Jump to content

[✓] [Feat] Mani Summoning


Keefy
 Share

Recommended Posts

 

Mani Summoning

583596beb8a99.jpg

Feat requiring T5 Blight Healing and T5 Communion

 

Non Combat

 

ST-Facilitated Event Ritual and Druidism Enchantment

 

The relationship between Descendants and Mani is sometimes strained, and sometimes more amiable. There are those Wild Princes who have grown bitter and hateful toward the mortal inhabitants of the world even, others have been known to come to the aid of Descendants in times of great need, although usually when it is mutually beneficial.

 

Summoning a Mani can be unpredictable, not in the least due to their elusive nature. The Wood Elven people have legends of summoning Amaethon, Wild Prince of Cervidae, to fight Lyu the Silent Beast by beating drums on nights in the dead of Winter, and Druids were able to summon him the same way upon Atlas to seek counsel about a great threat. There exists a more consistent method to hold communion with a Wild Prince, however.

 

Through Infusing an idol with Blight Healing energies, a master of the Gift may create a ‘beacon’ to attract the attention of a Mani Prince in a ghostly form, so that they may speak. There are however several steps which must precede the beacon itself. Firstly one must discern an area in which the Mani in question might choose to linger, one would not summon the Mani Prince of Whales, within a savanna for instance. It is here that the Infused idol is placed, which resembles the Mani one seeks to summon; a wooden or stone statue, grass or cloth poppets and the like.

 

After creating a focal point to attract the attention of the Mani, one must make an offering that appeals to the Mani. Herbs, animal carcasses, flowers, claws, teeth, fruit, roots and vegetables, poison and silk are examples of such offerings, crucially however it falls to the individual to know which offering best suits the Mani. One Wild Prince may appreciate a carcass of the animal it presides over, won through a good hunt, but another might be deeply offended and instead unleash wrath upon the foolish summoner. The Druid overseeing the ritual should advise those making the offerings to choose wisely, for the Druid may not be spared the Mani’s wrath either.

 

Once the offering is chosen, the ritual may begin with prayer. This consists of praising the Mani in question and their qualities, whilst also expressing the desire for which the summoner wishes to speak with the Mani. Guidance, vengeance, help, forgiveness even, all must be chanted allowed by those present for the ritual. Meanwhile the Druid begins ‘blessing’ the ritual, invoking their Blight Healing energy to infuse into the totem of the Wild Prince over several minutes. The powerful concentration of Druidic energy pulses an ‘echo’ through the immediately area of the mortal world, but also the area of the Fae Realm which mirrors it. Allowing the Mani to focus on this pulse, it may track it like a beacon to appear before the ritual in its ethereal manifestation.

 

However, even should summoners choose wisely the place and offering, the Mani are not the only beings capable of sensing this strong Druidic energy. Indeed it will not reach across the entirety of the mortal or Fae realms, and as such the Mani in question may not be reached at all, but instead Fae, animals, Druids or other dangers may intercept the attempted summons. This may prove perilous to the unprepared, and only the folly would seek to summon a Mani without expecting a challenge of sorts.

 

Ritual of Summoning

Seeking an audience with such divine entities of nature require a certain number of steps to take. However, there are two ways for Mani to display itself upon the Mortal Realm.

 

Ethereal Form

wwSDjHoK75b-3fsdg9TUecFmf155A9pDQd0neDei

 

The Mani takes on a spirit-like appearance that is able to project itself from an object to anchor itself there for a time, though its powers are far less than what it would be in its Corporeal Form. In this state, it is unable to be attacked as anything attempted would phase right through the Mani. Magical items or abilities that can make contact with ghosts and other spirits can inflict harm to the Mani and it would dissipate yet not kill it. Despite its powers diminished somewhat in this form, it can however summon its species to fight for it or cause some effects upon one’s mind. An example could be the Snake Mani coiling around a victim, making the victim feel as if it's suffocating to death when in reality, the victim is fine. Visions and Illusions are part of the Mani’s abilities as well in this form to give wisdom, fear, insight, and/or wrath depending on the encounter. 

 

Ethereal Form Summoning
For one to summon such a Patron in their ethereal form, a certain number of steps must be taken to do so. The first of course is having a location set out that matches where said Mani would normally linger or reside within. This is key as the next step requires a focal point for the Mani to use or draw its attention to venture there. This can be a shrine, statue of its likeness, idol, carved out totem, and so on as long as it is, in the end, showing the image of the Mani in question. Next is to provide an offering; this is where it truly varies and can be quite dangerous to do. The offerings depend on the Mani in question. Herbs, corpses of that species of animal, prey that animal hunts, flowers, claws, teeth, various fruits, veggies, vial of poisons, silk, and/or so on are many examples one can place an offering for a specific Mani. Danger comes swiftly, however, to the ones that don’t understand that Mani at all. For the wrong offerings can invoke the wrath of such a being and can quickly turn against the summoners.

 

 The next part comes in both blessing and prayer. The blessing is invoked using druidic energies with the power of Blight Healing to flow into the focal point, creating a beacon of sorts that is able to echo across the area and beyond to the Fae Realm of that area. The prayer is, by definition, the praising of the Mani in question; the asking for guidance, help, wisdom, revenge, aid, whatever the summoner wishes to do. Keep in mind however that this doesn’t always work as the beacon doesn’t emit across the realm or all of the Fae Realm. It is far better to be in a location where one believes the Mani in question is hidden to perform such an ability. This of course can also draw the attention of others for Mani Spirits are not the only ones that can sense the focal point. Fae Creatures, animals, flora, other druids, and all the dangers that could happen in the wilds can also feel that beacon as well and attempt to find the location. 


Examples of Prayers

“Protective Bolomormaa, Princess of Bears.

Whose strength and ferocity guards the young and weak,

We give to you our devotion.

We show to you our respect for your kind.

Oh Bolomormaa, gentle yet mighty, show us your blessing.”

--------------------------------------

“Great Prince of Mighty Elk,

Whose flock run abound the deep woods and great plains,

We give to you our devotion.

We show to you our respect for your kind.

Oh wise and gentle Amaethon, show us your blessing.”

--------------------------------------

“Lord of Scavengers and Guardian of Death hear my plea,

For we stand before you now at the brink of death and despair,

I seek a grace of your presence and a deal to be made.

So that my enemies may be given judgment.”

 

Redlines

-To learn this Feat, you must be T5 in both Blight Healing and Communion.

 

-Summoning a Mani in its Ethereal Form requires offerings  presented in a ritual. What offerings are presented can affect the encounter.

-A shrine, statue, idol, or something of the Mani’s likeness must be present.

 

-The beacon’s effects are maxed within the region the ritual is performed to find the desired Mani. The region must make sense for the Mani that is attempted to be summoned to appear. Aka, one will not find the Dolphin Mani in a tundra region. 


-A druid must be present and invoke Blight Healing to fuse into the object and form a beacon. Prayer about said Mani is required as well for the Mani to take notice. 


-Requires ST approval for an attempted summoned encounter in Ethereal Form. ST required to play said Mani.

 

-These rituals differ in required materials, prayers, and aren't a guaranteed success. A Mani can easily ignore it should they choose. A roll out of 100 is required once the summoning is attempted. 75 or higher is success. 50-75 roll, the Mani will appear, but may attack or lose interest. 50 or lower results in the failure of a Mani showing up, but instead a dangerous encounter invoked. The encounter dependent on the ST. 

 

-Alternative to the Roll is offering an Accord. A trade. A sacrifice or offering is provided and the Mani will posit something it wants in return. This can be anything within the character of the Mani and at the ST's discretion.  This can lead to permanent effects in the long term for your persona.

 

-Only one roll is done and its by the ST hosting the event.


-Attempts to summon a specific Mani are once every irl month with the max of five different Mani attempted total overall to be summoned. This includes failed attempts. Example: Attempt of summoning Wolf Mani is done. Cannot summon Wolf Mani for a month. Four slots left for other Mani for said month.


-If a loophole is seen, ST approval must be sought otherwise the answer is no.

 

-ALL SUMMONINGS CARRY APPROPRIATE PK-CLAUSES: PLEASE KEEP AS SUCH IN MIND.

 

 

Corporeal Form

dL4Ys7XQF327SaphVQij4UNgLPjc5QVL1ztsXiak

 

 

Unlike the Ethereal Form, the Corporeal Form is the Mani’s actual physical presence in the Mortal Realm. It’s powers are fully unlocked and hold sway to all of nature around it. These encounters are indeed quite a rare sight to behold as most Mani do not show themselves so freely as it is both a strength and a weakness. In Corporeal Form, the Mani spirits can be killed. As their forms die, their spirits will go to the Eternal Forest to rest until its physical form is reborn once again, a process that will take awhile to occur. Corruption is another weakness the Mani have while in their Corporeal Form. Even with Greater Mani, their physical bodies are more prone to the acts of darker magics, taint, and corruption. However, the Greater Mani have far more resilience to the sway of mortal kind, unlike their Lesser counterparts.


Sighting and Rebirth
Corporeal Form is something that isn’t possible to be summoned by any mortal. The act of finding a Mani in such a form only occurs with special encounters throughout the world. Some can choose to be friendly, some can be dangerous, others are an off chance encounter as it makes its way by. There are a number of possibilities for such to occur, but in the end, this is its most powerful yet weakest form to be in. 

Should the Mani be killed in Corporeal Form, the spirit will travel to the Eternal Forest where its state is very weak and rests there to be recovered once again; it should be noted that the Spirit of the Mani is at its most vulnerable when it starts to depart its body. It can be captured  before it can travel to the Eternal Forest and held within a powerful container to be used for vile means. The container, or those that try to kill  it, will find that the Mani Spirit cannot be destroyed by any means.  Should the Spirit of the Mani make it to the Eternal Forest, it will remain there for a long time while it recovers enough for its body to be reborn in the Mortal Realm. Those druids using Druidic Transcendence may encounter the Mani; however, the encounter will be very dangerous. Their irl hour timeframe cut in half to a mere thirty minutes and an extra pk clause is set upon the druid in question. Should they die to the Mani encounter within that realm, their souls are forever bound with the Eternal Forest, unable to go back to their bodies ever again. 

Once the irl month is up, a majestic sight will be done. An area in the world where the Mani is most comfortable and holding pure natural energies will start to hum to life, tts area untouched by mortal kind (yet druid influence would be fine). As the area brightens with verdant energy, a flash of emerald light would start to erupt and begin to form into the Corporeal Form of the Mani in question in the form of an infant of its species. Its memories of its previous life will have dissipated, and it will be in a weakened state for two irl weeks as it grows and returns to full power once again. 

 

Redlines
-Corporeal Form cannot be summoned against their will. These are encounters only done by world events/eventlines of ST. 

 

-Outside of an Event, the Corporeal Form will only last as long as it takes for Blessings or Boons to occur, bar an interaction with other magics forcing it to last longer than needed. (Ex. Blood Magic.)

 

-If killed in Corporeal Form, the Mani’s Spirit will go to the Eternal Forest to rest until it's reborn. The process takes one irl month before it can be reborn again with a Corporeal Form.

 

-Transcendence Druids can speak to the Mani Spirit in the Eternal Forest if its killed. The timeframe is cut in half and an extra pk clause is issued should they die from the encounter. 

 

-Ethereal Form cannot be used while the Mani’s Corporeal Form has been killed.

 

-Rebirth takes one irl month to occur before the event on the mortal Realm begins.

 

-Guarding the Mani in its infant state is possible however it’s most likely to disappear once it reaches adulthood at two irl weeks. 

 

-Should a Mani’s Spirit form attempt to be captured, the container to house it must be ST approved to hold it. The spirit itself can never be truly destroyed yet can be trapped.

 

-If an attempt to corrupt or warp the Spirit of the Mani is made, see Corruption below for further details.

 

-If a loophole is seen, ST approval must be sought otherwise the answer is no.

 

Blessings/Boons

 

wl1LUoVKUKxqZ6MIUpaU3_WsaDARBizpzqsSax8O

With Patrons of the Divines come boons or blessings, nature-driven abilities given by the Mani Princes to those they deem worthy. The boons they grant, reflecting upon the Blessings the Aspects, can themselves be given unto this realm for a short duration of time. Nature is always the source of these boons, whether it is to aid in growth, provide strength for a hunt, or bless the land with a cleansing aura that washes away taint. It is these blessings and boons that the Mani are praised and worshipped for, though their gifts are very rare and far between. Their grace can only be received while in their Corporeal Form, for the Ethereal Form is much too weak for them to invoke the true source of their powers. The Blessings placed on individuals varies between the different Mani. 

 

Upon receiving a boon, the Mani chooses when to give it. Its power will be shown when it chooses to arrive or when ones are in most dire situations. As the blessing is invoked, the image of the Mani will appear before the users, depicting the Mani that gave such a boon. However, this is risky as enemies could utilise such an occurrence to attempt to hunt down that very Mani, ensuring it could never do such again while in their grasp. As the blessing swells within the individual they will feel it for a short duration of time, though as with any blessing from the Wilds, it tends to be fickle in nature. The blessing itself can randomly vanish or simply not work if the person is doing something the Mani deems undesirable for such a gift. It is then that the blessing will disappear much sooner than expected. 
 

List of Blessings/Boons

(Only enable for events that have been specifically stated at the time the Blessing/Boon was asked.  It can be for druids only or for all druid/non-druid allies that requested the blessing/boon. This depending upon the Blessing/Boon in question)

Spoiler

List of Blessings/Boons

 

Nature’s Blessing

 

A veil/bubble is cast over druids and their allies, shielding/protecting them against unnatural taint and corruption upon the land. The duration lasts for one Event encounter. The decision of how long it lasts can change based upon the ET/LT hosting the event.  Two irl week CD.

 

 

The Call of Nature

 

 

A special Horn appears within the hands of the Leader of the party. Should it be blown, a special creature will be summoned to fight for their side for the encounter. The creature in question must be approved by the ET/LT hosting the event and LT approval for appearing. Once the event is over, the creature departs immediately. Two irl week CD.

 

 

Boon of the Wilds

 

 

All druids within the event area feel a swell of natural energies course through them, increasing all their tiers by one for the encounter. This only lasts for said encounter and will immediately fade upon leaving the area or the event ending. Requires approval of the ET/LT hosting the event. One irl month CD.

 

 

Wardens of the Forest

 

 

Upon the Blessing requested, special seeds are given to the leader of the party. When planted and grown around the area of the event encounter, the fully developed trees ward off enemies as well as taint and corruption. However, if the trees are weakened or destroyed, the effect will fade. ET/LT hosting the event must be notified and informed of this weakness. One irl month CD.

 

 

Nature’s Bark

 

 

When the event begins, all druids within the event area begin to feel bark grow across their bodies, casting them in bark-like armor that remains for the duration of said encounter. The bark is as hard as iron armor yet is flammable as well. When struck splinters will fly off or pieces will break off depending on the force struck against the bark. Optional to allow the bark to grow on your body. When the event encounter ends, the bark will rapidly break away until there is nothing left. Two irl week CD.

 

 

Veil of Tranquility

 

 

Upon the blessing being cast, the entire event area is washed over by a wave of utter harmony and balance within nature. All hostile animals are calmed/soothed to where they are no longer completely aggressive and can be communed with. This blessing however cannot halt an animal’s natural instincts. Requires the hosting ET/LT’s approval. Two irl week CD.

 

 

Subtlety of the Chalamelon

 

 

As the group enters the area, the blessing is cast. The entire party is cloaked in an invisibility veil that lasts for a short time. The enemies will not be able to see the group, however hearing and smell is still able to be detected.  Requires the hosting ET/LT’s approval. Two irl week CD.

 

 

Cerridwen's Spring

When the party forms a circle, a pool of clean fresh spring water wells in the centre. The water possesses healing properties that soothe the wounds of the party. It disappears after the encounter. Should blight or taint contaminate the pool, it has adverse effects. One irl month CD.

 

 

Path of the Unseen

Upon inhalation, those under the effects of the boon shall recognize the safest route of travel, be it through thorny woods, bogged swamps, or lightless caverns. A guide of sorts would appear before the party to aid in the safest way possible. Should the guide be killed/destroyed, the effect fades. Two irl week CD.

Redlines

-Blessings/ Boons require ST approval to be invoked.

 

-Blessings/Boons cannot be stacked.

 

-Blessings/Boons are only used during event encounters approved by said ST doing said event. Communication is key to this so it's fair for both the ST hosting the event and the players enacting a blessing/boon for said encounter. Once that event is over, all blessings/boons vanish immediately.

 

-Should a Blessing/Boon be used without its intended purpose, it immediately vanishes.

 

-Blessings/Boons cannot override Racial Curses.

 

-Once a Blessing/Boon is received by a Mani, a cooldown begins from when that event encounter, from where it was used, is over.

 

-If a loophole is seen, ST approval must be sought otherwise the answer is no

 

Mani Corruption

1ZS5BxrSj3H95ecszyncqPAi6Ho3hCWtfTG39Gnb

 

Though the Wild Spirits are leagues above most beings, their bestowed sapience comes at the cost of leaving them susceptible to mortal, unnatural, and tainted corruption alike. Transgressions committed unto them and their kin gradually warp their natures until nothing but a seeping, vile plague-like beast is left in their wake. It is for this reason that Mani would only appear to those deemed worthy in their Corporeal Form; a weakness as much as a strength. When it comes to said form certain resilience is seen, depending upon the Mani in question. For those Mani that first answered the call, the Greater Mani Princes/Princesses of the realm, their power is far greater than their Lesser counterparts. The sways and corruption of mortal kind are ineffective towards them and would only invoke wrath to be unleashed upon such foes; however, unnatural sources of corruption can have a devastating effect.

 

 As nature cannot resist the darker magics destroying or twisting the land, so to the same for Greater Mani Spirits. A large group is needed to corrupt such a mighty beast, as this isn’t a simple task for a mere three or four. For Lesser Mani, the sways or corruption of men can seep into their hearts and warp them to follow or submit, with corruption taking root easier and twisting them into abhorrent abominations. Should a Mani be turned, they are uncontrollable at that point, even to the ones that turned them. Friend or foe doesn’t register to them, even with their own kind. If a Mani Spirit is captured/corrupted before it departs to the Eternal Forest, it can be reborn into a twisted version of itself that walks upon the land unchecked and untamed.

 

Though with such dark forces in the realm, there is hope to save such divines. The pure acts of Blight Healing can wash away the corruption of such a noble beast, yet it would require a great deal to fully change them. For the corruption or sway of mortals onto a Mani Spirit, the soothing effects of communion can work to ease the mind and attempt to bring it back to its senses once again. Though the last resort can be slaying the creature. A tragic loss to the realm yet not for long as its tormented spirit is finally released upon death and moves to the Eternal Forest to recover and be reborn once again. 

 

Redlines

 

-Mani can only be corrupted while in Corporeal Form, not in an Ethereal Form.

 

-Greater Mani Spirits cannot be corrupted or swayed by mortal means. Only unnatural magical means.

 

-A group of around  fifteen or more dark/voidal users using their magic is required to take on a Greater Mani to attempt to corrupt it for the encounter. 

 

-Lesser Mani require only around ten or more  dark/voidal  users using their magics to attempt to corrupt the Mani during the encounter.

 

-Once the Mani is corrupted, it is still only controlled by the ST and requires ST approval for more encounters to occur. This includes approving new abilities it might gain in such a state. 

 

-Should a Mani’s Spirit be captured in a container and warped/twisted with vile magics, it can be reborn as a corrupted Mani. 

 

-If a loophole is seen, ST approval must be sought otherwise the answer is no.

 

-ALL ENCOUNTERS CARRY APPROPRIATE PK-CLAUSES: PLEASE KEEP AS SUCH IN MIND.

 

List of Mani and Mani Lore for Uses: 

 

 

 

 

 

 

 

 

Credits:

 

Delmodan- Creator and writing of the lore as well as some of the Mani.

 

Guyden- For writing, creation of the Crane Mani, and aiding overall in the lore.

 

Leowarrior14- for the original creator of the Mani Lore, Fae Realm, and ideas/creation for some of the Mani.

 

Nivndil- For her writing and creation of the Bear Mani as well as my grammar nazi.

 

DarkSainthood- For reviewing, aiding in suggestions, and my other grammar nazi.

 

Shimmeringbliss- For her creation of the Panther Mani.

 

Sporadic- For his lovely lore on the Beaver Mani.

 

Druids- For their suggestions with boons/blessings.

 

Keefy- Suffering and formatting this into its new Feat Format.

 

OOC:

 

If you're looking at this confused, you're correct. This was previously the T5 Blight Healing Spell. However, two thing have prompted a rebalancing to shift it into a Feat of its own.

 

1: Spread out information and a lack of easily reached data. Alot of the information that is used in mani summoning was spread all over the place.

 

2. Lack of use as a spell. Mani Summoning as a spell wasn't often used outside of events, rightfully, but instead for enchanting purposes and the such.

 

3. Global Cooldown on a T5 spell. The Global Cooldown is still there, but now it'll be more accurately able to be kept up with. 

 

All in all this is to see more use out of Mani Summoning by effectively making it more trackable, and giving other ST other than myself and other Druid-Adjacent ST the information they would need to do said events.

 

That said let me address the concern.

 

Grandfathering

 

For those who currently hold a TA or T5 Druid with Mani Summoning, if you already know it, when you put up your app, please state who taught your druid the spell.

 

Please try to not lie. If any doubt is casted onto your claims (say if say the listed teacher hasnt been around since Vailor or something) then it will be omni'd.

 

If you are found to be lying, I will be shooting your app and you will be given an infraction on the records.

 

Otherwise, cheers everyone. 

Link to post
Share on other sites

This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...