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[✗] [Feat] Tricksters of Llahir


_Sug
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Background

https://wiki.lordofthecraft.net/index.php?title=Llahir

Trickery, often believed to be the favorite pastime of children and thieves alike, for there is none living who has not fallen subject to a trick or two. It is within the fallen nature of man to deceive, much as it is within the nature of the Aengudaemonica, be it for good reason or bad, tricks are still played and the great game can continue. Although there is a distinction between good and bad trickery and in the mind of Llahir the Daemon of Trickery, that is up to the individual to decide as long as the great game is being played. In the past Izkuthii were seen as Llahir’s pinnacle of trickery, able to distort appearances and perform great tricks of deception and cunning, however with their disappearance, Llahir fell into a state of sadness as he could not indulge the realm in his grandiose trickery once more as it had been in the beginning where he often would visit the continents to play great deceptions upon the mortals. The great game of his could not be played any longer and thus in his mind, boredom had befallen the mortals once more and THAT would have to change. 

 

So again did Llahir find it necessary to grant a lesser boon of simple knowledge that could be shared by all, using no connection to himself to perform these small feats of trickery so all those who walk the realm could see the bafflement of a trick in the eyes of another, be it thief, assassin, conman, or simply one seeking for a good laugh, all would be able to play the great game of life once more. Using but the simple practice of the natural world and natural mana, Llahir found ways for natural trickery to be taught to the descendants using not but the natural world around them and the senses that mortals possess to manipulate what is naturally perceived into the unnatural. Through the manipulation of air, did he teach his newfound kin to walk without sound and distort their voices and vocal noise to seem as if it were in a different place. Through the manipulation of light did he teach his tricksters how to cloak items in minor illusions and make doorways appear to be blocked. And through the manipulation of smell, he taught his new friends in trickery to make horrid items alluring to others, all for the sake of a trick. 

 

In the mind of the Daemon, magic itself was the most foul trick of all, using something ethereal to influence another for deception was not only unfair but a disgrace to what it means to be cunning and tricky, but it was also unfair to they who are being tricked, as all tricks should be fooled themselves and that within and of itself is a trick! Thus, he did not grant magical boons to his new tricksters, but the knowledge of ability to manipulate that which is available to all. Thus, his new feat was born and able to be shared wide and far among all those wishing to play within his great game.

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Tricksters

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As the great game was meant for all in the mind of Llahir, any descendant can partake in his tricks no matter their background, affiliations, or magic in which they possess. For his artform was not meant to meddle in the affairs of his fellow Aenguldaemonic kin on an equal level and thus why his powers were not granted to alter the descendants themselves, simply he taught them of how to manipulate the world around them to perform small feats using their natural mana. However, there were some factors that disqualified of whom these tricks could be taught to. Because of mortals being part of the world themselves, only they could be taught the natural feats of deception that Llahir sought for them to utilize, as they were the only pure pieces of the great game of life. Their creations and altered states were not part of what the natural game of life entailed and thus he made it so that all those not of descendant nature (lesser souls like Musin and Wonks are included in this piece as able to learn), were unable to learn these feats, and should they try to learn, a trick would then be played by the Daemon of Trickery and a cloud of soot would explode, cloaking the unnatural seeker of trickery in ash and signaling that he would not let them partake in his game as it is only meant for those who were born into it.

 

Redlines

  • All descendants can learn this feat regardless of their race, magical ability, and affiliations. (I.e. Humans, Elves, Halflings, Orcs, and Dwarves.) 

  • Anything classified as other or unnatural can not learn the Tricks of Llahir. (Any creation CA or altered being.)

  • The Tricks do not interfere with other magic and thus can be learned by all as long as they are a descendant and their soul has not been altered away from such in a negative way, thus deeming them to be unnatural and no longer classified as a descendant. (I.e. Liches, Azdrazi, Wights, etc.)

  • Tricksters can learn any other magics so long as they are not changed into something other than a descendant.

  • Trickster is a feat and thus does not take up a magical slot nor alter the user in any way. 

  • Tricksters use natural mana to influence elements and do not need a voidal awakening to exert the small amount of internal mana they possess.

 

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Tier Progression Table and Tricks Learned

 

T1- 1 Week : Distorted Whistle

 

T2- 3 Weeks: Distorted Whistle, Voice Throw

 

T3- 5 Weeks: Distorted Whistle, Voice Throw, Padded Walk, False Scent

 

T4- 7 Weeks: Distorted Whistle, Voice Throw, Padded Walk, False Scent, Simple Levitation

 

T5- 9 Weeks: Distorted Whistle, Voice Throw, Padded Walk, False Scent, Simple Levitation, Item Swap, Item Disguise, False Door

 

[All tricks learned must be documented on the players valid FA Application for the sake of LT ease in knowing what abilities tricksters can perform.]

 

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The Tricks

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[T1] Distorted Whistle [Non-Combat/Combat] - The ability for a trickster to manipulate the way sound moves through air through their natural mana, altering the direction of their own soundwaves to enter the auditory senses of another being or creature to make it seem like their presence is elsewhere. The range of this affect is 15x15 blocks and the sound can not be heard outside of this range. This process takes two emotes, one to take in air and focus on where the desired sound is to be directed, the second to release the whistle and emote where it sounds like it came from. It can be heard by all those within the radius and acts as a distraction or trick. This spell has similar tells to voidal casting such as ears, eyes, or fingers twitching and must be used on its own, no dual casting. Distorted Whistle lasts for two emotes before the effect wears off.

 

Redlines: 

  • Can not be used outside of a 15x15 radius on a target.

  • Has no impact or harmful effect on the target.

  • 2 emote minimum. 

  • Does not alter the original position of the trickster. 

  • Is only meant as a distraction, not an attack but can be used in a combat scenario accordingly.

  • Can not be used on another person’s whistle.

  • No dual casting.

  • Must rp a tell prior to and during casting.

  • Must be learned through rp teaching. 

 

[T2] Voice Throw [Non-Combat/Combat] - An ability akin to Distorted Whistle that allows a trickster to exert their natural mana around the sound of their voice as it is released. Altering the direction of sound and making it seem as if it is being said from another place within a 10x10 radius, coating the soundwaves in the air with their mana and attaching it to their specific voice. This process takes three emotes and is but a simple spell of distraction or faux illusion. It takes one emote to draw upon a minimal amount of mana, one to release sound and alter the soundwaves with said mana, directing it to its desired release point, and another to release the voice out into the air. The voice can not be heard from outside a 10x10 radius and this ability can not be used on another's voice within combat, however in a non-combat situation the Trickster can exert their powers on another's voice and displace it elsewhere in the aforementioned 10x10 radius. This spell has similar tells to voidal casting such as ears, eyes, or fingers twitching and must be used on its own, no dual casting. Throwing a voice lasts for two emotes before the effect wears off.

 

Redlines: 

  • Can not be used outside of a 10x10 radius on a target.

  • Has no impact or harmful effect on the target.

  • 3 emote minimum. 

  • Does not alter the original position of the trickster. 

  • Is only meant as a distraction, not an attack but can be used in a combat scenario accordingly.

  • Can not be used on another person’s whistle.

  • No dual casting.

  • Must rp a tell prior to and during casting.

  • Can be used upon the voice of another in a Non-Combat scenario and can not decrease the auditory level of their voice.

  • In order to use this ability the Trickster must be able to hear the words spoken as he casts, it can not be used on whispers or the such that they can’t hear in order to prevent metagaming situations.

  • Must be learned through rp teaching. 

 

[T3] Padded Walk [Non-Combat/Combat] - Akin to how the alchemical potion Padfoot works, a trickster can gain a sense of stealth to their movements by exerting their natural mana upon the air beneath their feet, creating a small buffer of space between their boot and the floor below, muffling their movements and keeping this effect for 12 blocks of movement (or two emote turns, 6 blocks of standard movement per emote.) However, should a trickster jump more than 4 blocks down upon a surface this illusion of auditory nature will fail and their impact and spell will be null and void and create the normal sound of impact. This effect takes 3 emotes to charge and one to expel, thus making it four emotes in total to begin performing. 

 

Redlines: 

  • Padded Walk lasts for 12 blocks of movement before it wears off. ( 2 Emotes)

  • Only muffles the movement of the Trickster, thus there is still the opportunity to be discovered.

  • Should a trickster jump more than 4 blocks down upon a surface this illusion of auditory nature will fail and their impact and spell will be null and void and create the normal sound of impact.

  • Effect takes 3 emotes to charge and one to expel, thus making it four emotes in total to begin performing.

  • Can not be dual cast simultaneously with another spell.

  • Must be learned through rp teaching. 


 

[T3] False Scent [Non-Combat/Combat] - This ability is used upon items to make their scent either more pleasant or more foul, this is done by the natural mana of a trickster being used to alter different smells in the environment and attach them to certain items. For example, a fresh piece of steak could be made to smell much like raw and rotten fish or vice versa. Also, scents of another can be displaced and attached to an inanimate object to deter predators or the sort when hunting. False Scent lasts for four emotes before the effect wears off. This simple ability takes three emotes to charge and expel.

 

Redlines: 

  • Lasts for four emotes.

  • Can be cast on a person or object (food, a shoe, etc…)

  • Three emotes to charge and expel. 

  • Can not be dual cast simultaneously with another spell.

  • Must be learned through rp teaching. 


 

[T4] Simple Levitation [Non-Combat] - In a non-combat situation, a Trickster is able to make themselves appear to be floating one block above floor level and can maintain this small feat by exerting their mana upon the air below them, however if heavily disrupted or pushed the trick would cease to function and they would simply fall over and the illusion would be dispelled. This is not able to be used in any form of combat whatsoever and is but a simple trick to use and nothing more. Takes three emotes to perform, one for charging, one for beginning to levitate, and the third to be fully one block above where they are positioned. Must remain stationary and can not move/walk away from the spot they chose to remain in else the illusion will stop. 

 

Redlines: 

  • Can not be used in any combat situation.

  • If the user is physically shoved, punched, or disrupted in any way the illusion of the trick falls.

  • Takes three emotes to perform, one for charging, one for beginning to levitate, and the third to be fully one block above where they are positioned.

  • Must remain stationary and can not move/walk away from the spot they chose to remain in else the illusion will stop.

  • Can only float one block above the ground.

  • Must be learned through rp means. 


 

[T5] Item Swap  [Non-Combat] - The ability for a Trickster to materialize and dematerialize an item of their own into their hand, or making it seemingly disappear. However, the item must be one of their own possessions and can be placed within the possession of another or moved back to its previous position in the user’s bag, belt, etc… This trick is akin to a magic trick of making a card appear in the pocket or hand of another and can not be used on items larger than a dagger or bag. This is done by the Trickster using a minor spell of teleportation similar to voidal shifting in nature that allows the item to manifest or de-manifest through the mana exerted by the Trickster. The item in their hand must be swapped with another item of the tricksters possession, for example an apple of a trickster could be swapped for a quill or the like.  Additionally, this feat can not be performed in combat and is but a simple illusion used to trick friends or pupils or perhaps even avoid a robbery! This can not be done on the possessions of another (i.e. pickpocketing) and can not be used to harm another in any form. This takes three emotes to charge and perform. 

 

Redlines: 

  • The item in their hand must be swapped with another item of the tricksters possession, for example an apple of a trickster could be swapped for a quill or the like.

  • Items must be of a similar size. 

  • Items of another can not be swapped in the sense of stealing and pickpocketing. 

  • This can not be done on the possessions of another (i.e. pickpocketing) and can not be used to harm another in any form.

  • This takes three emotes to charge and perform. 

  • Can not be used in combat situations. 

  • Must be within two blocks of another person to plant an object on their person.

  • Must be taught this ability through proper irp instruction from a valid TA holder.

 

[T5] Item Disguise [Non-Combat] - A feat used to cloak an item in a minor illusion of light, making the item appear to be something of a similar nature. For example, a lamp might appear to be a small statue of vice versa, allowing for small illusions to take form and perhaps even hide things in plain sight. This can not be used in combat and must be done in a 6 emote span, one emote for summoning mana, two for cloaking the light about the item in mana, three for beginning to shape the mana and light into the desired shape, four for completing the shape of the item, five for detailing the item, and six to finalize the illusion into an imperfect blanket over the original item. An illusion can last for an entire rp encounter or remain on an inanimate and unmoving object for 3 irl days. However, should the item be held or moved by another that is not the trickster exerting their mana upon it, the illusion will fall and become null and void. 

 

Redlines: 

  • Can not be used on another player or the Trickster. 

  • Must be used on an inanimate object. 

  •  An illusion can last for an entire rp encounter or remain on an inanimate and unmoving object for 3 irl days. No more.

  • Illusion flickers or emits an odd glow when disguised. 

  • Items must be disguised as things of a similar size and shape to its original.

  • The item is not actually changed, just simply made to look as such.

  • Can not be used in combat.

  • Takes 6 emotes at a minimum to go through the process of disguising an object.

  • Should the item be held or moved by another that is not the trickster exerting their mana upon it, the illusion will fall and become null and void. 

  • This is an imperfect trick, thus if looked at closely by another, it is apparent to the naked eye it is an illusion.

  • Must be taught by a valid TA holder.


 

[T5] False Door [Non-Combat] - Minor Illusion Enchantment That Causes an illusion of a doorway being blocked or a chest to appear empty when it is not. A simple illusion used to make something appear as it is not. The trickster will apply their mana around an object in a similar fashion and then link said mana to a door, chest, or container and in the same way as before, alter their mana about the light surrounding the object and form it henceforth into a false bottom or dead end illusion linked to a catalyst. Although it appears to be solid, it is but an illusion of light and can be easily walked through or disrupted should the host of the enchantment be destroyed. The host of the enchantment must be an object within a 5x5 proximity to the container or door in which the illusion is meant to be cast upon and as such glimmers with a faint aura akin to the aura of the trickster. This is a 10 emote process and illusions last for up to 5 days and must have an lt sign placed adjacent to the door or button mechanism used to represent the effect in game.

 

Redlines: 

  •  The illusion must glimmer with a faint aura akin to the aura of the trickster

  • Must be on a door or chest.

  • Although it appears to be solid, it is but an illusion of light and can be easily walked through or disrupted should the host of the enchantment be destroyed.

  • The host catylast of this enchantment that stores the mana of a trickster and allows the enchantment to last must be within a 5x5 space of the enchanted door.

  • This is a 10 emote process and illusions last for up to 5 days and must have an lt sign placed adjacent to the door or button mechanism used to represent the effect in game.

  • Can not be used in combat. 

  • Can not be dual cast.

  • Once the host object is disturbed of broken, the illusion must fall.

  • LT SIGN MUST BE PLACED FOR THE AREA TO BE VALID WITH AN EXPIRATION DATE ON THE ENCHANTMENT AREA FOR IT TO BE CONSIDERED ACTIVE. 

 

[Changelog]

 

Credits:

Coffee - Waking me up so I can write this post.

Nicotine - Allowing me to write fast. 

Me (_Sug) - The dumbass with a keyboard who wrote this. 

@Zarsies and @Polysemic - Life inspirations.

Ryan Reynolds - For being Ryan Reynolds.

 

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4 minutes ago, Amyy said:

ur so cool

My three hours of work, blood, sweat, tears, and simple rp aspirations, all squashed by this comment right here.

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Sugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsug

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3 minutes ago, King_Kunuk said:

Sugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsugsug

If you space out on this, it almost looks like........ Sus? 

scarecrow-5893072__340.png

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Papa Llahir? 👀 

 

Pls st, let us oocly redeem this flam-tainted lore.

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llahir stuff being worked on after a good couple years of being groomed by flam is pretty based lets go

i need to see a therapist (this is cool though)

Edited by Whiplash
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27 minutes ago, _Sug said:

My three hours of work, blood, sweat, tears, and simple rp aspirations, all squashed by this comment right here.


ily and ur welcome 

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1 hour ago, _Sug said:

Credits:

Coffee - Waking me up so I can write this post.

Nicotine - Allowing me to write fast. 

Me (_Sug) - The dumbass with a keyboard who wrote this. 

@Zarsies and @Polysemic - Life inspirations.

Ryan Reynolds - For being Ryan Reynolds.

Proper credits given.

 

@Polysemic @Zarsies @Ryan_Reynolds

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Although I do like Sug_'s ideas and concepts in prior pieces and such this piece as well is writen nicely, I feel that some of the abilities are taken from other magics without much distinction away from the source material.

 

If you take house-magic for example they have;

vQaH3fZ.png

 

Which in your ability you state:

3 hours ago, _Sug said:

[T3] False Scent [Non-Combat/Combat] - This ability is used upon items to make their scent either more pleasant or more foul, this is done by the natural mana of a trickster being used to alter different smells in the environment and attach them to certain items. For example, a fresh piece of steak could be made to smell much like raw and rotten fish or vice versa. Also, scents of another can be displaced and attached to an inanimate object to deter predators or the sort when hunting. False Scent lasts for four emotes before the effect wears off. This simple ability takes three emotes to charge and expel.

 

Redlines: 

  • Lasts for four emotes.

  • Can be cast on a person or object (food, a shoe, etc…)

  • Three emotes to charge and expel. 

  • Can not be dual cast simultaneously with another spell.

  • Must be learned through rp teaching. 

 

 

The two abilities here functionality do the exact same thing except some differences on how long it lasts/surfaces applied. 

 

Continuing down the list of abilities starting from the beginning:

 

1- Distorted Whistle + Voice Throw, these seem like 'Air Evocation' Spells, and with a more different take on it 'bardmancy'.

vo49egE.png

 

2- Padded Walk, although can be done with sensory illusion. You've provided detail away from what the archtype of magic can do and made it something of its own so I have no comment on this ability.

 

3- False Scent, described above in opening statement.

 

4- Simple Levitation, Same comment as Padded walk.

 

5- Item Swap, a revision on the translocation spell, 'Material Teleportation', except with a twist of 'swapping and item'. 

 

6- Item Disguise + False Door, using spells from sensory illusion is a big theme, rather same comment as Padded Walk.

 

Overall, I would have to -1 this lore submission due to the overlap of abilities in current accepted lore without much differentiation between the spells. The addition here would be more suited to be tied to housemagery than be its own individual feat as it takes aspects of what that magic acomplishes as with the recently approved bardmancy, of illusions, using natural mana, ext.

 

I will reiterate, I do enjoy your posts Sug_ though I do believe you missed your mark on the abilities.

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It's cute. Damn shame it gets auto-shot by embargo for being Llahir magic. 

 

It'd probs be fine if you just made it part of housemagery tho ngl. Would at least make it to mag that way.

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dont worry about jenny bobs sug just write the similar spells again but even better to make sweaty mages seethe

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