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[Shelved][✓] Corcitoră Amendments, Clarifications and Marriage Pieces


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This piece serves to update and edit the already accepted and implemented Corcitoră Feat for the purpose of doing away with unnecessary drawbacks in the form of a rewrite for the Longevity trait, whilst addressing questions and concerns in the form of a clarification to the Curing trait and an amendment to the Cursing trait.

 

Further, a marriage piece has also been proposed for unique interactions between the Corcitoră Feat and Shamanism and Afflicted respectively, serving to enable culturally appropriate exchanges with spiritual practices along with the opportunity for a new and more aggressive take on the mutant archetype.

 

Both for the purpose of understanding the purpose of these changes and understanding the effect they will have on day to day roleplay both for corcitori and their victims, I would strongly recommend reviewers familiarise themselves with the currently approved piece before making a verdict on these changes.

 


Longevity (Rewrite/ Amendment)

Spoiler

Corcituri are blessed with youth for the entirety of their lengthened lifespans, remaining as young and healthy as they were when first afflicted with their curse so long as they consume blood regularly.
 

Whilst not true immortality, this grants corcitori the boon of living in their prime for decades, maintaining their stature, beauty and health irrespective of age. Further, the lifespans of corcituri are mildly stretched, increased by up to double their usual racial maximum. In this sense a human corcitori could live for up to three hundred years, and still retain the aesthetics and physical capability of whatever age they were cursed at. 

If a corcitoră is cured, they will begin ageing from the age at which they were cursed. For instance, if a corcitoră is cursed at twenty and cured at one hundred and twenty, ten years later they would look and feel thirty. However, any corcitora that has exceeded their racial age cap will die upon curing, as they are only sustained past that cap by being corcitori. In this sense OOCly consenting to being cure is in turn OOCly consenting to PK their character if they are over their racial age cap (based on the age provided in their corcitură feat application and the time elapsed since them). 

 

The price of their addiction to blood is also felt by corcituri in this sense, as every two years (two OOC weeks) since their last feeding will cause them to appear twenty years older than the age at which they were turned, though again having no impact on their physical capabilities. In this regard four years (an OOC month) without feeding would make a corcitură that was cursed at twenty appear sixty. 

 


Curing (Clarifications)

Spoiler

The corcitoră curse can be lifted by aspects of Shamanism, Paladinism and Alchemy respectively detailed in the main Corcitoră lore. 

The act and aftermath of such is scarring however, and will permanently fracture the psyche of these once-vampires both in aversion to their previous kind and to the traumatic cause of their curing. Perceived as unsettling at best and as irrational phobias at worst, a former corcitoră will forever associate the source of their cure with the same feelings evoked by memories of vampirism; a chronic mental illness that induces symptoms such as paranoia, panic attacks, stress disorders, sleep apnea, eating disorders and other significant discomforts whenever in the presence of their curing practitioners and their paraphernalia. 

 

That is to say:

 

Corcitori that have been cured by shamanism will forever associate trauma with shamans, shamanic chants, garb, shrines and other paraphernalia or zealotry. Disregarding this would be considered powergaming.

 

They therefore can not and will never be able to practice shamanism or its subtypes. 

 

Corcitori that have been cured by paladinism will forever associate trauma with paladins, chanceries, xannic chants, shrines and other paraphernalia or zealotry. Disregarding this would be considered powergaming.

 

They therefore can not and will never be able to practice paladinism or its subtypes. 

 

Corcitori that have been cured by alchemy will forever associate trauma with alchemic healers, hospitals and medical laboratories, all manner of surgical tools, syringes and medicines. Disregarding this would be considered powergaming. They therefore can not and will never be able to willingly administer or receive alchemic medicines or surgeries, and such received unconsciously will cause discomfort to the point of rejection where applicable (IE dangerously removing an animii prosthetic that was attached without consent).

 

The umbrella of alchemy, extending far beyond medicine; explosives, clockwork, metallurgy and witchcraft are just some examples of why alchemy is too varied to logically consolidate into a single 'theme' for trauma association, will still remain largely accessible to cured individuals. They can still practice the alchemic feat as well as the Afflicted and Animii Crafting subtypes of Further Alchemy, along with the self imposed experimentation exclusive to those subtypes albeit at half the pace (IE creating a machine spirit for themselves would take 1.5x the usual span due to the discomfort of bloodletting for a gearheart).

 

Whilst they may be able to create them, they can not consent to the congestion, injection or inhalation of alchemic cures and boosts, even if administered by another.

 

Cursing (Amendment)

Spoiler

Due to the accessibility of the corcitură curse (as a state of being rather than a conscious practice) it is accepted for some cured individuals to regret and even mourn the curse’s removal in some cases. This is usually most appropriate to characters who were cured against their own will, or adversely misinterpret their trauma as being debilitated without the curse’s boons to serve as a crutch. This allows the reborn corcitoră to (at player discretion) reconcile with all trauma associated with both vampires as well as the parties responsible for their cure.

 

If an individual is re-cursed after being already cursed and cured once before, the corcitură condition is reinstated permanently. They will to some small extent mutate, and find themselves bonded to the lesser marrows of Eireamhan’s line, resisting all methods of curse lifting that had prior worked. 

 


Compatibility (Clarification + Marriage Pieces)

Any magic not listed below is to be considered incompatible with the corcitoră curse unless clarified otherwise by the ST.

Kloning is the only CA that is compatible with the corcitoră curse. 

 

Miscellaneous

Spoiler

Corcituri can practice any of the voidal magics and feats, along with Kani, Housemagery, Mysticism, Necromancy, Blood Magic and Naztherak with no unique interactions. However, should they advance to become a creature relevant to any of the aforementioned subtypes - such as any form of Undead or Infernal CA, along with natural evolution to Siliti - their curse will be nullified (rather than ‘cured’ outright) and made dormant. 

 

Shamanism

Spoiler

Due to the origin of the Corcitoră curse as the meddlings of a blood mage’s miscellaneous magics, unaffiliated with any deity or tamperings with undeath that might challenge the Spirits’ own respective desires (unlike other deific magics bound to the morals of Xan, Malchediael and the Aspects), Corcitori are in no way barred from practising any of the Shamanic subtypes. 

 

That is not to say Spirits will be blind to the presence of the curse, but rather indifferent in most instances. There are even direct correlations between the respective wills of some spirits - Enrohk, Votar, Gazigash and Kinul for instance - that may celebrate the curse amongst their favoured. 

 

The only notable exceptions to this are Scorthuz - the Spirit of Purity - and his lessers, as well as the lesser spirit Jezdurka, as the former is disgusted by the curse and will aid Shamans in purging it whilst the latter will - intentionally or not - cause unexplained yet unbearable discomfort to any corcitoră attempting to pact with it. A Shaman afflicted with the curse of the corcitoră will be unable to establish any form of bond with these spirits and be in turn deprived of their blessings and spells. 

 

-A corcitoră who practises Shamanism can not have their curse lifted by the blessings of Scorthuz. In that regard a corcitoră that is simultaneously a shaman cannot be cured by Shamanism, and would have to seek curing through other means.

 

Affliction

Spoiler

The symbiote receives both detriments and benefits from the corcitoră curse on its host. 

 

An afflicted individual will find themselves succumbing ever more to the usual hunger of their symbiote, albeit finding no joy in Liquid Essence or even mundane foods that would once sate its appetite in abundance. Stranger still, a cursed afflicted will no longer be enraged to the same extent in the presence of voidal casting, though will still find themselves irritated by it and unable to stomach practising the arcane or harnessing its tools themselves.

 

Instead, the cursed symbiote hungers only for the fresh meat of descendants, and where it once craved mana it will instead seek satisfaction in the genus of blood. 

 

Cannibalistic impulses will drive an afflicted corcitoră with far more ferocity should they not maintain their usual weekly feedings, and where excessive bloodspill in the presence of common underfed corcitori would provoke a wild and beastly response, an afflicted corcitoră will twist into something monstrous. 

 

Against their will additional mouths will rip forth across their body, additional limbs will sprout and bones will break and twist into tools adequate for butchering, a frenzy that will only cease once their needs for blood have been met. 

 

-A corcitoră who practises Affliction can not have their curse lifted by the Muritor Elixir.


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1 hour ago, The King Of The Moon said:

They will to some small extent mutate, and find themselves bonded to the lesser marrows of Eireamhan’s line, resisting all methods of curse lifting that had prior worked. 

 

following that logic, would that mean they're locked into Corcitura and can't become Silit further down the line, given it "cures" the corc condition by swapping bloodlines?

 

edit: nvm i read the miscellaneous section lmao

 

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9 minutes ago, champ said:

 

following that logic, would that mean they're locked into Corcitura and can't become Silit further down the line, given it "cures" the corc condition by swapping bloodlines?

No. They are more concretely cemented into the lesser marrows of vampirism, whilst siliti lore (since amended in the blood magic rewrite) is explicitly written to have superior marrows capable of overwriting any state of being bar undeath (to the extreme of Zar'kiel).

 

Even with that in mind the transition from corcitoră to silit primarily functions as an upgrade and further mutation of what's already there (from a diluted and corrupt bloodline to a pure one), rather than wiping and reapplying. 

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So you become anti-vaxx? Cringe.

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Quote

Corcituri can practice any of the voidal magics and feats, along with Kani, Housemagery, Mysticism, Necromancy, Blood Magic and Naztherak with no unique interactions. However, should they advance to become a creature relevant to any of the aforementioned subtypes - such as any form of Undead or Infernal CA, along with natural evolution to Siliti - their curse will be nullified (rather than ‘cured’ outright) and made dormant. 

 

Considering the presence of Vargr as a CA with The Sigil of the Wretch, should it not be stated that those with the Corcitura curse, if they were to be Sigilled, are not immune to any of the effects, including the diseases brought with it, therefore resulting in the worst traits of both stacking upon each other? Having spoken with LT previously about this this was the general consensus about what'll happen to a Corci if they were to be Sigilled or to contract Sigil diseases (varg amendment nearly complete, this'll make more sense once I post it), but I think that it'd be useful to have it listed in this amendment also.

 

As said previously by you already in the Amendment that any non-listed CAs are incompatible with Corcitura, I'm assuming this can be taken to assume that the Curse becomes entirely dormant if they were to become a Varg.

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14 hours ago, xX_Wowjayhz2012_Xx said:

So you become anti-vaxx? Cringe.

This has always been made clear in the original lore. It just needed some more detail, which is why the section you’re referencing is a clarification and not an amendment. 
 

14 hours ago, Mordhaund said:

 

Considering the presence of Vargr as a CA with The Sigil of the Wretch, should it not be stated that those with the Corcitura curse, if they were to be Sigilled, are not immune to any of the effects, including the diseases brought with it, therefore resulting in the worst traits of both stacking upon each other? Having spoken with LT previously about this this was the general consensus about what'll happen to a Corci if they were to be Sigilled or to contract Sigil diseases (varg amendment nearly complete, this'll make more sense once I post it), but I think that it'd be useful to have it listed in this amendment also.

 

As said previously by you already in the Amendment that any non-listed CAs are incompatible with Corcitura, I'm assuming this can be taken to assume that the Curse becomes entirely dormant if they were to become a Varg.

This is already pretty explicitly the case so I see no need to reiterate it other than run the risk of confusing the newer players that corcitoră lore is intended to be accessible for.

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Objectively I think I'd prefer if they were unable to be re-cursed once purged instead of unable to be purged again if purged in the past, but I'm also biased.

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doesn't really seem fair to lock corcituras out of 70% of alchemy if they get healed since you can be forced to be a corcitura against your will. granted you have to 'ooc consent' to it but if you don't you're basically ignoring injury rp- something a lot of people don't like to ignore. This has happened to two people I know already, who want to turn back, but if this lore was passed, they really couldn't or they'd lose all their alchemy shit.

 

Corcitura isn't really that big of a buff, it's way WAY more akin to a curse or 'plague', and having people punished for curing something that can be forced onto you, with no way of fixing this punishment, seems damn unfair.

 

this entire thing reeks of a noob trap

 

EDIT: This is especially fucked for those players who get force-converted as they don't even have the option of being able to naturally 'evolve' into a Siliti, as they don't know a single person who could turn them and are basically forced into either forcing themselves to soft pk, become an evil yet extremely underpowered character, or get locked out of the most useful feat on the server.

Edited by Slorbin
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10 hours ago, Slorbin said:

 

 

this entire thing reeks of a noob trap

 

 

I can smell it from 3 miles. Plus Ironically enough it doesnt talk about the paladin purging, just shamaic and alchemical. #paladinbias. (<--) Joke.

All and all, if you wanna be a Perma-vamp from edgelord vampire the mascarade: bloodline. Just earn/work your way up to Siliti

 

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Farseers: Boom Shakalaka...

HERE COMES THE SPIRITS MAN!

 

Corcitora spiritualist feels a chill down their spine.

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On 1/19/2022 at 10:06 AM, Slorbin said:

doesn't really seem fair to lock corcituras out of 70% of alchemy if they get healed since you can be forced to be a corcitura against your will. granted you have to 'ooc consent' to it but if you don't you're basically ignoring injury rp- something a lot of people don't like to ignore. This has happened to two people I know already, who want to turn back, but if this lore was passed, they really couldn't or they'd lose all their alchemy shit.

 

Corcitura isn't really that big of a buff, it's way WAY more akin to a curse or 'plague', and having people punished for curing something that can be forced onto you, with no way of fixing this punishment, seems damn unfair.

 

this entire thing reeks of a noob trap

 

EDIT: This is especially fucked for those players who get force-converted as they don't even have the option of being able to naturally 'evolve' into a Siliti, as they don't know a single person who could turn them and are basically forced into either forcing themselves to soft pk, become an evil yet extremely underpowered character, or get locked out of the most useful feat on the server.

You write this implying that anyone is forced to become a vampire in the first place. People are required to give OOC consent to becoming a corcitoră, and in turn sign themselves up to the consequences of such. This is written quite clearly in corcitoră lore and it is an explicit redline that a corcitoră cannot be cursed until the player has been given the opportunity to familiarise themselves with the lore. They are even equipped with an RP explanation of what will happen if they refuse OOC consent, meaning a narrative needn't be disrupted by this character choice not to take to the curse. 

Being cursed to thirst for mortal blood shouldn't be something your character can just 'try out until they get bored', and the very notion of them having any form of cure to begin with is already inherently hugboxy and consequence-free. Let alone three which at worst stop them from practising one magic or feat of their choice.

A cured corcitoră is left with up to 16 different feats (15.75 if you were purged by alchemy; I refuse to accept the notion that the ability to inject yourself is anything close to '70%' of alchemy), 20 different magics (19 if they were purged by paladinism or shamanism) - not even counting magic subtypes - and 16 different CAs to choose from as an alternative avenue of lore for their character to pursue. Assuming that they aren't - like most players on the server - simply content with playing a mundane, non-magical character in the first place.

@Slorbintime and again I have seen you complain that it's too hard to get magic/ca/feat on this server due to 'cliques and circlejerks'... Now after I've written a feat making a much desired character archetype accessible to the majority of players, from which I can yield absolutely zero benefit bar seeing the community enjoy something I myself don't play, you're trying to invent 'noob bait' as a concept? Is it perhaps possible that at this point it's not really about what's best for the community, and you just like complaining?

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator.

 

 

Lore amendment/additions applied.

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