force their body to begin rebinding. It looked horrifically painful, yet, that thing showed no signs of anguish.


Upon unsuccessful roll:

[!] [3/3] Though, as their eyes began flickering with some green glow, did their body fall still, tortured form now resting as quickly as it began flailing. And so, they laid - robbed of a final chance to wreak havoc, or perhaps simply save their own hide. Lifeless, still, their head dropped hard upon the floor, that syringe still stuck firmly in their skull, and eyes staring up - devoid of thought.



Overdose Table



This table details the repercussions of applying vivacion more than once per encounter (or of using Vivacion Delirium as a whole) - where the chances of having a negative reaction increase the more vivacion is used. Some overdose effects are more severe than others, and some yield much greater risk of rejection than others, depending on the application's strength.



Prerequisites for roll requirement

Roll required

Roll to meet / beat

Overdose effects

Vivacion Melioration

Having used any application of vivacion once already in your encounter.

1d20-(amount of times vivacion has been rolled for in this encounter prior.)


Targeted wounds will split and burst open rather than seal shut, creating further damage, and leaving the anthroparion with a new-found fatigue similar to the fatigue felt after Vivacion Delirium, only to a more mild extent.

Vivacion Surge

Having used any application of vivacion once already in your encounter.

1d20-(amount of times vivacion has been rolled for in this encounter prior.)


The affected area will stay permanently hardened and unresponsive until replacement. Replacement requires reattachment akin to the head replacement process detailed in the original anthroparion lore, where stitches would be required to sew a replacement of similar proportions on.

Vivacion Apperception

Having used any application of vivacion once already in your encounter.

1d20-(amount of times vivacion has been rolled for in this encounter prior.)


The affected eye will explode. This can be healed any way available to an anthroparion, including the effects of  'Vivacion Melioration', but will be non-functional until restored.

Vivacion Delirium


1d20-(amount of times vivacion has been used in this encounter prior.)


The anthroparion will be rendered into their regenerative death state, revival following all rules detailed in the original anthroparion lore. Despite Vivacion Delirium potentially causing their death, this does not count as 'death by suicide', and so does not force any PK upon the player.




Purpose of Addition



Whilst I love anthroparions and their concept, I've had to admit after playing one for so long that they are niche, mostly unknown, and underutilized. I’d even assume that the majority of people reading this haven't even heard of them before. For as long as I've played an anthroparion, I've only ever known two other anthroparions - and it’s the ones I created at the time of making this addition. The hard truth is that they take too much effort to make for too little return in their strength - their creation is entirely known (to my knowledge) only to those in the darker groups, and so what's the point in creating them when you could just make something like a darkstalker instead - a similar thing but with much more power, and easier creation, should you have the required magics and feats. 


So I thought about how to make them stronger without just buffing them, because let's be honest - plain buffs are boring. I figured that in reality, anthroparions are not very unique, and their ties to alchemy aren’t very much utilized past their creation. Vivacion too is a potion that only has one use, and it’s their creation - but why? Why not have it closely intertwined with an anthroparion’s options, rather than just ‘it's in my blood so I can do things’. So, with this addition, I've implemented ways that anthroparions can use this concoction to their own advantage - empowering themselves with a mixture likely only they can acquire, and one that only they can handle, since they’re so carefully connected with it. I think, with this addition, anthroparions become a lot more interesting without just outright buffing them - yet bringing them up the tiers of CA’s so that they’re not so overshadowed. This, hopefully, incentivizes more players to seek playing one - and so revives the very limited playerbase of this CA that honestly, I think deserves much more attention - their concept is full of potential for amazing narratives, and I think their existence should be encouraged further.



Noz - Original Author of Anthroparion Lore

Mini - Author of addition

Valannor - Proofreading and general help

SacredSource - Proofreading

bloomtiara - General help
SquakHawk - Feedback for amendments

Edited by MangoManMini
Amendments made as per the requests of ST.
Link to post
Share on other sites

this guy is pretty much the crème de la crème of anthroparions. trust me, he knows his stuff. plus one.

Link to post
Share on other sites

Exploding eyeballs are metal af, +1

Link to post
Share on other sites

Seems neat, although in a number of instances you use "it's" where you should be using "its". "It" doesn't have a possessive appostrophe, and "it's" means "it is." My only nitpick, hope it passes.

Link to post
Share on other sites

14 minutes ago, Luciloo said:

Seems neat, although in a number of instances you use "it's" where you should be using "its". "It" doesn't have a possessive appostrophe, and "it's" means "it is." My only nitpick, hope it passes.

I'll look over this and correct some grammar. One too many 5am writing sessions seems to have gotten to me. Ty for bringing this to my attention!!!

Link to post
Share on other sites

ayo, excited for this. Hope it passes! Was a fun readthrough and enjoyed the general brainstorming. You got the big brain power m'dude

Link to post
Share on other sites

A much needed addition to the CA, in my opinion. Interested to see how it pans out, and how it is utilized, if accepted. 

Link to post
Share on other sites

I dig the vibe. Brings a lot of new life into a dying CA.

Link to post
Share on other sites

This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

Link to post
Share on other sites

This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...