squakhawk 7299 Popular Post Share Posted April 10, 2022 Hi everyone, You’ve probably seen the writing on the wall. Over the past months, we’ve delegated World Team duties & members to our other teams. And so, as of now, the team is officially disbanded. So which teams do what now? Who do I go to for former World services? Who will build our map!? More on that below. Map Art? Community Team Setting up Banks, Auctions, Ferries, Pillars etc. Moderation, though soon automated Setting up Regions, Evictions, PROs Moderation Team Treasuries? Landscars? Moderation Team What about Settlements/Mercenary Camps Moderation Team Node placement, and activity? Tech Team Event builds? Story Team Lairs? Story Team Build Pastes? Community Team, though see below. What are plans for the future? Automation. Lots of automation. With the help of our gorgeous Tech Team, we will simplify acquisition of Bankers, Auctioneers, Ferries, and Soulstone Pillars. Same goes for pastes. Very soon we will replace build-pasting with Paid-LC. For the odd case-by-case pastes, the Administration will handle those—for example Lairs, Settlements, and Nation Builds/Rebuilds. This won’t cover small-to-medium things like keeps, boats, vassals, and so on. Why remove the World Team? We’ve got a tradition here where we rotate in a new map every few years. So the idea was—we might as well have a team responsible. But it turns out, not everything can be solved with a team. Mapmaking is a chaotic and dynamic process—it just can’t be bound by the static nature of a team structure. No matter what we try each year, WT suffers intense burnout, rank turnover, confusion, and disenfranchisement. In this case, the ‘team’ idea is directly at odds with our decade-old culture of mapmaking on LotC. Over the years, there’s always been a leader to herald new maps. Sometimes a team lead, often an administrator, but never the same person—and always a ragtag group bound through mutual passion. Even after the WT existed it still came down to this formula. As for the group itself, World Team is a bureaucratic black hole: top-heavy, full of paperwork, and little impact. The minute it was born, other teams could dump vaguely map-related minutiae into it. What we have now is neither a team, nor bound by ‘World’. Highly motivated & talented people got lost in the web of busywork and had to pour the lion’s share of their time into tickets, docs & spreadsheets. The existence of a team with an unclear objective (and a name no less grandiose than World) meant each year we invented a lot of duties to try and justify it. This is a major conflict with our Mission Statement. So for this reason, the team is disbanded and its members now hold distinguished places among the remaining big four. As we’ve piloted this the last few weeks, we’ve seen a huge boon in productivity, motivation, and communication. No more middle-men, odd quotas, or google forms. How are we going to develop the next map? “Next Maps” have been an awesome way to try new systems and new ways to roleplay. They still are. But, there’s this misconception that the World Team led the new-map-process—and that this was somehow exclusive. The truth is, the Next Map has always been ushered in by a group of individuals bonded by common interest and sturdy but unforced leadership. Maybe it is possible to coax a monolithic team structure to cough up a map. But we just don’t see that we’re going to get a new map this way. It wouldn’t be a timely nor quality map—do we want our next map to be a product of obligation or passion? This is LotC’s culture behind the Next Map. It is a collaborative shared dream that dances not only between teams but beyond the staff too. New maps touch everything we do, demand the most talented and enthusiastic people, and are the heart of the LotC experience. So what’s happening for the next map? It’s going to be delivered by multiple teams and many talented individuals who have shown an interest. Planning and early development will begin in the coming few weeks. Overall, This was due for some time. The transition has been a bit slow and frustrating—but this wasn’t a case where we could just ‘rip off the bandaid’. The WT needed to be partitioned respectfully and thoughtfully, as it had many bright individuals who needed direction, and also duties that will continue to get attention. In the end, we’ve seen reason to be happy with this change. Things are done expediently and in good spirits. Event builds, as example, are completed faster than ever. Story members and builders collaborate more closely and efficiently than before. Sure, we had some troubles with paste errors (such as pasting over chests), but the Tech Team worked rapidly to fix this and now prevent pasting over locked/un-evicted chests. Less staff roadblocks, less red-tape, more cool shit to come. Cheers everybody! Thanks, Squak & the Admins 76 Link to post Share on other sites More sharing options...
Laeonathan 3924 Share Posted April 10, 2022 We gone boys. Quote Same goes for pastes. Very soon we will replace build-pasting with Paid-LC. For the odd case-by-case pastes, the Administration will handle those—for example Lairs, Settlements, and Nation Builds/Rebuilds. This won’t cover small-to-medium things like keeps, boats, vassals, and so on. Still easier for people to have access both and it's really not hard to manage it... 8 Link to post Share on other sites More sharing options...
Minth_11 67 Share Posted April 10, 2022 F's in chat 3 Link to post Share on other sites More sharing options...
mkaxeman 1107 Share Posted April 10, 2022 world team was always my second least favorite team 4 Link to post Share on other sites More sharing options...
ReveredOwl 5314 Share Posted April 10, 2022 So who fixes landscars and makes the map look good again...? 3 Link to post Share on other sites More sharing options...
TreeSmoothie 4855 Share Posted April 10, 2022 🥳 We always had bad WT admins that changed every 3 weeks and never really did much if we weren't forced to- though there's a lot of exceptions to that. I had a friend who got on because she was dating the person who was in charge of accepting/denying - no offense to either, but it shows how broken the team was. Good riddance, RIP 5 Link to post Share on other sites More sharing options...
Telanir 6432 Share Posted April 10, 2022 ty for your service, rest in peace 8 Link to post Share on other sites More sharing options...
xMuted 2459 Share Posted April 10, 2022 F 1 Link to post Share on other sites More sharing options...
LobsterLilly 605 Share Posted April 10, 2022 ....one less letter to use, for funny prefixes the PAIN 4 Link to post Share on other sites More sharing options...
SaviourMeme 690 Share Posted April 10, 2022 Gone but not forgotten 1 Link to post Share on other sites More sharing options...
HIGH_FIRE 4106 Share Posted April 10, 2022 f 1 Link to post Share on other sites More sharing options...
Zacho 1733 Share Posted April 10, 2022 rip 2 Link to post Share on other sites More sharing options...
Unwillingly 11098 Share Posted April 10, 2022 3 minutes ago, SquakHawk said: Landscars? Moderation Team mod team won't be able to differentiate a land scar from a door knob 29 Link to post Share on other sites More sharing options...
Fireheart 2767 Share Posted April 10, 2022 1 minute ago, Basil Moroul said: So who fixes landscars and makes the map look good again...? that's listed on the post. MODS 2 Link to post Share on other sites More sharing options...
RoamingRonin 619 Share Posted April 10, 2022 LOL Goodbye. SoulReapingWolf was the only based WT Member. As well as BDanecker when he was still around on WT. Love those fellas. Glad to see the lacking effort of the rest of the team was recognized. 3 Link to post Share on other sites More sharing options...
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