BobBox 3209 Share Posted January 18, 2022 Spoiler Prelude: This addition works off of the currently accepted lore piece Moz-Strimoza and the Inferi. - Credit to Mordu and Zarsies for this writing as it lays out nearly the entire concept of this piece. This lore addition does not aim to replace that lore, but rather adds ways for players to use it. With this, Gatrov will shift from being event-only to allow them to be created by players while keeping the possibility of stronger or different Gatrov being used for event purposes. ----- Gatrov are corrupted botanicals naturally found in the high hells of Moz-Strimoza. These creatures are bound to not progress or ascend further than their current form, but rather serve as warped reminders of infernal corruption. Creation: Gatrov may be created in two ways. Firstly, botanicals of all sorts may be burned by malflame to create Gatrov, each burned tree requiring 4 emotes of malflame exposure to be turned, meaning that a sphere from Rok-Dhurz may not be very useful but a stream of flame from Rok-Kirluk would work wonder. Secondly, Gatrov may be created by watering a growing sapling with 5 counts of rakir, allowing it to sprout into a Gatrov. Once a sapling is fed the required counts of rakir it will reject water and other normal means of sustenance, though should it be watered before all counts are given, it will revert back to a normal sapling and require 5 counts once more. Mechanics: Gatrov may be represented by burned and warped looking trees with little to no leaves. Animals will not be found naturally in areas corrupted by Gatrovs and Druids who attempt communion will be met with an unsettling silence. Naztherak and other creatures of infernal origin would find peace within these regions and the Gatrov would even go as far as to speak bits of Ilzakarn to creatures of the infernal origin or Naztherak practitioners. Redlines Spoiler - Requires OOC permission should the trees being tainted be on an owned tile. - Gatrov may be stronger or weaker in future events should they be utilized by ET. - The Ilzakarn spoke to players cannot be used to meta or be useful in any fashion. - While only the trees will become Gatrov, other plants around may be changed for aesthetic, ie grass or bushes. - While players may be able to make Rakir, they would not be able to infer that dumping it onto a sapling creates a Gatrov. This must be learned from a Naztherak or someone else who is already aware of the fact. - Do not require an ST sign in the area but should have player signs denoting what the region is / its effects.- Gatrov’kiel (creatures mentioned in the Moz-Strimoza lore) are event only unless a future addition is created to implement them. - Are resistant to fire and do not burn.- One may not infer that Gatrov trees are inherently infernal in nature without proper RP or IC knowledge to back such a reasoning. Credits:BBox - This write. Mordu & Zarsies for the original lore in their Moz-Strimoza and the Inferi lore piece, which this piece uses heavily. 13 Link to post Share on other sites More sharing options...
Luciloo 2649 Share Posted January 18, 2022 6 Link to post Share on other sites More sharing options...
yandeer 731 Share Posted January 18, 2022 nice scooby doo lore 3 Link to post Share on other sites More sharing options...
Juno. 1276 Share Posted January 18, 2022 Spooky tree time 1 Link to post Share on other sites More sharing options...
exanimated 1360 Share Posted January 18, 2022 pog pog pog TREEEEEE 1 Link to post Share on other sites More sharing options...
squakhawk 7866 Share Posted February 15, 2022 This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. Link to post Share on other sites More sharing options...
Recommended Posts