squakhawk 7303 Popular Post Share Posted February 26, 2022 Hey guys, Squak from Story Administration here with a quick update on Botanical Herbs and items. Currently, our herb system is full of oddities and rulings which can be painful to both players and staff in terms of roleplayability and enforcement. The Story Management has identified some key issues in the current lore, and hope that by fixing them it will make certain parts of lore more accessible. These changes concern Signage, Salves, and Botany. You can find all of these below and the General Botany lore piece. ST-Signage Players will still be able to gather herbs from nodes placed around the map, however going forward items made with these herbs will no longer warrant a ST-Signature with the exception of potions that require an ST signature. All herbs will retain their current lore, guidelines, and redlines, with the exception of those requiring an ST signature. All players should ensure that they understand the lore and redlines of noded herbs before using them in items. The following will be added to General Botany -Items must still fully abide by the rules and redlines of the lore, which must be clearly stated upon the item. -Items must still follow by rules of Techlock-Medical and Poisons. -One may not "make up" or "imply" a use with a herb item, such as implying one could knock someone involuntarily unconscious with blissfoil. Herbs and herb items must clearly follow the lore they are from. -Salves and equivalent items are player signed, and do not require an ST Signature. -Medpacks and equivalent items are player signed, but require all herbs used to be denoted on the item with a count, an example being two blissfoil and one Tippens. -Items made with ST-Signed herbs should require an appropriate amount of herbs per item. Players will have the responsibility of disposing of used herbs. Athin Change Athin is being amended to more clearly reflect the intent of the lore. Currently, despite the limitations and redlines of athin, there have been instances of powergaming and acting as though an athin-treated item will fully shield them from flame. This is not the intent or the writing of the lore, and the lore is being adjusted to clarify this. The following will be added to General Botany and the ST Audit Log, found in the Story Discord From; -Athin treatment or waxing will insulate objects against heat and are immune to ignition, whilst also passively keeping them cooler than most climates, though it does not make them immune to being heated in extreme circumstances. Consistent exposure to most flame for at least ten narrative minutes will begin heating the object as usual and will scold those in contact with it, the only difference being that the objects will not physically ‘burn’ or take lasting damage from the heat. To; -Athin treatment and/or waxing will prevent the treated item from catching flame, making it flame-retardant. However, despite the flame-retardancy, people or items within, beneath, above, etc will be vulnerable to flame or heat directed at them. The Athin treated item itself will be protected from intense heat for ten narrative minutes, before the treatment/wax is ‘used up’, resulting in conflagration or combustion. 32 Link to post Share on other sites More sharing options...
The King Of The Moon 5119 Share Posted February 26, 2022 18 Link to post Share on other sites More sharing options...
TryaxReck 377 Share Posted February 26, 2022 (edited) In regards to the Athin change, while I am pleased to see that it's property of giving players an actual resistance to heat, I would like to see that the change removing it's cooling effects be reverted back into it's state before this post. These properties are unique and many items, ranging from Thanhium transportation and cooling systems utilize said property. What reason was there towards the removal of the cooling property? Perhaps I'm not seeing it from your POV, but to me it seems uneeded. I also really like wearing my armor in hot desert environments, and athin-waxxing was the only really viable way to do so. Edited February 26, 2022 by TryaxReck actually used a reserved post holy heck! 4 Link to post Share on other sites More sharing options...
alexmagus 576 Share Posted February 26, 2022 (edited) cool and great! i hate athin! we should burn it all! Edited February 26, 2022 by alexmagus Link to post Share on other sites More sharing options...
wowj 2744 Share Posted February 26, 2022 I HATE ATHIN, MAKE ATHIN ABESTOS 1 Link to post Share on other sites More sharing options...
GawrNexus 232 Share Posted February 26, 2022 For clarity...I made athin gloves so my character can fire spin with staff (like for show, setting 2 ends on fire and holding the middle and spinning doing tricks..) and not get burnt. From what I understand now is, the athin gloves are fire resistant but my personas hands are still getting burnt as if they weren't even wearing them? Makes it useless to a degree. 3 Link to post Share on other sites More sharing options...
rukio 8910 Share Posted February 26, 2022 9 minutes ago, GawrNexus said: For clarity...I made athin gloves so my character can fire spin with staff (like for show, setting 2 ends on fire and holding the middle and spinning doing tricks..) and not get burnt. From what I understand now is, the athin gloves are fire resistant but my personas hands are still getting burnt as if they weren't even wearing them? Makes it useless to a degree. Why would your character need protection from getting burnt in the first place if they're doing it properly... 2 Link to post Share on other sites More sharing options...
GawrNexus 232 Share Posted February 26, 2022 8 minutes ago, rukio said: Why would your character need protection from getting burnt in the first place if they're doing it properly... I also do this in real life, using kevlar gloves. Even if you are safe and doing it properly, the flames still can and will hit your hands because fire isnt stagnate. So fire proof gloves help you from injuries. 3 Link to post Share on other sites More sharing options...
Tentoa 1991 Share Posted February 26, 2022 10 minutes ago, rukio said: Why would your character need protection from getting burnt in the first place if they're doing it properly... This is just needlessly sarcastic and unhelpful. 20 minutes ago, GawrNexus said: For clarity...I made athin gloves so my character can fire spin with staff (like for show, setting 2 ends on fire and holding the middle and spinning doing tricks..) and not get burnt. From what I understand now is, the athin gloves are fire resistant but my personas hands are still getting burnt as if they weren't even wearing them? Makes it useless to a degree. Much like real flame retardant gloves it will prevent your hands from being caught on fire by accidentally dropping flame or oil off of it; you can avoid being caught on fire by accidents but you can't stand in the stream of a flamethrower without succumbing to the heat. 8 Link to post Share on other sites More sharing options...
rukio 8910 Share Posted February 26, 2022 7 minutes ago, Tentoa said: This is just needlessly sarcastic and unhelpful. Actually it was a genuine question I just didn't put the proper punctuation at the end but go on, take another jab Link to post Share on other sites More sharing options...
Lomiei 1487 Share Posted February 27, 2022 admins plz stop changing things its hard to keep up. but if youre really gonna stay on it, FOR GODS SAKE GET RID OF THAT DAMN HORSE MOUNTING DELAY 1 Link to post Share on other sites More sharing options...
Buffsanta 960 Share Posted February 27, 2022 I have no regrets. And sorry 2 Link to post Share on other sites More sharing options...
Wrynn 1347 Share Posted February 27, 2022 1 Link to post Share on other sites More sharing options...
Royal Peasant 445 Share Posted March 1, 2022 This was not an edit I was expecting to see. But I'm not surprised considering how many Athin related submissions seem to be made every week from what I have heard. This should pull the work load off the ST and allow for more free form creation with general herbs, which I can see both the state and us players benefiting from. Less stress for the staff and more freedom to be creative as long as we don't break red lines. It sounds good to me! Link to post Share on other sites More sharing options...
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