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[✗] [Invention/ Discovery] Mana Suppressants


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The Archmage’s words echoed
“There is a time and place for everything, but not now!”

 

The secrets of Arcana have taken flight since the first evokers of Aegis. Fantastical miracles wrought from the null plane grace the common life, bringing inspiration, invention, and on occasion, misfortune. The gathering of magi within a community is often considered a boon, as the magical arts often lean to streamlining daily tasks. Alas, there is always potential for arcane ingenuity to go awry and not all Descendants are prepared for this risk. The cautious society ought to have balance, which may necessitate countermeasures at times.

 


 

Mana Suppressants

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A cuff, bracer, or bracelet wrought of Arcaurum, with any potentiality of design or artistry woven into it. These armaments are typically crafted in pairs, with some styles bearing a chain between the two. While the mundane craftsmanship is broad, the aspects of magic imbued within this piece are elaborate. Magi have become increasingly more adept at precision control of mana, and the barriers of possibility are continually pushed further. As such Transfigurers may learn to weave an enchanted effect into these bands that establishes a metaphysical probe, intersecting with the Descendant mana pool and sectioning off part of it. The sectioned off mana is only usable by the passive effects outlined below.

 

Streamlined Sizing
An elementary skill popularized in arcane jewelry crafting, most of these pieces maintain a sleek and seamless design warranted by the art of Transfiguration. The band of Arcaurum will tighten or loosen to align with the circumference of the arm it is placed around.

 

Mana Segmentation
The skill that defines these armaments. Mana suppressants are capable of allocating a portion of the wearer's own mana pool for the effect selected during its enchantment process, further outlined below.

 

Base:
The ordinary Mana Suppressant is primarily aesthetic. While it is worn, casters of tiers 3 to 5 are restricted to only tier 3 spells. Lower tiered casters will be immediately exhausted upon attempted casting. This suppressant may be removed at will.

-Counted as a Lesser Enchantment

 

Locked:
The locked Mana Suppressant is typically forcibly applied. Once it is placed around the arm it will remain tight and secure, unable to be slid off. While it is worn, casters of tiers 3 to 5 are restricted to only tier 3 spells. Lower tiered casters will be immediately exhausted upon attempted casting. This suppressant is locked, and may only be removed via brute force or an abjuration. [2] Swings from a common weapon. [1] Abjuration spell regardless of knowledge.

-Counted as a Potent Enchantment

 

Sealed: 
The sealed Mana Suppressant is typically forcibly applied. As it locks around the arm, an alteration to the Segmentation effect creates a metaphysical barrier around the Mana Pool. All levels of casting are rendered inert until the bindings are removed.  Brute force or abjurations remain a viable option for removal [2] Swings from a common weapon. [1] Abjuration spell regardless of knowledge.

-Counted as a Grand Enchantment

 

Overloading:
A dangerous but effective method. Casters Tier 3 to 5 may risk severe overexertion by applying a large bout of Mana onto locked or sealed bindings to release themselves. At best they will be unable to cast further during the encounter until they have had a chance to rest. A careless attempt may result in a PK, as their body forfeits Mana necessary to biological function.

 

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General Redlines

-Requires ST signing.
-Follows rules on ‘Capture Roleplay’, specifically; If the wearer has been captured and locked in these bindings, the enchantment will eventually wear off unless there is active roleplay occurring.
-Functions on any caster that utilizes Mana as fuel for their magic.
-Mana Suppressants affect both Non-combative and Combative magic.

 


 

Final Thoughts
A critic might equate this to anti-magic of old which outright overturned magic, essentially taking the receiving player out of the equation with no playability. I'd point out that armbands must be willingly put on, and also require a mage to create in the first place. In the case of handcuffs, the caster would have to be captured or subdued before they were put to use anyhow.

 

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mamna

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Might be a little redundant as a mana suppressant via capture since as far as I know, you already cant cast if your hands are bound.

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1 hour ago, SaviourMeme said:

Might be a little redundant as a mana suppressant via capture since as far as I know, you already cant cast if your hands are bound.

 

I thought so too, but I couldn't find it stated anywhere. I was never able to make sense of why mages are unable to cast with bound hands anyhow, so in the case that it was indeed omitted this piece stands. 

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On 3/17/2022 at 7:30 PM, SaviourMeme said:

you already cant cast if your hands are bound

This is outdated lore

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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