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Expeditions of the Mother Circle


TwilightWolf
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The duty of the Druid is to protect, to heal, to preserve, and to serve the Balance. The Balance is simultaneously mighty in its enormity of influence and fragile enough to require the aid of Druids. From ensuring that descendants do not leech nutrients from the earth from over farming to snuffing out vile sorcerers, the duties of the Druidic Order are varied. They can be quiet, challenging, lethal or anything in between. For the development of Druids both early and late in their journey, it is important to collaborate with our kin. The Mother Circle has seen value in delegating tasks to any willing party of druids for the continued benefit of the Balance. Here you will find adventures to embark on with your kin, with potential reward for all involved, be them attuned or unattuned. Seek purpose here when your duties become light.

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Current Expeditions of the Mother Circle

 

 

Riverside Rumble

The Rivers beside the Atoll grove have had their natural flow altered by some means, affecting everything downstream. The lack of water has caused great thirst to the land and animal population, and the chance of wildfire by negligence has become dangerously high. Seek out the affected portion of the river using the provided rafts, find out what has caused their disruption along the natural flow and rectify it. 

 

Suggested party: 2-3

Suggested party composition: Dedicant, Young Druid

Combat: Unlikely

Hazards: Whitewater rafting, unstable wilderness, probable wild animal encounters

((Repeatable?: No))

 

 

 

Seashore Shenanigans

While the world’s political state has become uncertain with the Orenian and Dwarven war heating up, we’ve seen an increase of military cargo, trading ships, and pirates passing by our portion of the oceans. Some of these ships have sailed dangerously close to known coral reefs, and I am entrusting you and your kin to ensure that these fragile ecosystems are not disturbed by the passing of these vessels. 

 

Suggested party: 3-4

Suggested party composition: Dedicant, Druid, Blight Healer

Combat: Possible

Hazards: Underwater exploration, coral reefs, sailors

((Repeatable?: Yes))

 

 

The Laughing God ((Part 1))

Some travelers have been sending the Archdruids letters of warning for travelers traveling from the desert. According to them, there are ‘protectors of nature’ unknown to us that are robbing, stealing, and harming anyone who expresses a wish to travel to the Atoll Grove. One traveler has requested an escort party to help guide their pilgrimage to the Grove. Stay on your toes, team, we don’t have any other insight to the situation. 

 

Suggested party: 3-4

Suggested party composition: Any

Combat: Expected

Hazards: Harsh climate, potential bandits, lengthy travel

((Repeatable?: Yes))

 

 

Updated 12th of The Amber Cold ((4/4/22))

 

((OOC))

Spoiler

These are DnD style adventures and tasks intended for dedicants and druids, but can be completed by anybody that contacts any Mother Circle Archdruid. The expeditions will be updated monthly, or as demand requires.

You can enlist your friends and find us at the Atoll Grove, or reach out on discord to any archdruid. The best place to find information will be on an upcoming channel within our main discord. Currently, you may contact Twilight#0595, HobbitForHire#6479, and nano#0784 for further information

 

 

 

 

 

 

 

 

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These look like a hell of a lot of fun! As someone that has been playing D&D for over ten years not you have caught my particular interest. I hope I can get involved and join in some of the delightful chaos that will come from these. 

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