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[✗] [Voidal Feat] - Voidal Eminence


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Origin

 

Long has the Descendant sought mastery over the incomprehensible. The Void, an infinite of creation and destruction, tangible only in its most outwards tendrils unto the physical plane. Ever since the first spark of connection, Descendant kind’s first dream was to master The Void. Arrogance, Selfishness, Ignorance; traits of one stubborn in perceiving understanding of something so minutely tangible.

 

The first words began to proceed throughout history; Ailer, in Elven cultures. Wizard from the halflings; Archmage, and Evoker, from Mankind. Words saved for those who sought to master what they could barely understand, Eminence, over The Void. Although, not every sorcerer was the name they wrought. The titles spread, the words commonplace- and soon anyone could call themselves a Master of The Void. Throughout history has pervaded those who excelled and proceeded beyond what any were capable of imagining- secrets spread to those who intended to ascend above all. These went by few appearances; enhanced understanding, power, and mastery, over The Void. Thus was created- Voidal Eminence, for those who truly sought to ascend above all.

 

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Magic Explanation

 

Eminence is a further step into mastery of The Inner Void, your body and mind becoming further entwined with the Void. Achieved through the Rite of Ascension, the descendants soul becomes further intwine with the Void thus strengthening their connection.

 

-Voidal Eminence requires 3 slots to be dedicated to the Void in order to learn. One’s Eminence will be rendered dormant in the event they lose knowledge or practice of Voidal Arts.

-Voidal Eminence is self-taught, initiated through ritual.

-Voidal Eminence is a Feat and one would make an app for so. This app will also require those aiding in the ritual to place their approval on the FA.

-Voidal Eminence is mutually exclusive with other Voidal Feats (Artificery, Scion, Voidstalking)

-Voidal Eminence is furthering the voidal opening within one’s soul.

-The tampered connection allows for an Eminent to become further entwined with not only the Void but mana itself. Allowing for them to view voidal energies with their own eyes, physically touch and interact with it, as well as solidify voidally conjured materials into the realm.

 

Connection

 

The Rite of Ascension is similar to overcharging a battery, albeit only a little. This expands the voidal opening in one's soul enough to allow the free flow of mana to leak from them. Essentially working in the opposite way of the Rite of The Voyager, though creating a nonpermanent seal upon the opening just like it. A stitching that remains in its tampered state until the user loses practice. By utilizing a similar method to the Rite of The Voyager, the Arcane Eminent may revert their practices.

 

Although the Rite of Ascension may seem like a complete ritual, it is still imperfect despite its use like many things bequeathed by the Void. The practice still has room to evolve, leaving it the possibility to birth something different if more research is conducted on it. Requiring two additional voidal mages and a voidal construct (Obelisk, Tear), or alternatively, a single Voidstalker may facilitate an entire ritual.

 

The two magi and single voidal construct will be overcharging the user in order to perform this Rite and then ‘stitching’ the user’s soul in a way to keep it in its tampered state. The user would pull at the mana being excreted by the voidal construct, effectively absorbing as much of it as possible. In tandem, the two voidal magi would begin to pour their mana into the user, thus placing the user under extreme stress as well as pain. This would mark the beginning of the expansion of the voidal opening on the user’s soul; by this point the user would not be pulling the mana from the voidal construct, instead the voidal construct would be funneling mana into the user naturally until the Rite comes to a close. Only when the two voidal magi aiding in the ritual deemed it was good to bring the ritual to a halt will it end, successful or not all of the mages involved will suffer some form of fatigue. In failure, not fully completing the Rite, the mage attempting to ‘ascend’ will suffer complete exhaustion for a full year (1 OOC Week), while finding themself unable to cast throughout the entirety of their exhaustion. Alternatively, if too much mana is poured into the user their innards will likely be rendered comatose for a full year (1 OOC Week) instead or combust, leaving their fellow magi a gruesome scene and quite a mess to clean; so death is a possibility if the aiding magi are not careful.

 

Once the status of Voidal Eminent is attained it is a task to rid oneself of. Needing to perform a ritual similar to the Rite of The Voyager to an extent. Requiring two magi to sap mana from the Eminent until the point of near death, at which point the ‘stitching’ placed on their soul is able to be undone by the Eminent themself.  This is as simple as using a muscle which has been deliberately controlled, and exerting it. Should the assisting magi drain too much, it could spell the end of the Eminent.

 

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Physical Effects

 

The only notable change in the mage walking the path of Voidal Eminence would be the constant leaking of aura from their person. The look of it will only be controlled to a degree, but will be very noticeable to anyone laying eyes upon the mage. Maintaining a steady exertion of aura that seemed to fade into the atmosphere as it left the mages figure, though such would not impede the mages mana pool. The Eminent would also find themself capable of casting at double the range without the aid of an Arcane Focus.

 

Redlines

-A Voidal Eminent cannot use an Arcane Focus to double their casting range another time, if one is used none of its boons would be gained by the Eminent. If using Inert Arcanium, the aesthetics will remain, but the focus aspect will be lost.

-An Eminent will constantly emit a powerful aura they cannot stop until they reach T3. This also means that they will have a passive connection to the void until reaching T3 as well, though this connection can be thwarted like any other mage and will passively re-establish itself whether the Eminent likes it or not.

-When at the point of exhausting their mana, an Eminent won’t feel as physically fatigued as a normal mage would. Instead they will feel their ability to cast further waning, and know what their limit is before reaching a state of Thaumburn. This does not grant them the ability to cast as much as they please, their mana pool remains the same as a normal mage.

 

Mental Effects

 

Voidal Eminents will likely undergo a variety of possible mental changes, and may suffer from the following:

 

“Negative” complexes are common amongst Eminents, though they vary greatly. Some Eminents find themselves above others while other Eminents find themselves dependent on others. Some even falling in between the lines, such complexes include but are not limited to:

-Hero complex

-God complex

-Superiority complex

-Inferiority complex

-Savior complex

-Sociopathic tendencies. Descendants walking down the path of Eminence will likely struggle to understand/ notice the feelings of others

-Impulsive decisions can be often made, whether it be to prove their worth to another or simply to impress someone with their capabilities.

-Substance abuse to cope with lack of self-worth

-Perfectionism

-Ego trips

 

Possible mental disorders:

-Schizophrenia. Some form of it will likely develop within the user, be it whispers, shadows lingering around corners, et cetera.

-Dependent Personality Disorder (DPD)

-OCD

-Bipolar Disorder

-Minor, to extreme cases of Depression

-Imposter Syndrome

 

Abilities and Spells

 

[Passive] [Noncombat] - Aura Sensory

An affinity for their sect, one may find themselves sensing mana in a more literal form. As once when first connected, mana and voidal presence was a new feeling which faded with time - a magi may find themselves once more, feeling the same way. Unlike the product of amateurism before, the feeling becomes deeper and more profound, enabling the magi to understand the presence and concentration of mana, perhaps even giving insight to its origin.

 

A Voidal Magi possessing this feat may sense voidal energies and its concentration, within a given area of item to determine potential information required for further understanding. This may manifest in finding one's Aura Color, detecting if the area had been recently cast in; and if so, what type of casting, and so on. They are also able to physically interact with mana, if there happens to be a dense enough amount (like entering the voidal hollow or nearing a tear), the Eminent will find it more difficult to move freely.

 

Redlines

- Aura Sensory and all applications of Voidal Eminence do not apply to Kani’s passive mana, or other magics unless they are Voidal in nature.

- Aura Sensory may not “Detect” if someone is a mage. If a magi were recently casting one would be able to see wisps of their aura lingering about their figure. This only applies to Voidal magi unless otherwise specified in lore, and any other type of mage may not be "detectable".

- Aura Sensory may only detect casting as recent as one OOC, or if agreed upon, narrative hour since the spell was cast.

-Aura Sensory allows the user to perceive all the mana flowing around them as long as it's in their line of vision

-Aura Sensory examining Aura Color does not discern who is a magi and who is not. Aswell, one does not have to be a magi to possess a latent aura color. 

- Active spellcasting or Active Enchantment would be much more vibrant and easily visible to the Eminent. Enchantments and spells unactivated or non-voidal in nature would be observed no differently than normal. 

-If the eminent makes physical contact with a leftover stream of aura, they can imbue it with a tiny spark of their own and allow it to be visible to others closeby. The range of such being only within 8 blocks of the eminent.

-A Voidal Eminent cannot discern what type of casting was performed for all they see is mana.

-In places such as a voidal hollow, hearth, node, tear, obelisk, or even a Voidstalker the mana will grow dense. This density will cause the Eminent to have trouble moving around, consequently halving their initial movement speed for the duration they are in its range. In combat their movement will only be 2 blocks rather than 4, this also applies to casting movement.

  • -T5 & T4 spells render the user immobile
  • -T3 spells only allow for one block movement
  • -T1 & T2 spells allow for only two block movement

 

[Active] [Noncombat/Combat] - Expulsion

Expulsion is the act of temporarily becoming a focus - withdrawing the mana around one’s self and condensing it, before firing it in a metaphorical, metaphysical “ring” outwards. In doing so, no matter the circumstance - a Magi would be significantly hindered, if not outright knocked out from sheer mental strain; let alone killed outright, upon the unlikely case of overexertion.

 

Expulsion would require the mage take two emotes, outside of any other casting - one emote for “Condensing” mana, all of which may be around them, and a second emote for “Expulsing”, or pushing out all the mana they had condensed. 

Expulsion would reach up to ten-meters outward from the mage in every direction, causing a knockback effect of at least three meters upon targets. Extremely heavy (Golem or heavier) targets may only be staggered, while those below such a threshold would be put to the floor - requiring an emote to get up once more. This forceful movement would encourage unnatural body movements and likely deal damage with the colliding environment.

Due to “Active” mana being the main focus of the magi, it may be that of a familiar magic- outside of just pure force. This may manifest in the form of different evocation, although ineffective with other forms of voidal magic.

 

Fire Evocation may send out an incinerating plume of flame- alongside the knockback and knockdown effect, may inflict light (first degree) burns along exposed areas of the target. This may as well manifest to smoke, which may temporarily blind or choke opponents.

 

Water Evocation may manifest into water or ice, bearing the force of such as well - enough to knock even the heaviest opponents to the ground, or expelling objects akin to hail, ranging from mostly harmless or lightly irritating pebbles to larger shapes and sizes to golf balls or rock-like objects with harmful edges which may bruise and give minor cuts.

 

Earth Evocation may manifest as rocks or sand, the prior bearing the force to knock down the heaviest opponents and even dent armor; the latter, sand, which may temporarily impair an opponent's vision and graze exposed skin. 

 

Air Evocation would be more difficult to utilize, but potentially far more effective - knocking down opponents with much more force, and twice as far. An opponent may be sent flying a direction up to six meters away, and down much harder; enough to knock the wind out of someone, encouraging exhaustion and still requiring one emote to stand once more. 

 

Other forms of voidal magic would bear an aesthetic effect representative of that magic - Translocation perhaps an intermittently-disappearing-and-reappearing ring, illusion potentially taking on an appearance as a reflection of light or some other, etc.. Each of these effects would be strictly aesthetic however, do not provide any harmful advantage in combat.

 

Expulsion would at the least disable a mage from casting further, and put them at a high level of exhaustion - optionally, a mage may be outright knocked out from the amount of force conjured.

 

Redlines

- After Expulsion, a caster may not utilize any spells, and may not provide any meaningful combat; barely able to pick up any form of weapon, and unable to complete any physically-arduous task, despite prior-strength or stamina. Unless magically rejuvenated, the recovery process takes a full day in narrative time.

- After casting Expulsion, the magi physically acts objectively worse in all forms of movement and combat than a standard, normal descendant of any class, and is easily outperformed and outmaneuvered. 

- Expulsion may not be used to damage (or by side product damage) the environment unless with RO consent.


 

[Passive] [Noncombat/Combat] - Incanter’s Flow

Incanter’s Flow, or “Spellweaving”, is the practice of understanding a rhythm of casting, and becoming in tune with evoking. With so, one may, following certain feats of spellcasting - perform spells of incredible power or varied versatility. 

 

Incanter’s flow is a light “rhythm” or progression while casting. As one casts and remains connected, it becomes significantly easier to cast and continue so- manifesting within passive, and more active, effects.

Passive

After remaining connected for X amount of spell casts (connect(or charge)-> cast, X counts for it being “completed”), one would have effects based on the dedication to their casting. If using noncombat spells, X counts for every emote spent.

 

1 Completed Spellcasts (or 1 emotes noncombat) - After the threshold reached, one would have their fatigue reduced- enough to feel as if they had not come under the effects of standard casting-exhaustion - this effect becoming more prevalent should the chain be continued. This is visualized in any strictly aesthetic manner of a magi entering “Their Element”, but a tell must be given that a mage has entered their flow.

 

2 Completed Spellcasts (or 2 emotes noncombat) - After the threshold reached, one would have their aura manifest more physically - brighter, denser, or far more prevalent in general. Should the caster be unable, they would be able to manifest their aura color into their spells. Aswell, the Spellcaster may utilize Expulsion through range, allowing the focal point of knockback to be focused wherever a spell may land.

 

3 Completed Spellcasts (or 3 emotes noncombat) - After this threshold is reached, it would be incredibly difficult to lose connection or focus unless intentional. Unless magically disrupted, further wounded beyond small cuts or a graze, or knocked to the ground, one would remain connected to the Void until the end of combat, or for a narrative hour noncombat. During this state of heightened concentration, Voidal Magi fight and act physically at half-strength, unable to compare with any normal descendant sharing their stature.

 

Redlines

- When Transferring noncombat to combat, one may not transfer over their level of Incanting flow. Upon transition, it reverts to 0. This also applies to one performing 3 noncombat emotes to achieve the “Narrative Hour Noncombat”. 

- Each emote while in Incanter’s Flow (regardless of stage) requires a tell of some kind to show the mage has entered a heightened state of casting.

- When physically acting (movement, dodging, withstanding, so on) or physically fighting (parrying, blocking, swinging, so on) in combat, a magi with unbreaking focus would fight at half of their normal capability- objectively worse than any average descendant, and not capable of overpowering, outmaneuvering, or outperforming any other descendant successfully in these fields.

- 3 Completed Spellcasts applies the “Narrative Hour” rule, usable in subsequent combat scenarios, but only within an Event.

- “Unbreakable Focus” only applies to effects such as deafening sound, pain, or so on. Things such as casting while armored or sprinting would still completely disable one from casting. Things that break connection normally on the mages behalf (Ex. armored, sprinting, losing line of sight (by blindness or normally), would still break connection or cease casting).

- Ranged-Expulsion applies all normal effects and designs of normal Expulsion, to both the Caster and Targets.

-When transitioning from a normal connection to an advanced one, the mages level of Incanting flow also transfers with it.

 

[Active] [Combat] - Overcast

An Eminent finds themself with the ability to push themself further than any other mage when they are at the peak of their power. In such an event, Thaumburn isn’t as threatening to them as it’d be normally. Although pushing themself to this limit does pose a threat to their life no matter what they think.

 

Overcasting is only available to the Eminent if they are at Level 3 of Incanter’s Flow, have Advanced Connection active, and are at what they believe is their point of exhaustion. This ability does not grant the Eminent the power to cast without any fear of drawbacks, instead, being at this point blurs their ability to sense their point of exhaustion before reaching Thaumburn. Making them more likely to cast further, although at their own detriment.

 

The effects of casting beyond their limit vary greatly. All being dependent on the strength of the spell they decide to utilize.

  • T5 spells being utilized whilst overcasting will result in the death of their user. The choice to pursue this is up to the mage themself. Though this death will be considered a suicide and thus PK the Eminent.

  • T4 spells will render the caster comatose upon completion of the spell. This will last for the duration of a year (1 OOC Week). As well as severe scarring on their body depending on the type of spell they attempted to use. For example: Using a T4 fire evocation spell would likely result in severe burn scars across the body.

  • T3 spells leave the caster unconscious for a little while and unable to cast for the next 2 months (2 OOC Days). This also includes scars across the body of the type of spell used though not very severe ones.

  • T2 & T1 spells won’t render the user unconscious, instead feeling severely drained as well as being unable to cast for the next 12 days (12 OOC hours) as well as minor scarring around the point of casting of the type of spell used. For example: Casting a small fireball from the hands will leave burn scars on the hands.

 

Redlines

-This ability can only be achieved if all the requirements listed above have been met.

-Failure to RP the consequences of the use of this ability will be considered powergaming.

-The caster can only cast one spell past exhaustion before forcibly being disconnected by their body.

-In the event the caster uses a T5 spell with overcast they will die and thus be forced to PK as it is considered suicide.

 

[Passive] [Noncombat/Combat] - Advanced Connection

With their soul being further entwined with the Void, the Voidal Eminent finds themself with a ‘stronger’ connection to the Void. The user finding themself passively connected to the Void until gaining mastery over their capabilities as an Eminent. As well as double the casting range of the average mage.

 

This however does not mean that their concentration is unable to be broken, this only means that a newer Eminent will not have control over their voidal connection. If their connection is disrupted like any other mages connection their soul will automatically try to re-establish its link to the Void whether its user wishes to or not.

 

Once they reach the final stage of their learnings as an Eminent they will finally be able to disconnect from the Void willingly. Though the Eminent  will find that it takes longer to fully establish a connection than before.

 

Clarity of Mind

This ascended connection will allow the voidal magi possessing this feat to be incredibly apt at situations which would require intense, split, or generally heavy thought. This may be a fight from multiple angles, performing multiple tasks at once, or finding themselves generally more able to process thoughts and logic significantly quicker than before. As well as finding spellcasting requiring less focus than that of a normal mage. Only whenever they are connected however.

 

Redlines

-It takes two emotes for a Voidal Eminent to fully connect to the Void. If they don’t fully connect to the Void (Using one emote to connect) their casting range will be returned to normal and their casting capabilities will be limited to spells no greater than T3.

-A Voidal Eminent is not immune to disconnection whatsoever, they are able to be forcefully disconnected at any given point in time. Unless they wield a mastery over it their soul will automatically attempt to re-establish a full connection taking two emotes.

-A Voidal Eminent cannot willingly disconnect from the Void until they reach T3 in Eminence.

-An Arcane Focus will not decrease the amount of emotes needed to establish a full connection, as stated earlier a Voidal Eminent will receive none of the boons an Arcane Focus has to offer.

-If an Eminent is passively connected to the Void it will need to be apparent in your emotes because it is something that cannot simply be hidden once connected.

-Only in a  connected state can a Voidal Eminent find themself able to feel the effects of Clarity of Mind.  Though it is strictly a flavourful way to intensely focus on tasks, situations, or scenarios which require good thought or intuition and not a metagaming tool.

-With this advanced connection, the mage has the ability to sustain a spell without having to maintain direct eye contact. This does not remove the requirement for eyes however, due to the mage still needing to be able to see their target in order to cast. This simply removes their requirement to constantly be looking at the spell. Though only for a limited amount of time.

  • This does not mean that the spell will permanently be conjured within the world, the spell will still abide by its respective redlines. Though the caster will be able to break a line of sight with the spell for 3 emotes, after such the spell will disappear. Unless they re-establish eye contact with the spell.

  • If the caster's connection to the void is thwarted then the spell is also dispelled alongside it like normal.

  • This does not permit dual casting in any form. Until the spell the caster is casting has either been launched or canceled they cannot cast a separate spell.

  • If the caster walks out of range of the spell the spell will disappear.

  • This does not grant a translocationist the ability to teleport through solid objects.

 

Tier Progression

 

Tier 1

A Magi familiar with Voidal Eminence would begin to feel the physical and mental changes rather rapidly onset, likely causing some mental instability and physical confusion; resulting in cold or fever-like symptoms as the body adjusts to changes. The user will also find themself constantly emitting aura without the ability to control it though finding access to Aura Sensory. This Tier lasts two weeks.

 

Tier 2

A Magi familiar with Voidal Eminence would have the physical and mental changes apply in full at this point, becoming more solid and far less afflictive. They would begin to understand the basic core of what they are capable of; finding themselves able to use Expulsion. Though still unable to grasp a proper control over their aura, still finding themself constantly emitting a strong aura. This Tier lasts two weeks.

 

Tier 3

A Magi familiar with Voidal Eminence would be much more controlled and understanding of their abilities, grasping at the finer edges of their practice; able to utilize Incanter’s Flow and Overcast in their casting. This stage will also signal a mastery over this Feat, thus meaning that the Eminent will gain full control over their voidal connection. Allowing them access to Advanced Connection.

 

Purpose

Spoiler

At first this was meant to be its own separate voidal feat. As I continued writing it however, it seemed to be written like a second Eminence. After having someone look it over for me they suggested that I simply made it more of an Eminence rewrite instead. Which I completely agreed with, the original point of me writing this was because of how bland Eminence was in comparison to the other feats like Artificery or Scion. Both present the player with more creative routes to take their character down, one becoming a spellsword while the other an artisan. Leaving Eminence nothing uniquely defining about it other than Expulsion or Incanter’s Flow. Hardly holding any traits to seperate them from the average mage. Thus this piece intends to give them a bit more of a twist whilst adding to their abilities.

 

Credits

Air (Writer)

Squak (Original Eminence Writer)

As well as the person I stole this formatting from

Evo (Review & Suggestions)

Meteor Dragon (Review & Suggestions)

I am also appreciative of the others that gave this a look

 

References

 

 

 

 

 

Edited by Air
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