Jump to content

[✓] [Creature Lore] The Warlocks Hat


Recommended Posts

There exists a determined sect of magi that are ever inspired by Creation. These few bright minds are prone to the replication of life, and often pursue peculiar strings of magic that each new generation builds upon. Theories spawned from the arcane arts of alteration, conjuration and mentalism seem to reach into the cosmic foundation and mimic miracles hearkened back to the dawn of the first Descendants.

 

“We experiment with… forces of which we know naught. We focus on the successes and hide the failures in the cellar.”

 

 


 

Origin

The Archwizard recoiled at the sight of her creation. A pointed flaccid hat initially imbued with a simple novel consciousness, now somehow greater. The delicately stitched fabric turned into cold dark flesh as a myriad of eyes split into view along its grizzly writhing body. It wretched an eldritch language into existence as its fanged maw flared; inhuman tones bounced around the mind of its creator like a migraine. Mere seconds passed that seemed to last seasons before a struggle ensued.

 

XUD7UA1y1YKs8JlmpRps3O_9Z99EW3IziedDtPSnAyzngH0p_4sZcSTVd_Tst3psogkror5DVRNGIwj-mJ-ctXR8s0o2yOlqBz1P9j1I11Ap6X4raky4uUY4KJgydojy5au30dCE

 

In a decisive motion the Archwizard expelled a powerful abjuration that rocked into the Voidal body of the sentient Hat. Still, it was far from a deathblow. Before anything more could be done, the parasitic Hat tore into the Veil and slipped between realities…

 

 


 

The Sentient Void-Travelling Hat

An anomalous entity spawned from experiments on giving inanimate objects consciousness. The ritualistic process was overturned by a Horror, beckoning a grotesque form onto an otherwise ordinary Hat. There is little to be said of its personality other than the primal hunger for knowledge. It tirelessly seeks out unsuspecting Mortal craniums to situate itself upon, all while leeching off of their thoughts and memories. Should the Hat find a host its sway over the realm of Creation will increase, using the mortal form to channel even greater powers.

 

Magical Prowess

Expected of most Void originating beings, the Hat is innately capable of Void Magic. It may express advanced manipulation of:

 

Transmutation, capable of adding and subtracting the fabric mass of its body at will typically to grapple and latch onto its prey.

 

Telekinesis, capable of levitating itself and objects around it with precision. This is its primary mode of motion.

 

Translocation, capable of minor and major interplanar teleportation, as well as creating a rift to slip into the Veil where it may recover any damage it might incur.

 

Psionics, capable of feats of mentalism and illusion, going so far as complete possession of its prey.

 

The Host

Regardless of whether the descendant is magical or mundane,  the Hat proffers no boons. The host mind is subjugated, looking on through their own eyes like the windows of a prison. Their body is drained of its vitality as it is used as a focus for Voidal magic. Salvation from an untimely demise exists, however.

 

At the discretion of the ET the host may utilize their sheer willpower to attempt to reclaim motor function for a round, every so often. This is typically done using the /roll 20 function, and the metrics for success or failure are also decided by the ET.

 

The Hat is susceptible to abjurations, which may loosen its grip on the Hosts cranium for a round, allowing for its removal.

 

Anti-magical material, such as Auric Oil or Thanhium are particularly useful for damaging the Hat.

 

Other mundane weapons may damage the physical body of the Hat, severing its connection to the Material realm, otherwise noted as its 'death'.

 

-

 

Spoiler

This is my first attempt at presenting a creature for ET use. I hope you all enjoy this novel idea as much as I do.

 

Sources

Voidal Horror Lore-

https://www.lordofthecraft.net/forums/topic/172273-et-creature-voidal-horrors/

Link to post
Share on other sites

MAGE guild should put this on the heads of students, to sort them into a school of magic.

Link to post
Share on other sites

TWEEEEEEEEEEEELVE POINTS TO SNIFFINDOR

Link to post
Share on other sites

This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...